-Stats
HP: Standard lose-em-and-die stat.
MP: MP is used in the consumption of special attacks and skills. JDA PCs start a fight with 0MP and regenerate 1/4th of their maximum (up to 50) at the beginning of the round.
Atk: How hard you hit stuff
Defense: Reduces physical damage. Subtraction based. Next to each character I've listed how much they reduce or increase incoming damage by. +4% means they add 4% PCHP to an attack targeting them. -10% means they shave off 10%, etc...
Accuracy: How good a character is at hitting things. Its subtraction based, and average enemy evade is about 150 or so. I've listed the accuracy against average enemy evade next to each PC next to this stat. Conveniently enough, the average PC accuracy is 250.
M Defense: Reduces magic damage. Listed the same way as physical damage.
Evade: How good a PC is at avoiding enemy attacks. Subtraction based. Average enemy accuracy is about 215, but I've listed evade numbers assuming an accuracy of 236, which hits average 100% of the time. The minimum chance to hit in this game is 5%
Crit: A PC's critical hit rate. Critical hits are a paltry 1.25x damage, so these don't matter very much, to say the least.
Effective Physical Durability: How durable a PC is to physical attacks that deal 40% PCHP damage, accounting for both HP and defense. Higher is better.
Effective Magical Durability: How durable a PC is to magical attacks that deal 40% PCHP damage, accounting for both HP and defense. Higher is better.
-Status effects. There are two. Poison damages the victim for 10% of their max HP at the beginning of their turn, and can not kill. Paralysis forces the victim to skip their next turn, and does not null evasion.
-Not including default equips beyond Claire's and Richard's magic. So the triangle of Fire > Thunder > Ice > Fire doesn't even have to be explained. Check out Rad's list for starting equips if you want to.
-I will list equipment stats here for convenience.
DL equips
Sword: Dragon Blade: Attack +48
Spear: Knight's Lance: Attack+47, Evade+8
Axe: Blistering Helve: Attack +62
Bow: Angel Bow: Attack+45, Accuracy+10
Dagger: Assassin's Knife: Attack+30, Accuracy+10, Crit+50
Stave: Sage's Staff: Attack+25, Accuracy+5, Magic Atk+10
Whip: Hammer Whip: Atk+40, Def+10, Eva+20
Heavy Armor:
Mithril Mail: Defense+42, MDef+10
Saint's Armor: Def+35, Mdef+30, Eva-2
Shield: Tower Shield: Def+25, Eva+20
Light Armor:
Sage's Frock: Def +22, Mdef +20, MP +10
Dragon Leather: Def+26
-Armlets: 5 PCs have what are referred to as Armlets. These PCs have an extra stat: SP. SP starts at 0 and increases by 1 at the beginning of each turn including the first. Armlet's have Gems in them that allow the user to, for the price of SP, transform into a new form for a set number of turns. Transforming fully heals the user's HP, alters various stats, and does not take a turn. They do not effect status resistance/immunity in any way. These transformations add 2 skills to the character. The first is Godspeed, which enables the user to act again if they score a kill (DL-useless unless they fight some auto-lifer). The second is a gem-specific attack skill that I have listed. The damage I listed factors in any relevant stat boosts from the transformation. Armlet users do not gain SP while transformed. Once a gem has been used, it can not be used again for that battle even if the user meets the SP requirement again. Losing a transformation does not effect HP, but it will be reduced to the normal maximum if the user was above that upon losing it. A quick sample of the transformation system:
Jeanne turn 1: 1 SP
Jeanne turn 2: 2 SP
Jeanne turn 3: 3 SP <- Transform into a 2 turn transformation, attack.
Jeanne turn 4: Attack while transformed. Does not gain SP for the round.
Jeanne turn 5: Untransforms at the beginning of the round. Does not gain SP for the round.
Jeanne turn 6: 1 SP...
-All JDA characters excepting archers counter melee attacks with their own basic physical. Almost all enemies do this as well.
-I was fairly lenient in allowing class skills to the cast. It reflects in-game balance better, and makes the cast more interesting than the standard FEer. You might be uncomfortable with stuff like Counter for swordsman, but its being listed.
