I'm still wondering about 5 move Ninjas though. NEB, you said you were strongly opposed to this... and while it's true that Ninjas are still physical offensive powerhouses, they were nerfed quite a bit, possibly more than any other class in the game. Do you still this would push them back over into overpowered territory? I'm mainly comparing them to Samurai now - Samurai being much, much slower, tankier, but actually comparable or even better in damage - pretty sure better, actually. Plus of course the notable skillset difference. The mobility would make Ninja not cry about that gap quite as much, although it's possible I'm entirely underrating just how good the speed edge is.
EDIT: Attached brief chatlog with Richard elaborating further.
[12:50] <@Laggy> 5 move Ninjas, immediate reaction of 'zomg no' or actually worth considering
[12:50] <RichardHawk> Honestly don't think they need it
[12:51] <@Laggy> Mmkay.
[12:51] <RichardHawk> Mind playing devil's advocate?
[12:52] <@Laggy> One of the last classes you have to unlock (same as Samurai), but unlike Samurai their skillset pretty much blows and is something you use while in the class whereas Draw Out is one of the best skillsets in the game, which regulates their use to mainly being good carriers...
[12:52] <@Laggy> In LFT, though, the frailty is a much larger concern than it ever was in FFT, and their most abusive stuff (Martial Arts, damage in general) has been kicked square down to the point where many classes can quite easily compete with them in damage.
[12:53] <@Laggy> Any given Two Hands setup (say Lancers) or Samurai themselves, for instance, can match Ninja damage now.
[12:53] <@Laggy> The main thing they have going for them is their speed. I don't know if it's enough given that the class's almost sole purpose to be a carrier.
[12:54] <@Laggy> I feel the way you were using ninjas (send them in, assassinate things, carve up, reraise abuse) was pretty optimal and the Move stuff would emphasize that more.
[12:54] <@Laggy> But yeah, hey, 120 speed mult, nothing else compares.
[12:54] <RichardHawk> This is true. Also if you -don't- take any precautions a Ninja with added move running in just dies horribly.
[12:54] <@Laggy> Yeah
[12:55] <@Laggy> Also note that you only got your awesome damage output because you were running Charge
[12:55] <@Laggy> If you run ninjas without Charge or Attack UP their damage output is... honestly not that amazing.
[12:55] <RichardHawk> Yeah, underestimated how much LFT buffs classes at the kneejerk.
[12:55] <RichardHawk> Eh.
[12:55] <@Laggy> (Meanwhile you can put Two Hands on a Geo with Charge and deal like 500+ damage.)
[12:55] <RichardHawk> Let's use it for our test run.
[12:55] <@Laggy> (Easily.)
[12:56] <@Laggy> And they have tankiness and all that.
[12:56] <RichardHawk> If it seems excessive we can revert it for public release
[12:56] <Ranmilia> possible counterpoint: breaks yardow
[12:56] <@Laggy> They still don't reach Rafa turn one physically!
[12:56] <Ranmilia> remember it's +1 throw range as well so essentially +2 range for AI ninjas
[12:57] <@Laggy> Give Rafa Catch
[12:57] <@Laggy> >_>
[12:57] <@Laggy> <_<
[12:57] <@Laggy> Oh, yes.
[12:57] <RichardHawk> I am also not pposed to buffing Throw slightly obviously.
[12:57] <@Laggy> It's a Throw buff.
[12:57] <RichardHawk> opposed even.