I go to Igros, change Laggy and K-Variable to archers, and send the two of them plus Zane on a mission to mine gold at Gulg Volcano. K-Variable had a good feeling! We acquire an "M-Fiction Novel" and achieve Treasure Hunter Lvl1. Both Laggy and K can become ninja now, so...Laggy does. Two more propositions later and we're all out of odd jobs to do. This is the way! Laggy learns to throw shuriken and balls. Zane is at 734 JP; saving for holy. I dismiss a bunch of chocobo.
You know, feather boots are an item that nobody ever, ever uses. I wonder what sort of modification to their stats might make them worthwhile?
I decide to make K-Variable a knight because I notice that she doesn't have any Move ability and I should get her Move+1 or something at the bare minimum. Ashley becomes an oracle with summons (because this is an awesome idea) and we head to Goland.
Goland Coal City:
Olan is so crazy uber.
A thief jumps (?). Yay, the mediator enemy has a battle dictionary! Laggy tries to charm a female thief and fails. A thief double-stabs him and a mediator shoots him. Laggy is dead. Long live Laggy! Hakaril guards the mediator's attempt to enrage him and galaxy stop goes off. Most of the enemies on the map are now not going to be doing much of anything for a few rounds. Ashley pokes a thief in the eye.
Zane raises Laggy--or not, it misses--Olan attempts to read an enemy thief to death, and the thief responds by stabbing the poor astrologer. Hakaril nukes the enemy mediator with Ramuh. Zane really raises Laggy. Laggy slashes a chemist. Ashley and Hakaril both heal Olan with Moogle. Galaxy stop wears off. Zane Haste2s Laggy and Ashley. K-variable's murasame draw out heals Laggy a bit and Laggy finishes off the chemist. Olan charges galaxy stop again. Ashley charges Leviathan targeting a female thief. The thief and her chemist friend are both stopped. Laggy charms the thief on the roof. Hakaril targets her with Ramuh. The charmed thief walks into Leviathan's AoE and both theives die when the spell goes off; Ramuh fizzles.
I decide to let the remaining chemist live for a little bit; Laggy tries to steal his armor and fails. K heals herself with murasame. Olan throws a rock at the chemist. Laggy fails to steal his armor again. I slow Olan to prolong my fun. Laggy fails to steal. Again. The chemist hi-potions himself. When tormenting the chemist gets old (just a few more rounds), I nuke him.
Zane learns holy; K-Variable learns Move+1 and goes back to being a samurai; Ashley learns foxbird.
Lesalia:
Zalmo says hi. Like always when someone attempts to arrest him, Hakaril resists.
Oh, yeah, I forgot to buy shuriken for Laggy. Um. Whatever. I move him out onto the wall and the enemy geomancers advance, blasting Alma and Hakaril with elemental. K-Variable counterattacks with some geomancy of her own. Zane heals, Hakaril uses Haste2. Laggy whacks a monk; Zane gets stopped by a geomancer with Hell Ivy. Stupid geomancers. K retaliates; another geomancer whacks Laggy with his axe and Laggy gains reraise. Laggy then acquires death sentence from an enemy monk. How convenient! Ashley locks onto an enemy geo with leviathan and Laggy finishes off the monk he wounded before. Hakaril locks leviathan onto K-Variable so that she can "deliver" the spell to the enemy.
Ashley's Leviathan wastes a geomancer...Laggy charge+3's Zalmo, crits on the second swing, and kills him. GG. Zalmo says something about how he's going to have to fix my unbelieving dog and warps away in rage. Must be on a spay/neuter kick.
I strip Alma (hawt). It's proposition time! Laggy, K-Variable, and Ashley get some JP. And holy miters for the mages. Ashley learns life drain. Zane needs to be a wizard for a little while since for some odd reason he doesn't have MA UP. At Dorter, Laggy upgrades to 2x ninja knife. K-Variable gets a heaven's cloud and learns the draw out for the same. Let's go visit Orbonne Monastary! Strangely, there are corpses everywhere. Must be part of a new interior decorating project.
Orbonne:
Where're Tronne and the Servbots? Oh, right. Wrong game. Izlude leaves his posse to fight and Laggy moves onto the stairs. The enemy lancer blocks both his attacks and gains reraise, then begins charging up an attack. His buddy stabs Laggy in the face for 100. K-Variable chops him for 165 from behind, then Laggy dies. An enemy time mage hastes their chemist; Hakaril Haste2s my entire army except Laggy, Zane raises Laggy--nevermind, miss--and Ashley unleashes Ramuh on two lancers, dealing a nice chunk of damage.