Well then, onto the PCs:
Jeanne:
Dragon Blade
Saint's Armor
Tower Shield
HP: 294
MP: 0/182 (+46)
Atk: 282
Def: 241 (-3.1%)
Acc: 250 ( 100%)
Mdef: 201 ( +6.2%)
Eva: 145 (9%)
Crit: 5
Effective pdurability: 97%
Effective Mdurability: 78%
Counter: 30% chance to cancel enemy attack if the enemy makes an attack that can be countered.
Androit: Always turn to face an attacking enemy. Reduces melee damage and accuracy by 10% if you assume enemies attack from the side. Useless otherwise.
Physical: 37
Follow Me! II (30MP): Attack+20 for two turns (counting one its used on). Affects 8 adjacent allies
Jugulaire (55MP): Auto-critical attacks.
Blood Sword (30MP): 37 physical damage. Heals half damage dealt.
Flash Strike (28MP): 65 physical damage.
Triple Slash (51MP): 93 physical damage. (75% accuracy, 70 average)
Crescent Arc (34MP): 39 physical damage. Ignores evade. Affects three spaces in front of user.
Spirit Sword (52MP): 49 phsyical damage. Affects surrounding enemies. Ignores evade.
Tempest Sword (75MP): 59 physical damage. Affects 4 spaces in front of user. Ignores evade.
Armlet: Creator's Armlet
Gem of Light: 3 SP – 2 turns
HP +40, MP +20, ATK +25, Def – 25, Acc + 10, Matk + 10, Mdef -25
Visiting Goddess (50MP): 185 physical damage (75% accuracy)
Gem of Life: 5 SP – 1 turn
HP +30, MP +5, Atk + 30, Def – 30, Matk + 20, Mdef -35
Loving Goddess (82MP): 254 physical damage
Gem of Sacrifice: 5 SP – 1 turn
HP +30, MP +5, Atk + 20, Def -10, Mdef -20
Grieving Goddess (110MP): 268 physical damage.
Gem of Guidance: 4 SP – 2 turns
HP +20, MP +20, Def – 30, Acc + 20, Matk + 10, Mdef -40, Eva + 20
Ordained End (45MP): 59 physical damage to surrounding enemies. Ignores evade.
Gem of Miracles: 6 SP -1 turn
HP +100, MP +30, Atk +40, Def -20, Acc +15, Matk +25, Mdef -20, Eva +10
Divine Intervention (90MP): 89 physical damage to surrounding enemies. Ignores evade.
Comments: The signature character is surprisingly poor in a duel. While her damage output may be pushing gamebest, that only happens if she lives for 4-5 turns, which is far from a sure thing given her poor durability to magic. Low Middle works, provided you give her Counter. Might be Light otherwise. If she lives 3 turns she can transform and lay on some hurtin, provided her accuracy penalty on Visting Goddess doesn't sink her.
Roger:
Dragon Blade
Saint's Armor
Tower Shield
HP: 347
MP: 0/164 (+41)
Atk: 293
Def: 254 (-7.1%)
Acc: 245 (95%)
Mdef: 201 (+6.2%)
Eva: 129 (-7%)
Crit: 5
Effective pdurability: 129%
Effective Mdurability: 92%
Counter: 30% chance to cancel enemy attack if the enemy makes an attack that can be countered.
Androit: Always turn to face an attacking enemy. Reduces melee damage by 10% if you assume enemies attack from the side.
Physical: 48
Follow Me! II (30MP): Attack+20 for two turns (counting one its used on). Affects 8 adjacent allies
Jugulaire (55MP): Auto-critical attacks.
Blood Sword (30MP): 48 physical damage. Heals half damage dealt.
Flash Strike (28MP): 77 physical damage.
Triple Slash (51MP): 107 physical damage. (71% accuracy, 75 average)
Crescent Arc (34MP): 44 physical damage. Ignores evade. Affects three spaces in front of user.
Spirit Sword (52MP): 54 phsyical damage. Affects surrounding enemies. Ignores evade.
Tempest Sword (75MP): 64 physical damage. Affects 4 spaces in front of user. Ignores evade.
