Author Topic: Discworld Mafia is go!  (Read 110857 times)

Yakumo

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Re: Discworld Mafia is go!
« Reply #450 on: January 08, 2008, 03:49:12 AM »
I don't know.  Even with this information, I find it hard to believe that he's a townie.  He really hasn't been playing a good town game so far, as pointed out in the arguments made before I roleclaimed.  Granted, I started that because of what I knew, but other people bought into it purely on in-game evidence and even introduced stuff I didn't find in my initial overview.  His defenses being based almost entirely on coincidences doesn't make him look any better either.  I'd suggest we wait for Otter and Strago, but the thing we're debating isn't whether he's a roleco      ot, but whether he's a TOWN rolecop, so he could still be telling the truth there and be scum.  Even if he's lying here, it could be a last-ditch effort to drag information out of those two before he bites the dust, so I would advise caution in further claims.

Carthrat:  I was given flavor text about how I figured out what he was, and then told specifically that he was a Rolecop after that flavor text.  I wasn't told anything about limitations on his role.  Excal I was simply told did not leave his house, so I couldn't go in.

Yakumo

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Re: Discworld Mafia is go!
« Reply #451 on: January 08, 2008, 03:50:04 AM »
...I      this censor.  The blank space was p 0r n, in three separate words. -_-  *rolecop 0r not*

Yakumo

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Re: Discworld Mafia is go!
« Reply #452 on: January 08, 2008, 03:51:44 AM »
I also keep forgetting I can't use that word to describe exactly how much I loathe this thing. <_<

Hunter Sopko

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Re: Discworld Mafia is go!
« Reply #453 on: January 08, 2008, 03:55:45 AM »
For VSM: If they're both telling the truth, it'd be ambiguous still on what Otter is, as there isn't enough information to go on. For Strago, if Cranbud is town, it's more likely he's town. However, Cranbud's wording worries me. Not wanting to reveal a role is a HUGE red flag for scum. While more than likely if he fibbed about Strago's role or say he didn't find anything he'd get called on it for lying, I hesitate to say that his wording was very helpful, as we might be trading one useful town role for another once night comes.

Tai hits upon the same thing. He's been doing this sort of wording thing all game.

Kilgamayan

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Re: Discworld Mafia is go!
« Reply #454 on: January 08, 2008, 04:02:50 AM »
Ahahahaha, you may hate that censor but right now I think it's one of the funnier things I've seen on an internet forum.

As for Cranbud's post? On one hand, it's sensible from a symmetry standpoint. On the other, it's convenient. I hate doing/saying/admitting this, but I honestly don't know what to make of it.

Sopko: I can understand reluctance to reveal a town role - for some examples, publicizing Strago as a doc makes him easy pickings, publicizing him as a bomb defeats the role's purpose, publicizing him as the Beloved Princess tells the scum how to skip a Day phase if they think they can outsmart any existing docs, etc.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Hunter Sopko

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Re: Discworld Mafia is go!
« Reply #455 on: January 08, 2008, 04:05:52 AM »
Kil, I pretty much figured that'd be a given for everyone. The problem with being reluctant but still posting it is that it still tips off scum, just not as badly.

Kilgamayan

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Re: Discworld Mafia is go!
« Reply #456 on: January 08, 2008, 04:16:30 AM »
Mmm, well, I'd love to discuss the point further, but it would go into discussing potential ideas for scum actions, which is pretty stupid for town to do. Perhaps in postgame.

As it is, I will still say that I think you're making a bigger deal out of it than it is.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Strago

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Re: Discworld Mafia is go!
« Reply #457 on: January 08, 2008, 04:28:12 AM »
Something occured to me: It is possible that one of them is a full scum rolecop as well and is using what they know about the situation to fabricate this kind of dualism. Bobbin, Yak, how much detail are you getting? One-word roles, or is it explained to you exactly how they work? I'm *not* asking you to quote things, here, just tell us how it seems.

If this is the case, it seems fairly clear that it would be Cranbud who is fabricating his Rolecoppery specifics to fit the ones Yakumo has presented, since Yakko would need to have one heck of a powerful role to have discerned Cranbud's specifics. And really... two limited Rolecops, Cop, and Watcher? That is a freaking army of investigative powers, right there, so... gah, I dunno. Do people think it's really more likely that we have that than that one of Cranbud/Yakko is lying? Off the top of my head, I do not.

