So, let's start talking about better games, shall we?
Anyways, not sure where I was when last talking about P3, but... I'm in mid-September, and moving towards October. Currently trying to decide if I want to go for the rare enemy jobs since those are freaking annoying to do and the rewards don't seem that great. Levels are low 40's for everyone but Shinji who is in the low 50's by now (not that his level really translates well to in battle skill). Also maxed Magician and Emperor, getting close on Hermit, and at least have everything started but Empress, Tower, and World (Game calls it Aeon for some odd reason). But, Persona 3 is sad, for it is currently losing out to...
Mana Khemia
Yeah, borrowed games get priority over games I own. Anyways, mowing through this fairly quickly, and am currently done with classes for Chapter 5. General impressions are that in most ways it's, well... sub P3. And oddly similar enough for my mind to be making connections, despite being completely different in tone. That said, despite being close victories, Flay > Junpei, Vayne > Shinji, and the battle systems are about equal. P3 gets points for being quick, fluid, and just challenging enough. MK, when it actually lets you use the system, gets points for letting you actually spam your SP moves while still giving you reasonable limitations. I think it'll take over when the card system actually gets going, or I, y'know, get more SP. As it is, I need to gear my equips to SP gains in order to let Flay use one of his skills at all. Also, Chapter 4 is mildly insulting in that they give you the main game mechanic, and then they take it away from you for the final dungeon and fights of the chapter. What the hell? It's bad enough that you need to fight just to get to that point, just to lose out on the best place to ruddy well showcase it?! And in a really old and contrived scene to boot?!
At least Flay was freaking awesome in it.
And... random SRWs.
Nearing the end of OG1, which is my portable game of choice at the moment. SRX cheese is go, though now I have a L. Generator on it and White Star backing, so decombining is taking a back seat to TK Burst Slash cheese. Irm is still the best character in my army for the long haul, even without SP Regen. Mostly because his Darkness Slash can hold up to TK Burst Slash and he can spam three of them a round and still get his EN cost back through White Star regen. Nothing else really to say there.
And I've been playing a bit of AG. Currently just got to the point where I path split the first time. Going with the GX in order to get the G-Bits and the other thing you can unlock on that route. Looks better than the Turn-A bonus of just getting yet another pilot. Though, I am missing me my YFs. Those things were fun, and I was so excited about what a souped up YF-19 would look like.