Armlet: Usurper's Armlet
Gem of Blood: 3 SP – 2 turns
HP +30, MP +20, Atk +20, Def +5, Matk +10, Mdef -15, Eva +2, Crit +10
Bloodletting (48MP): 131 physical damage. Absorbs HP equal to damage dealt.
Gem of Portent: 4 SP – 2 turns
HP +20, MP +40, Def -25, Matk +30, Eva +27
Incubus (79MP): 165 physical damage. Absorbs HP equal to damage dealt
Comments: Decent enough physical fighter who can wreck some stuff come turn 3, and has the physical durability to live that long. Hopes he doesn't fight an above average speed mage, but Middle should work.
Cuisses:
Dragon Blade
Saint's Armor
Tower Shield
HP: 227
MP: 0/246 (+50)
Atk: 285
Def: 239 (-2.5%)
Acc: 271 (121%)
Mdef: 258(-11.2%)
Eva: 166 (30%)
Crit: 8
Effective pdurability: 74%
Effective Mdurability: 96%
Counter: 30% chance to cancel enemy attack if the enemy makes an attack that can be countered.
Androit: Always turn to face an attacking enemy. Reduces melee damage by 10% if you assume enemies attack from the side.
Physical: 40
Follow Me! II (30MP): Attack+20 for two turns (counting one its used on). Affects 8 adjacent allies
Jugulaire (55MP): Auto-critical attacks.
Blood Sword (30MP): 40 physical damage. Heals half damage dealt.
Flash Strike (28MP): 69 physical damage.
Triple Slash (51MP): 97 physical damage. (94% accuracy)
Crescent Arc (34MP): 40 physical damage. Ignores evade. Affects three spaces in front of user.
Spirit Sword (52MP): 50 phsyical damage. Affects surrounding enemies. Ignores evade.
Tempest Sword (75MP): 60 physical damage. Affects 4 spaces in front of user. Ignores evade.
Armlet: Paragon's Armlet
Gem of Argent: 3 SP - 2 turns
HP +30, MP +10, Atk +20, Def -15, Acc +5, Matk +5, Mdef -15, Eva +2
Flash of White (42MP): 121 physical damage
Gem of Gules: 4 SP - 2 turns
HP +30, Atk +30, Def -5, Matk +15, Mdef -20, Eva +2
Scarlet Soil (70MP): 196 physical damage.
Gem of Azure: 4 SP – 2 turns
HP +40, Atk +15, Acc+15, Mdef -20, Eva+12
Blue Delerium (96MP): 205 physical damage.
Comments: Well, Cuises lives and dies by whether he can reach his turn 3 transformation, which is pretty good. The evade and Mdef certainly help in this, but the HP most certainly does not. A low Middle? Still, its a frog who kills people by swinging a sword it holds in its mouth. Come on. How can you NOT hype that?
Jean:
Knight's Lance
Saint's Armor
HP: 290
MP: 0/163 (+41)
Atk: 295
Def: 219 (+3.6%)
Acc: 293 (143%)
Mdef: 201 (+6.2%)
Eva: 155 (19%)
Crit: 5
Effective pdurability: 81%
Effective Mdurability: 77%
Piercing Power III: Damage is increased to 120%
Physical: 60 physical damage.
Impale! (35MP): 48 physical damage. Affects 7 spaces in front of user. Ignores evade.
Take Flight! (60MP): 60. 5 physical damage. Ranged. Ignores evade
Sweep! (55MP): 60 physical damage. Effects group of enemies in front of user. Ignores evade.
Leg strike (45MP): 15 physical damage. 75% chance of paralysis.
Ravage! (82MP): 72 physical damage. Affects all surrounding enemies. Ignores evade.
Comments: Scrubby fighter with bad durability. Light.
Bertrand:
Dragon Blade
Saint's Armor
Tower Shield
HP: 361
MP: 0/105 (+26)
Atk: 323
Def: 271 (-12.3%)
Acc: 229 (79%)
Mdef: 197 (+7.4%)
Eva: 129 (-7%)
Crit: 2
Effective pdurability: 159%
Effective Mdurability: 93%
Counter: 30% chance to cancel enemy attack if the enemy makes an attack that can be countered.
