Author Topic: Nomic - Turn Twenty Eight (tai sez: omnomnom)  (Read 83040 times)

Hunter Sopko

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Re: Nomic - Turn Six
« Reply #150 on: November 15, 2008, 06:28:14 AM »
How is it rewarding people to give them no points? This is more incentive to pass further vote measures and time limits for those that were opposed to them on penalty grounds if they miss.

Jo'ou Ranbu

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Re: Nomic - Turn Six
« Reply #151 on: November 15, 2008, 06:39:41 AM »
It's essentially letting them go free for not playing the game at all. Hey guys I'm not participating, I'm not voting, I'm not playing the game and I'm getting away with it! Yay! That ruling is an incentive for not taking part in the discussions, and will be abused as so if it passes.
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Excal

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Re: Nomic - Turn Six
« Reply #152 on: November 15, 2008, 07:49:27 AM »
Look, I'm all for trying to get past the stumbling block we've apparently hit.  But I'd rather do that by taking a positive step forward and getting rid of the vetos than by taking a step backwards and getting rid of a part of the game I agree with, and which I am apparently not alone in liking.

So, at present I am against the motion.

AndrewRogue

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Re: Nomic - Turn Six
« Reply #153 on: November 16, 2008, 07:30:03 AM »
Idly last minute thought. How about an effective penalty for not voting? Like, each time you vote, you get one point. Therefore, there is incentive to vote, and an effective penalty for not doing so.

Hunter Sopko

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Re: Nomic - Turn Six
« Reply #154 on: November 16, 2008, 08:09:13 AM »
K. After consideration, we'll just change it to this:

Amend Rule 203 to read: "A rule-change is adopted if and only there is a positive majority among the eligible voters."

Pretty sure people can agree on this.

Carthrat

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Re: Nomic - Turn Six
« Reply #155 on: November 16, 2008, 08:11:06 AM »
Discussion phase began... quite some time ago, apologies for lack of announcement!

It is now the Voting phase. Please send in votes!

306 - Amend Rule 203 to read: "A rule-change is adopted if and only there is a positive majority among the eligible voters."
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Carthrat

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Re: Nomic - Turn Six
« Reply #156 on: November 17, 2008, 11:12:43 PM »
Voting's finished! Everyone give VSM a round of applause for being the last one in.

<-->

306 - Amend Rule 203 to read: "A rule-change is adopted if and only there is a positive majority among the eligible voters."

1. AndrewRogue - Yea
2. EvilTom - Yea
3. Excal - Yea
4. Jo'ou Ranbu - Yea
5. Sopko - Yea
7. VerySlightlyMad - Yea

The proposal was PASSED!

<->

Nomic -- Turn Seven

Players - Points

1. AndrewRogue: -7
2. EvilTom: 11
3. Excal: 12
4. Jo'ou Ranbu: 11
5. Sopko: 15
6. VerySlightlyMad: 0


It is VerySlightMad's turn! Please propose a change to the rules! Your rule-change number is 307.
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Veryslightlymad

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Re: Nomic - Turn Six
« Reply #157 on: November 18, 2008, 07:02:54 AM »
307

