Another Dorter
Another plot observation: Gaffgarion gives every indication he plans to leave the group here, and never really explains why he stays. Yet he's being paid to accompany and betray Agrias's little band. Seems odd he'd force Ramza to 'persuade' him to remain. Also, Dycedarg has assassins impersonating Goltana's men, yet Goltana has NO REASON to want Ovelia dead or out of the way. He'll end up propping her up AGAINST Larg and Ruvelia/Orinas, the latter being Larg's sister and nephew. Why would Larg possibly want Ovelia on the throne? So why doesn't Agrias, or at least Simon, ever question the uniforms? Doesn't anyone NOTICE this? I feel like I'm taking crazy pills!
Anyway, before leaving Orbonne Monastery, I have a lot of reconfiguring and learning to do.
Agrias, Lavian and Alicia are all stripped (!); so are Gaffgarion and Radd. The three non-specials are then sent packing since this isn't based on the PSP version.
Ramza becomes a Gutsy Thief and learns Move +1 from spillover Knight JP. He gets Radd's old chain shirt.
Rudy learns some new battle skills and becomes an Archer Breaker, intending to both be effective by ranged breaking now, and set himself up to become a ninja later. Charge being really awesome now doesn't hurt, either.
Naesala becomes a Priest with Black Magic secondary. He's apparently training for either Bard or Calc, or maybe both.
Susan considers becoming a Mediator but stays Oracle for now (until we get t3h gunz).
I decide not to give Agrias and Gaffgarion my old, cheap gear just yet, since I don't want them to interfere with Crystal Get in the next battle. But, this may change...
On to Dorter!
Susan, being my highest-level non-Ramza character and only non-Agrias female, sits this one out. (I don't feel like having her charmed and dropping status spells on me!) So the roster is Thiefza, Archer-Rudy, Axe Knight-Dawson, and the holy and pious (black magic using) Naesala.
Ramza begins the fight by suavely charming one of the enemy archers to fight for us. Naesala shells out for the party, Agrias advances to slap a thief for the affront of attacking us, and the charmed and charming Mary-Ann leaps to a rooftop to shoot her own mages. Rudy Power Breaks a thief as he advances toward the high ground, and the enemy unload a bunch of charged attacks to little real effect (aside from dropping Agrias, but really, that's... not relevant.)
A thief drops Rudy (bad!) and Gaff raises Agrias (sort of neutral). Naesala bolts a pair of (now-tortured) thieves while Ramza, having been rather rudely yelled at by Dawson, charges the mages. Speaking of whom, in a truly bizarre sequence, one readies ice-2 on Ramza and Agrias, another moves into the target area (?!) to hi-potion the one who's casting, the caster ices Agrias, Ramza and his buddy, and said buddy COUNTER-MAGICS on his own ally! Wacky.
Despite this nonsense, Ramza no sooner Wishes Rudy were alive than both of them AND Naesala go down to concerted thief/archer attacks, and charm wears off. TPK ensuses.
Dorter Redux, Attempt the Second
Well THAT didn't work...
This time, Agrias and Gaff get the excess weapons, and the party's setup is quite different.
Ramza learns Equip Sword instead of Move +1. Armed with a Power Wrist, he is now a mini-two-swords-ninja, hopefully a ginsu engine of destruction!
Rudy goes back to being a punch artist knight, because that just works too well to leave.
Naesala stays a black mage.
Susan comes with the party instead of Dawson.
I let the guests take point, for obvious reasons, and start Ramza's accumulation of assured destruction. Naesala happened to learn Jump +3 from monk spillover JP, so he heads for the rooftops. Slowly, I begin my advance, and –
Holy crap, Gaff's already down. Agrias dodges the second blow in a pair of two knives attacks but dies to the first hits and a spell. Everybody's poisoned. The archers are out of reach and raining death. This seems to be another of those battles that's MUCH harder than it used to be, presumably due to the buffing of thieves...