Androit: Always turn to face an attacking enemy. Reduces melee damage by 10% if you assume enemies attack from the side.
Physical: 78 physical damage (61 average)
Follow Me! II (30MP): Attack+20 for two turns (counting one its used on). Affects 8 adjacent allies
Jugulaire (55MP): Auto-critical attacks.
Blood Sword (30MP): 78 physical damage. Heals half damage dealt.
Flash Strike (28MP): 110 physical damage. (87 average)
Triple Slash (51MP): 143 physical damage. (56% accuracy. 79 average)
Crescent Arc (34MP): 59 physical damage. Ignores evade. Affects three spaces in front of user.
Spirit Sword (52MP): 69 phsyical damage. Affects surrounding enemies. Ignores evade.
Tempest Sword (75MP): 79 physical damage. Affects 4 spaces in front of user. Ignores evade.
Comments: Mmph. Decent damage and very solid physical durability make for a decent slugger? Still kind of scrubby, and the accuracy + inability to spam Flash Strike hurts. Probably a low Middle.
Marcel:
Angel Bow
Sage's Frock
HP: 293
MP: 0/176 (+44)
Atk: 303
MAtk: 174
Def: 202 (+8.7%)
Acc: 265 (115%)
Mdef: 191 (+9.2%)
Eva: 116 (-20%)
Crit: 6
Effective pdurability: 73%
Effective Mdurability: 73%
Physical: 58
Sniper (21MP): 46 physical damage. Ignores evade.
Sniper II (53MP): 52 physical damage. Ignores evade
Sniper III (78MP): 58 physical damage. Ignores evade.
Poison Arrow (32MP): 58 physical damage. 25% chance to poison
Stun Arrow (52MP): 58 physical damage. 75% chance to paralyze.
Recovery Shot (32MP): Heals 84 HP to one.
Meteor Bolt (56MP): 119 physical damage.
Sky Dart (70MP): 58 physical damage. Infinite range.
Toxic Arrow (74MP): 52 physical damage. 75% chance to poison
Comments: He might be able to pull some nastiness with physical + Stun Shot + Meteor Bolt, but being 2HKOd by average damage of both kinds hurts. Light.
Colet:
Assasin's Knife
Sage's Frock
HP: 293
MP: 0/177 (+44)
Atk: 177
Def: 203 (+8.4%)
Acc: 302 (152%)
Mdef: 191 (+9.2%)
Eva: 212 ( 76%)
Crit: 70 (I'll put average damages in parenthesis)
Effective pdurability: 74%
Effective Mdurability: 73%
Physical: 25 (29) physical damage
Shadow Sitch (20MP): 13 (15) physical damage. 75% chance for paralysis.
Venom Edge (25MP): 25 (29 physical damage). 50% chance to poison
Two Hits (42MP): Attacks twice. Each hit checks evade independently. Triggers one counter only. 50 (59. Physical damage.
Three Hits (71MP): Attacks 3 times. 75 (88) physical damage.
Four Hits (115MP): Attacks 4 times. 100 (118) physical damage.
Strange Dance (29MP): Enemies in the area suffer -10 atk for three turns.
Bomb (60MP): 43 (50) physical damage . Affects surrounding area. Ignores evade.
Aero Dagger (38MP): 25 (29) physical damage. Ranged. Ignores evade (?)
Provoke (35MP): MAKES THE ENEMIES TARGET COLET FOR ONE TURN. Godlike.
Comments: Well, his evade is quite excellent, and his damage isn't that horrible. The problem? Magic rips him apart. Hard. Light.
Gilles:
Knight's Lance
Saint's Armor
HP: 302
MP: 0/179 (+45)
Atk: 293
Def: 224 (+2%)
Acc: 250 (100%)
Mdef: 206 (+4.6%)
Eva: 139 (3%)
Crit: 3
Effective pdurability: 88%
Effective Mdurability: 82%
Piercing Power III: Damage is increased to 120%
Physical: 58 physical damage.
Impale! (35MP): 47 physical damage. Affects 7 spaces in front of user. Ignores evade.
Take Flight! (60MP): 59 ranged physical damage. Ignores evade.
