Riovanes Roof
Watching Barinten get hurled off the castle by Lede kills me every time.
Rafa uses Seal to petrify Ashley. Rafa...GUARDS...an attack. Muramasa isn't enough to kill her; Hakaril summons Odin. Celia seals K-Variable. Lede kills Hakaril. Laggy punches the daylights out of Celia and the three retreat. Win!
Nevermind that everyone at Riovanes was just massacred; they have a store! And Hakaril has new ass-cheek armor!
Hmm. Random encounter. A dragon? Interesting. And four red minotaurs. Anyway.
Dougula Pass:
Currently, the team is:
Hakaril: Summoner/White Magic
Zane: Priest/Time Magic
Ashley: Time Mage/Summon Magic
Laggy: Knight/Punch Art/Abandon/Two-Swords
K-Variable: Lancer/Steal/Blade Grasp
That's funny, I don't remember there being a samurai in this battle. I'm sure there wasn't one. He runs forward and uses wave fist on Ashley. Laggy introduces him to 2x ice sword. I buff, and Odin rips through the enemy lines. Laggy finishes off the wounded priest with wave fist. After that, it's basically just mop-up. These guys are just a speed-bump.
Bervenia:
Man, what's up with everyone in this game wanting to kill me for things I didn't do?
Strategy: Buff up and let the enemy come to me. Or maybe not. Archers are annoying and some summoner is going to hurt me. With...Bahamut. What. That takes out Hakaril and Zane. With a start like that, I might as well reset.
OK, Bahamut is going to hurt. So. First buff this time is Shell2. Hopefully that'll take the edge off any summon. Thanks to ignore height, Laggy is able to get up on the roof and abort a summoner's casting. Salamander, it would seem. Hakaril and K-Variable are still gonna eat one. It is fortunately non-fatal--and Hakaril learns salamander, blue-magic style!
Aaaand an archer finishes Hak off. Oh well. Ow. Enemy ninja with equip sword hurts. Shellbust stab breaks Laggy's armor. K-Variable gets the other summoner; Zane Raise2s Hakaril...the ninja throws a morning star at him for 176. OW! Meliadoul breaks Laggy's helmet and kills him. Hakaril wastes the ninja with Odin.
...I should've been paying attention. You can't steal Meliadoul's crap because she has Maintenance. Damnit! Why didn't I just kill her? >_> She blasts Hakaril, breaks his armor, and kills him. Uh...let's try this again.
I have to blitz her; I hit Meliadoul with Odin once, and Laggy does the rest of the damage. Golem saves my ass, preventing the archers from getting in any hits.
Finath River:
It's a chocobo rebellion! 2 reds, 4 yellows. Oh. I forgot. Laggy is wearing a circlet. So he's asleep.
Hakaril goes down before he ever gets a turn. Zane raises him immediately. K-Variable jumps and Hakaril charges Odin. Ashley uses Ramuh. Odin + Jump kills a red, Ramuh kills a yellow. Zane uses Haste2. Couple turns later, Hak uses Ramuh. Second red's down. Left: Two yellows.
Laggy really does snooze the entire fight because I'm too lazy to wake him. Overall, though, not too hard. I got lucky with the chocobo draw; it could've been much harder.
Zeltennia:
Silly Zalmo. Huh, I don't remember samurai in this battle. Must be an LFT touch. Zalmo has a positively stupid amount of MP. o_O Oh hell. He has MP Switch!? And Br100 Fa100!?!? Fantastic! I am unclear as to why the samurai are wielding axes, but...anyway, I can't just nuke Zalmo outright with summons, he has move-MP up and is going to be a huge pain.
An oracle silences Zane. Oh, damn. I don't think I can fix that.
...berserk, hasted Laggy wakes up (damnit, I need to change his equipment), Ignore Height jumps all the way up to where Zalmo is, and stabs him. XD
Hakaril prepares to nuke a samurai through the building with Odin; maybe he can get some of her friends, too. He does, damaging a couple oracles. One oracle tries to zombify him; the other uses dispel on Laggy and he loses haste and protect. Laggy has actually pinned down Zalmo; I'm not sure if he can move from his location. A samurai heals her allies with murasame; they just barely survive a second Odin as a result.
