the Squire class doesn't need the buffing, considering the massive boosts it's gotten to stats and skillsets.
Well...you'd think so, but just the other day Laggy and I had a conversation something like:
Laggy: "hey, what should be the second class for this character"
mc: "What about Time Mage?"
Laggy: "Nah, I've done Time Mage too often."
mc: "Hmm...ooh, what about Squire?"
Laggy: "What? Eww, no."
mc: "Why not? Squires are supposed to be Carriers, right?"
Laggy: "Yeah, but wouldn't I be better-off in...like...five other classes?"
mc: "I uhh...well...probably -_-."
And later in the conversation...
Laggy: "Well...I was going to do Two Hands Stick Oracle. Maybe I can do Two Hands Stick Squire instead?"
mc: "Oh, yeah, I guess."
Laggy: "Although...I don't want to go all the way to Samurai just for Two Hands."
mc: "So...be a Squire with Draw Out?"
Laggy: "No, then there's no point to Two Hands, cause Draw Out will deal more damage than sticks."
mc: "MA*18 vs MA*12*2"
Laggy: "No, set Magic Attack Up, and equip for MA+2"
mc: "Oh. Well. Yeah."
(And at this point Geomancer has a pretty good argument to just outclass Squire with 2 more MA, more HP and evade, a good range attack, and a better physical; if they need to match Squire speed/move, swap Magic Gauntlet for Red Shoes and Flash Hat for Thief Hat; cancels the +2 MA, but not the HP/evade bonuses).
Basically, Laggy and I were brainstorming reasons to use Squire over other classes and...not feeling hugely successful. This is why I went digging through this topic looking at the brainstorms with Ryan of "expensive abilities we could add to Basic Skill".