A couple battles later we have the materia blade. I hate Deep Dungeon, so we're not going. Instead, I think it's time to head to Murond and wrap this up. I want to do something silly. Laggy becomes a bard. Gotta try out this crazy harp charge thing for myself.
So, here's what we've got:
Hakaril: Mediator/Guts/Speed Save/MA Up/Move +1
Blaze Gun/Thief Hat/Black Robe/Sprint Shoes
Zane: Time Mage/White Magic/Damage Split/Short Charge/Move +1
Wizard Staff/Golden Hairpin/Light Robe/Sprint Shoes
K-Variable: Geomancer/Draw Out/MP Switch/MA UP/Move-MP Up
Rune Blade/Aegis Shield/Flash Hat/Brigandine/Chantage
Laggy: Bard/Charge/Blade Grasp/Magic Def UP/Ignore Height
Bloody Strings/Thief Hat/Brigandine/Genji Gauntlet
Ashley: Summoner/White Magic/Damage Split/Short Charge/Move MP-Up
Wizard Rod/Flash Hat/Black Robe/Chantage
Back-up/secondary characters--I haven't trained them as heavily as I could, but they might participate in a few endgame fights for fun:
Reis: Dragoner/White Magic/Counter Tackle/Martial Arts/Move +1
Barette/Chantage
Beowulf and Cloud are both usable but not that awesome objectively since they don't really have secondary skills trained and Cloud only knows Cross-Slash and Finish Touch. Last time I played I think I killed Vormav with Cherry Blossom, but I don't think I'll duplicate that particular bit of insanity this run.
Total coincidence: It is January 1st in game. New Year's Day party at Murond Death City! OK, I realized nobody was using the Genji equipment except the glove. For maximum silliness, I alter Laggy's setup:
Laggy: Bard/Charge/Blade Grasp/Equip Armor/Move +1
Bloody Strings/Genji Helmet/Genji Armor/Genji Gauntlet
He now has 362 MP, more than anyone else in my main army, and is equipped with a drain weapon! Victory! For symmetry's sake, I switch K-Variable over to dancer. With the mighty GENJIBARD ready to go, we head for Murond.
Murond Gate:
Hak replies to the priest's whining by shooting his geomancer friend. A mediator sentences Laggy to death and her partner reads terrible poetry to Ashley, but damage split mitigates some of the pain. K-Variable begins the nameless dance...Laggy kills the hell out of some mediator with Charge+2, OHKO. Zane charges meteor (why not) and Ashley readies Bahamut; the two of them are going to wipe the roof clean if this works out. The enemy throws a bunch of cure spells that they've been charging. Hak shoots a summoner, aborting Salamander.
Bahamut shows up (amusingly, nobody dies from that). Zane drops a meteor on the church, almost killing a priest. Nameless dance goes off; one geo is slept and a mediator is silenced (oh man). Laggy kills the other mediator with Charge+3. Hak shoots a geo and she's down. Let's drop another space rock on the church. That'll show em'. Meteor kills another geo. One priest left...nameless dance frogs him. Laggy's life expires due to death sentence. Hak shoots the frog priest for 729 damage (all right!) and that takes care of the peanut gallery.
Murond Entry Hall:
Ramza should quit trusting people. Seriously.
Shoot Vormav immediately. Rofel has 100% evade. Oh. K uses kiyomori. Laggy blade grasps Vormav; Shellbust Stab breaks Hak's black robe. Haste2 for the party. Charge Bahamut, shoot Vormav. Kletian charges flare; he and Vormav eat Bahamut...oops, counter magic. Zane and Ashley die. K-Variable uses muramasa. Flare fizzles. Shoot Vormav. GG.
I replace Hak's robe with a spare and we delve deeper.
Murond Temple:
Ah, the Zalbag fight. Hak shoots his brother for 250 and he A Saves. Zalbag sucks Hakaril's blood. Yay! Laggy and Hak take a giga flare. Let's hit everything with Bahamut. Hmm. Zalbag guards slow. Hurricane misses both Laggy and Ashley. Life song restores a few HP and dark holy kills vampire Hakaril. Bahamut drops Zalbag to critical, but he's still alive. K-Variable finishes him off with kiku.
I buy a few more katana and spare sets of robes before we head to Orbonne.