Zalmo gets lightning stabbed by Delita; damnit, watch the friendly fire! Well, he has no more MP now. An oracle turns both Hakaril and Ashley undead. Laggy keeps wailing away on Zalmo and we charge more summons. Out of MP and unable to move, Zalmo tries to smack Laggy. Not gonna happen. Zalmo eats a Ramuh, a jump, and a Leviathan. Finally, the heresy examiner is dead. Dude had as much effective HP as a Zodiac boss!
Bed Desert:
Aw, Balk shoots fire now. The enemy mediators spend the first turn...praising each other. Okay? Stigma magic fixes some of the poisoned people. Haste2, Shell2, Golem...that should shut down the enemy offense. Well, sorta. Salamander still finishes Hakaril off. Golem saves Ashley, though. Well, she died from poison next turn she got, and then Zane raised her, then Balk shot her and she died again...well. Laggy gets put to sleep.
Odin kills the everloving crap out of a summoner. K-Variable charms an archer for fun. A mediator casts fire on the archer to snap him out of it, but the archer has already queued up charge+5, and he shoots his buddy. Aww.
Finally, Odin gets to taste some blood. Hakaril's spell badly wounds four enemies! Balk makes GREAT use of his turn to potion an ally. Hakaril dies to an arrow, K-Variable lands on a mediator and kills him, Zane raises Hakaril...mimic Daravon puts Ash to sleep, aborting her charging spell...man, those mediators are annoying.
I haven't had a good opportunity to wake up Laggy. That's kind of annoying. K-Variable lands on the mediator. Balk and the two archers are left. Balk uses Leg Aim on sleeping Laggy (...) and Hak wakes Ash with a rod smack. K-Variable lands on an archer. Man, she's getting all the kills this time. Finally, Zane has a chance to use esuna on Laggy and K-Variable to fix their various problems. Haste2 happens. Laggy uses Chakra to restore some of Zane's MP. An enemy summoner crystallizes; Ashley steals Balk's gun on the first try. I'm not thinking I'll be able to get any of those enemy crystals before Balk can...oddly, he doesn't grab any of them. Instead, he tries to punch K-Variable in the leg, misses, and flees. Huh?
Balk, having stupidly run toward the allied archer, gets his friend killed by Ramuh's AoE. Laggy double speed breaks Balk. Ashley learns Ifrit, Titan, Salamander, and Fly from a crystal. Hakaril inherits a mediator crystal--invitation, persuade, threaten, insult, and mimic Daravon! Zane sadly only gets blind and blind rage. Laggy breaks Balk again; he still has 7 speed! He had 11 before!? Mages smack him with staves for fun. Laggy learns charge+2, +4, and +10 from an archer crystal.
Stole Balk's helmet. Don't care as much about the armor. Laggy lets Balk have it and the battle ends.
Cid gets arrested. Funny how he could've killed everyone in the room with zero effort if he'd decided to resist. Zane masters the priest job; time mage is clearly next. Ashley learns short charge and goes back to being a summoning oracle (with fly, because it's funny); K-Variable learns level jump 8, so she's going back to samurai with jump as her sub-ability. Laggy learns a few more breaks. After Hakaril's acquisition of the mediator crystal, the guy has nearly a full set of abilities. Given Ramza's canonical role in the story and his insistence that everyone should just put down their swords and talk, I think it would be highly awesome for him to abandon the summoner's life for that of the mediator; he picks up Balk's gun and flash hat. I can't decide on a secondary for him; Guts is appropriate, but his MA is actually still really good. Also, short charge is kind of a stupid support now, but he doesn't have enough geomancer JP for Attack UP. I decide to keep his secondary as white magic so he can back-up raise and leave short charge in place for now.
We decide to detour; instead of heading to Bethla, Laggy informs Hakaril that he'd really like to pay a visit to Goug Machine City.
Random encounter on the way. I dispatch: Mediator, samurai, knight, oracle, and time mage.