Sweep! (55MP): 59 physical damage. Effects group of enemies in front of user. Ignores evade.
Leg strike (45MP): 14 physical damage. 75% chance of paralysis.
Ravage! (82MP): 71 physical damage. Affects all surrounding enemies. Ignores evade.
Armlet: Hellequin's Armlet
Gem of Mistrals: 3 SP – 2 turns
HP +30, MP +20, Atk +20, Def -10, Matk +5, Mdef -15, Eva +12
Deific Talons (40MP): 83 ranged physical damage. Ignores evade.
Gem of Levin: 4 SP – 2 turns
HP +40, Atk +30, Acc +10, Mdef -20, Eva +2, Crit +20
Lightning Beast (60MP): 101 ranged physical damage. Ignores evade.
Gem of the Welkin: 4 SP – 2 turns
HP +50, MP +30, Atk +25, Def +5, Matk +20, Mdef -10, Eva +2
Celestial Drake (85MP): 110 ranged physical damage, ignores evade.
Comments: Another Armlet user. He is pretty scrubby on damage pre-transformation, and the transformations aren't all that owning. The bad durability does not help his case at all. Light of some flavor.
Rufus:
Blistering Helve
Saint's Armor
HP: 600
MP: 0/208 (+50)
ATK: 365
DEF: 268 ( -11.4%)
ACC: 231 (81%)
MDEF: 147 (+22.6%)
EVA: 136 (0)
CRIT: 15
Effective pdurability: 255%
Effective Mdurability: 117%
Desperation 3: Normal physical damage is increased to 130% (not on techs or counterattacks). Rufus' defense is considered to be 188 when he receives a counterattack. Will likely not want this set as default, but its there.
Physical: 120 physical damage (156 with Desperation 3). <169/219>
Wood Chop (22MP): 144 physical damage. (104% accuracy) <203>
Dire Swing (49MP): 241 physical damage on a critical hit. (58% accuracy) <302>
Helm Splitter (62MP): 156 physical damage. Target loses 20% def for three turns counting the turn this is used on. Works on bosses. Damages post this attack are in brackets. (104% accuracy) <220>
Mighty Roar (45MP): 50% chance of inflicting paralysis. Affects 3 targets directly in front of user. Ignores evade.
Compass (52MP): 60 physical damage. Ignores evade. Affects squares surrounding user. <85>
Comments: Rufus is a beast. Damage and HP that push twice the average, good defense... pity about his accuracy and magic defense. Fortunately the HP still more than makes up for the Mdef, and the accuracy can be offset at worst with Wood Chop's/Helm Splitter's accuracy boost. Dire Swing, if it connects, is going to obliterate something very painfully. Helm Splitter's boost is cool, but probably not that useful in practice. Desperation 3 is an option, but not a default one. A decent physical Heavy.
La Hire:
Blistering Helve
Saint's Armor
HP: 481
MP: 0/118 (+29)
ATK: 329
DEF: 262 (-9.5%)
ACC: 223 (73%)
MDEF: 201(+6.2%)
EVA: 104 (-32%)
CRIT: 12
Effective pdurability: 193%
Effective Mdurability: 127%
Desperation 3: Normal physical damage is increased to 130% (not on techs or counterattacks). La Hire's defense is considered to be 183 when he receives a counterattack. Will likely not want this set as default, but its there.
Physical: 84 physical damage (109 with Desperation 3). <133/173>
Wood Chop (22MP): 101 physical damage. (95% accuracy, 96 average ) <160>
Dire Swing (49MP): 187 physical damage on a critical hit. (51% accuracy, 95 average) <248>
Helm Splitter (62MP): 109 physical damage. Target loses 20% def. Damages post this attack are in brackets. (95% accuracy, ) <172>
Mighty Roar (45MP): 50% chance of inflicting paralysis. Affects 3 targets directly in front of user. Ignores evade.
Compass (52MP): 42 physical damage. Ignores evade. Affects squares surrounding user. <67>
Comments: Rufus minus, really. The durability is awesome, but the damage difference hurts, as does the worse accuracy. A Middle of some flavor.