TPK 2.0.
Trade City III: The Search For Dorter
(Or a way out thereof.)
This time, I'm trying something really radical: Knight x3 + Swording Thiefza. Susan joins Dawson (axe knight) and Rudy (punch artist knight) by become a paladin (knight with white magic).
Setting up my knightly order seems to work well. The initial exchange of blows only manages to drop Agrias, and in short order I slay both thieves with my nigh-indestructible force of tanky goodness. Stasis Sword even manages to Stop one of the mages for a while, buying me some time. The mages and archers take Gaff down (one of the former after Stop expires RIGHT before his turn -sigh-), but it's not enough to save the pointy-hatted ones. Which leaves me with just...
... a small problem: there's no way the archers can kill me, because I have chakra+raise-2 on knights they would take multiple full rounds of attacking to drop. But the only way I can actually HURT the archers, barring their coming down from on high, is with Ramza's counter flood! O_o This leads to a really, really bizarre battle in which Ramza, the only non-knight and thus seemingly the best target, gets arrows rained on him and once in a while tosses back geomancy.
Eventually, I discover that Ramza does have sufficient Jump to pursue the archer on the northern rooftops, so up he goes to charm her down to where she can be slaughtered by Dawson.
Before proceeding, I grab all the available propositions – JP, precious JP! – and gear up. The long drought in shops between Teta's kidnapping and defeating the mercs in Dorter always seems to solve my monetary troubles. I now have cash enough to purchase all the equipment I might need prior to arriving in Lionel, and do so.
Araguay Woods
I go into this battle with trepidation. There were big mobs of gobs inside! So this job's a... well, we'll see.
Party consists of Thiefza with his two swords, thief Rudy with two knives and punch art (possibly a mistake since thieves have low PA), knight Dawson still axing for trouble, and Naesala as a summoner with black magic secondary.
Boco may be strong in a fight, posits Ramza. Personally, I'd rather have one of the gobs attacking him since they're so much upgraded, but whatever. Save the chocobo, save the world? Ramza advances and accumulates, Gaff night swords a gob, Rudy persuades one to at least temporarily take our side. Boco behaves in a most un-guest-like manner and ACTUALLY RETREATS BEHIND MY LINES. Crazy.
But now it's the gobs turn. Confusion comes (to Rudy and Ramza) and partly goes (Dawson pitches a rock at Ramza's thick skull). Damage is dealt to both sides, mostly mine until Naesala leaps onto Boco's back and unleashes Ramuh, followed up by Gaff's night sword. Ramza strikes down another gob, poaching it – and the black gob strides up and drives our fearless leader's nose up into his brain, causing instant death and simultaneous bowel evacuation. This is a major pain.
Seriously, though? ONE HUNDRED PERCENT DEAD?
Definitely rather have the gobs than Boco.
At this point, I realize that, fortunately, I forgot to set Naesala's black magic secondary. I say 'fortunately' because it means I have someone else to do the raising, which he promptly does. Ramza returns to the land of the living and Dawson chucks another stone, clearing Rudy's head at the expense of cracking it.
Despite the gobs of awesome abilities (that the gobs have gobs of), the battle turns clearly in my favor. I just have too much stopping power to fail easily, and the fight ends with three gobs poached and the rest simply cut down where they stand through a combination of sword techniques, spells and thiefly double attacks.
Zirekile Falls
Before I proceed to the Falls, I check my status. Sure enough, both Ramza and Rudy are now ready to become members of my favorite class to level in: ninja! Rudy goes for the classic martial arts ninja setup, while Ramza selects a half-swordja, half-flail combo. Naesala becomes a priest, this time ACTUALLY setting black magic as his secondary.
I'm going to try to do this battle 'straight' – that is, without stripping Gaffgarion of his equipment. He's got old, crappy gear and I've either never done the battle this way, or not in many years. In any case, Delita landing a successful Instant Death with crush punch goes a long way toward making that seem viable, but we'll see.
