Plus, on the JP thing I was thinking about Squires, there's always _something_ to buy in Wizard, be it better differently elemented explosive spells or Magic Attack Up or even Counter Magic
Well...okay, but what makes sense on Squires? For all that I don't want to toss them 300 JP abilities because guest spillover gets you about 600 Squire JP for free and then everyone has it. But...a 2,000 JP ability? Sure, they could do that.
The problem is that it's really hard to design Squire abilities, let alone expensive ones.
Expensive Movement: Umm...well Teleport makes no sense on a Squire. I guess they could steal Move+3, which...would actually make sense seeing as they have the most move. Probably increase the price to reflect the fact that it's not an end-of-the jobtree skill anymore, though.
Expensive Reaction: Blade Grasp is...thematically probably Ninja rather than Samurai, but clearly in that field. Auto Potion is clearly Chemist. Abandon...Squires have nothing tying them to evasion, right down to the no shield and 5% front evade. MP Switch...uhh...seems a bit to mystical (you hurt my energy and not my body!) Damage Split...dunno how a trainee can really justify that one. Hammedo...definitely makes the most sense on a martial artist.
Expensive Support: Non Charge makes so much sense on Calc. For all that we've opened up Squire to magical, it's not thematically that magical, so Short Charge/MAU don't feel right. Two Swords...really feels like it should be on a class with Two Swords. Concentrate...does make the most sense on the marksman class. I guess they could have Attack Up, but Attack Up isn't that great (boosts physical attacks...though often less than other supports, Punch Art...though less than Martial Arts, and swordskills...though that doesn't help generic squires at all).
Expensive Skills:
I can see upgrades to existing Squire Skills; For instance, let's say a Yell-like move boosting ally-only by PA+1/MA+1/Speed+1.
Beyond that...well...what do Squires do? From Wikipedia...
The typical duties of a squire included:
* Carrying the knight's armor, shield, and sword,
* Holding any prisoners the knight takes,
* Rescuing the knight should the knight be taken prisoner,
* Ensuring an honorable burial of the knight in the event of his death,
* Replacing the knight's sword if it broke or was dropped,
* Replacing the knight's horse with a new horse or the squire's should the horse be injured or killed,
* Dressing the knight in his armor,
* Carrying the knight's flag,
* Protecting the knight if needed,
* And taking care of his needs.
* Carrying the knight's armor, shield, and sword,
I'm not inclined to make Squire an armor class.
* Holding any prisoners the knight takes,
Umm...I guess this is an argument for a Don't Move ability on Squire?
* Rescuing the knight should the knight be taken prisoner,
Makes me think of Fire Emblem Rescue, which lets you move allies around. Not sure we can really represent that in FFT mechanics.
* Ensuring an honorable burial of the knight in the event of his death,
Well...I'm picturing a move called honourable burrial that turns a corpse instantly into a crystal. Really hard to do, and not that powerful.
* Replacing the knight's sword if it broke or was dropped,
* Dressing the knight in his armor,
Essentially Equip Change except you use it on allies; would be cool, but hard to implement, and not especially powerful, though niches (two character combo that lets you shoot with Stone Gun round 1?)
* Replacing the knight's horse with a new horse or the squire's should the horse be injured or killed,
Summoning Chocobos out of thin air would be cool, but...no: sprite limit.
* Carrying the knight's flag,
Ummm....
* Protecting the knight if needed,
Umm...this would translate into ability to give an ally Protect/Shell, I guess? Would be singletarget, and worse than Kiyomori, but I could see it....
* And taking care of his needs.
What does a Knight need?
Needs to not be statused. (Squires cure status already)
Needs to get freaking turns. (Some kind of Quick effect? Granted, they do have Yell).
Needs to hit (unfortunately the only way to swing that would be add: Transparent).
If, say, the Knight has white magic for raise, which is common in LFT, needs to hit raise (some kind of Faith effect?)
And may run out of MP for raise (Some kind of MP restoration?)
Needs to get closer to the enemy (Throw Stone is already the best available help).
Needs to block enemies, notably breaks (Umm...I believe we tried and failed to add defending status to an ally).
Granted, none of these currently exist, and would all need to be stolen from existing moves (and there's problems with names not making any sense).