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Author Topic: LFT: An FFT mod (The final release is a lie. Download here!)  (Read 456678 times)

Just Another Day

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1150 on: December 01, 2009, 03:07:58 AM »
Well, maybe. In battle uses of X-Potions tend not to amount to much, though; it's Auto-Potion that would start to carry actual cost.

SnowDream

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1151 on: December 01, 2009, 04:33:22 AM »
First of all, I would like to say that I am enjoying this. However, I have one request that I hope should be simple. The translation for the original PSX is pretty horrible, and another group is creating a base file with the PSP script. I believe this can be intergrated into LFT. Since I do not have access to the raw codes for LFT, would it be possible for another patch be released that changes LFT to LFT and PSP script?

The group I am speaking of is linked here http://www.ffhacktics.com/forum/viewforum.php?f=26
The project I have in mind is the FFT complete. I know that FFT1.3 easytype already has a FFT1.3+PSP script version. However, I would much rather play LFT with the PSP script.

Thanks!

Yakumo

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1152 on: December 01, 2009, 05:01:22 AM »
Honestly, a lot of us here actually prefer the PSX script and it's unintentional humor value over the overly stiff and formal PSP version.  So, even if that was easy to do(can't say, no idea on that), I don't think he would bother.

metroid composite

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1153 on: December 01, 2009, 05:04:36 AM »
Thief Hats are obvious, although those are very hard to place because, well, C3 Thief Hats actually break the game almost as much as Perfumes, soooo I wouldn't suggest those...

Thief Hats could easily go on a Chapter 4-only monster (Behemoth series, Uribo series, Tiamat series) if we wanted to include them.

Quote
but then again Bags don't really make sense anywhere either

I disagree actually.  Conceptually: "here's my tigerskin purse"--the idea of poaching and getting a bag out of the poach makes perfect sense.  Mechanically...ALL FOUR bags were poachable in original FFT (Vampire had C-Bag, Green Dragon had H-Bag, Behemoth had P-Bag, Wildbow had FS-Bag.

Quote
First of all, I would like to say that I am enjoying this. However, I have one request that I hope should be simple. The translation for the original PSX is pretty horrible, and another group is creating a base file with the PSP script. I believe this can be intergrated into LFT. Since I do not have access to the raw codes for LFT, would it be possible for another patch be released that changes LFT to LFT and PSP script?

I believe LFT fixes all the translation issues, actually, WITHOUT incorporating any of the translation issues that the PSP version had.  If you spot something that's still mistranslated, let us know.
« Last Edit: December 01, 2009, 05:06:35 AM by metroid composite »

Shale

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1154 on: December 01, 2009, 05:11:06 AM »
LFT fixes incorrect item descriptions and the like, but that's not the same as translating Daravonese into English.

For my part I'd really like to play FFT with the PSP script and without the PSP version's horrid slowdown, but that's just me, and it's not really germane to the purpose of the mod.
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Luther Lansfeld

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1155 on: December 01, 2009, 05:13:53 AM »
I would like FFT with a script that makes sense, but not faux Old-English like the PSP version~~

But that requires effort.
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metroid composite

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1156 on: December 01, 2009, 05:23:35 AM »
I would like FFT with a script that makes sense, but not faux Old-English like the PSP version~~

To be honest, I've played the PSP version.  With the exception of like...two scenes, the PSP version makes just as much sense as the original version.  The vast majority of FFT's translation works; it's functional.  Maybe not brilliantly flowing English, but not inaccurately translated.

But if you want to talk about awkwardly phrased...I'm not sure the PSP version is really what you want... *coughPSPOldEnglishcough*.


Although...that said, to the best of my knowledge, the game script is a different file and a different editor from the main game.  I don't think Laggy's about to go rewrite FFT in more eloquent prose...but hypothetically someone else could, and it could be incorporated into LFT.

Just Another Day

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1157 on: December 01, 2009, 05:33:49 AM »
I've always wanted to at least read the original FFT text (though the war of the lions translation has slaked that somewhat). Maybe when I'm done this degree I'll do up a translation. Given how well I know the psx and psp scripts, I doubt it'd take all that long.

(mind, maybe when i'm done this degree i'll be too busy catching up on the rest of my life, but y'never know)

Luther Lansfeld

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1158 on: December 01, 2009, 05:42:33 AM »
I played enough of the PSP version to see that it ruined one of my favorite scenes in the game with overly flowery language in a very blunt scene. (Okay that is all I've played.)
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metroid composite

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1159 on: December 01, 2009, 06:41:18 AM »
I've always wanted to at least read the original FFT text (though the war of the lions translation has slaked that somewhat). Maybe when I'm done this degree I'll do up a translation. Given how well I know the psx and psp scripts, I doubt it'd take all that long.

As an aside, I dunno how others feel, but I'd worry less about the script being spot-on faithful to the original Japanese than I would about just having entertaining writing.  I mean, I wouldn't be opposed to, in the second Zalmo scene, having Ramza mock Zalmo for being a loser.  Or, say, ret-conning Balk to have a personality.