At any time, any player may request to delay the game for a period of time equaling no more than two days. If such a vote passes, people may still post in the topic, although the voting and proposal clocks do not resume until play resumes as normal after the assigned time expires.
~~~~~~~~~~~~~~~~~~~~~~~~


Basically, we chose to play what, in my mind, can be a very long game right before the holiday season, and while most of us are OFTEN able to post every day regardless, posting on, say, American Thanksgiving or Christmas/Christmas Eve can be a real chore, as this time ought to be spent with family.

Carthrat

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Re: Nomic - Turn Six
« Reply #158 on: November 18, 2008, 08:09:42 AM »
It is now the DISCUSSION phase! Ends in 48 hours.
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Excal

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Re: Nomic - Turn Seven
« Reply #159 on: November 18, 2008, 10:48:07 AM »
So, a motion allow anyone to move the speed setting on the game from glacial to continental drift?

If you're worried about holidays, VSM, then introduce a motion that will make specific allowances for those holidays.  We can then hash out the time needed, which holidays should be included (ie, why do we observe American Thanksgiving, but not Remembrance Day or Canadian Thanksgiving?) and other things like that, as opposed to giving everyone the ability to basically stall a game that some of us already feel is moving too slowly.

Excal

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Re: Nomic - Turn Seven
« Reply #160 on: November 18, 2008, 10:54:43 AM »
One other thing, and this is far more concrete than a simple I don't like the spirit of your proposal.

Your mechanics for the proposal aren't very good.  I mean, it looks like what you're suggesting is that at any time, in any phase, anyone can call for an immediate vote to stall the game for up to two days.  So, does the game stall at the moment of the request?  Or does it stall when the vote is completed?  Or do you specify a time and place in which to place this pause?  And what do you do if the voting phase on this request finishes after the request would be finished?

Quite honestly, as worded, there's no point in anyone ever voting against a pause when they can effectively veto it by never voting against it, and therefore never giving you a complete vote to count.

And this is without even considering whether or not this thing might be snuck into counting for points.

Until you can answer these mechanical questions, and give us some guidelines as to how this will work, I must vote against proposal 307.

EvilTom

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Re: Nomic - Turn Seven
« Reply #161 on: November 19, 2008, 12:22:48 AM »
I'm against this proposal. I can't add anything to what Excal said.
This is your life and it's ending one minute at a time.

Hunter Sopko

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Re: Nomic - Turn Seven
« Reply #162 on: November 19, 2008, 01:18:42 AM »
If we want to take something away from this, we can just change it to consider Christmas and Thanksgiving as not counting towards the counter time and leave it at that. That way, VSM can get what he wants and there won't be a way to turn this into a time-stalling measure. For any further holidays, we can just bring up more measures for this.

Veryslightlymad

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Re: Nomic - Turn Seven
« Reply #163 on: November 19, 2008, 06:07:15 AM »
You know, I actually agree. This could really slow the game down quite a bit, and it's already a fairly slow game. If I changed the measure to carve out exemptions for certain holidays, and not require a voting measure, would that appeal to any of you guys?

Hunter Sopko

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Re: Nomic - Turn Seven
« Reply #164 on: November 19, 2008, 06:10:15 AM »
Sounds good to me.

Excal

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Re: Nomic - Turn Seven
« Reply #165 on: November 19, 2008, 06:14:24 AM »
Not sure we need it, but it does sound agreeable.

Jo'ou Ranbu

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Re: Nomic - Turn Seven
« Reply #166 on: November 20, 2008, 12:57:29 AM »
I wouldn't mind the measure, as long as it isn't abused. The windows are shorter, anyway, so there isn't nearly as much potential for the game turning into an ice age. Not necessary, but I wouldn't disagree with it.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Veryslightlymad

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Re: Nomic - Turn Seven
« Reply #167 on: November 20, 2008, 04:33:10 AM »
307
Play will be suspended for American Thanksgiving and the following day, as well as Christmas and Christmas Eve. After these dates are up, play will resume as normal.
~~~~~~~~~~~~

And then if we need to, we can just modify it for other days.

Hunter Sopko

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Re: Nomic - Turn Seven
« Reply #168 on: November 20, 2008, 04:40:47 AM »
I really don't think we need two day stretches. Just Thanksgiving and Christmas should work. If we're taking one day off, it should be enough for people. Again, this isn't mafia.

Excal

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Re: Nomic - Turn Seven
« Reply #169 on: November 20, 2008, 08:59:56 AM »
Not to mention Boxing Day is a bigger hassle than Christmas Eve anyways.

Carthrat

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Re: Nomic - Turn Seven
« Reply #170 on: November 20, 2008, 11:37:01 AM »
Time's up! We now enter the Voting phase. Please send them in!

307 - Play will be suspended for American Thanksgiving and the following day, as well as Christmas and Christmas Eve. After these dates are up, play will resume as normal.
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

AndrewRogue

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Re: Nomic - Turn Seven
« Reply #171 on: November 20, 2008, 05:45:22 PM »
I'm a silly man.

Carthrat

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Re: Nomic - Turn Eight
« Reply #172 on: November 22, 2008, 08:56:39 AM »
Voting's finished! Everyone give VSM a round of applause for being the last one in.

<-->

307 - Play will be suspended for American Thanksgiving and the following day, as well as Christmas and Christmas Eve. After these dates are up, play will resume as normal.

1. AndrewRogue - Yea
2. EvilTom - Nay
3. Excal - Nay
4. Jo'ou Ranbu - Yea
5. Sopko - Nay
6. VerySlightlyMad - Yea

The proposal was REJECTED!
<->

Nomic -- Turn Eight

Players - Points

1. AndrewRogue: -7
2. EvilTom: 11
3. Excal: 12
4. Jo'ou Ranbu: 11
5. Sopko: 15
6. VerySlightlyMad: 8


It is AndrewRogue's turn! Please propose a change to the rules! Your rule-change number is 308.
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Excal

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Re: Nomic - Turn Seven
« Reply #173 on: November 22, 2008, 09:01:04 AM »
Ah nerts.   I was hoping that one would pass.

Hunter Sopko

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Re: Nomic - Turn Seven
« Reply #174 on: November 22, 2008, 12:53:45 PM »
So am I the only one that voted against it because I disagreed with it?<G>