I only have 7 hours total in Infinite Undiscovery. And I have to be honest. I like this game. At the point I am at, I'm around a mid-B grade as in "wow, a new RPG that isn't kinda like, 'eh'."
I am sort of disappointed by this tendency I think will occur. It'll be Suikoden-sized casting, I'm pretty sure. But, in regards to leveling up characters, you'll mainly NEED to focus on only three characters. This is true for many games in general. And I find a lot of the characters skills to be fairly useful in battle, so I have to sadly scrub them to the side because I know they can't take the heat being half my level.
The story is actually gaining a bit more meat. This is good.
The battle mechanics are fucking easy as shit now. I've unlocked a few accomplishments (weren't hard), but I'm learning how to surprise attack enemies in the motherfuckin' OPEN plain. Also. I've learned a new aspect that I ignored in my previous post. Each character comes with their individual traits (Like, Capell for example: Chain Gang). These traits develop on battle events, or through the story that increases your characters' tenacity in battle. One of the twins, I can't remember her name, is scared of bugs. So, if a bee flies out a tree, she fuckin' spazzes and is USELESS. But, she's increased that trait (I'm thinking it's the archer girl now, and not the twin) and is capable of fighting. Team members' traits tell whether their strength increases when there's hordes of enemies, if you connect with them to use their skills for specific uses, feed them. . . etc.
Item creation is extremely simplified. This is not bad. Actually, it is grand. Though I've racked up tens of thousands of Fol trying to complete the maps (The environments are effing-mothereffin huge), I managed to temper two members' armour, gear and accessories AND weapons that would have ended up taking out half of the money I made. You of course, make these primarily from enemy items you get. If you surprise attack them, do cool ass aerial combos, etc etc situational stuffs, it increases your chances for rare items.
The bosses are interesting too. Though Lester seemed to cycle through only two items.
The game just feels very simultaneous. I've gotten used to unshielding and shielding my sword in the moment of attack to open treasures chests. Etc. Plus my flute does cool new things on the environment, like open new pathways. The AI is fucking awesome. It's saved my ass so many times when I just ran blindly into a pack of troops. The music is getting more interesting. The towns are really just by-towns. With Item Creation, they're kind of useless besides INNs or some of the spiffy sidequests citizens'll make you do. A lot of time can be spent in the city too. You're able to connect to any of your team members in the city, and when you talk to people, they'll talk to your connected team member and depending on their traits, etc, new items may be received, or a new quest, etc etc.
Also. I like the fact that every dungeon has specific events and it's not just fetch and go. Don't get me wrong, the game can easily revert to hack and slashing, but if you want to topple enemies properly, and fast, and get double the experience, fol and increase character traits, learning how to juggle combos with your team mates is sweet. At the beginning of the game, targeting an enemy was difficult. But that's probably because Capell's trait said he sucked as sword combat. That has since increased. I tried auto-target and it's the most god awful thing ever. You're typically running AWAY from the enemy targeted and the camera goes haywire.
Side issues. I don'tknow if it's my used copy or not, but the sound has gone in and out sometimes. That and one time I was walking in a dungeon of a castle and uh, I was walking on clouds and then a gargoyle came out of a stonecrete recess and the floor magically reverted back to stone.
I was going to clean my disc, but kept playing it. So I dunno if that'll change once I clean it.
Edit* Also. I thought the enemies were free roaming but I think it depends on the environment. On the plains, enemies are normally IN the same area, as you can find them in the same spot all of the time. They actually regenerate pretty fast, maybe within a minute or two so which makes it easy to gain levels - never having to go in and out and in and out. But once you get their attention if you don't surprise them, their movement radius is larger than I've noticed in a few games that have enemy battles on the same exploration screen with no change. In the castle, I saw that the troops moving radius was pretty rigid. Though, I fucking hate archers in this game. It's hard to reflect their arrows (though I'm working on it), but if you have more than one archer shooting at you at different intervals, and you're running after their asses, it feels like you're running for a while. Some bitch ran down a corridor, around and turn and shot me down when I turned the corner.
I didn't die. It was just annoying. She should stay in a 2x2 pixel space!! IT MAKES EVERYTHING SO MUCH EASIER.
Eh. But it's funner that way I guess.