K-Variable avenges Laggy, but the lancer's gonna reraise. The chemist slings a fire spell at my clumped-together units. Regenerator procs; Ashley is slowed by a time mage. Hakaril locks Ramuh onto an enemy lancer. Enemy units attack a bit; Laggy gets raised. The chemist stabs Laggy and procs dragon spirit. A lancer lands on Hakaril, aborting his Ramuh, but Ashley's goes off, wounding the chemist. Laggy ganks an enemy time mage. Lancer stabs Ashley; chemist uses a potion. K-Variable unleashes heaven's cloud and kills the chemist and damages stray lancer before the time mage hits her with stop. The prodigal Laggy returns and throws a fireball at the remaining time mage.
Zane has raised Hakaril somewhere in all this mess. He throws a cure at Ashley. Laggy gets lanced and goes down; the time mage whacks K with her staff. Reraise brings Laggy back up and he jumps up the stairs to destroy the lancer menacing Ashley. Ashley summons moogle to heal both Laggy and K. Ramuh finishes off a lancer. One lancer and one time mage remain. Laggy cuts down the time mage. The enemy lancer uses a potion and runs off.
Ashley and Hakaril heal up with moogle while I contemplate foxbirding the lancer into chickendom and harassing him for a while--or at least harvesting a few crystals. A time mage crystal yields nothing interesting and the other enemies become treasure boxes. Laggy ends the lancer's life and the battle ends.
Zane learns MA UP; he goes back to being a time mage. Laggy doesn't need those silly knives; he learns Martial Arts and prepares to punch things to death. I also give him Ignore Height, just for fun.
Underground Book Storage:
For some silly reason, both of the archers in this fight have "move underwater" set as their movement ability. Uh, OK!
Laggy goes first and waits; I'm going to let the enemy come to me, but Izlude's jumping might make that tricky. K-Variable hops onto the stone overpass and uses kotetsu on a defending knight, an archer shoots Ashley, and an enemy summoner starts charging Shiva. Laggy nearly kills the charging summoner with a fireball; Ashley life drains a knight for 52 HP, and Zane hastes himself and Hakaril--then Hakaril hastes Ashley and K.
Izlude jumps. Shiva hits K-Variable only (for only 95) who runs over and nearly kills an archer. Hakaril gets petrified by carve model from a knight; Zane evades due to auto-float. Izlude is going to land on Ashley and kill her (damn); sadly, I have no way to fix Hakaril (double damn). I decide to have Zane save his MP for holy.
A knight puts K-Variable to sleep with his sword and then an archer finishes her off. Saving for holy seems like a less good idea, so Zane starts casting raise on Ashley. Izlude jumps, Zane raises, Ashley guards an armor break, Laggy shurikens an archer to death. Zane lives through the jump; Ashley gets sworded and dies. Zane prepares to raise K-Variable; instead of jumping, Izlude smacks Laggy and triggers his dragon spirit. Laggy moves behind Izlude and punches his ass; he is countered and dies, but reraise will bring him back. K-Variable uses heaven's cloud to chip away at Izlude and an enemy knight, then the knight drops her.
Bah, it's a loss; too little attention paid to defense. Zane goes down when an archer smacks him. Retry!
No adjustments made to team or equipment; I know my current setup can handle this fight, I just got unlucky with petrify and made a few bad moves.
Geomancy afflicts Ashley and Zane with don't act (gah) and Izlude leaps. K-Variable heals the party with murasame. Izlude lands on Laggy and dragon spirit procs; Hakaril uses Haste2. The summoner casts fire, killing Laggy, who reraises immediately; Laggy runs over and punches the summoner to death because he's annoying.
Izlude moves, but doesn't act. K-Variable hops over the wall and uses heaven's cloud to damage two knights and Izlude. Sadly, the sword breaks. A knight attacks her and she counters. An archer shoots and kills K and Hakaril begins charging Ramuh. Geomancy knight kills Laggy with carve model. An archer shoots Hak, but he lives. Ramuh goes off, killing a knight, but Izlude lives; Zane and Ashley still can't act (;_;). Izlude melees Hakaril to death. Both my standing characters have Don't Act thanks to bad luck...and it finally wears after Ashley's turn. Zane dodges a knight and an archer shoots Ashley. Zane throws Slow2 at Izlude and a knight. Izlude chases and melees Zane.
