Author Topic: Nomic - Turn Twenty Eight (tai sez: omnomnom)  (Read 83019 times)

EvilTom

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Re: Nomic - Turn Two
« Reply #75 on: October 30, 2008, 05:45:04 AM »
G'day Soppy!
This is your life and it's ending one minute at a time.

AndrewRogue

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Re: Nomic - Turn Two
« Reply #76 on: October 30, 2008, 06:28:39 AM »
I will vote yes on it as it stands.

Excal

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Re: Nomic - Turn Two
« Reply #77 on: October 30, 2008, 07:50:55 AM »
Seeing as I suspect this is the most I'm going to win for my PoV, and a good chunk of this is at my behest, I'd be a downright bad sport to vote no to this proposal.

Jo'ou Ranbu

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Re: Nomic - Turn Two
« Reply #78 on: October 30, 2008, 09:10:09 AM »
This looks acceptable to me.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

EvilTom

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Re: Nomic - Turn Two
« Reply #79 on: October 30, 2008, 12:53:44 PM »
Ok cool! I'm glad to see we've made progress. ;D

Contingency:
Is anyone planning to vote no? If so, why?
This is your life and it's ending one minute at a time.

Carthrat

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Re: Nomic - Turn Two
« Reply #80 on: October 31, 2008, 01:54:23 AM »
Time's up! We now enter the Voting stage. PM your votes to me as per usual.

--

The rule-change this time is an amendment.

302. Amend rule 206. to read "When a proposed rule-change is defeated, the player who proposed it loses 1 point for every negative vote they receive. Sunrise provision: this rule does not take effect until the commencement of proposal 308."
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Smodge13

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Re: Nomic - Turn Two
« Reply #81 on: November 02, 2008, 06:58:46 AM »
.........*stares at the tumbleweed that rolls by*

Carthrat

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Re: Nomic - Turn Two
« Reply #82 on: November 02, 2008, 06:59:51 AM »
Some people haven't voted! They know who they are.

I'm very upset and hunting them down.
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Excal

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Re: Nomic - Turn Two
« Reply #83 on: November 02, 2008, 07:56:44 AM »
And this is why we need to consider changing the rule about everyone having to vote, but keeping the rule where not voting nets you -10 points.  Or perhaps we should change that to a permanent counter that acts as -10 away from whatever the current victory condition is.

EvilTom

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Re: Nomic - Turn Two
« Reply #84 on: November 02, 2008, 07:59:37 AM »
It's definately something for the next person to fix.
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Smodge13

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Re: Nomic - Turn Two
« Reply #85 on: November 02, 2008, 08:11:18 AM »
easy pts for Excal then.

Smodge13

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Re: Nomic - Turn Two
« Reply #86 on: November 02, 2008, 08:12:34 AM »
We could all show our hands now and post our votes in public, thereby we find out who is taking so long and punish them sometime in the future for it.
There's no rule against it >.>

Excal

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Re: Nomic - Turn Two
« Reply #87 on: November 02, 2008, 08:49:48 AM »
Sigh...  Yeah, I swear.  The first two or three rounds are probably just there to 'fix' the rules for the current players, with the real game starting once the fixing is done, or someone's just gotten a sizable enough lead from the fixing.  Since I can think of at least two or three other things I could be doing with my proposal, all of them bringing up a fix.

Smodge13

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Re: Nomic - Turn Two
« Reply #88 on: November 03, 2008, 12:00:52 PM »
Still nothing >.>

Smodge13

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Re: Nomic - Turn Two
« Reply #89 on: November 03, 2008, 12:01:27 PM »
Rat at what point are you going to just #$%@ the rules and just modkick someone?

Carthrat

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Re: Nomic - Turn Two
« Reply #90 on: November 04, 2008, 07:33:23 AM »
Voting's finished! Everyone give VSM a round of applause for being the last one in.

<-->

302. Amend rule 206. to read "When a proposed rule-change is defeated, the player who proposed it loses 1 point for every negative vote they receive. Sunrise provision: this rule does not take effect until the commencement of proposal 308."

1. AndrewRogue - Yea
2. EvilTom - Yea
3. Excal - Yea
4. Jo'ou Ranbu - Yea
5. Sopko - Yea
6. Smodge - Yea
7. VerySlightlyMad - Yea

The proposal was PASSED!

<->

Nomic -- Turn Three

Players - Points

1. AndrewRogue: -7
2. EvilTom: 11
3. Excal: 0
4. Jo'ou Ranbu: 0
5. Sopko: 0
6. Smodge: 0
7. VerySlightlyMad: 0

It is Excal's turn! Please propose a change to the rules! Your rule-change number is 303.
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Carthrat

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Re: Nomic - Turn Two
« Reply #91 on: November 04, 2008, 07:35:17 AM »
Question for all from the mod: This isn't really part of the game, but if anyone thinks of a better way for me to format the opening rulespost, lemme know, since I admit it's rather unwieldy.
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

EvilTom

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Re: Nomic - Turn Two
« Reply #92 on: November 04, 2008, 07:40:57 AM »
Hooray! Finally >.> *pokes vsm*
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Excal

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Re: Nomic - Turn Three
« Reply #93 on: November 04, 2008, 09:05:24 AM »
Don't have anything for you as of now, Rat.  If I get an idea later, I'll pass it along.

Anyways, since it's my turn, let's get this game moving again.

Proposal 303:
That Rule 105: "Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes." be made into a mutable law.

Reasoning:

This game will take long enough as is, and the timing is predictable enough that someone can present their vote ahead of time if they so desire.  This means that the ability to introduce a measure to prevent people from holding up the game due to negligence, ignorance, or malice during the voting stage would be a welcome addition.  So long as this rule is immutable, however, no such rule can happen.

Hunter Sopko

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Re: Nomic - Turn Three
« Reply #94 on: November 04, 2008, 09:09:55 AM »
Yeah. We need to change it to a mutable law before we can really adjust the game to fix that problem. This is mostly procedural, which is a boon for Excal since it's free points.

Not that I really have a problem with it though.

EvilTom

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Re: Nomic - Turn Three
« Reply #95 on: November 04, 2008, 09:33:51 AM »
Why stop there? Can't you make it mutable and then change it, all in this one proposal?
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Carthrat

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Re: Nomic - Turn Three
« Reply #96 on: November 04, 2008, 09:36:29 AM »
Discussion phase now begins. Discussion phase will end in 48 hours, after which voting will commence. Excal may amend his proposal during this time.

No, you can't make it mutable and also change it. That would be stupid. Think about why!

Edit: More explicitly, though, the reason you can't do this is because immutable laws can't be amended or repealed, and changes aren't retroactive; that is, you can't change the law until the law is permitted to be changed, and these must be seperate.
« Last Edit: November 04, 2008, 09:42:50 AM by Carthrat »
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

EvilTom

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Re: Nomic - Turn Three
« Reply #97 on: November 04, 2008, 09:42:20 AM »
You totally could. *grumble grumble*

Yeah ok, I'm for it. Can we skip the 48 hours? >.>

(Yes, I know that's a no.. more delays! It's just like real government!)
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Hunter Sopko

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Re: Nomic - Turn Three
« Reply #98 on: November 04, 2008, 09:52:51 AM »
Get used to procedure if you're looking for a career in politics.

Heck, this is still better than even college level MUN stuff.

Jo'ou Ranbu

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Re: Nomic - Turn Three
« Reply #99 on: November 04, 2008, 04:22:17 PM »
Or if you're looking for a career in most any place with actual semblance of bureaucracy.

Anyhow, yeah, this change basically procedural and necessary. Moving on.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....