LFT: Hard mode.
I got Laggy to cook this up for me when Altima was.. well, Altima in LFT. He promised to show no mercy and amp up the challenge. He didn't change anything from the PC end, with the exception of removing Speed Break and nerfing the damage dance.
I started on Sweegy woods.
Sweegy- New enemies of note: Blue bomb (can't remember name), Chocobo, Skeleton. Made Algus and Delita Knights. Used an Archer with black magic, Priest Ramza with black magic, a Squire, and a Time Mage with black magic.
I let Algus and Delita go forward to absorb the worst of the enemies's attack. They have 80 HP and Knight defenses, making them the only unit in the fight not 2HKOed (or overkilled by Flame Attack. Whoof, that attack hurts). Chocobo charges in, I magic it to death. Most of the fight's falling backwards and keeping the enemies's away with attack magic. Had to kill the skeleton and Blue bomb last- skeleton for obvious reasons, bomb because it had reraise. Tough fight.
Dorter- No new enemies that I noticed, but the Archers all had weapons and the wizards had better faith. More JP in general it looked like. Had one reset when my only reviver (Ramza) got butchered by arrows.
Team- Mediator Ramza with White Magic, Time Mage with White Magic, female Thief with black magic, and a Monk with secret fist/basic skill.
Thief went up and started attacking the archers (She had best sign with one of the male archers and 2HKOed with magic). Ramza/Time Mage sit back and heal as need be. Monk accumlates for a couple turns, then charges ahead and attacks and kills the first mage as soon as he's in range. I make sure to protect him so he isn't one rounded by the archers. Delita/Algus mostly chase the uppermost archer and stay out of the range of the enemy Knight. Thanks guys.
Ramza Stops the enemy Knight as soon as he gets in range with negotiate. Had a bit of luck here (63% chances that hit a few times in a row), but still. Monk managed to bait the second mage into fire 2ing him. What do you know, he got in range as he was charging! OHKO. Fight was managable after that.
Sand rat cellar- ....Laggy you whore. The gloves are clearly off here. There are two archers, one of whom starts on top of the roof of the cellar. Worse, he's replaced the shitty monks with Priests, both of whom trail the archer.
Notable changes to my team: Ramza's a wizard, my Thief is a Geomancer with White Magic (Raise only), my Monk has learned chakra. Decided to leave my Mime on the bench so he wouldn't smash shit up too badly/get overleveled. Algus/Delita have learned Weapon Break. The Knights charge out and start breaking shit (Grefter broke two sets of armor, another generic Knight broke every single helmet I had. Whore). Archers start targeting my poor Time mage, trying to keep pressure on her. My Monk accumlates round one, and spends the rest of the fight chakraing. I need the MP badly, as I use Raise like 20 times or so in an attempt to keep up. I fought the enemies to a deadlock, with one small advantage- their revivers had limited MP, mine didn't. I had the fight won as soon as I got that stupid archer dead for good- 3 57% chances of raise worked on him three times in a row. So glad I decided to use a monk early. Chakra's MP restoration really is key, gives you unlimited shots of revival. What's up with the tranny priests in that fight by the way?
Picked up attack up on my Geomancer. Cool. Do a couple of randoms for cash and JP, go to the thieves's fort.
Thieves's fort- Improvements: Priests are L2, have enough JP for revival/curing as well. There's an extra priestess, Miluda had a Germinas boots and was L13, a Thief had spike shoes (May have been there before, never noticed though.). I had steal accessory learned freakishly, just didn't set it. Miluda's an L2 Knight, has Mythril gear.
Ramza is a Mediator with sing, Delita and Algus are chemists (Algus with battle skill, Delita with Guts). I also bring my Mime and my Time Mage with white magic. Decided to not use my Dancer (Geomaner female).
Should have left Delita as a Knight, but I wanted to unlock Mime. Oh well. Doubled Life song pretty much controlled damage that wasn't a OHKO. Thieves have good offense but still aren't all that great at durability, they get overwhelmed quickly enough.
Alternately: could have won the fight with Silence Song. Couple of uses of that kills the priests, no one else is likely to have silence curing.
Miluda 2: I made Delita a mime (Used two for the fight), set Sing and Dance. *splat* Nameless dance pretty much crippled every single mage in the fight and frogged one of the knights/slept the other to boot. Mimed dance/sing is pretty mean, as I've noted before.
Resetted and did the fight a second time. I knocked out the mages with Silence Song, it was easy from there. Neat fight (Added a time mage), but status really is damn good at shutting down the enemies there. Helps that they tend to come down and use attack magic, making them bait for physicals/status.
Wiegraf 1: Here I was thinking Laggy was playing nice. I ran into a Monk with Hamedo here- lost that time. Had.. two resets on this fight, and all three fights took for fucking ever.
Team: Mediator Ramza with White Magic, Mime Delita (Status immune+benefits greatly from accumulate, makes him a good healer/knight buster), Monk with Basic skill, female thief with weapon break, female oracle with black magic.
Wiegraf moves forward to LS the team. Thief breaks his weapon. This only does so much good, as his secondary is charge and he has the PA to punish you with this. The monks have tons of JP- so I had to deal with earth slash and other pleasant skills. Delita charges forward and blocks the Knights/Monks from getting down and attacking round one. My Monk accumulates and blocks off the new Knight who starts right next to you at the bottom of the shed. He has counter attack and a shield, so he won't get physically attacked too often. I had a bit of luck my third time and had two of the girls be best sign with Ramza. I stopped one of the Monks (99% odds, yay) and moved my Oracle right behind Delita. An Ice 2+miming later and the second enemy monk was dead and the knights were badly hurt.
Had control of the fight. Not that I didn't get killed several times, but having three revivers was enough. Damn good fight.
Fort Ziekden. Was a joke. Delita with a bow and weapon break=Algus is fucked range wise. And you'll never be able to reach him. Even ignoring that it was too easy to retreat and turtle. I did use a Dancer here for nameless dance, but what really smashed poor Algus was Talk skill. Mimic Daravon hits everyone on the map, and of course you know how well the enemy responds to getting status crippled. Oracle+Monk=Knight buster of doom. One don't act and secret fist later and the knight on the far side of the map was down. Algus got more brave and better stats, but it's not enough.
Challenge rating. I skipped the first three fights, had a save at Igros.
Sweegy>Wiegraf>Sand Rat>Dorter>>>>>Thieves's fort>Miluda 2>Ziekden. Miluda 2 had potential to be solid, just Silence Song shuts down too much of the fight to respect it a bunch otherwise. With the exception of Ziekden every fight felt notably improved.
Chakra was really awesome here. You are going to be using revival a lot early on. Maintence is a good bet as well, enemy Knights burn right through your gear. Suggestions- give the Wizards more JP there, they were a really bad joke as is. Maybe stick someone on the top of the fort as it is Algus gets zero pressure on your troops when you retreat to the back up the map, giving you ample time to buff up and kick the shit out of whoever comes to attack.
Chapter 2- Dorter 2 was unchanged. NEXT. (To the AI's credit, I saw it factor in a mime's action in what it decided to do. That was cool.)
Goblin forest- Respectable? Ye..yes? Sort of. Black Goblins are somewhat of a threat thanks to their ubered version of spin fist., and they're overleveled. Some L3 goblins as well. The ice weakness still applies and Boco's improved range means he can scamper over to Ramza's side on turn one. I used my male thief (Formerly a monk) as bait to draw fire away from my mages, and then smashed with magic. Ramza used Life song to heal, my Oracle has a field day.
Use Mediators by the way.