Apart from that... well, I'm here now. But I'm not keen on revealing roleness due to the prompting of someone I currently suspect to be scum. Unless a majority calls for it, I don't much feel like saying anything about my role.

Hunter Sopko

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Re: Discworld Mafia is go!
« Reply #458 on: January 08, 2008, 04:39:07 AM »
At this moment, I think we're at an impasse. There are too many ifs, ands or buts surrounding this at the moment. The only way it'll get resolved is with the flip. I've suspected Cranbud for a while, and there isn't really a better suspect at the moment, so I'm going to throw it out and come what may.

##Vote: Cranbud

Ranmilia

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Re: Discworld Mafia is go!
« Reply #459 on: January 08, 2008, 05:41:07 AM »
That's hammer, no more talking.  Submit night actions.

Bobbin Cranbud, Scum Rolecop, was lynched!

Actual flavor to come when Cid's around.

Sierra

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Re: Discworld Mafia is go!
« Reply #460 on: January 08, 2008, 11:02:01 AM »
Final votecount:

Bobbin Cranbud (7): Yakumo, Strago, Kilgamayan, Excal, Shale, Carthrat, Hunter Sopko
Excal (1): Otter
Mad Fnorder (1):  Corwin, Excal
Kilgamayan (1): Bobbin Cranbud
Shale (1): Taishyr, Strago

The townsfolk flailed uncertainly for a time after the third day dawned. Sure, they were successful the night before, but what had they learned from it beyond the need to suspect anyone and everyone? There seemed few specifics they could draw from Seargent Angua's killing apart from the fact that no one could be trusted. So accusations were scattershot until the one known as Yakumo raised his voice: "I'm Corporal Nobbs. You all know me, right? I happened to drop by Bobbin Cranbud's house last night, purely for the sake of making sure he was alright, me bein' a concerned citizen and all, and he wasn't home! What could he have been doin', eh?"

The accused professed innocence, claiming to be a respected member of Unseen University's staff. But, while this might be true, it didn't necessarily garner the support he wanted. There were grumblings from the crowd: "Bloody wizards. It's them what meddle with the space-time continuinuinum too much in the first place, right? Let's string him up anyway!" Given that Stibbons morphed into something resembling the bastard spawn of a mosquito and an anglerfish just before being killed, this turned out to be a good idea despite their reasoning.


Bobbin Cranbud, aka Ponder Stibbons, Token Sane Person (SCUM, Rolecop), was lynched!

It is now night three. Please send night actions if you have not done so already (hopefully before I leave for work in two hours!)

Sierra

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Re: Discworld Mafia is go!
« Reply #461 on: January 08, 2008, 12:43:38 PM »
The citizens congratulated each other on their excellent deductive powers again and then went to bed for the night. Two of the monsters were down! Surely Ankh-Morpork was well on the way to being rid of this infestation? With the dawn came the obligatory headcount, though, and once again someone was missing. Officer Nobbs hadn't shown up to share the results of the previous night's "investigation." Fearing the worst, everyone rushed to his house...to find him dead in his bed. Additionally, Corporal Nobbs had failed to transmogrify into anything horrible after death (at least, nothing more horrible than he usually was).

Turns out that, all jokes aside, Nobby was human after all.


Yakumo, aka Corporal C. W. St. John "Nobby" Nobbs, Registered Human (Town-aligned, Rolecop), was killed overnight!

It is now day four. With eleven alive, it takes six to lynch.

You have 48 hours until the deadline.

Corwin

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Re: Discworld Mafia is go!
« Reply #462 on: January 08, 2008, 01:01:17 PM »
A shame about that hammer before I could even revive, that was unexpected with the time we still had. It might've been useful to ask both Bobbin and Yakumo for a detailed insight on everyone else, so we would have more info to work with today.

Shale doesn't look too hot at a glance, and Fnorder keeps on looking suspicious to me. I'll try to handle those two first in my eventual post. Kilga looks a bit better as a consequence of the Bobbin thing, but I wouldn't consider him off the hook just yet. More thoughts later once works clears up a bit.