Orbonne Book Storage 4th Floor:
Laggy and K-variable start a song and dance (nameless dance, cheer song). Zane Haste2s. Ashley charges Bahamut to hit the approaching monks. Archer shoots Hak; Hak OHKOs the archer with his gun. Bahamut badly wounds the enemy monks and a lancer. Nameless dance inflicts some not very useful status (poison, one slow, silences a lancer). Monk throws a shuriken at Hak; he speed saves. Cheer song goes off; we all get a little faster. K-Variable finishes off a monk with muramasa. Zane Cure4s; Hak shoots at a distant lancer, but he blade grasps. Kiku kills a monk and badly wounds two lancers; Leviathan finishes one of the lancers off.
Cheer song! More moving and shooting! Dead lancers!
Zane learns teleport after the battle.
Book Storage 5th Floor:
Rofel and his mage army cannot stand before the might of our entertainment troupe! Hakaril Screams. I'll let Rofel's troops approach me and take them out when they come into range. A critical rug attack nearly kills an oracle; Laggy harps her to death afterward. Rofel casts..quick...on a priest. 'kay. And the priest...jumps. Huh. Haste2 time! Shooting the approaching second oracle OHKOs her. Laggy blade graps the priest who tries to land on him. Rofel casts quick again. He clearly likes seeing those priests jump.
Man, Rofel has insane defense. Laggy can only hit him for 52 with the basic attack command. By casting reflect on Laggy I can counter an incoming Demi2. Shoot Rofel. Priest lands on Ash; she's dead. Shellbust stab breaks Laggy's Genji armor. NOOOOO! Oh well. (Before anyone says "Maintenance!!!" he's using equip armor, durh). Demi2 hurts a bit. Rug to priest action occurs. Hak shoots Rofel. Laggy continues to abuse charging harp attacks. Shoot Rofel again and it's game.
Huh. Never noticed the translation quirk there; Rofel's spell chant ends with "Dejeon," which...in every other FF game is translated to "Warp" seeing as how the proper romanization is something more like "Dezone." Uh. Nevermind.
Murond Death City:
I deploy Reis for this battle just for the entertainment value; K-Variable stays at the base.
Shoot a time mage. She hi-potions herself. Laggy harps her to death. Reis punches a ninja to death. Zane Haste2s. Maybe I'll invite the samurai with the chirijiraden. Maybe I won't bother. Shoot Kletian. Dark Holy on Laggy, oh no! Laggy barely survives! Charge+2 wounds Kletian and heals Laggy. OK, now Laggy's dead--samurai hits him with muramasa. A ninja evades both of Reis' punches. Shoot Kletian again. Reraise on Laggy fails 'cause he's dead. A ninja attacks Ashley; he takes some of his own damage back. Bizen Boat deals damage to Ashley's MP; she'll retaliate by charging Leviathan. A time mage's Demi2 fizzles. Kletian throws Quick at a samurai--that'll save him from Leviathan, at least. Bizen Boat wipes out the rest of Ashley's MP!
Shoot Kletian again; he's critical, but critical quick doesn't trigger (whew). Zane raises Laggy, then a ninja throws a slasher and kills Zane. YES!!! Reis tries Holy Bracelet and it actually kills Kletian! XD
Murond Balk Fight:
Reis is getting deployed here, too. You can guess why. Ashley will stay behind.
Balk zaps Zane. Hak shoots Balk. The chemist with the glacier gun shoots Hakaril in return. Ashley kikus Balk (and a hyudra). Reis tames the hyudra. Yay! I made a friend! Cheer song, go! Zane heals everyone who's taken a spell gun hit. Triple Thunder kills my tame hydra. Balk hits K-Variable with arm aim.
I kinda want to invite Balk's chemist. Probably too much trouble; I don't need his gun that badly anyway. A hydra's triple flame doesn't do jack; Reis suggests he switch sides and he complies. Cheer song goes off and we all get a little quicker. I shoot Balk's chemist and kill him; if he countered Hak it would kill me, so I'll wait until Zane's Cure4 goes off. Which is immediately afterward. Balk arm aims his former pet hydra and flees. Triple thunder wastes Hakaril. Triple thunder kills Zane. Damn. I invite the tiamat. No way to raise Hakaril or kill Balk quickly enough--I'm actually gonna have to reset!
...or NOT. The tiamat triple thunders, hits Balk three times, and kills him. HAH! I only have one space left in my army, so I keep the tiamat.
Airship Graveyard/Hashmalum
At Laggy's request, I'm going to use my standard generics for this battle and the Altima fight.
