Author Topic: LFT: An FFT mod (The final release is a lie. Download here!)  (Read 456610 times)

Shale

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1175 on: December 08, 2009, 05:14:10 PM »
Laggygami.
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Nitori

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Jo'ou Ranbu

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1177 on: December 08, 2009, 08:20:00 PM »
I see. Laggy is declining the opportunity to make Farfetch'd an uber for the sake of GH fanservice.

I SEE.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Dunefar

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1178 on: December 10, 2009, 06:35:08 AM »
Stickied on request. Enjoy.
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Laggy

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1179 on: December 15, 2009, 10:55:51 PM »
Because apparently people didn't believe me:

Yes the current patch up is the final release I ever intend on having, barring minor documentation fixes or serious glitches that pop up!
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Jo'ou Ranbu

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1180 on: December 15, 2009, 10:58:21 PM »
=(
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Laggy

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1181 on: December 16, 2009, 02:07:02 AM »
why you sadface

it's DONE
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Jo'ou Ranbu

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1182 on: December 16, 2009, 02:11:16 AM »
Because parting is such sweet sorrow. =(
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Laggy

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1183 on: December 16, 2009, 03:01:16 AM »
Write moar logs.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Jo'ou Ranbu

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1184 on: December 16, 2009, 04:00:46 AM »
=(
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Grefter

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1185 on: December 16, 2009, 07:28:37 AM »
I am still serious in wondering if you have plans for something else next even if it isn't rom hacking or anything.  You are quite interesting to watch in action.
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Dapifer

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1186 on: December 17, 2009, 01:24:26 AM »
Is there some reason why Monster Talk doesn't work?

Sorry if this has been addressed earlier... I have never used Talk Skill outside Mediator, so I hadn't realized, I used Talk Skill on Beowulf to raise Brave/Faith for my party, but the skillset has become so good that I wanted to use it for crowd control, I noticed it didn't work on Monsters(of course, although Negotiate seems to work no matter what o_o), I remembered that that's why Monster Talk exists, so I equip it and then in my next random encounter I wanted to use it on monsters, but it didn't work...

So... is there a reason this is happening? Am I forgetting something? Am I doing something wrong?

Again, if this has been addressed perviously I apologize, but seeing as the patch is entering it's final stage, I wanted to see if there is something you can do about it, because Talk Skill is a nice second for control(IMHO) and I really want to use it. Thanks in advance for your response.
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Laggy

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1187 on: December 17, 2009, 03:26:16 AM »
Dap: Monster Talk is working fine from testing on this end. Are you sure you weren't running into a status immunity on the monsters you were trying to Talk Skill on? (If nothing else, Invite should never be 00%)
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Dapifer

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1188 on: December 17, 2009, 05:20:01 AM »
I downloaded the newest patch and it works with no problems =)

Last time I updated my LFT was in October, maybe it was some weird bug I experienced, like Knights not able to wear robes in one of the versions. Anyways, sorry for making a fuss about it, tested out thoroughly in the latest version and Talk Skill works on monsters(with Monster Talk, of course).

Or maybe I was running into a status immunity... Anyways, everything seems to work fine, once again, I apologize.

EDIT: So Ahriman are immune to Death Sentence? Well that figures... I am starting to think that it was my error after all.

I am going to take this opportunity to thank you and everyone involved for this awesome Mod, because it made something I couldn't think possible, making my love for FFT grew even more. I really feel this is how the game was supposed to be. THANK YOU.
« Last Edit: December 17, 2009, 05:25:04 AM by Dapifer »
-Semper Fidelis Usque Ad Mortem-

metroid composite

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1189 on: December 17, 2009, 05:54:17 PM »
maybe it was some weird bug I experienced, like Knights not able to wear robes in one of the versions.

That wasn't a bug.  That was a bad design decision that got reversed once people noticed it and pointed out why it was a poor choice.


On an unrelated note, I'm willing to believe Laggy that this is the final version--he hasn't messaged me to consult with me in several weeks, which I assume means he doesn't want to bounce new ideas around.  (Either that or he doesn't love me anymore!!1!1 *sniff*)

Laggy

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Re: LFT: An FFT mod (complete and available for download!)
« Reply #1190 on: December 17, 2009, 08:47:22 PM »
Dapifer: I'm glad to hear you've enjoyed and stuck with the mod from start to end. All I ask is that you toss it around with your friends. It makes the work all worth it.

mc: Um, I'll let you figure out which it is =p
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Fuzzypickles

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Re: LFT: An FFT mod (Final Release - Download here!)
« Reply #1191 on: December 21, 2009, 06:32:43 PM »
I'm running a second LFT AI Autobattle tournament on GameFAQs. It has run into problems getting enough players (I was aiming for 16, and am stuck at 9 at the moment). If anyone over here would like to hop on it'd be appreciated.