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Re: Discworld Mafia is go!
« Reply #463 on: January 08, 2008, 01:44:13 PM »
Mmmrf. I need to reread this entire thread, I think; with the flip of Nitori and Bobbin Cranbud, plus the information we already have and the posts thus far, there is likely something else that can be looked over. Fnorder needs to post more, Shale still makes me twitchy though I need to look at him outside of the three posts I was mainly focused over, for completeness' sake; while I was right on Nitori based on gut and leery of Bobbin Cranbud, my gut led me astray on EvilTom. A time for reflection, it is needed, I think.

Mmm. Should also look over kills at night, and vote records. Leave no stone unturned... jaaa, good thing a low-stress final (speaking) is tomorrow, and the followup isn't horrible (reading). So... mrgh. Read a bit now, sleep, read more later and post is my plan. Why do the days always cycle awkwardly for me? Blah.

Carthrat

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Re: Discworld Mafia is go!
« Reply #464 on: January 08, 2008, 02:35:39 PM »
I was kind of hoping hammer wouldn't come that quick. Kinda surprised at Soppy for hammering there; my own inclination was to hope a bit more discussion came out of it. Still, there's something to be said for decisive action (especially when it, y'know, works.) With regard to who scum is killing, there's not much to say; they've offed our revealed power roles one after another.  QR could've been for any reason.

I went back to the start of day 3 (or end of day 2!) and noted Otter's post, which is regarding inspecting people voting for VSM; namely, Kilga, myself, and Excal (the others were dead. So.) We're all still alive and he made the point that VSM was a likely scum target at the time, assuming they were trying at some stage to shift pressure away from Nitori. So I'm going to study Kilga and Excal right now. My initial impression at the time of day 3 start is that Kilga has a pretty townie vibe, and what I remember most about Excal right now is him beating on Shale. Both of them were voting for Cranbud today, too.

I find it to be unlikely that Kilga is scum 'cos Bobbin was voting for him that early on both days. I'm aware that there's an argument that it's an exercise in building credibility, but attacking him straight on two days just feels unlikely to me- furthermore, Kilga has been a relatively active townie, compared to, say, *Nitori* (who would've made an easier bus on day two) and not really a strong candidate to get bussed. As some have pointed out, Bobbin had trouble giving out reasons. I'm sure that between the two days, had he planned to continue on this course of action, he could've found some by conversing with his comrades.

Furthermore, the stumbling over metagame description aside, I find Kilga looking pretty good day 3 in general; it was his post here

http://www.rpgdl.com/forums/index.php?topic=268.msg2632#msg2632 that convinced a number of people to vote for Cranbud (including Excal and Shale (whom Excal was targeting)). I'll admit that I've been pretty consistant in hyping the man.

Right now I want Excal to reiterate what he thinks about Shale now, I guess. Pretty much nobody was really defending Cranbud that day, and Shale seems like the person who was targeted the most out of the rest (and even then, that wasn't very much). Personally, I don't know what to make of him; his defence amounts to a lack of confidence in himself, which is never something I like to see. On the other hand, he's been a pretty frequent poster since day 2, I think?
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Kilgamayan

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Re: Discworld Mafia is go!
« Reply #465 on: January 08, 2008, 02:44:14 PM »
Well, I believe we have a Docbuster.

I am Orangutan, the Librarian (ook ook ook), and I am a Jack of All Trades. Over the course of the game, I get one Cop investigation, one Doc protection, and one Roleblock. I've used the first two already - in particular, I used the doc power last night to protect Yakumo. Seems it did a fat lot of good. I can't imagine I got roleblocked last night (especially since I wasn't told anything unusual), so docbust seems the only logical choice left.

I'm coming out now because

- I'm not worried if I die with the Roleblock still unused.
- I don't feel I'm in any immediate danger of being nightkilled anyway (and if I do get NKed, at least it's a night spent with scum's attention occupied away from more powerful players :V).
- My role isn't exactly earth-shattering, at least not anymore.