Oh no, it's Hashmalum, the Regulator! He's gonna regulate me! Hashy has pegged Hak with meteor, so spreading out is in order. Shoot for 227, he damage splits. Laggy readies Charge+4; draw out kiyomori. Zane will try Demi2; Ashley readies Leviathan. Charge +4 for 468; Laggy barely survives the damage split counter. Meteor finishes both Laggy and Hakaril off. Demi2 misses (annoying). Leviathan is OK, though. Murasame draw out should help us survive a meteor. Or only K-Variable will live. Thanks, MP switch! Priority one: Raise Zane. That's immediate. Melt kills him and Ashley. Kiku...meteor will kill me horribly now. All right! MP Switch! Ashley raises Hakaril. Another kiku. Hak shoots for 370 (Fire 2 procs)...damage split kills him. Melt wipes my living characters.
Let's abandon K-Variable's silly dancer thing; she's going geo. Laggy can stay a bard, though. And no more equip armor silliness since he doesn't have the Genji body anymore--let's go with magic defense UP.
Round 2: Again, Hakaril is going to get meteored, so I move him away and shoot. K-Variable hits with muramasa and Zane hastes. Can't reraise Hak in time, so let's target raise at his panel. Hak dies. Ashley raises him. Laggy is singing the cheer song, so let's keep him the hell away. Shoot...oops, Fire2 again, dead Hak after damage split. Kiku. Zane teles and readies Raise2; this time I'll move Ashley up next to Hashy so he's hit with his own meteor. No way to get a summon off; rod hit! Cheer song, yay! Meteor kills Ash, but Hashy eats ~360 damage. Laggy's going to keep singing for now. Hak is raised. Hashmalum apparently doesn't like Laggy's singing, so he petrifies him with seal. Shoot Hashy again. Muramasa kills the Regulator and the housing market collapses.
I get a Ragnarok. Really? Was that a treasure from this fight before?
No setup changes.
Altima:
Ajora summons some angry demons and shows his/her true form. Demon support could get annoying. Hak shoots one for 258. Laggy wounds another with the power of music. Alma throws up MBarrier; Altima is charging Ultima. K-Variable rushes in; muramasa kills a demon. Ultima kills Alma, but she has reraise; Hak speed saves. Haste2 time. Ash charges Bahamut. An demon kills Hak with hurricane. Ulmaguest kills Laggy; Zane barely survives another attack and damage splits, but Ash is dead. Alma MBarriers again...and here comes Ultima. Only K-Variable is alive, so she kikus. Ashley reraises. Need to raise Hakaril! The ultima demons are not going to let that happen.
Draw out muramasa kills all the ultima demons. Ashley raises Hakaril! Hakaril Wishes Laggy hadn't died; Alma reraises and recasts MBarrier. Altima tries...Space Storage? o_O That doesn't do anything to me. Laggy is alive! Muramasa! Man, Altima still has MP. Hak shoots and runs. Laggy uses Charge+4; Alma raises Zane with Wish! Let's use Fairy to heal. NOW.
HAH! Altima is out of MP--Laggy hits her for 312 with Charge+4. Alma MBarriers Zane, but Altima deathspells. Fairy goes off and heals Zane, Ash, and Alma. Haste2, damnit! Shoot Altima again; Laggy readies Charge+4 again; Kiku; Alma MBarrier's Laggy (sweet)...that's it for the first phase.
Altima is...immune to all damage? What? This must be a temporary status; by the time Laggy's next turn rolls around all my hit rates aren't 0%. Shoot! Kiku! Space Storage Back kinda wastes Zane. Alma MBarriers K-Variable. Charge+4! Shoot again! Zane readies Holy. Ashley charges Lich. Laggy Charge+4s. Hak shoots--hmm, I've depleted Altima's MP. Alma helpfully MBarriers Zane; holy goes off, followed by muramasa and Charge+4. Lich hits--643 damage, way to go--and Altima physicals Zane to death. Shoot! Charge Lich...kiku kills Altima. K-Variable is the MVP!
Comments: The first phase of the Altima fight really feels like a solid FF final boss fight now. I barely escaped resetting; if K-Variable hadn't been able to kill the clustered demons and Ash get raise out we would've died. The second half is still not a big deal, even without speed break; haste alone is enough to keep you getting many turns to every one Altima has, and even if you didn't bring someone with haste, Alma is crazy with MBarrier. The invulnerability for the first few rounds scared the crap out of me, though. Might just be an AI thing, but she didn't really cast any spells on me except Space Storage Back and her physical isn't that scary.
All in all, good job! I'm very happy with this mod and would be quite willing to play through it again at some point; I think it feels overall improved from vanilla FFT in general. Maybe soon I'll check out DD...