LFT challenge of sorts I started awhile back...but never actually got the the point where it mattered! So picking it back up now. I play things slowly, and often get distracted, so dunno when I'll finish it. But may as well post stuff here about it since I know some folks like that kind of thing.
Anyway, this is the Cameo playthrough. The goal is to have Hatbot Beoulve work his magic and Invite all of the errant DLers(and others) who have stumbled thier way into the world of LFT. And then use them to beat things up.
Rules I'm setting: First off, challenge does not start until the first recruit(so, Grefter at San Rat Cellar). Up to that point, everything is fair game. After that, only Hatbot, the Cameos, and of course guests may be used.
For Classes: Cameos can change jobs to get new abilities with propositions and such, but must always be in thier original class for battles. Story or random. Hatbot can do whatever the hell he wants for the most part, but must always have Talk Skill equipped. I may or may not start hatbotting his job after I get enough cameos for a full team, I dunno. I'll try to hold to these rules even in aftergame shit, but dunno how well that'll hold up.
For the grindanz: Since I'll have more then 4 generics to keep up with, I'll prolly be doing some randoms here and there to catch them up. Will try and keep grinding to a minimum.
Also, as I still can't get savestates to work on my ePSXe for some bizzare reason, there will be no savestate abuse. Meaning if I miss a cameo, I either suck it up and move on or reset.
Anyway, on with the game.
Ch1
Before picking this back up today, I had gotten as far as...uh, about to do Sweegy. So.
Sweegy/Dorter 1: Easy enough, still using the generic the game started me with here. Magic Break is a good way of dealing with bombs I find. Dorter gives me a reset. I swap Delita and Algus to Knight and Archer respectively so they aren't just bumming around in squire, and suddenly the fight is more managable. Hatbot manages to make Medaitor before Dorter, and gets enough JP to pick up Death Sentance and Invite. Huzzah!
Sand Rat Cellar: CAMEO ALERT! It's time to talk Grefter over to the forces of goo..er, just..hmm. The forces of Hatbot! Landing an early poizn on everyone but Gref and the one monk that went to pick a fistfight with Knight Delita(protip: don't do that) made the fight managable. Picked off everyone else, and finally landed Invite on Gref on the...10th or 11th try? Yeah. Battle was surpisingly easy overall. I expect this to change.
Thieves Fort: So a preist walks out and starts charing FIRE 4 on Hatbot. Um. What. Well, she doesn't get it off, Delita OHKOs her first. Then Hatbot lands a lucky Invite on a thief, getting us a little extra muscle. Which turned out to be vital, since really going into this with 2 PCs is not easy. Miluda eventually bites it to Gref outslugging her, but not before she breaks his Chain Mail. ;_;
Lenalia Plataeu: 3 resets. Yeah. So thankfully I'm largely making this shit up as I go and not doing any kind of official challenge, becuase I'm already needing to break the rules. Hatbot, Gref and Delita simply cannot win this alone. I decide to pick up a Black Gob and a Skeliton in Sweegy to give me some extra warm bodies, and the fight is still a bitch even with them. Also, Miluda breaks more of my shit. Wear her down eventually though. And monsters will get phased out as I pick up more cameos.
EDIT: Don't feel like doubleposting, so Edit is go.
Windmill Shed: This battle was...uh, odd. I end up burning 4 Phoenix Downs since Weigraf gets lucky on crush punches early. But somehow(and by somehow I mean Grefter offense) I end up killing all his support quickly enough. Then begins the long, slow, painful process of slugging down Wiegraf himself. Couldn't stop the Skeliton from crystalizing, sadly. However, enough Mediator JP is gained by Hatbot to learn the ability that handles the next fight completely.
Ft. Zeakden: Aka: Why you don't fuck with Daravon. He is so badass that even mimicing him is enough to get a fight under control all on it's own. Well, okay, not ALL on it's own. Because...CAMEO ALERT! Super is so eager to switch sides purely for the chance to shoot Algus in the nuts that he hops over on the first Invite. Success! He then proceeds to break the equipment of the remaining enemy knights. The two wizards(one of whom tried charging Fire 3 on me) both got put to sleep and OHKOd by Grefter.
Going into chapter 2, I have a Mediator with Item, 2 Knights(one using a crossbow), and a Black Goblin. The gob isn't doing too hot, but hey, it's a warm body.
Dorter 2: CAMEO ALERT! Andy is an awesome LFT thief and therefor a must-have for my team. However, Hatbot only has a 15% chance to get him. So, 2 resets while I keep spamming that until it works. Eventually it does, and the fight is easily handled from there(and frankly even before Andy submits). Super goes around breaking archer weapons at range while Gref does that OHKOing thing(or really high 2HKO) on the time mages that insist on charging in his reach. And the Guests of course do thier thing.
And that's all for tonight. Will prolly move this over to the WGAYP topic next time I pick it up.