My Cop investigation turned up a townie (though I guess it's entirely possible I found a Godfather), but in the interest of the player's safety I won't reveal who it was unless the majority wants me to.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Shale

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Re: Discworld Mafia is go!
« Reply #466 on: January 08, 2008, 02:48:49 PM »
And Kilga beats my to what I was going to say with hard evidence. Namely, this is twice in a row that the scum have been able to hit the obvious target, which makes doc protection very much in question. In other words, if you're considering a roleclaim, be careful about it!
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Carthrat

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Re: Discworld Mafia is go!
« Reply #467 on: January 08, 2008, 02:54:00 PM »
There is one reason and one reason only for you to roleclaim now, and that is to spill information. The claim itself can't be verified at all unless we lynch a docbuster. *We want our confirmed townies*. Scum *don't* want confirmed townies even if they get to NK them because it might force them to make an NK they would otherwise have liked to skip. Unlike the rolecop thing, where the role may indeed be one we don't want to draw any attention too (i.e. doc), I feel you pretty much have to come out with this right away now that you've said you've got it.
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?

Strago

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Re: Discworld Mafia is go!
« Reply #468 on: January 08, 2008, 02:56:52 PM »
I  agree with Carthrat on this one. I think it might be worth revealing who's turned up as town to you, Kilga. Anything that can focus our hunt at this point is a good thing, I think.

Man, if Kilga is telling the truth that is literally a metric ton of investigative roles on our side, isn't it? That makes me wonder what else the Scum is packing. In addition, the fact that they seem to have a Docbuster makes me wonder A) how many shots they have of that and B) do we indeed have a full Doc of our own? Seems like that would be a somewhat lame power role to give the Scum if we didn't have more than one shot of Doctorin'. Then again, I don't know how many shots Docbusting usually has. Bleh, this is a mostly worthless tangent, I guess.

For what it's worth, I don't think Soppy's hammer clears him as town just yet. Cranbud was heading that way pretty much no matter what, so it could've just been done to gain some cred and prevent any more of Cranbud's/Yakko's potentially helpful invetigative info from getting to us. Need to go back and look over Day 3, now.

Kilgamayan

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Re: Discworld Mafia is go!
« Reply #469 on: January 08, 2008, 02:59:59 PM »
All right then.

My Cop investigatee (on Night 2, for what that's worth) was Shale.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Carthrat

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Re: Discworld Mafia is go!
« Reply #470 on: January 08, 2008, 03:05:15 PM »
Why'd you pick Shale to investigate?
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Kilgamayan

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Re: Discworld Mafia is go!
« Reply #471 on: January 08, 2008, 03:13:35 PM »
He hadn't done anything notably pro-town that I could remember, the jump off Tom was odd and his seeming relationship with Sopko was weird.

I had actually made my Shale decision before he got on me at the end of the day, which was irritating because I was trying my best to distance myself from him in order to get as clean a reading as possible. Of course, when the framer got lynched that day it became moot.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Shale

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Re: Discworld Mafia is go!
« Reply #472 on: January 08, 2008, 03:15:58 PM »
Well this is awkward.

No hard feelings about the day 2 jump, I hope?
"Sufficiently advanced magic is indistinguishable from technology."
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Kilgamayan

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Re: Discworld Mafia is go!
« Reply #473 on: January 08, 2008, 03:17:13 PM »
Not at all, even before the reading came in I had privately acknowledged that I probably would've done the same thing in your position.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Shale

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Re: Discworld Mafia is go!
« Reply #474 on: January 08, 2008, 03:51:20 PM »
Hm. Looking over Cranbud's posts, two things jump out at me so far (warning: I've only reviewed up to mid-Day 2).

First, he was pushing pretty hard against CPU, but then pulled off completely when Fnorder came in instead. Overcommitting against an easy target, or pushing for an easy bus? Right now I'm thinking the former.

Second, this:
Quote from: Bobbin Cranbud
But then, the main thing I get from Sopko is that I *don't understand his thought processes;* don't get his take on QR's post, don't get his take on Corwin.  This came up in the last Mafia game we were both in, and he turned out Town.  As such, I'm not inclined to trust my judgment of him.

Knowing that he's scum, that reads...very oddly. Honestly not sure what to mak
"Sufficiently advanced magic is indistinguishable from technology."
-Ponder Stibbons

[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.