Hm. Poking around at things further, I's also like to put forward a couple of suggestions for Agrias tweaks. Not going to propose a universal stripping of 'requires sword' from her skills, because I can very much see where you guys are coming from on that. It does make them pretty open to abuse, and I'm stripping it for myself based solely on the fact that I like the option to use it with other melee weapons. But I would like to see her get a few tweaks to her Holy Knight job stats to give her a physical boost. Compare her to Meliadoul & the Knight job.
Class HPC MPC SpC PAC MAC HPM MPM SpM PAM MAM Move Jump C-Ev%
Agrias 10 11 100 50 50 140 100 100 100 100 4 3 25
Meliadoul 10 15 100 39 50 175 175 105 120 90 4 3 12
Knight 10 15 100 40 50 120 80 90 120 80 4 3 10
She gets smoked right out the gate in PA growth *and* multiplier by both jobs. Meliadoul also blows her out of the water for HP and MP multipliers and gets a slightly better Speed multiplier, but that's not too much of an issue because I absolutely grant that you get her about a chapter and a half later, so she should be better in some ways. The biggest thing I would like to see done is something like increasing her PA growth from 50 to maybe 45, tweak her MAC up to 45 also, and boosting the PA Multiplier up to 115 or 120. She already has a reduced PA growth thanks to being a female unit. This keeps her worse than Meliadoul (and TG Win) as far as raw physical stats, but gives her a small physical boost while keeping her niche as a slightly better spellcaster thanks to her better MP growth and MA multiplier. Meliadoul still smokes her with that MP multiplier, but now that she has some destroy sword moves that require MP, I'm not too worried about that. (Looking at Orlandus base stats I am actually not sure if Agrias beats him out as spellcaster even with this tweak, thanks to his 42 MAC.)