Bartolomeo:
Blistering Helve
Saint's Armor
HP: 514
MP: 0/166 (+42)
ATK: 353
DEF: 262 (-9.5%)
ACC: 219 (69%)
MDEF: 199 (6.8%)
EVA: 102 ( -34%)
CRIT: 10
Effective pdurability: 206%
Effective Mdurability: 134%
Desperation 3: Normal physical damage is increased to 130% (not on techs or counterattacks). Bartolomeo's defense is considered to be 183 when he receives a counterattack. Will likely not want this set as default, but its there.
Physical: 108 physical damage (140 without Desperation 3). <157/204>
Wood Chop (22MP): 130 physical damage. (91% accuracy, 118 average) <189>
Dire Swing (49MP): 223 physical damage on a critical hit. (47% accuracy) <248>
Helm Splitter (62MP): 140 physical damage. Target loses 20% def. Damages post this attack are in brackets. (91% accuracy, 127 average) <204>
Mighty Roar (45MP): 50% chance of inflicting paralysis. Affects 3 targets directly in front of user. Ignores evade.
Compass (52MP): 54 physical damage. Ignores evade. Affects squares surrounding user. <67>
Comments: A different take on the above. Good durability, good damage. But the accuracy is pretty painful. High Middle probably works. That durability really is awesome.
Rose:
Hammer Whip
Sage's Frock
HP: 232
MP: 0/237 (+50)
Atk: 277
Def: 211 (+6%)
Acc: 276 (126%)
Mdef: 192 (+8.9%)
Eva: 219 (83%)
Crit: 18
Effective pdurability: 61%
Effective Mdurability: 58%
Healing Perfume. Rose's team regens 10% HP at the beginning of each round.
Physical: 32 physical damage
Stun Whip (33MP): 32 physical damage. 25% chance for paralysis.
Wild Whip (105MP): 36 damage. Strikes 12 squares around Rose randomly 10 times. Average damage is actually less than her physical.
Jezebel's Slave (31MP): MAKES ENEMIES ATTACK ROSE FOR ONE TURN. Godlike.
Jezebel's Slave II (54MP): MAKES ENEMIES TARGET ROSE FOR 3 TURNS. Godliker.
Comments: Well, Rose is pretty good at walling evadable physical fighters. Pity about her... uhh... total lack of damage and durability. Magic and ITE owns her soul. Light.
Richard:
Sage's Staff
Sage's Frock
HP: 229
MP: 0/300 (+50)
ATK: 258
DEF: 202 (+5.7%)
ACC: 214 (64%)
MATK: 304
MDEF: 313 (-28%)
EVA: 85 (-51%)
CRIT: 2
Effective pdurability: 57%
Effective Mdurability: 232%
Mindbreaker: Basic physicals and counters deal damage to opponents MP as well as HP.
Physical: 13 physical damage.
Fireball (36MP): 70 fire magic damage.
Lightning (132MP): 110 non-elemental magic damage.
Mind Eater (5MP): 65 MP damage. Restores the amount done to Claire's MP, but no more than the enemy lost (doing 50 to an enemy with 20 only restores 20)
Armlet: Theologian's Armlet
Gem of Reckoning: 3 SP – 3 turns
HP+30, MP +30, Atk +20, Def +11, Matk +20, Mdef +20, Eva +10
Day of Judgement (40MP): 105 non-elemental magic damage.
Gem of Retribution: 4 SP – 2 turns
HP +50, MP +20, Atk +30, Def +19, Acc +10, Eva +20
Hour of Death (61MP): 105 non-elemental magic damage.
Gem of Eternity: 4 SP – 2 turns
HP +20, MP +50, Def +14, Matk +40, Mdef +30, Eva +10
Intemporal Light (88MP): 135 non-elemental magic damage.
Comments: His game is to see turn 3. Being overkilled by 2 average physicals does not help his case. Light. Can own some mages though with that Mdef.
Beatrix:
Angel Bow
Sage's Frock
HP: 235
MP: 0/228 (+50)
Atk: 283
MAtk: 234
Def: 201 (+9%)
Acc: 281 (131%)
Mdef: 308 (-26.4%)
Eva: 116 (-20%)
Crit: 8
Effective pdurability: 58%
Effective Mdurability: 211%
Physical: 38
Sniper (21MP): 30 physical damage. Ignores evade.
