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Author Topic: LFT: An FFT mod (The final release is a lie. Download here!)  (Read 455719 times)

Laggy

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1850 on: December 20, 2011, 07:21:08 PM »
Okay, bug fixed.

I'll release an update this weekend with the duplicate primary skillsets issue resolved and also a shiny new FFT splash screen logo to let you make sure you're playing LFT.
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Hoxir

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1851 on: December 21, 2011, 03:47:53 AM »
Cool! :D

PS: I was trying the END rare fights and got stuck at the two Altima fight.

I noticed that Altima can use a (visually, at least) stronger version of Ultima. So... since Ramza can use Ultima... I thought of an evolution of this skill, for him.

Like, why not give him the stronger version in the same way of the first one? First he learns the first Ultime by receiving damage from it; after that, by receiving the second and more awesome Ultima, he learns it as well, replacing the first one.

Of course I'm saying this assuming that the Altima's Ultima is stronger than the common Ultima. It may be just more visually impressive.

Too much difficult to do this? Or not fair, since this stronger version of Ultima is uncommon (first time I see it, to be sincere)?

Laggy

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1852 on: December 21, 2011, 06:58:56 AM »
Eh - Ramza is already arguably the best unit in the game. I'm not all too keen on adding more to him, especially an ability you could only literally learn at the end of the game or at END itself, when pretty much everything has been beaten.

LFT patch update for both vanilla and complete is now up. You should see a changed title screen if you patched successfully. Also threw in some enemy formation alterations as well to make them a bit more fixed with secondary/RSM setups and less RNG reliant all around.

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Chimp LP! Part 5 continues. (First wipe!!!)
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1853 on: December 21, 2011, 05:20:14 PM »
I love how there's a moment of "This character with 1000+ JP in Basic Skill doesn't have Throw Stone and thus can't cure confusion."

(Although, honestly, the omission of Heal on his Basic Skill specialist is much weirder than the omission of Throw Stone).

Nitori

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1854 on: January 11, 2012, 10:06:29 AM »
fs bag fs bag fs bag fs bag
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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1855 on: January 11, 2012, 03:30:17 PM »
Part 6, aka Unlimited Chicken Works.

Things that are (supposedly) broken:

Foxbird
Well...it's a strictly singletarget ability that can't end fights like Petrify.  On the other hand...everything about it is buffed from vanilla (hit rate ties the most accurate spells from vanilla, it takes away more brave now).  In particular...in the event that an enemy has less than 50 brave, so you can lower them to chicken in one hit (roughly 15% of all enemies) it's a really good spell.  Basically fatal status at Q=200 accuracy.  Against all other enemies it's kinda meh.  You need to cast two spells to status them, and you could have just as easily cast Petrify twice.

Hmm...Oracles specializing in one type of enemy is actually ok with me (see Silence Song).

Replenish
Yeah, this was intentional, back when we were trying to convince people to use the Squire class as a carrier for mage jobs.  I suppose we should ask ourselves if that's still the top priority, or if we care more about making it feel consistent with the rest of Basic Skill that can't self-target (except heal can still self-target I think?)

VySaika

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1856 on: January 11, 2012, 04:41:14 PM »
Well, what are it's competing abilities? Ethers and Chakra? Chakra heals less MP, sure. But heals more then just MP and can heal more then 1 person at a time. Ethers can be used at range(assuming you run Throw Item with Item, but...why wouldn't you?). Replenish heals the most MP consistently, but also costs the most JP and is on...what I would have to say even with the buffs is the least valuable overall of those three skillsets. Basic Skill DOES have the advantage of not coming with what's basically a mandatory support slot(Martial Arts and Throw Item respectively) if you're running it as a secondary, but that's not too big of a deal.

Overall I'd call it balanced enough. But if it gets changed to no self targeting for thematic reasons to fit with the other squire abilities I wouldn't object.

