Author Topic: Nomic - Turn Twenty Eight (tai sez: omnomnom)  (Read 83128 times)

EvilTom

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Re: Nomic - Turn Sixteen
« Reply #475 on: December 23, 2008, 03:17:38 AM »
316. Addition to voting phase: the player proposing the rule (proposing player) change secretly picks a 'tactic' of either scissors, paper or rock. This choice is to be submitted to the game moderator along with the vote, and not read by the moderator until tallying. When a voter makes a vote during the voting phase, they may assign either scissors, paper or rock to that vote.
If the voter defeats the proposal's alignment, their vote is tripled. If there is a draw, the vote proceeds as normal. If the voter is defeated by the proposal, the voter's vote fails entirely and is not counted. A fail carries all the regular penalties for failing to vote in any given round.
A voter may choose not to play the tactic, and this rule does not apply to them.
Every time the proposing player defeats a vote, the proposal player gains 2 points (per vote defeated). For example, if a proposing player chooses scissors and a voter votes 3 times paper, the proposer gains 6 points.
If a voter is able to submit more than one vote, they may submit them under any tactic. For example, a player with three votes can submit one vote scissors, one paper and one rock.
The proposing player cannot state or hint what tactic he's using to others, at pain of instantly losing the game.
All participants are subject to this rule.
The proposal player may not play tactics against himself.
How's that? I've incorporated everyone's suggestions.
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Carthrat

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Re: Nomic - Turn Sixteen
« Reply #476 on: December 23, 2008, 03:21:34 AM »
To expand on what Alex just said, basically, there should be different, not universal outcomes if you win via paper/scissors/rock. (These should probably be on the voters side.)

The outcomes need not be comparable in terms of merit. Even something like 'if you win with rock, your vote counts double; if you win with scissors, your vote counts six times as much' would be neater.
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EvilTom

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Re: Nomic - Turn Sixteen
« Reply #477 on: December 23, 2008, 03:31:15 AM »
Major changes, btw, were: Tactics game no longer compulsory, wording fixed, proposing player cannot play the tactics game.


Hmm, I like the sounds of this, but it would be good to get more opinions.

We have 3 options, R, P & S.
vote x ?  = one option
I like the idea of BOOST POWER! If you win on this round, your votes are worth double next round.

So maybe Rock = x3 on this round (or another number, whatever is balanced)
Scissors = BOOST POWER next round
Paper = ...? Any more ideas?
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Carthrat

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Re: Nomic - Turn Sixteen
« Reply #478 on: December 23, 2008, 03:35:55 AM »
Oh, and if we do it this way, people should only be able to pick one of rock/paper/scissors each round instead of splitting it between votes.

I will come up with some win/loss ideas later, must run.
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Hunter Sopko

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Re: Nomic - Turn Sixteen
« Reply #479 on: December 23, 2008, 07:04:03 AM »
I'm for the ability to choose it or not, against the idea that winning with different things can do different things. It's going a bit far. Agreeing with Rat for being able to choose only one tactic. Splitting it between votes is kinda meh.

The crutch of this proposal also makes us trust Rat not to read the tactic before the vote. Can we really trust Rat? Really?

Carthrat

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Re: Nomic - Turn Sixteen
« Reply #480 on: December 23, 2008, 07:18:13 AM »
I don't break rules. :V
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EvilTom

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Re: Nomic - Turn Sixteen
« Reply #481 on: December 23, 2008, 09:49:38 AM »
Can we really trust Rat? Really?
Yes
 ::)
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Carthrat

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Re: Nomic - Turn Sixteen
« Reply #482 on: December 23, 2008, 11:39:21 AM »
I think one item should deal with gaining points, one should deal with multiplying votes, and one should deal with... something else. Maybe getting an extra turn, or losing your next turn, or something like that.
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Kilgamayan

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Re: Nomic - Turn Sixteen
« Reply #483 on: December 23, 2008, 04:50:28 PM »
The crutch of this proposal also makes us trust Rat not to read the tactic before the vote. Can we really trust Rat? Really?

