Author Topic: Nomic - Turn Twenty Eight (tai sez: omnomnom)  (Read 83017 times)

AndrewRogue

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #875 on: February 13, 2009, 08:19:34 PM »
332: AndrewRogue's point total is automatically set at the number of points required to win the game. In addition, Excal and Yakumo get a cookie.

Excal

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #876 on: February 13, 2009, 08:35:06 PM »
No doubt you can tell us so, Yakko.  Except here's the thing.  I need 27 points to win, and this little proposal of Andie's, if it doesn't end the game, is good for at least 15 points.  So, yeah.  I'm not expecting him to get another turn to play a bluff with.

PS: Andy?  I was tempted for a little while, but then I realized your cookie would likely have nuts, thus rendering it inedible.  So I have but this to say, curse you you ingenious fiend!

Hunter Sopko

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #877 on: February 13, 2009, 08:36:55 PM »
Ballsy move. Total support. Would vote again/10

AndrewRogue

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #878 on: February 13, 2009, 08:44:18 PM »
332: AndrewRogue's point total is automatically set at the number of points required to win the game. In addition, Excal and Yakumo get a plain chocolate chip cookie.

Tonfa

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #879 on: February 13, 2009, 08:45:31 PM »
How will Excal and Yakumo get these cookies? This is important, all parts of the proposal must be fulfilled if this passes for you to win the game.
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QuietRain

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #880 on: February 13, 2009, 08:49:21 PM »
The mob no gets cookies?  *sad eyes*  You are cruel.
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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #881 on: February 13, 2009, 08:50:23 PM »
How will Excal and Yakumo get these cookies? This is important, all parts of the proposal must be fulfilled if this passes for you to win the game.

Tonfa, you need to look at this in a more JUST AS PLANNED way.

AndrewRogue

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #882 on: February 13, 2009, 09:00:43 PM »

Jo'ou Ranbu

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #883 on: February 13, 2009, 11:10:28 PM »
... ANDY IS DEATH NOTE FANFIC?
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

VySaika

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #884 on: February 14, 2009, 12:29:00 AM »
If this passes, I will hold Andy to his promise of cookies for Excal and Yakko. If he wants to come over here, I'll even help him make them~
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<+RandomKesaranPasaran> are we
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Ranmilia

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #885 on: February 14, 2009, 03:27:50 AM »
Suggesting change to cookies for everyone who votes yea.

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #886 on: February 14, 2009, 05:22:11 AM »
Saw this coming. AIAS.

That being said, if I remember to vote, I'll vote yea.


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Carthrat

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #887 on: February 14, 2009, 10:17:06 AM »
Yak: Well, yeah, but I was planning to do this next turn, dammit.

Excal would be the only person I`d vote yea on this to, dammit...
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EvilTom

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #888 on: February 14, 2009, 10:43:27 AM »
lolwat

I don't need cookies /voting no
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Ryogo

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #889 on: February 14, 2009, 05:20:45 PM »
332: AndrewRogue's point total is automatically set at the number of points required to win the game. In addition, Excal and Yakumo get a plain chocolate chip cookie.

Andrew, You are my hero. And you have my vote!

n-factorial

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #890 on: February 14, 2009, 06:17:58 PM »
will support on two conditions:

1) it is amended to "everyone who votes for AndrewRogue gets a cookie"

and

2) a clause is inserted saying that everyone but Andrew retroactively wins and Andrew retroactively loses if said cookies are not sent out.


why will I do this?

well, the mob can't win anyway, so what reason do I have to not support this, really. well, aside from the above.

Laggy

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #891 on: February 14, 2009, 07:28:12 PM »
So I missed an egregious scoring thing that was kindly pointed out to me. It has been updated. The point total may interest you:

1. AndrewRogue: -82
2. Carthrat: 156 (Partner: Corwin)
3. EvilTom: 125
4. Excal: 193 (Partner: QuietRain)
5. Jo'ou Ranbu: 150 (Partner: Laggy)
6. Sopko: 142 (Partner: SirAlex)
7. VerySlightlyMad: 27
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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #892 on: February 14, 2009, 07:31:03 PM »
So if Excal votes Yes while everyone else votes No he can win by virtue of DIPLOMACY? Awesome.

Excal, declare war on everyone! 8D

Excal

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #893 on: February 14, 2009, 07:34:53 PM »
On the flip side, if I renounce all diplomatic ties and vote no, then if Andy does win, I end up with more points that him anyways.  But that's boring.

That said, ##War: Roguish Andy

Hunter Sopko

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #894 on: February 14, 2009, 08:18:27 PM »
I would imagine that Andy's amendment takes precedence, so he would reach the 200 points before you, Excal, despite you later obtaining more points. The winner is the first to 200 with no other qualifiers, making him the winner by default.

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AndrewRogue

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #895 on: February 15, 2009, 06:22:26 AM »
332: AndrewRogue's point total is automatically set at the number of points required to win the game. In addition, everyone who votes to pass this proposal will receive a cookie. If any of the cookies are not sent out, Andrew's points are retroactively set to a losing value and all mob members who voted to pass this proposal become players. Then every player who voted to pass this proposal has their points set to the number of points required to win the game.
« Last Edit: February 15, 2009, 06:43:43 PM by AndrewRogue »

Ranmilia

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #896 on: February 15, 2009, 11:43:03 AM »
*if any cookies are not sent out

QuietRain

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #897 on: February 15, 2009, 09:14:00 PM »
*weighs the right hand*  Cooooookies.  Sweet, sweet cookies.

*weighs the left hand* Partner loyalty.

Cookies versus loyalty.  The pain.  The kitty cries.
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Laggy

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #898 on: February 16, 2009, 04:19:42 AM »
Voting phase!

--

Rule 332. AndrewRogue's point total is automatically set at the number of points required to win the game. In addition, everyone who votes to pass this proposal will receive a cookie. If any of the cookies are not sent out, Andrew's points are retroactively set to a losing value and all mob members who voted to pass this proposal become players. Then every player who voted to pass this proposal has their points set to the number of points required to win the game.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Carthrat

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Re: Nomic - Turn Twenty Eight (tai sez: omnomnom)
« Reply #899 on: February 16, 2009, 08:20:32 AM »
Now is a good time to remind everyone of this rule.

312. The non-player votes cannot overwhelm an 80% or higher player majority.

MAJORITY clearly requires a judgement. Does it mean a majority of players voting at all, or a majority of player *votes*? I say the former.

Anyone disagree? If so, invoking JUDGEMENT, VSM DECIDES

Also

##Declaring War with:: Excal

Also, to the mob: Andrew would still be the winner even if he failed to send out cookies because his points would have already been 200+ (and furthermore, there is no end-date specified for their arrival.) Everyone else, however, would remain losers (and there`s no such thing as a `losing value` of points.)
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