Precis F. Neumann
Precis’ prescribed path is Technical, Knowledge, Battle, Sense (giving her a magic build). This makes her the best Item Creation person in the game. However, it blows for the DL, so I’ve listed her ‘melee build’ as well. Precis ALWAYS wants her melee build. Numbers in parentheses indicate Precis’ primary equipment setup.
Max Level: 340 / Melee Build: lvl 370
HP: 477 / 945
MP: 518 / 413
STR: 112 (232) / 363 (483)
CON: 107 (292) / 183 (368)
DEX: 254 (344) / 264 (354)
AGL: 89 (429) / 209 (549)
INT: 296 (371) / 116 (191)
RES: 106 (256) / 121 (271)
GUT: 72 / 165
Equips:
Weapon: Hyper Punch (STR 120, INT 75, DEX 90)
*[Cave of Trials] HUGMA Punch (STR 200, INT 100, DEX 95)
Armor: Mythril Mesh (CON 80, RES 60, AGL 80)
Arms: Pallas Athene (CON 25, RES 25, AGL 95, 25% resistance to Fire, Earth, Thunder, Vacuum)
Head: Mythril Helm (CON 45, RES 35, AGL 80)
Feet: Mythril Greaves (CON 35, RES 30, AGL 85)
Single Physical Attack: 114 / 268
Max Physical Chain: 72 / 165
Max Physical Chain DMG: 15300 / 44000
Frames in Combo Window: 17
Frame-based Physical Chain DMG: 1900 / 4600
Killer Moves: Moves can be spammed a certain number of times before stamina runs out
Mole – 15 MP (10 / 22 times) – Quick, Earth-based attack – 80 / 100 DMG
Barrier – 12 MP (12 / 29 times) – Stuns enemy (lasts for a few seconds or until enemy is hit physically)
Missile – 28 MP (1 / 2 times) – Fires a Light-based missile at enemy – 320 / 460 DMG
YuraYura (Rattling sound) – 58 MP (2 /5 times) – Jackhammers the screen, damaging the enemy and causing them to fall over (interrupts charging moves, Earth elem) – 470 / 610 DMG
Dokkan! – 36 MP (8 / 14 times) – Dark-based cannonball attack – 720 / 880 DMG
Daruma Strike – 53 MP (7 / 10 times) – Light- based Bobot attack – 920 / 1200 DMG
Ashton Anchors:
Ashton’s prescribed path is Sense, Battle, Knowledge, Technical, and this suits him fine. In game, the only thing Ashton really does is combo and spam Leaf Slash. A small number of Ashton’s Killer moves seem to be based on INT rather than STR.
Numbers in parentheses are Ashton’s stats with his primary equips.
Max Level: 340
HP: 918
MP: 414
STR: 341 (471)
CON: 163 (398)
DEX: 214 (294)
AGL: 208 (538)
INT: 85 (170)
RES: 132 (242)
GUT: 147
Equips:
Weapon: Zwei Slash (STR 130, INT 85, DEX 80, Wind elemental)
*[Cave of Trials] Bastion (STR 200, INT 150, DEX 90, Light elemental)
[Bonus weapon] Djinn’s Claw (STR, INT, DEX 0 – Used to learn “Spirit Dragon”)
Armor: Duel Suit (CON 100, RES 50, AGL 85)
Arms: Duel Guard (CON 35, RES 10, AGL 80)
Head: Duel Helm (CON 65, RES 20, AGL 80)
Feet: Mythril Greaves (CON 35, RES 30, AGL 85)
Single Physical Attack: 261
Max Physical Chain: 147
Max Physical Chain DMG: 39000
Frames in Combo Window: 41
Frame-based Physical Chain DMG: 10700
Killer Moves:
Leaf Slash – 14 MP (28 times) – Fast, Teleporting Earth-based Sword attack – 370 DMG
Hurricane Slash – 25 MP (3 times) – Ranged Wind Elemental Sword attack – 290 DMG
Dragon Attack – 38 MP (11 times) – Non-elem Dragon attack (INT-based) – 460 DMG
Sword Dance – 42 MP (1 time) – Non-elem Sword combo attack – 870 DMG
Dragon Bite – 78 MP (4 times) – Non-elem Dragon attack (INT-based) – 660 DMG
Tri-ACE – 55 MP (1 time) – Light-elem Sword attack – 1060 DMG
Spirit Dragon – 90 MP (3 times) – Non-elem Dragon attack – 4250 DMG (!)