Sniper II (53MP): 34 physical damage. Ignores evade
Sniper III (78MP): 38 physical damage. Ignores evade.
Poison Arrow (32MP): 38 physical damage. X% chance to poison
Stun Arrow (52MP): 38 physical damage. X% chance to paralyze.
Recovery Shot (32MP): Heals 93 HP to one.
Meteor Bolt (56MP): 95 physical damage.
Sky Dart (70MP): 38 physical damage. Infinite range.
Toxic Arrow (74MP): 34 physical damage. X% chance to poison
Comments: Awesome Mdurability! Pity about having Richard's Pdurability. And no transformation, either. Light. HYPE the alliteration, though. It slays Zophar's and Myria's with its random awesome.
Claire
Sage's Staff
Sage's Frock
HP: 225
MP: 0/354 (+50)
ATK: 256
DEF: 201 (+9%)
ACC: 203 (53%)
MATK: 303
MDEF: 312 (-27.7%)
EVA: 90 (-46%)
CRIT: 2
Effective pdurability: 56%
Effective Mdurability: 222%
Mindbreaker: Basic physicals and counters deal damage to opponents MP as well as HP.
Physical: 11 physical damage.
Thunderbolt ( 36MP): 69 lightning magic damage.
Thunderbolt II ( 65MP): 89 lightning magic damage.
Lightning (132MP): 109 non-elemental magic damage.
Mind Eater (5MP): 64 MP damage. Restores the amount done to Claire's MP, but no more than the enemy lost (doing 50 to an enemy with 20 only restores 20)
Comments: Hi Richard clone without transformations. Light.
Averages:
HP: 328
Rufus: 600
Bartolomeo: 514
La Hire: 481
Bertrand: 361
Roger: 347
Gilles: 302
Jeanne: 294
Colet: 293
Marcel: 293
Jean: 290
Beatrix: 235
Rose: 232
Richard: 229
Cuises: 227
Claire: 225
Defense: 231
Bertrand: 271
Rufus: 268
La Hire: 262
Bartolomeo: 262
Roger: 254
Jeanne: 241
Cuises: 239
Gilles: 224
Jean: 219
Rose: 211
Colet: 203
Marcel: 202
Richard: 202
Claire: 201
Beatrix: 201
Mdef: 221
Richard: 313
Claire: 312
Beatrix: 308
Cuises: 258
Gilles: 206
Jeanne: 201
La Hire: 201
Jean: 201
Roger: 201
Bartolomeo: 199
Bertrand: 197
Rose: 192
Colet: 191
Marcel: 191
Rufus: 147
Eva: 136 (if for some silly reason you care, average enemy accuracy is about 215)
Rose: 219
Colet: 212
Cuises: 166
Jean: 155
Jeanne: 145
Gilles: 139
Rufus: 136
Bertrand: 129
Roger: 129
Beatrix: 116
Marcel: 116
La Hire: 104
Bartolomeo: 102
Claire: 90
Richard: 85
Some comments on damage. I'm using everyone's best spammable, reliable attacks. If its particularly innacurate I factor in accuracy. For the archers I averaged a physical and Meteor Shot. Transformations shouldn't affect this much, since the ones with good moves on them are turn 4 at the earliest, unless they have a nasty accuracy penalty on them (glares at Jeanne). Theres also the issue that most of the armlet users can be taken out embarrassingly easily before they transform. If someone cares enough I can construct a three turn average when I'm not feeling lazy.
Damage: 78
Rufus: 144 Wood Chop
Bartolomeo: 118 Wood Chop
La Hire: 96 Wood Chop
Marcel: 89 (average of physical+Meteor Shot)
Bertrand: 87 Flash Strike
Roger: 77 Flash Strike
Richard: 70 Fireball
Claire: 69 Thunderbolt
Cuises: 69 Flash Strike
Beatrix: 67 (average of physical + Meteor Shot)
Jeanne: 65 Flash Strike
Jean: 60 Physical
Colet: 59 Two Hits
Gilles: 58 physical
Rose: 32 physical