An archer finishes off Zane and the other drops Ashley. Bah. This is not normally a hard mission.
I send Laggy out toward Izlude a few spaces to draw the knight-geomancer's attack, which works fine; he takes 20 damage from carve model, but nothing else happens. An archer charges; K-Variable smacks him for 135. He shoots at Zane, but Zane guards. Zane hastes the party except K-Variable. Laggy punches a knight with charge+3 and Izlude jumps. Ramuh blows away the archer from earlier despite his being healed with Moogle by the enemy summoner.
I queue up cure with Zane so that when an enemy archer's charge attack shoots Ashley that she will be immediately healed. Hakaril charges Ramuh. Izlude lands on Ashley; Laggy charge+1 double-punches an archer to death. An enemy knight kills Ash with geomancy. Hakaril's Ramuh fizzles (damnit). Izlude jumps, targeting K. Laggy punches a knight; he's almost dead. Hakaril heals Laggy and K-Variable with moogle. Izlude lands on K; Zane raises Ash. Laggy finishes off the knight.
Most of the enemies are still dead, but Izlude is still being a frog and leaping around. OK, now everyone is dead except a knight, since Laggy punched the summoner to death. I heal up a bit, chip at Izlude with geomancy, and re-haste. Izlude melees Laggy; he survives, and dragon spirit triggers. K-Variable chops him from behind. Laggy readies charge+3 vs. Izlude. Zane casts protect on Hakaril; Ashley readies moogle to heal K and Laggy, as does Hakaril. Izlude guards both Laggy's attacks (damn), counters and kills him. Ashley gets slashed; Laggy reraises. Life drain misses Izlude. Hakaril slows Izlude. Izzy counters K-Variable and then kills her. K's body blocks Izzy, so Laggy throws a shuriken at him. That reduces Izlude to critical, so he flees.
Zane learns Demi2; Laggy learns abandon; Ashley learns silence song.
Wiegraf:
Wiegraf moves out and blasts much of the group with lightning stab, killing Ashley. Geomancy blasts the remaining characters and only K-Variable and Zane live. Hah. Well this is a lost cause! I'll spread out my units a bit more next time...
...and he wastes me then, too, spread-out units or not. Clearly I need to rethink my strategy. I think I'm going to have to try some more durable units; even though this is an assassination mission, the enemy is too fast to simply summon-bomb Wiegraf and I'll just kinda die. Repeatedly.
I make K-Variable a ninja for the extra speed. Laggy learns Haste2 and gets time magic as a secondary. That doesn't work out so well either. Bum-rushing Wiegraf isn't going to do the trick with such fragile characters, especially when I can't really effectively do it since all the enemies are faster than I am and those stupid geomancers keep finishing Wiegraf's job after he wounds me.
I try replacing Ashley (whose sign compatibility with Wiegraf guarantees he OHKOs her) with a red chocobo! After another loss, I'm starting to think my problem is that I didn't come prepared for this battle--I have no chameleon robes, for example, and all of the enemies are faster than my characters and as a result they tend to slaughter me before any non-ninja characters get to move.
Laggy informs me that chameleon robes wouldn't help now. Oh.
After a couple more losses I finally win, partly out of sheer luck. Wiegraf charges through; lightning stab and geomancy killed Zane. The red chocobo meteors Wiegraf for 54. K-Variable uses heaven's cloud draw out for 75. Laggy gets a lucky double-punch in for 168. Wiegraf, however, is still standing...with 1 HP. I finish him off with geomancy as soon as K-Variable gets a turn.
Wiegraf makes a dark bargain and we depart from Orbonne.
Grog Hill:
Wow, the squires are yelling at each other to boost speed. Turnabout is fair play? The lead squire has 8 move, so he charges down the hill and OHKOs Ashley. When wounded, he retreats and the chemists patch him up.
Laggy and K gang up on the female thief and she goes down. Zane Haste2's the party. The squire gets his attack against Ashley blocked this time (yay!). One of the chemists attempts to raise the female thief, but it misses. Laggy punches the squire dead.
This battle is pretty uneventful.