Celine Jules
Celine’s prescribed setup is Knowledge, Technical, Sense, Battle. This makes her an excellent mage. The only reason she would want her melee build is for people who allow combo chains, which ups her damage significantly.
Numbers in parentheses indicate Celine’s primary equipment setup.
Max Level: 360 (magic build) / 310 (melee build)
HP: 379 / 583
MP: 999 / 623
STR: 90 (125) / 147 (182)
CON: 103 (268) / 150 (315)
DEX: 261 (346) / 189 (274)
AGL: 47 (407) / 105 (465)
INT: 358 (458) / 155 (255)
RES: 218 (378) / 202 (362)
GUT: 83 / 142
Equips:
Weapon: Holy Rod (STR 35, INT 100, DEX 85, Light elem)
*[aftergame PA weapon] Magical Stick (STR 60, INT 140, DEX 90, Light elem)
Armor: Ishtar Robe (CON 100, RES 100, AGL 90)
Arms: Duel Guard (CON 35, RES 10, AGL 80)
Head: Hermit Cap (CON 20, RES 40, AGL 90)
Feet: Bunny Shoes (CON 10, RES 10, AGL 100)
Single Physical Attack DMG: 46 / 78
Max Physical Chain: 83 / 142
Max Physical Chain DMG: 3800 / 11000
Frames in Combo Window: 7
Frame-based Physical Chain DMG: 320 / 550
Spells: I only bothered to test her spells on ‘mage build’, they’re worthless otherwise
Firebolt – 8 MP (7 times) – Can be cast VERY fast; weak Fire spell – 120 DMG
Windblade – 10 MP (7 times) – Only slightly slower than Firebolt; Air spell – 130 DMG
Thunderbolt – 20 MP (7 times) – average casting speed; mid-weak Thunder spell – 160 DMG
Star Light – 30 MP (7 times) – somewhat slow casting; mid-weak Star-elem spell – 200 DMG
Ray – 42 MP (6 times) – slow casting speed; mid Light spell – 390 DMG
Energy Arrow – 30 MP (7 times) – mid casting speed; mid Vacuum elem – 360 DMG
Eruption – 38 MP (6 times) – mid casting; mid Fire spell – 370 DMG
Thunder Storm – 38 MP (6 times) – slow casting; mid Thunder spell – 370 DMG
Southern Cross – 45 MP (6 times) – slow casting; mid Star spell – 640 DMG
Explode – 54 MP (5 times) – slow casting; high Fire spell – 630 DMG
Meteo Swarm – 72 MP (5 times) – slow casting; high Star spell – 1170 DMG
Atomic Dragon – 84 MP (3 times) – very slow casting; powerful Fire spell – 3200 DMG
Tempest Volt – 70 MP (4 times) – very slow casting; powerful Thunder – 2900 DMG
Ascension Choir – 75 MP (3 times) – very slow; powerful Star spell – 3800 DMG
Bless – 18 MP (12 times) – raises STR and INT for all party members by 10%, does not stack
Anti – 20 MP (12 times) – raises RES by 25%, does not stack
Angel Feather – 30 MP (10 times) – raises CON by 25%, does not stack
Neutral – 17 MP (12 times) – removes debuffs
Curse – 20 MP (10 times) – removes enemy’s buffs and party’s negative status (except poison and stone)
Lost Mental – 1 MP (30 times) – drains 30-50 MP from the enemy
Leon D. Geeste
Leon’s melee build isn’t horrible, but he’ll probably want his mage build for almost every situation. His prescribed mage build path is Knowledge, Technical, Sense, Battle.
Numbers in parentheses indicate Leon’s stats with his primary equip setup.