Here's the topic to sign up in:
http://www.gamefaqs.com/boards/genmessage.php?board=8&topic=52718607

It's pretty low commitment on your part: it's a draft format so there'll be a pool of units (made with the help of your very own Laggy) so you'll just draft the units you want and pick a setup for them. You draft the class, and each class has two options of secondary, reaction, support, to choose between, with the movement ability being fixed. Then you give whatever equipment you want as well as Br/Fa/Zodiac. Thanks to anyone that joins.

EDIT: It's full. Thanks. I'll be sure to post the youtube links here for anyone interested in watching.

EDIT 2: http://www.youtube.com/user/Fuzzypickls

The videos are going up there. Main things this tournament has concluded so far...

Throw Axe shouldn't be allowed in PvP. Doesn't really affect the actual game since gil costs restrict it greatly.
Confuse Song is crazy powerful with Math Skill.
The AI is stupid (*casts meteor on an ally to remove Charm*)
« Last Edit: January 10, 2010, 11:27:27 PM by Fuzzypickles »

Lopen

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Re: LFT: An FFT mod (Final Release - Download here!)
« Reply #1192 on: January 27, 2010, 06:24:56 AM »
Almost done with this thing.  I love the rebalancing of the classes and whatnot.  Only two problems really:

Secret Hunt might be a bit too easy now.  Kinda breaks the game in some ways as third level enemies will always give you an elite item, and the second level dudes often give you something great too.  I mean it's nice to not have to grind but getting a Holy Lance and a Reflect Mail to start chapter 3 with almost no effort is kinda silly. 

But much more importantly, that funhouse of horror you call the Colliery Underground is really obnoxious.  I mean I like the idea, I just don't like where it is.  I just wanted Beowulf and Cloud but I have to fight these ridiculous gimmick fights to get them now.  Only way I could break them with my level 25ish party was to pack two dancers and two mimes and Slow Dance them to hell.  Which also happened to make the rest of Ch 4 (or what I've played so far, only beaten Elmdor right now) a breeze as it leveled said Dancers/Mimes ~10 levels (level 99 enemy what) and I looted a bunch of uber gear off of them.  Course I realize I could just NOT loot them, but damn I'm glad I did as that final fight with Reis would've been impossible without said uber gear.  Dudes with Limit + Non Charge and Starry Heaven?  Wicked stuff there-- not sure how I would beat that without a really twinked out group if I didn't steal a ton of stuff simply cause Reis dies too fast if you dawdle (Slow Dance won't work there)

That being said, I love the thing to death.  Great changes to the classes, items, and monsters (looking forward to replaying with a monster group).  But yeah I don't really want 1.3 esque crap in the main game.  That stuff should've been moved to the Deep Dungeon, I think. 

Oh and speaking of monsters it's kind of annoying that Ramza's Squire doesn't have inate Monster Skill.  Not a huge thing there but that kinda irked me. 

Realize this is the last release apparently, but just figured I'd give input regardless. 

Jo'ou Ranbu

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Re: LFT: An FFT mod (Final Release - Download here!)
« Reply #1193 on: January 27, 2010, 03:33:25 PM »
Both of those have been mulled over before. Colliery is now an aftergame set, and Laggy had no other place to put it in. You just sorta have to realize that, and it's also perfectly winnable at endgame levels. Sure, it means Cloud, Worker 8, Reis and Beowulf aren't going to see much use, but they were novelty PCs to begin with, and the rewards given by the Kolliery are certainly on par with the aftergame goodies you so much desire.

For Secret Hunt, honestly it's not a big deal. It's just one of the myriad ways to break the fuck out of FFT and LFT, and those good items involve commitment and design choices and sacrifices to make, in addition to still needing to know where to find those monsters and -getting- fights where they're in. Sure, it's powerful, but it also involves non-trivial commitment even with streamlined Secret Hunt. This is a testament to how idiotic poaching originally was, really.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Just Another Day

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Re: LFT: An FFT mod (Final Release - Download here!)
« Reply #1194 on: January 27, 2010, 07:31:55 PM »
Though Secret Hunt did also receive a pretty significant power boost insofar as bombs and, to a lesser extent, dragons are concerned. Not that I think this is a terrible thing, but just sayin'. It's a totally reasonable ability to set for randoms even without the awesome items.

