Mmmrf, why must I be on a different schedule from most of you. Ah well. Out of class, on to talking.
Re: the Sopko/QR tiff... eh, no. Could be any combination of anything, as Shale noted, yeah, and as such isn't anything major from either of them, I don't feel. The commentary/sarcasm on QR's part is... interesting, but thus far it does not seem to state much - it's a simple observation of Otter's playstyle and the results, for good or ill. Sopko... mmm. I can see why Excal would jump on such a thing, but this... mmm, feels like a Sopko being Sopko moment. Want to hear more from both Sopko and QR just in general, regarding things that are not QR and Sopko, respectively.
Otter not being here... mmm. It is interesting he hasn't commented on anything, but even from him, I'm not sure I'd consider it telling for another day or so without commentary.
Unoriginal... ... ...Yeah, feels like my "Ax Up The Arse FoS: Taishyr" line. I don't see any real reason for it either way other than a silly comment, which given the Day 1 factor doesn't seem bad. Duly noted, naturally, but I can't help but feel it's harmless, here.
And yes, my posts thus far have been minimal. I usually miss you guys leading out of the joke vote phase in general, even assuming I've been around.
Strago/Evil Tom -> Smodge/Evil Tom discussion on page 5 is interesting in general; Evil Tom... why did you make the post voting for Unoriginal so late? The timing feels weird in general on that.
Smodge: Mmm. So quick to vote for Nitori, kept the vote on until a little while after Nitori posted, and then dropped the vote. Okay, nothing bad there... except he does not then use his vote to pull others out (Otter). A... bit peculiar, to me. However, his arguments toward Evil Tom page this page are far more solid (re: No Lynch), I feel, so...
For now: ##Unvote: QuietRain and ##Vote: EvilTom. Yeah, for now, the No-Lynch comment paired with the few other oddities seems most telling thus far to me. Then again, lots of people (including me, yes, I've never been afraid of hypocrisy if it's true) also aren't talking so much, which is naturally bad - we can't get reads, good or ill, on people if they aren't discussing anything. Don't make me break out super's whip and staple a chainsaw to the end of it.
(P.S.: Smodge, it's role. Not roll. You're making me want a cinnamon roll, and that's not a good thing since I can't find any here.)
Aaaand while I was typing this, the nice forum decided to notify me that EvilTom replied still further! Okay, let me boil this down. No Lynch, unless you really think something completely bizarre is going on in general (i.e., Bastard Mod situation), is a really bad idea. Firstly, as Otter would say but paraphrased, the lynch is the tool of the town to kill the scum. Period. We can't trust the power roles to kill or find the scum for us. We can't anticipate scum slipping up; waiting for that may take the whole game if not more. Bad move. If the scum are good enough or even just lurky enough, they won't give themselves away fast enough for a no-lynch stratagem to work.
...Let me put it this way. The town? The town is Mario. The scum? That Kazio Mario World patch. We have however many lives to get our way through whatever pitfalls, abilities and methods the scum may have, and only our ability to see through the puzzle will get us anywhere. But if we see a part that looks impossible, should we wait? No! The timer runs out, and we have accomplished nothing! We need to push forward and try to solve the puzzle before us, else we will not win here. Yes, we may guess the wrong answer. But it is better than waiting and doing nothing, letting the game kill us.
Day 1, day 3, day 5 or 7 or blippetyboo100. Doesn't matter. We need to try each time or we will not proceed any further. Does this make sense?
While waiting for reply, I'm going to quick reread everything, make sure I didn't miss anything that merits commentary.