Gaff himself proves to be little trouble. After ineffectually night swording Ovelia, he drops to critical from two ninjas and a Naesala bolt.
The Hokuten knights, however, quickly show they won't go down so easily! A sword swing, a wave fist and a crossbow bolt conspire to drop Naesala on the bridge (Jump +3, remember). Their initial assault proves impressive, but they shortly fold before the astonishing accuracy of Delita's crush punch! At least half of his attacks leave a Hokuten bannerman dead at the foot of the falls, while Ovelia easily escapes.
In fact, my biggest problem (once Naesala gets revived by Rudy's inspiring shout) becomes killing Delita and Agrias before they can end the battle! These knights possess a wealth of abilities and I Do Want! We end up having to rez one of the enemy to buy us the time to drop the two Holy Knights, but in the end, the PCs pull it out and Dawson acquires almost a complete set of geomantic powers, along with several other useful abilities for he and Ramza.
Zaland Fort City
The party decides to seek the aid of Cardinal Draclau, because OBVIOUSLY someone whose name is an anagram of 'Dracula' is trustworthy. Before we make for Lionel, however, Ovelia must make a donation of her entire wardrobe to the 'give my mages halfway decent gear' fund. Naesala acquires a lovely Wizard Robe he's likely to wear for the rest of the game, and a Triangle Hat that will do until Holy Miters come along.
Ramza proclaims the need to rescue Mustadio and, with Rudy, leaps into the city to do just that. They promptly get Charged and Bolted into oblivion, but, hey, they bought time for Mustadio to escape, right? Actually, this works out fine for me, as every member of my party can raise and saving our guest was my biggest worry. Naesala and Susan each rez one of the boys.
With Mustadio secure, mostly (he'll later run into a somewhat dangerous position rather than staying on the wall) and the boys back, we go to town. Wizards die first, for obvious reasons, then archers, then, last but pretty much least in this instance, knights. One of the knights is quite obliging and spends most of his time using items to heal himself in a far corner while I kill Agrias and wait for the crystals and boxen. In short order, these appear and I secure an averagish haul of new abilities, followed by the inevitable butchery.
Barias Hill
Mustadio Get! Well, sort of. I relieve the young machinist of his firearm and give it to Susan, who becomes a mediator. Naesala embraces the way of the oracle as he continues bouncing around the various magic-using classes. Rudy, Naesala and Susan go on a couple of propositions, we gear up with some new adaman vests, and it's time to enliven the hills with the sound of battle cries.
Lancers and geomancers? Interesting. Here's a battle that's VERY different than usual – it's normally knights and archers, IIRC. Anyway, I can't help but wonder if this won't make the fight EASIER... but perhaps I underestimate the new lancer.
Well, I can't say if I've underestimate the new lancer, but I definitely took this battle too lightly. I had Susan try to invite a geomancer rather than just killing him outright, and the resulting failure snowballed into a TPK. Admittedly, I had a good chance (both summoners dead in exchange for my ninjas, two rezzers in range of bringing back said ninja) until a raise with a 95% hit rate missed >_< and, after Susan went down, Agrias decided to bring back the person at 2 who couldn't get a turn, rather than the two (rez-capable) people at 0 who WOULD have got turns. -_-*
Thank the Principle I'm almost done with the 'every battle is 4 + guest(s)' section of the game.
Bariaus Hill Lives!
Same setups, since what went wrong last time had more to do with my play than my plans.
The geomancer proves more resilient this time, but it doesn't matter. Ramza and Dawson hunt down the two summoners and terminate them in an extremely prejudicial manner before they can drop their spells; in both cases a successful summon would have killed the character who stopped it.
The geomancers fall next, albeit only after a tense stretch during which I have to race rezzing to the rate at which my people drop. Fortunately, Agrias makes good (if lucky) use of her white magic to join in this process. Her timing and choice of targets could have been better, but hey, she randomly got the job done.