Oh. My. RNG. Here is what I am fighting: Dragon, blue dragon, hydra, hyudra, behemoth, dark behemoth, king behemoth, and red dragon. And a yellow chocobo, just because. I have a guest black choco and a guest king behemoth (!?). Man. This is crazy.
I'm gonna have to recruit some of these bitches. Uh, or maybe I'll die horribly. We'll see.
The enemies kill my behemoth guest. Hak casts Pro2 to start the battle (all of the enemies outspeed me) and Zane uses Haste2. Triple Flame OHKOs Ashley. This is starting well. It doesn't end well, either. I take a few monsters down with me, but their damage output is just too high for my poor mages. GG, monsters!
After a few randoms, we reach Goug. After several more, we finally start the sidequest.
Colliery Underground:
Oh man, it's a Ko clone army! ...with a lot of chantages! I was gonna steal the chantages, but Laggy convinced me not to. D:
Rocks fall, everyone dies. Uh. Gonna have to try this again.
Hakaril opens with Shell2. Survive! No, not so much. Die again after a mess of rocks and other things. The Ko army outspeeds me (they're all speed 9) and their offense is actually pretty respectable what with slow, haste, meteor, and demi.
The team makes some adjustments; I'm twinking hard for speed and going to try using disabling abilities that don't kill outright (stop, don't act, etc). Petrify would be awesome, but I don't know it and don't want to take the time to learn it. If I lose again, I might.
Laggy stops a Ko with negotiate. Hakaril sleeps a Ko with mimic Daravon. K-Variable steals the sleeping Ko's chantage (score!). A Ko charges meteor targeting Zane. Another meteor charges. Third meteor. Ashley uses Foxbird, lowering a Ko's Br by 40. Zane's stop misses; this costs him his life, but the meteor also takes out a Ko. Hakaril barely survives a meteor; K-Variable does not. De-chantaged Ko goes down after Hakaril shoots her. Laggy somehow misses a Ko with Negotiate despite an 80% hit rate. K-Variable stands up--she has reraise thanks to her angel ring! A single Ko hastes herself. Ashley hits a Ko with Foxbird again--her Br is now 0...but she doesn't chickenify because this battle is rigged against me in every way possible. All right!
I raise Zane, then K-Variable. If I can raise Laggy and Ashley I can win by outlasting the Ko army; they'll run out of MP eventually. Ashley is up. And Laggy crystallizes. Nope. Retry again.
Laggy tells me he's pretty sure they're immune to petrify. Gonna have to do this the hard way.
Laggy stops a Ko. Hakaril stops a Ko. K-Variable nicks a chantage. Meteor locks onto Zane. Zane misses with Stop. Paralyze ALSO misses. Zane dies. K-variable dies. Hakaril is near death. The third meteor kills both Ashley and its caster. Hakaril will raise Ashley. Laggy stops a Ko. K-Variable reraises and kills the chantage-less Ko.
Ashley paralyzes a Ko to cancel her meteor. Laggy restops the Ko he stopped before; K fails to steal her chantage. Hakaril raises Zane. Zane prepares Haste; Hakaril stops a Ko, stopping a Meteor. Laggy fails a negotiate attempt; K steals another chantage. A Ko kills Laggy with meteor.
Nope, a few rounds later a mass-destopping results in the death of my everything.
Three tries later, I finally manage to pin down the enemies with stop and sleep long enough to chip them away one by one. I get three chantages out of the deal!
Battle Two:
Two sleeping angry samurai. Two mediators with stone guns. A squire with a bag (97 Br, 03 Fa). Wait, a level 99 squire with a bag, 97 Br, and blade grasp. And a zombie bard. Huh. This could be tricky.
WHAT? There's...a vampire bard with blood suck...and a bag...bag that causes blood suck...uh. The bard sings the nameless song and the squire runs around playing medic.
The vamp bard blood sucks Hakaril....who blood sucks Ashley...who blood sucks Laggy...Golem saves K-Variable's life. Well, I have no way to cure blood suck. The enemies, of course, are immune to it. No way to win this one this round! Reset time. With that, I decide to turn in for the night.