Max Level: 370 / 310
HP: 382 / 590
MP: 999 / 581
STR: 94 (164) / 143 (213)
CON: 107 (272) / 144 (309)
DEX: 250 (340) / 186 (276)
AGL: 74 (434) / 132 (492)
INT: 367 (477) / 124 (234)
RES: 224 (384) / 198 (358)
GUT: 87 / 140
Equips:
Weapon: Millenium Saga (STR 70, INT 110, DEX 90)
*[Cave of Trials] Solomon’s Key (STR 90, INT 140, DEX 90)
Armor: Ishtar Robe (CON 100, RES 100, AGL 90)
Arms: Duel Guard (CON 35, RES 10, AGL 80)
Head: Hermit Cap (CON 20, RES 40, AGL 90)
Feet: Bunny Shoes (CON 10, RES 10, AGL 100)
Single Physical Attack: 65 / 104
Max Physical Chain: 87 / 140
Max Physical Chain DMG: 5650 / 14600
Frames in Combo Window: 9
Frame-based Physical Chain DMG: 600 / 900
Spells: His spells aren’t amazing in melee build, but I’ll list them since Leon’s melee might be useful to him.
Ice Needle – 8 MP (7/13 times) – fast casting speed; weak Water spell – 150/60 DMG
Star Light – 30 MP (7/12 times) – somewhat slow casting; mid-weak Star-elem spell – 220/110 DMG
Wounds – 16 MP (7/13 times) – fast casting speed; weak Dark spell – 170/60 DMG
Acid Rain – 21 MP (6/11 times) – fast casting speed; mid-low Water spell – 200/90 DMG
Shadow Bolt – 34 MP (6/11 times) – medium cast speed; mid-low Dark spell – 220/100 DMG
Deep Freeze – 45 MP (6/11 times) – medium cast speed; mid Water spell – 300/130 DMG
Shadow Flare – 50 MP (5/9 times) – medium cast speed; high Dark spell – 540/240
Gremlin Lair – 63 MP (5/9 times) – very slow cast speed; high Void spell – 660/310 DMG
Extinction – 66 MP (4/7 times) – slow casting speed; very high Void spell – 3150/1900 DMG
Ice Age – 70 MP (4/6 times) – slow casting speed; very high Water spell – 3300/2050 DMG
Dark Passage – 80 MP (3/5 times) – very slow casting speed; very high Dark spell – 3900/2200 DMG
Word of Death – 28 MP (2/5 times) – mid-fast cast speed; 16.7% (1/6) accurate Instant Death (Vacuum elemental) spell
Protection – 15 MP (14/25 times) – raises CON for one person by 20% (does not stack)
Haste – 15 MP (14/25 times) – raises AGL & movement speed for one person by 15% (does not stack)
Delay – 18 MP (14/25 times) – lowers AGL & movement speed for one enemy by 15% (does not stack)
Deep Mist – 11 MP (15/27 times) – lowers DEX of one enemy by 25% (does not stack)
Dias Flac
Dias’ prescribed path is Battle, Sense, Tech, Knowledge. He has gamebest STR and a unique weapon which puts him even higher which is really easy to get. For equality’s sake, his primary equips are still the Cosmo City weapons. He has a few INT-based Fire moves which he probably doesn’t want. Numbers in parentheses are Dias’ stats with his primary equips.
