Continuing my epic logventures!
Sweegy Woods - Fantastic Unlimited Laggy
This is where I start gnawing on Laggy because jesus christ what did he do to monsters it's so funny. I felt I could be overwhelmed in this fight, because Meatbone Slash counters looked scary as fuck and my team is frail - not to mention that I brought Timothy the Squire so he could get the JP for job-jumping. This ended up proving not a bad idea, though - he could 2HKO the Bombs pretty easy, and the bombs themselves were too stupid to self-destruct - however, they were very fond of Sparking. It's pretty telling that they hit Timothy with RERAISE twice in a row, which was hysterical (and useful! You see, he ended up dying once). The battle itself was simple enough, though - Goblins are still turned into mush by Ice castings, particularly off Wizard Ramza, and while Algus' suicidal bumrushing into a Meatbone Slash counter may seem pointless, he managed to eat off the Bomb without fuss. No other big surprises, really.
Trade City Dorter - I Wonder If Alex Cackled Madly Here On The LFT Archer SCC
Archer is a fucking monster in this map. Junk, my 74/63 Archer with Armor Break, sniped about half the battle here. Setup was: Wizard/Priest Ramza, Priest/Time Mage, Wizard/Priest generic with 74 Faith and Timothy, now a Knight with Charge/Battle Skill. Led Ramza and the mages - along with the Knight - through the low ground, while Junk picked the highway along with Delita (who is an archer). Algus was useless. The ground mage, I mostly baited: Ramza opened with Bolting the bastard, and he survived - however, when he reached the party to do stuff, he was in range of the archer, who killed him dead. Afterwards, the battle was mostly a lolfest: the archers were sniped one by one, since Junk was 2HKOing the hell out of them, and the other Wizard was easily handled by my Wizards themselves. Opening with Haste on almost all my party just made things go faster to boot. The Knight was the last creature left alive, which gave me time to pick up a couple crystals. Pity they only had Chemist stuff, but hey. Pretty simple all in all, although I really want to get Eva out of Wizard now for more variety and maybe going into Summoner.
Sand Rat Cellar - How Communism Was Thwarted By Halbarad
This battle was a barrel of monkeys. Setup was Wizard Ramza with White, male Oracle with White, Time Mage (with no Time Magic learned! She only was there for Summoner beelining) with Black and Timothy, the slaughterer of worlds. Ramza went to back up Delita, who decided it was a good idea to solo the monks. No real issue, though, as the monks brilliantly aligned perfectly into a Bolt 2 OHKO from Ramza-kins. Now, this is where the fight got funny. I had Timothy go through the back door where the dead monks were left to rot. Meanwhile, Algus baits the knights, doing a number on them. The knights bunch up and then the Time Mage casts Poizn, hitting them -and- Algus. Meanwhile, the male Oracle tries his hand at Paralyze, failing a 81% chance. He did this -twice- throughout the battle. Then, Timothy reaches the inside of the den, where the archers uselessly try to beat him down. This is pretty ugly, actually: Timothy just went in chopping heads due to Charge+3 and critting people dead while Poison eked the rest of their sad lives. A BOWGUN KNIGHT even managed to break his armor, but lol ensues here. Time Mage got KOed twice, but nothing Ramza couldn't solve. By the end, only the bowgun knight was even alive, and I ended up killing him with Poison+ staff thwacks while the Oracle abused Move-MP Up+Cure, because everybody else ran out of MP by that point and the dead losers dropped a ton of crystals. Racked up a bunch of useful skills for Timothy, who may end up beelining to Geomancer when I get Speed Break for him. Charge freaking rules, by the way.