As for Foxbird...yeah, Oracle has so many better options. It's fantastic against low brave enemies, yes. But Sleep, Petrify and Don't Act are better choices most of the time. And the "2x Foxbird chickens anyone!" argument can be met with "Zombie + Phoenix Down kills anyone, and you can have another unit use the PD before the Oracle's second turn so it's faster." It's good enough, but hardly broken.
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Laggy

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1857 on: January 11, 2012, 08:50:23 PM »
Replenish being self-targetable is intended, yes. MP restorative abilities are not exactly leading the pack for "overpowered" that I feel like anyone who's already willing to set Basic Skill or run Squire as a carrier needs to hop through even more hoops. It's not like Reinforce where being able to Reraise yourself instantly is absurdly good (it means you're a cockroach who can't die with no MP or CT limitations), or Yell where it heavily encourages you to self-target so that you can Yell even faster. Unlike these two, Replenish has no particular application where you're encouraged to self-target.

Speaking of Heal, it got a mild nerf - no longer cures Undead, Blood Suck, or Death Sentence. The first two so that HOLY WATER!! can be emphasized more, the latter because you really don't need to be able to abuse Death Sentence on your units more (being hit by Death Sentence then just negating the drawback on your last turn was pretty common and abusive, and it kind of needs help to be a 'negative' status as is. Also I wanted SEKRIT FIST to be scarier okay). Stigma Magic also no longer cures Blood Suck (on the flipside, unlike Heal, it does catch Undead). This does mean Blood Suck is now curable by literally only one thing, Holy Water. I am okay with this >_>
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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1858 on: January 11, 2012, 08:54:06 PM »
This just in. Laggy totes wants to buff Secret Fist to inflict Wall along with Death Sentence.
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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1859 on: January 12, 2012, 04:02:16 PM »
Well, what are it's competing abilities? Ethers and Chakra? Chakra heals less MP, sure. But heals more then just MP and can heal more then 1 person at a time. Ethers can be used at range(assuming you run Throw Item with Item, but...why wouldn't you?). Replenish heals the most MP consistently, but also costs the most JP and is on...what I would have to say even with the buffs is the least valuable overall of those three skillsets. Basic Skill DOES have the advantage of not coming with what's basically a mandatory support slot(Martial Arts and Throw Item respectively) if you're running it as a secondary, but that's not too big of a deal.

Angel Song is the big one, actually, and Angel Song...tends to mercilessly crush Replenish, healing about the same MP except on your whole team.



As for Heal nerf...I'm fine with buffing Holy Water by making it actually unique.  I am kind-of sad about there not being a cure for Death Sentence, though.  (If you want to mess with the AI via Death Sentence, don't you still have Judo Outfit anyway?  Or did we use the ASM hack to make Death Sentence work through cancel: Dead?)

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1860 on: January 12, 2012, 04:39:37 PM »
Angel Song, right. I forget that exists! Largely because you have way better things to do with Sing on average then restore MP.
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Laggy

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1861 on: January 12, 2012, 07:51:57 PM »
That's the thing - I really don't WANT there to be a cure for Death Sentence. If it can be cured, it's incredibly trivialized and it's already a status that in several situations actually benefits you rather than is detrimental to you.

That said Cancel: Dead still works just fine, yes, but you need an equipment slot for that and you still lose the turn in which it's supposed to go off. The BETTER workaround to Death Sentence is to zombify your units!!!!
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Just Another Day

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1862 on: January 12, 2012, 07:59:07 PM »
I will totally delurk to cast a (doubtless redundant) vote in favour of anything that gives players a good excuse to zombify their own units.

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1863 on: January 12, 2012, 11:40:49 PM »
zombie buff best buff

metroid composite

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1864 on: January 13, 2012, 04:04:09 PM »
and you still lose the turn in which it's supposed to go off.

To be fair, you also lose a turn if you go the Heal route (casting Heal takes a turn).

And...huh, I was not actually aware of undead cancelling death sentence the way haste cancels slow.  That's kind-of neat, although you can do it multitarget and at range, so wasn't it already arguably better than Heal? >_>



In unrelated news, Monk is now very much specializing in Undead, Stigma Magic being one of the only things that can cure undead (whereas it couldn't in vanilla), and Chakra being one of the only healing spells that heals undead.

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1865 on: January 13, 2012, 05:22:55 PM »
In unrelated news, Monk is now very much specializing in Undead, Stigma Magic being one of the only things that can cure undead (whereas it couldn't in vanilla), and Chakra being one of the only healing spells that heals undead.

That totally works -- funerals in Japan are mostly Buddhist.