Max Level: 350
HP: 959
MP: 396
STR: 339 (499)
CON: 171 (396)
DEX: 215 (300)
AGL: 210 (555)
INT: 101 (191)
RES: 120 (245)
GUT: 146
Equips:
Weapon: Silvance (STR 160, INT 90, DEX 85, Light elemental)
[Dias-only Item creation] Kogamaru (‘Little Crow’) (STR 170, INT 95, DEX 90, Light)
*[Cave of Trials] Durandal (STR 220, INT 150, DEX 100)
Armor: Duel Suit (CON 100, RES 50, AGL 85)
Arms: Pallas Athene (CON 25, RES 25, AGL 95, 25% resistance to Fire, Earth, Thunder, Vacuum)
Head: Duel Helm (CON 65, RES 20, AGL 80)
Feet: Mythril Greaves (CON 35, RES 30, AGL 85)
Single Physical Attack: 293
Max Physical Chain: 146
Max Physical Chain DMG: 42000
Frames in Combo Window: 23
Frame-based Physical Chain DMG: 6800
Killer Moves:
Chaos Sword – 17 MP (25 times) – 2 hit ranged Dark sword attack – 310 DMG
Kogetsusen (Crescent Moon Slash) – 22 MP (3 times) – fast Light sword attack which never misses – 370 DMG
Houkouha (Hawk Scream Blast) – 26 MP (2 times) – Fire sword attack that shoots a phoenix of energy (INT-based) – 340 DMG
Engetsuzan (Full Moon Slash) – 40 MP (2 times) – Stuns enemy (lasts for a few seconds or until enemy is hit physically)
Mugen (Illusion) – 53 MP (1 time) – 4-hit combo Void-elem Sword attack – 820 DMG
Suzaku Shougekiha (Firebird Shock) – 48 MP (1 time) – powerful Fire sword attack (INT-based) – 1100 DMG
Byakko Sougekizan (White Tiger Shock?) – 52 MP (2 times) – powerful non-elemental sword/energy attack that can hit from anywhere on the battlefield – 3500 DMG
Bowman Jean
Bowman’s prescribed path is Sense, Battle, Knowledge, Technical – giving him a melee build. In game, Bowman is ridiculously easy to combo with, even the AI-controlled Bowman combos regularly. Numbers in parentheses are Bowman’s stats with his primary equips.
Max Level: 360
HP: 922
MP: 486
STR: 344 (489)
CON: 166 (381)
DEX: 215 (300)
AGL: 214 (539)
INT: 107 (177)
RES: 131 (251)
GUT: 158
Equips:
Weapon: Kaiser Knuckles (STR 145, INT 70, DEX 85)
[Bowman unique Item Creation] Titan Fist (STR 120, INT 40, DEX 75, max MP+30%)
*[Cave of Trials] Finishing Blow (STR 220, INT 70, DEX 80, Dark elemental)
Armor: Mythril Mesh (CON 80, RES 60, AGL 80)
Arms: Duel Guard (CON 35, RES 10, AGL 80)
Head: Duel Helm (CON 65, RES 20, AGL 80)
Feet: Mythril Greaves (CON 35, RES 30, AGL 85)
Single Physical Attack: 272
Max Physical Chain: 158
Max Physical Chain DMG: 43000
Frames in Combo Window: 48 (No wonder he’s so easy to combo with!)
Frame-based Physical Chain DMG: 13000 (!)
Killer Moves:
Pillory – 16 MP (30 times) – Teleporting Dive punch, very fast – 290 DMG
Firebird Attack – 22 MP (5 times) – 2-hit ranged Fire punch – 310 DMG
Whirlwind Fist – 27 MP (24 times) – ranged multi-hit Wind attack – 280 DMG
Shihoujin – 30 MP (1 time) – fast Void-elem multi-hit attack that hits enemy from all angles – 480 DMG
Oukarengeki – 39 MP (2 times) – Martial arts combo attack – 1300 DMG
Ouka Sakuretsujin – 45 MP (1 time) – Dark-elem, cherry-blossom-explosion chi-blast ranged attack – 2600 DMG
Chisato Madison
Chisato’s prescribed path is Sense, Battle, Technical, Knowledge. Chisato attacks with a gun from a distance, but switches into martial arts moves when she’s about half a screen away from the enemy, and she’s very easy to combo with. The numbers in parentheses are Chisato’s stats with her primary equipment setup.