Even with all but two enemies down, this battle isn't truly over. The lancers are close – so very close – to OHKO'ing my characters. Agrias once again proves what an ingrate I'm being toward her, Stopping one just long enough for me to heal up and kill the other. Of course, that doesn't mean I'm not going to drop Agrias, too – I DID say I was being an ingrate, after all. Rudy stabs her in the back and it's crystal time.
Actually, I don't get any crystals at all. ,-_-, It's all treasure chests, and really crappy ones, too. Susan eventually ends the battle by Inviting the last lancer, Randy, to join my cause. And by 'join my cause,' I of course mean 'get stripped and kicked to the curb like -Trash-.'
Post-battle observation: What does Dycedarg mean when he says “There will be many chances to capture Ovelia, as long as she's with Agrias.”? I don't remember how or if this line changes in the PSP version, but it strikes me as an odd thing for Dyce to say to Gaff. Is he dissing her competence or claiming to Gaff that she's party to their plot?
Zigolis Swap
Rudy learns Sunken State, since he's got ninja JP to spare and is so strapped for reaction abilities he's currently using Catch. O_o Immediately, he switches. Ramza, however, saves his copious ninja JP because he'll eventually want to shift to two swords something. Susan expands her abilities as a diplomat and Dawson saves up JP for Speed Break, after which he may finally be ready to leave the knighthood and rush ninja for the two swords. Unlike Rudy and Ramza, however, I don't intend to leave him a ninja for any length of time; he's the tank-spec.
Random storyline observations: The 'password' or intention expressed here re: St. Ajora makes... absolutely no sense. Have to check it against the PSP version. Also, is this the only reference to Agrias's order as the 'St. Konoe Knights?'
Before progressing past this point, I buy up all the castle equipment I might need (particularly if I end up doing another three or four knight squad or go samurai or lancer) and clean out the propositions.
Zigolis Swamp is the first multi-monster-type plot battle since Sweegy Woods. Memories of the terrors of that dark place still fresh in my mind, I expect a devastating battle with lots of resets.
My expectations are not met.
I can see how this COULD be a very dangerous fight. Shadow Stitch on the ghouls makes for a nasty surprise and the undead always have the potential to reraise and be tricky to put down. Arrow guard on the skeletons would certainly make them a pain to kill with archers, and MP Switch is one of my favorite reaction abilities.
Nontheless, my current characters face little trouble. Even with multiple people getting Stopped, I have enough firepower – especially now that I'm allowed all five PCs rather than being saddled with guest Agrias – to drop the enemy in rapid succession, too fast for any of their timers to wear out. My only disappointment is that my multiple attempts to Invite one of those shadow stitching ghouls all fail. -_-
Goug Machine City
Susan briefly becomes a white magic LANCER, of all things (she's going for samurai), and Dawson becomes an archer because he's trying to get ninja specced (for two swords) before going back to the knighthood. Ramza temporarily switches to two-sword knight because I suspect I may need that setup for the coming fight.
My suspicion proves ill-founded. Ramza's knighthood probably HELPS, but I don't seem to need it. The only PC to go down is Rudy, and even he only briefly. Both summoners use their first actions to que up spells with long charge times immediately before Rudy and Susan's turns, respectively; both summoners die before they get to do anything. The thieves either don't have steal heart or don't bother trying it on Susan; one gets trapped in a corner and pounded with status spells by Naesala while I wait for crystals.
This time, the crystals actually come, increasing my knowledge of archery, chemistry and conjuration. Between the JP gained here and the propositions I can do in Goug and Warjilis, Naesala unlocks Calculator (and no, I'm not using calc for the Gaffgarion battles... although I should arguably at least check and see if the horrible speed is no longer such an issue), Susan unlocks samurai, and Rudy gets MP Switch.