Laggy

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1866 on: January 13, 2012, 08:24:36 PM »
Better yet, Undead doesn't actually cancel Death Sentence - it simply makes Death Sentence not kill the target when it goes off, WITHOUT the loss of the turn that Cancel: Dead causes. That way you get the "enemies ignore you because you're going to die!" benefit as well. (Undead targets are already immune to Death Sentence, though, so you can't zombify someone in advance and then inflict DS on them).

Also, Heal only takes an action, not a turn - you still get to move. This is pretty important considering that the lost turn from Cancel: Dead means you spend an entire full round being a sitting duck whereas with Heal at least you could have easily retreated away from harm.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1867 on: January 14, 2012, 03:23:45 AM »
Better yet, Undead doesn't actually cancel Death Sentence

It doesn't?

Damn it, why does the BMG have all these errors in it?  It's supposed to be flawless and perfect :( :( :(

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1868 on: February 04, 2012, 03:41:39 PM »


Silence Song and Lancers were the standouts this time.

Also, I feel like he goes too far with the not breaking the game stuff.  Like..."Learning Golem" shouldn't qualify as breaking the game (and if he learns it and it does break the game, then we should probably nerf Golem).

I assume the not breaking the game stuff is more "Don't use the Quickening or Sunken Stated Dance or give everyone Auto Potion or do 3 faith Blade Grasp."  IMO he should not feel guilty for doing stuff that can be done on an SCC (well...barring perhaps Auto Potion).

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1869 on: February 04, 2012, 05:38:33 PM »
In regards to Golem, I remember in one of my playthroughs that I managed to trick the AI into doing incredibly stupid things at some points with that spell.

Examples being Enemies with swordskills basically forgoing doing anything in favor of futile attacking someone normally while they're protected.  It definitely made stealing from Vormav(?) and his two buddies a complete no risk battle, since they would do nothing but spam basic attacks the whole fight while Golem was up.

I've also done the same to Adramalech, but that is probably less of an issue since then the party setup requires a decent amount of offense to get past his parasitic physical.

So yeah, aside from being decent at being an anti physical spell, it also manages to cause some weird ai quirks that I could definitely see as being considered broken. (Also Mimed Golem is hilarious)

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1870 on: February 09, 2012, 04:47:34 AM »
Mustadio are you party to the plot

Man, the wish-failure stuff was painful to watch.  I think I'd rather see wish with 100% hit rate and higher CT just to avoid earlygame situations like this.  I dunno if we're still tied to the faith based formula, though.

Past that...Summoners and Lancers in Chapter 2.

I hadn't thought about the implications of Thieves having auto-poach on the viability of player-side monsters.  Mediators having auto-Train is going to hurt too.

Good to see Reinforce filling somewhat of a role as "revival that can't miss"--phoenix down used to have no competition, there.  On the other hand, it's really no phoenix down; even when spamming the move, two of the people who died didn't have reraise.

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1871 on: February 09, 2012, 06:11:26 AM »
Eh, even with auto-poach on thieves, I don't think you run into so many of them that it's worth removing. And sure, makes you play it a bit safer with the monsters you want to keep on those maps. Same for mediators and auto-train. The convenience of having them available to you outweighs the potential issues of the enemies having them as well, imo.

Also, the completely going bananas at Musty using POIZN nearly made me spit drink on my screen. Best reaction ever.
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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1872 on: February 10, 2012, 03:49:46 AM »
The convenience of having them available to you outweighs the potential issues of the enemies having them as well, imo.

Oh agreed.  This isn't really a "make monsters good patch".  There's some attempt at it, but we don't push too hard in that direction because monsters aren't customizable, so they're generally not as fun as humans.

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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1873 on: February 15, 2012, 07:52:41 PM »
As a mixed team runner Dorter 2 thieves made me sad.
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Re: LFT: An FFT mod (The final release is a lie. Download here!)
« Reply #1874 on: March 13, 2012, 03:16:59 AM »
Just registered on here to give a big thanks to Laggy and everybody else working on the mod. This is my favorite FFT mod and I've played it multiple times now and am having fun watching it being Let's Played because I tend to play around and grind because I find it entertaining (Or if you prefer, I'm a wimp). I'm getting ready to download and install it on a new computer and enjoy it all over again because I am a laggy addict and figure that if I come across anything I should try to add to a project I've spent so much time enjoying.