Max Level: 360
HP: 926
MP: 417
STR: 339 (489)
CON: 161 (376)
DEX: 230 (315)
AGL: 218 (543)
INT: 110 (230)
RES: 125 (245)
GUT: 154
Equips: All of Chisato’s weapons are Thunder-elemental, so she’s screwed against people who null/absorb Thunder
Weapon: Spark (STR 150, INT 120, DEX 85, Thunder element)
*[Cave of Trials] Electron (STR 170, INT 150, DEX 90, Thunder element)
Armor: Mythril Mesh (CON 80, RES 60, AGL 80)
Arms: Duel Guard (CON 35, RES 10, AGL 80)
Head: Duel Helm (CON 65, RES 20, AGL 80)
Feet: Mythril Greaves (CON 35, RES 30, AGL 85)
Single Physical Attack: 270
Max Physical Chain: 154
Max Physical Chain DMG: 41600
Frames in Combo Window: 38
Frame-based Physical Chain DMG: 10100
Killer Moves:
Burning Cards – 17 MP (15 times) – Ranged, inaccurate throwing-card attack (Dark-elemental) – 280 DMG
100,000 Volt – 18 MP (6 times) – Stun-gun attack, damages + 25% chance of stun (Thunder elemental) – 250 DMG
Flame Thrower – 20 MP (9 times) – Close-ranged Flamethrower attack (Fire) – 330 DMG
Maibo – 25 MP (12 times) – Void-elemental Robo-Dog attack (yeah… one of those Japanese Robo-pet things runs on-screen and does a breath attack) – 530 DMG
Preparation – 34 MP (5 times) – Chisato cell phones for missiles to attack enemy, can be performed quickly, anywhere on screen (Light elem) – 860 DMG
Fire Shot – 38 MP (2 times) – Soccer-kicks a ball of Fire energy at enemy – 780 DMG
Jinguu Senretsuken – 55 MP (4 times) – Dark-element martial arts attack – 1700 DMG
Noel Chandler
Noel’s prescribed path is Knowledge, Technical, Sense, Battle. Noel is kind of a middle-ground character – he doesn’t suck as a melee fighter, but he’s also an excellent mage (much better than in SO2) and his healing is almost as good as Rena’s. Of all the mages, his melee form serves him the best. The numbers in parentheses are Noel’s stats with his primary equipment.
Max Level: 380 / 360
HP: 464 / 923
MP: 999 / 699
STR: 113 (258) / 241 (396)
CON: 102 (317) / 155 (370)
DEX: 230 (315) 217 (302)
AGL: 80 (405) / 160 (585)
INT: 344 (414) / 138 (208)
RES: 215 (335) / 197 (317)
GUT: 83 / 135
Equips:
Weapon: Kaiser Knuckles (STR 145, INT 70, DEX 85)
*[Noel-only, Cave of Trials] Dragon Claw (STR 160, INT 80, DEX 80, Fire element)
Armor: Mythril Mesh (CON 80, RES 60, AGL 80)
Arms: Duel Guard (CON 35, RES 10, AGL 80)
Head: Duel Helm (CON 65, RES 20, AGL 80)
Feet: Mythril Greaves (CON 35, RES 30, AGL 85)
Single Physical Attack: 156 / 233
Max Physical Chain: 83 / 135
Max Physical Chain DMG: 12900 / 31400
Frames in Combo Window: 19
Frame-based Physical Chain DMG: 3000 / 4400
Spells:
Heal – 3 MP (15/20 times) – Very fast-casting, Heals 30-60 HP
Cure Light – 11 MP (13/17 times) – fast-casting, Heals 150-160 HP
Cure All – 20 MP (8/13 times) – fast-casting, Heals all characters 150-160 HP
Fairy Heal – 30 MP (9/15 times) – fast-medium casting speed, Heals 350-370 HP
Fairy Light – 40 MP (6/10 times) – fast-medium casting speed, Heals party 200-240 HP
Recovery – 9 MP (Infinite number of times?) – fast-casting, recovers a small amount of stamina
Refresh – 18 MP (Infinite number of times?) – fast-medium casting speed, recovers a large amount of stamina
Revival – 26 MP (Infinite number of times?) – medium casting speed, recovers a medium amount of stamina for the entire party
Dispel – 20 MP (9/15 times) – Cures all status effects except KO.