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Re: LFT: An FFT mod (Final Release - Download here!)
« Reply #1195 on: January 27, 2010, 10:24:46 PM »
Well I like the novelty PCs.  Especially considering Cloud got a boost, so I was raring to use him.  But yeah, as I said, now I'm vastly overleveled (well I guess it might just be "not underleveled"). 

But yeah Secret Hunt you don't really need to make any sacrifices to get.  The third tier goblins, panthers, and mind flayers are pretty common, and I think you can get an Ultimus Bow out of one of those guys which is pretty slick.  Also the second tier guys drop endgame normal gear so you don't even have to find the third tierers to be ahead of the curve.  I dunno.  It's good and bad.  I like that it's easier but I dunno I think it would be better if perhaps there was a way to limit the items that appear in the Fur Shop till later in the game.  *shrug

Main problem was the other thing, though.  I personally would prefer a LFT Patch that reverts the Colliery Underground fights yet keeps everything else the same (or changes when you get the other characters). 

Well, if nothing else I suppose cheating might be an option...

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Re: LFT: An FFT mod (Final Release - Download here!)
« Reply #1196 on: January 28, 2010, 02:47:48 AM »
Well, Cloud isn't available until basically endgame anyway, by which time you should be able to beat the Kolliery (if you aren't trying to steal anything, the Kolliery is easier than the final dungeon I'd argue). So I don't think practically speaking he's pushed back much. Beowulf and Worker 8 suffer but whatever. I think it's totally worth it to have some badass fixed fights you can test a C4 party (early, mid, or late, to your taste), personally. The other super-stuff, outside Elidibs, is consigned to randoms.

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Laggy

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Re: LFT: An FFT mod (Final Release - Download here!)
« Reply #1197 on: January 28, 2010, 03:29:03 AM »
Beowulf is also actually pretty badass now to warrant being that aftergame (Drain and Aspel are the best drain moves now respectively, and Berserk turned into Charm, so he has highly accurate instant charm. Break is also still absurdly good.)

The Colliery mainly exists because I want some custom content to exist SOMEWHERE in fixed form that didn't use the horrible random mechanics of the DD. I'll totally admit it makes those special PCs pretty much aftergame exclusive rather than normal game, but yeah, that was a tradeoff I was willing to make.
<Eph> When Laggy was there to fuel my desire to open crates, my life was happy.  Now I'm stuck playing a shitty moba and playing Anime RPGs.

Fuzzypickles

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Re: LFT: An FFT mod (Final Release - Download here!)
« Reply #1198 on: January 28, 2010, 03:52:52 AM »
I agree somewhat on the Secret Hunt thing. I poached a monster as a complete fluke  (I forgot Thieves had Secret Hunt and stumbled upon a random battle -- hurray) and ended up with the best Crossbow in the game very early on that made my Archer really awesome. I do agree that some effort should be put into it.... I dunno.

As for the Colliery... I actually cleared that with the party I sent through the end-game sequence with little to no changes. How? Agrias and abuse of Quick and Cheer Up. >_> 3/5 of my team was also running Move MP Up/MP Switch so that helped a lot too. I guess it was sort of cheesy on my part but hey.

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Re: LFT: An FFT mod (Final Release - Download here!)
« Reply #1199 on: January 28, 2010, 10:00:40 PM »
Yeah, I forgot you couldn't get Cloud till after the fight at Igros, that makes me a bit less annoyed by it all. 

Speaking of Igros Ardamelk's AI is kinda busted there.  Both times I fought him (first time a guy crystalized who died in the first phase) the dude utterly ignored everyone and chased my Dancer, who was all the way across the stage.  So uhh he didn't end up doing anything.  Meanwhile my Vampire Reis wouldn't suck his blood either.  Very weird.  Maybe it was just a weird interaction cause of me using a Vampire there.  I mean who uses Vampires really.

Also there seems to be a glitch with Blood Suck from the bag where you get the first turn in control of them if your speed is high enough.  I guess that always existed, though, as I can't see any glitch you guys could've introduced to control that.  Maybe it's intended as it's actually useful anyway to get the vampire away from your crew with the first move as it's annoying having your vampire blood suck all your guys. 

But yeah that's what I mean about the Secret Hunt.  Now you don't need to breed monsters to poach or to go to specific areas.  You put Secret Hunt on one guy with good PA and you're done, buncha uber items just from casually battling.  It's good because Secret Hunt required a bit too much of a grind before I think, but this kinda overkills it.  Kinda agree with the other dude's sentiment that it's worth using just to deal with those damn bombs now.  (Amusingly secret hunt circumvents MP Switch, too.  If you do enough to kill them they get poached even if MP Switch triggers, great stuff.)