If you're that worried about it, appoint a non-player to the position of "Tactic Collector" or some such and have the stuff sent to them instead.

Though this could slow down the game.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Yakumo

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Re: Nomic - Turn Sixteen
« Reply #484 on: December 23, 2008, 06:58:18 PM »
I kinda feel like randomness like this kinda doesn't fit the point of the game, but then, neither does audience participation.  The thing it, as it stands it's still boring.  Also I don't really support making winning with different symbols do different things unless those things are essentially equal in worth, otherwise you'll make things too predictable since there will be people who won't want to let other players get the good stuff.

Also, given the near total absence of VSM and occasionally other players, would I be amiss in suggesting that someone puts in a rule making participation in this thread beyond just voting mandatory for players somehow?

Carthrat

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Re: Nomic - Turn Sixteen
« Reply #485 on: December 23, 2008, 08:11:45 PM »
I'd vote for a sensible mandatory participation rule. I just don't know how to write one that doesn't leave an easy way out.
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Carthrat

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Re: Nomic - Turn Sixteen
« Reply #486 on: December 23, 2008, 08:14:54 PM »
Quote from: Yakumo
Also I don't really support making winning with different symbols do different things unless those things are essentially equal in worth, otherwise you'll make things too predictable since there will be people who won't want to let other players get the good stuff.

Which means they'll be more obvious with their selections. Disparity is good, imho, since you can't just pick the same thing every time unless you want to definately concede an advantage.
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Veryslightlymad

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Re: Nomic - Turn Sixteen
« Reply #487 on: December 23, 2008, 08:40:02 PM »
I speak when I have something to say. Usually it's a snide remark.

Carthrat

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Re: Nomic - Turn Sixteen
« Reply #488 on: December 23, 2008, 09:53:59 PM »
That's why nobody likes you.
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Bardiche

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Re: Nomic - Turn Sixteen
« Reply #489 on: December 23, 2008, 09:58:15 PM »
I can't trust Rat.

I propose the following:

Proposal 3xx: Carthrat will be lynched.

DO IT.

Carthrat

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Re: Nomic - Turn Sixteen
« Reply #490 on: December 23, 2008, 11:04:55 PM »
We already decided this game wasn't mafia!
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Dunefar

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Re: Nomic - Turn Sixteen
« Reply #491 on: December 23, 2008, 11:11:34 PM »
Lynching Carthrat is a noble goal, however.
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Bardiche

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Re: Nomic - Turn Sixteen
« Reply #492 on: December 23, 2008, 11:33:17 PM »
Proposal 3xx: For the purposes of this proposal, consider all votes for this proposal and this proposal only as Mafia lynching votes as well. Carthrat will be lynched, and as per all Mafia rules will be further discluded from participating in this game in any shape or form, barring his duties as (un)official game moderator.

Carthrat

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Re: Nomic - Turn Sixteen
« Reply #493 on: December 23, 2008, 11:34:41 PM »
I can't even talk to anyone about the game, then. :(
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Bardiche

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Re: Nomic - Turn Sixteen
« Reply #494 on: December 23, 2008, 11:58:37 PM »
Sucks to be you. Be happy I'm not a player and have no Proposal powers.

Carthrat

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Re: Nomic - Turn Sixteen
« Reply #495 on: December 24, 2008, 12:10:45 AM »
Eh, you'd just lose a bunch of points >_>
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Dunefar

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Re: Nomic - Turn Sixteen
« Reply #496 on: December 24, 2008, 12:15:53 AM »
Are you so sure, Rat?
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Carthrat

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Re: Nomic - Turn Sixteen
« Reply #497 on: December 24, 2008, 12:19:12 AM »
Pretty much yes.
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Bardiche

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Re: Nomic - Turn Sixteen
« Reply #498 on: December 24, 2008, 01:06:28 PM »
Y'know, there's no rule against Rat tampering with the vote results.

Carthrat

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Re: Nomic - Turn Sixteen
« Reply #499 on: December 24, 2008, 01:08:56 PM »
I'm not lame.
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