Granted, keep the original meaning of all plot-relevant scenes, but that doesn't mean they can't be rephrased a little; for instance, I always felt that the chapter 1 waterfall scene where you get introduced to Zalbag, Alma, and Teta all at once was a little confusing.  There's a fair bit of information that's important in that scene, but also some that just adds to the confusion, like "east of Gallione" (yes, important geography, but it's not easily visible on the map), or information that doesn't add much at all, like "You sound like our mother. Ha, ha, ha, ha, ha."  I wouldn't object to re-constructing the scene a little to add a bit more focus on the...like six relevant plot points it's supposed to cover.  Or alternatively, shifting a bit of the information to another scene, like Delita mentioning his sister sometime before that scene.
« Last Edit: December 01, 2009, 06:43:41 AM by metroid composite »

Grefter

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1160 on: December 01, 2009, 07:58:31 AM »
Get script, run it through that gangsta google search engine, profit!

And for all that I am a compulsive power gamer and whatnot, I do think the reviewed list is actually pretty good from where I am sitting, a bit of tweaking, but if you get the list good enough I suppose I don't mind so much.
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Dapifer

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1161 on: December 01, 2009, 12:47:06 PM »
IMHO, I take the original FFT script(with all the good and the funny) over the PSP.

But that's just me...
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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1162 on: December 01, 2009, 10:35:47 PM »
For what it's worth, I've done script editing work before so I could probably sit down with the two and get something a little more readable without changing any of the nuances. You might lose things like " 'Cellar' means a rat's nest. " or our favorite "I got a good feeling!" But those might remain on the "Spoony Bard" clause.

Grefter

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1163 on: December 02, 2009, 06:57:24 AM »
If you give me full scripts to work with I may given time have the drive to Daravon the entire thing.  Just putting it out there.
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Shale

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1164 on: December 02, 2009, 07:15:29 AM »
I would support the inclusion of a randomized CC-style accent generator, especially if it had a Swedish Chef function.
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VySaika

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1165 on: December 02, 2009, 07:22:20 AM »
Bork bork bork!
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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1166 on: December 02, 2009, 01:59:13 PM »
In all seriousness, using the PSP script, though it sounds easy, really probably isn't.

I'll admit, I haven't specifically looked at the FFT tools being used, but off the top of my head, what you'd have to do is insert the script.

For just the plot alone, you'd have to carefully catch every added scene and delete it, then, assuming the PSP script is in insertable form and formatted for the PSX version, you'd copy-paste it into every scene. Which is a lot of effort, although doable. I wouldn't blame Laggy for not doing it, to say the least, however. And it assumes a lot which may simply not be true.

Making LFT compatible with another patch, however, or making it so that anything in-battle would match the same translation, is a mountain of effort. LFT would require a separate patch entirely, one that rewrites every single new skill and either somehow excludes them from being patched, or, more likely, just patches the whole thing it's self. The net result is essentially redoing a substantial chunk of such a patch. If you ran such a patch, it would just overwrite all the in-game altered documentation for skills, which of course would lead to such things as a lot of new skills being named Bio or the game telling you that Reinforce was a Shell/Protect spell, etc.

Essentially, what sounds simple there is actually a week's casual effort or so, assuming everything went perfectly, which it probably would not. Kinda the irony of romhacking is how often that happens.
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metroid composite

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1167 on: December 02, 2009, 03:34:43 PM »
Essentially, what sounds simple there is actually a week's casual effort or so, assuming everything went perfectly, which it probably would not. Kinda the irony of romhacking is how often that happens.
Nah, it's true in game development as well.  You're changing 4,000 lines of text?  And you haven't designed your engine for this ahead of time so you have to do it by hand?  Yeah, that's not a quick task.  Not one of those monumental 5 month tasks, but not quick.

SnowDream

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1168 on: December 03, 2009, 03:37:13 AM »
Thanks for the replies! My apologies as this appears to be much more work than I anticipated. Well... "I got a good feeling" somehow seems to make gramatical sense now...

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1169 on: December 03, 2009, 06:17:41 PM »
Thanks for the replies! My apologies as this appears to be much more work than I anticipated. Well... "I got a good feeling" somehow seems to make gramatical sense now...

I wouldn't say that it's too much work, so much as there isn't an easier way of handling it at the moment. There are plenty of FFT Editors out there, but the one I was looking at (FFT Patcher) apparently doesn't have a great text editor yet. As soon as that's done, though, I would imagine that touching up the script wouldn't be nearly as difficult. I'd like to do it, if just to fix things that have always bugged me.

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1170 on: December 06, 2009, 11:28:56 PM »
Added documentation stuff

* LFT Equipment Reference Document
* LFT Stats Reference Document

And yes, still planning to finalize patch by end of this month.
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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1171 on: December 08, 2009, 04:10:09 AM »
* LFT Abilities Reference Document
* LFT Monster Affinities Reference Document

/dozens of hours later

Also new patch is up. At this point I'm looking for bugs and documentation errors; the patch development is essentially complete.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1172 on: December 08, 2009, 07:34:02 AM »
Now the question is, what is next?
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Jo'ou Ranbu

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1173 on: December 08, 2009, 04:16:03 PM »
Pokélaggy RBY.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
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[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1174 on: December 08, 2009, 05:10:48 PM »
No.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.