Yeah Mitsuru would do that for me too ignore hitting weakness ((disastrious when fighting enemies at a low level on a new game+ file >.>)
You have to make your Dragon Windpipe into a Dragon Flute =D That can be one of the most annoying parts of the game what you need the Dragon Flute for though I've done it so often I don't mind it anymore.
As for gameplay I can give a lot of suggestions on how to spice it up more - mainly experimenting with controlling other characters than Fayt, trying out every skill and different skill set ups, experimenting with tactical skills like Berserk, etc until you find a playing style/battle skill build that you like.
Edit: Ok so I'm bored so I'm doing it anyway
- *battle system spoilers obviously* -
* Berserk ON is a must for everyone, it makes battle much more fast paced and less boring. Not so much stopping to recover fury is involved.
* Convert Damage to MP Preserve will make female meleers like Maria/Peppita/Nel much more durable if you find you're having any problems with that. Sophia too though she shouldn't be getting close enough to get hit anyway.
* Fayt can be a pretty boring character unless one knows his tricks, Air Raid, his O XX juggle combo or his blade enhancements with flip kick juggling makes things more interesting and interactive with him.
*Cliff is generally solid all round. He has great DEF and high HP so he can do pretty well even on AI. He was dominating Fayt with the AoE Hammer of Might on my first playthrough. Hammer of Might can also be pretty great damage too in the main game.
* Maria can be used for long range safety to snipe away and MP kill enemies with low MP. Apart from that though she's all about Scatter Beam maingame. Spam it at every oppurtunity and it'll gain extra hits and be completely hax in no time~
* Sophia is decent enough. She basically comes with built in FAM mode being able to hit enemies on the field from anywhere on the field with her spells. Weak damage though even though she can cancel combo some of the better spells as battle skills unlike Adray.
* Mirage is faster than Cliff with more MP but less HP and damage. Crescent Locus/Triple Kick interrupt enemy attacks well though.
* Adray ... makes a great heal batter and stat buffer! >.> Also his Aerial is godly.
Dunno which optionals you're going with so I'll detail them all -
Nel has long range safety with Flying Guillotine (as well as Ice Daggers on large targets), is very useful with Ice Daggers. Apart from that though she isn't really anything special until Mirror Slice (L52) unless you take the time to build up Whirlwind for Whirlwind + passive hax. Also has Healing by default too so yeah a nice general all rounder.
Power Dance is hax with Peppita. Comes out faster than Power Up, MT, higher ATK boosting % Kaboom is a decent enemy disrupter that deals relatively good damage. Power Dance > Faerie Friend is broken for the main game but can require positioning/some player skill/No Guard to pull off.
Albel is worth Aura Wall and Aura Wall only. Vampiric Flash is decent in it's own right and makes Albel look good on his own but it's nothing compared to other characters.
Roger makes for a good HP/DEF tank and seems to have somewhat more reliable AI than the other optionals. Is a beast on disc one with Charge combos but starts to lose out to Nel/Peppita damage wise sooner or later.