Wind Blade – 10 MP (9 times) – fast-casting, weak Wind spell – 100 / 60 DMG
Grave – 22 MP (9 times) – fast-casting, weak Earth spell – 110 / 70 DMG
Magnum Tornado – 25 MP (7 times) – medium-fast casting speed, medium power Wind spell – 240 / 100 DMG
Earth Grave – 36 MP (7 times) – medium-casting, mid-power Earth spell – 290 / 120 DMG
Energy Arrow – 30 MP (8 times) – medium-casting, mid-power Vacuum spell – 340 / 180 DMG
Foehn – 50 MP (6 times) – medium-casting, high Wind spell – 1100 / 560 DMG
Earthquake – 55 MP (6 times) – mid-slow casting speed, high Earth spell – 1500 / 800 DMG
PANDA!! – 88 MP (3 times) – mid-slow casting, powerful non-elemental spell that summons Pandas to attack the enemy – 2100 / 1300 DMG
Bless – 18 MP (12 times) – raises STR and INT for all party members by 10%, does not stack
Neutral – 17 MP (12 times) – removes debuffs
Curse – 20 MP (10 times) – removes enemy’s buffs and party’s negative status (except poison and stone)
Silence – 14 MP (10 times) – 66% chance to induce silence status effect on enemies (cannot use Spells or INT-based Killer Moves)
Blood Sucker – 12 MP (30 times) – drains HP from an enemy and Heals Noel by the amount (Thunder elemental) – 340 / 120 DMG
Lost Mental – 1 MP (30 times) – drains 30-50 MP from the enemy
Opera Vectra
Opera’s prescribed path is Technical, Knowledge, Sense, Battle. Opera’s basic attack is ranged and can hit the enemy from all the away across the screen. She’s difficult to combo with, but not impossible. A number of Opera’s Killer Moves are INT-based for some reason. I’m only listing Opera’s ‘magic build’ for simplicity’s sake. I may test her melee build later.
Max Level: 360
HP: 742
MP: 664
STR: 237 (282)
CON: 162 (357)
DEX: 215 (305)
AGL: 152 (477)
INT: 248 (393)
RES: 177 (312)
GUT: 139
Equips: Opera uses energy boxes to power her energy cannon.
Weapon: Pulse Box (STR 45, INT 145, DEX 90, Light)
Freeze Box (STR 35, INT 105, DEX 90, Water)
Burst Box (STR 35, INT 115, DEX 90, Fire)
Electro Box (STR 35, INT 120, DEX 90, Thunder)
*[Cave of Trials] Nova Box (STR 50, INT 160, DEX 90)
Armor: Mythril Mesh (CON 80, RES 60, AGL 80)
Arms: Duel Guard (CON 35, RES 10, AGL 80)
Head: Mythril Helm (CON 45, RES 35, AGL 80)
Feet: Mythril Greaves (CON 35, RES 30, AGL 85)
Single Physical Attack: 169
Max Physical Chain: 139
Max Physical Chain DMG: 23000
Frames in Combo Window: 14
Frame-based Physical Chain DMG: 2400
Killer Moves:
Flame Launcher – 13 MP (10 times) – Midrange Flamethrower Fire-elem attack (INT-based) – 240 DMG
Alpha on One – 24 MP (10 times) – Multishot energy bullet attack – 560 DMG
Spread Ray – 27 MP (8 times) – Wind-elem ray beam attack (INT-based) – 600 DMG
Cold Wind – 30 MP (8 times) – Water-elem flamethrower-like attack (INT-based) – 630 DMG
Gravity Shell – 41 MP (7 times) – Gravity-elem missile attack – 530 DMG
Lightning Blade – 44 MP (7 times) – Lightning bolt gun attack (INT-based) – 700 DMG
Holy Star – 19 MP (16 times) – Heals whole party 100-140 MP
Hyper Launcher – 60 MP (3 times) – Light-elemental explosive shot attack – 1200 DMG
Blitz Tactics – 70 MP (2 times) – Light-elemental gun attack (INT-based) – 1500 DMG
Ernest Raviede
Ernest’s prescribed path is Sense, Battle, Knowledge, Technical. In game, Ernest is horrible, his whip is mid-ranged, meaning he can’t hit anything close to him before it hits him, and he can’t attack from far away. He’s also difficult to combo with. But his stats look nice on paper and he has lots of elemental equips, so maybe he could win some matches.
Max Level: 360
HP: 945
MP: 399
STR: 346 (466)
CON: 159 (364)
DEX: 222 (317)
AGL: 220 (560)
INT: 121 (176)
RES: 112 (247)
GUT: 167
Equips:
Weapon: Photon Wire (STR 120, INT 55, DEX 95, Light)
Aqua Whip (STR 80, INT 60, DEX 90, Water)
Flare Whip (STR 90, INT 40, DEX 90, Fire)
*[Cave of Trials] Garroted Bute (STR 200, INT 100, DEX 100)
Armor: Mythril Mesh (CON 80, RES 60, AGL 80)
Arms: Pallas Athene (CON 25, RES 25, AGL 95, 25% resistance to Fire, Earth, Thunder, Vacuum)
Head: Duel Helm (CON 65, RES 20, AGL 80)
Feet: Mythril Greaves (CON 35, RES 30, AGL 85)
Single Physical Attack: 255
Max Physical Chain: 167
Max Physical Chain DMG: 42500
Frames in Combo Window: 11
Frame-based Physical Chain DMG: 2800
Killer Moves:
Cloud Dust – 15 MP (2 times) – Cracks whip to spin a Earth/Wind elemental tornado at enemy – 180 DMG
Broken Heart – 28 MP (2 times) – Thorny whip Earth-elem attack – 270 DMG
Thunder Whip – 35 MP (2 times) – Lightning bolt whip attack (INT-based) – 460 DMG
Sonic Whip – 46 MP (1 time) – Wind-elemental ranged whip attack – 770 DMG
Grand Slash – 60 MP (1 time) – Earth-elemental ground-based ranged whip attack – 2100 DMG
Final Whip – 65 MP (1 time) – Void-elemental ranged whip attack – 2300 DMG
Rena Lanford
Rena’s prescribed path is Knowledge, Technical, Sense, Battle. You get Rena pretty late in the game, meaning you have to level up a whole new character even though you started the game with 8 good choices to begin with. She’s the best healer in the game and her combo-ing is relatively easy, so she’s not a horrible choice, but Noel is just as good, really. Interestingly, she equips the best weapon in the game, the Glance Reviver, dropped from the game’s optional super-boss. Kinda cool. Rena’s magic build and melee build are surprisingly close in numbers, so I just tested her magic build. The numbers in parentheses represent Rena’s stats with her primary equipment from Cosmo City.
Max Level: 360
HP: 725
MP: 999
STR: 167 (237)
CON: 159 (324)
DEX: 203 (298)
AGL: 114 (474)
INT: 229 (324)
RES: 262 (422)
GUT: 136
Equips:
Weapon: Elven Dagger (STR 70, INT 95, DEX 95, Light)
*[Aftergame reward] Glance Reviver (STR 250, INT 200, DEX 100, Light)
Armor: Ishtar Robe (CON 100, RES 100, AGL 90)
Arms: Duel Guard (CON 35, RES 10, AGL 80)
Head: Hermit Cap (CON 20, RES 40, AGL 90)
Feet: Bunny Shoes (CON 10, RES 10, AGL 100)
Single Physical Attack: 142
Max Physical Chain: 136
Max Physical Chain DMG: 19000
Frames in Combo Window: 18
Frame-based Physical Chain DMG: 2600
Spells:
Heal – 3 MP (20 times) – Very fast-casting, Heals 30-60 HP
Cure Light – 11 MP (17 times) – fast-casting, Heals 150-160 HP
Cure All – 20 MP (13 times) – fast-casting, Heals all characters 150-160 HP
Fairy Heal – 30 MP (15 times) – fast-medium casting speed, Heals 350-370 HP
Fairy Light – 40 MP (10 times) – fast-medium casting speed, Heals party 200-240 HP
Recovery – 9 MP (Infinite number of times?) – fast-casting, recovers a small amount of stamina
Refresh – 18 MP (Infinite number of times?) – fast-medium casting speed, recovers a large amount of stamina
Revival – 26 MP (Infinite number of times?) – medium casting speed, recovers a medium amount of stamina for the entire party
Antidote – 5 MP (15 times) – Cures poison status effect.
Dispel – 20 MP (15 times) – Cures all status effects except KO.
Raise Dead – 45 MP (10 times) – Slow-casting, revives Character from KO status with about 40% HP
Ray – 42 MP (6 times) – slow-casting, medium Light spell – 380 DMG
Press – 18 MP (10 times) – mid-fast casting, low Void spell – 270 DMG
Light Cross – 50 MP (5 times) – slow-casting, strong Light spell – 640 DMG
Tractor Beam – 42 MP (6 times) – slow-casting, medium Star spell – 530 DMG
Star Flare – 48 MP (3 times) – medium-casting, strong Light spell – 730 DMG
Gravity Press – 53 MP (3 times) – slow-casting, powerful Void spell – 1200 DMG
Celestial Arrow – 70 MP (2 times) – slow-casting, powerful Light spell – 2000 DMG
Protection – 15 MP (13 times) – raises CON for one person by 20% (does not stack)
Haste – 15 MP (12 times) – raises AGL & movement speed for one person by 15% (does not stack)
Anti – 20 MP (12 times) – raises RES by 25%, does not stack
Angel Feather – 30 MP (10 times) – raises CON by 25%, does not stack
Delay – 18 MP (12 times) – lowers AGL & movement speed for one enemy by 15% (does not stack)
Deep Mist – 11 MP (14 times) – lowers DEX of one enemy by 25% (does not stack)
Silence – 14 MP (10 times) – 66% chance to induce silence status effect on enemies (cannot use Spells or INT-based Killer Moves)
Fixed Cloud [Energy Net] – 22 MP (8 times) – 33% chance to stun enemy (Void-elem)
Claude C. Kenni
Claude’s prescribed path is Battle, Sense, Knowledge, Technical. You get Claude near the end of the game when you already have 4 good melee fighters to choose from, so he’s a pain to level up for not much reward. His combo attacks alternate from sword to fist, and his fist attacks almost always miss. He’s not so bad on paper, though, so this form could win a few matches, though his SO2 form is just as good really. Numbers in parentheses are Claude’s stats with his primary equipment setup.
Max Level: 350
HP: 999 (!)
MP: 391
STR: 329 (489)
CON: 160 (385)
DEX: 249 (334)
AGL: 218 (563)
INT: 126 (216)
RES: 128 (253)
GUT: 172
Equips:
Weapon: Silvance (STR 160, INT 90, DEX 85, Light elemental)
*[Cave of Trials] Durandal (STR 220, INT 150, DEX 100)
Armor: Duel Suit (CON 100, RES 50, AGL 85)
Arms: Pallas Athene (CON 25, RES 25, AGL 95, 25% resistance to Fire, Earth, Thunder, Vacuum)
Head: Duel Helm (CON 65, RES 20, AGL 80)
Feet: Mythril Greaves (CON 35, RES 30, AGL 85)
Single Physical Attack: 267
Max Physical Chain: 172
Max Physical Chain DMG: 46000
Frames in Combo Window: 21
Frame-based Physical Chain DMG: 5600
Killer Moves: Claude’s Phase Gun is probably his most useful move in-game, spam it all the time
Phase Gun – 22 MP (20 times) – Fast ranged attack with Claude’s phase gun – 460 DMG
Energy Sword – 9 MP (12 times) – Recovers about 40-60 of Claude’s HP
Ripper Blast – 26 MP (3 times) – Earth slash that also hits flying enemies – 390 DMG
Dragon Howl – 30 MP (2 times) – Light dragon energy attack (INT-based) – 410 DMG
Sword Bomber – 40 MP (1 time) – Fire bursts from Claude’s sword (INT-based) – 530 DMG
Mirror Slice – 55 MP (1 time) – 6-hit close-range Sword combo – 1100 DMG
Fukuryuu Shichiseiha [Subterranean Stream Seven Holy Strikes?] – 60 MP (1 time) – Magma dragon erupts from the earth to cause Fire damage anytime it contacts the enemy – 2400 DMG