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Author Topic: Games you're playing: The 2009 edition.  (Read 692477 times)

Meeplelard

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Re: Games you're playing: The 2009 edition.
« Reply #3525 on: July 17, 2009, 02:42:17 AM »
ToD2 sounds like it at least ATTEMPTED at an original story idea.  Just said story was so fucking awful, Namco basically ahd the game RETCON ITSELF out of existence through time travel shenanigans (which indicates they realize just how bad a story it was...), and thus made an alternate continuity from ToDr which improves everything in that universe!

FF4TA...lacks any originality at all.  WEll, ok, Edge now has a Sentai Ninja Squad, but that's about it.

Well, ok, ITS NOW A POLYPHONIC STORY INSTEAD OF A LINEAR ONE!

...the fact that they could make a story polyphonic and still find a way to REHASH EVERYTHING proves just how little effort went into writing the story, though.  And its not like FF4's plot was so deep and intriguing and did a lot of shit, to the point where doing an original idea compared to it is hard either...no, the fact that FF4's plot was so SIMPLE means it should have been easy to at least come up with something relatively unique at least to that universe.

I mean, as a random example?  We didn't see 2 of the Dark Crystals in FF4.  Ok, fine; since the Crystals are a major part in FF4TA, wouldn't those 2 Crystals have been IDEAL AREAS for new unique dungeons?  No, instead they just do the whole "THey were already captured!" bullshit again.  FF4, I'll let that slide; just a way to avoid making the game needlessly longer.  FF4TA?  Damn it, give us something original!
« Last Edit: July 17, 2009, 02:45:04 AM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Talaysen

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Re: Games you're playing: The 2009 edition.
« Reply #3526 on: July 17, 2009, 04:13:38 AM »
Kaizouendan 1 is considerably easier than Kaizouendan 2, honestly. No changes in the touchpad patterns outside of mirroring makes a big difference, and some of the songs actually overwhelm less due to the touchpads showing up so late (Neraiuchi's hell crosstapping section gets a lot easier when I'm not confused by the order in which I have to tap, since I pick up on showing order rather than the numbers a lot faster).

EDIT: Jumpin' Jack Flash makes Ready Steady Go look rather tame, but I feel Sweatin' EBA is easier than Ouenhard generally.

Except if you lose in Ouendan 1 you have to watch the intro all over again and I don't feel like dealing with that just yet.

Cross Edge - Finished!  Got the True Ending on Hard mode.

You shall now tackle Netherworld's insane after game.
He probably will anyway. I sorta figure Tally-chu is able to break just about anything into tiny pieces.

Plan to.  Just not right at the moment.

DjinnAndTonic

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Re: Games you're playing: The 2009 edition.
« Reply #3527 on: July 17, 2009, 04:16:13 AM »
ToD2 sounds like it at least ATTEMPTED at an original story idea.  Just said story was so fucking awful, Namco basically ahd the game RETCON ITSELF out of existence through time travel shenanigans (which indicates they realize just how bad a story it was...), and thus made an alternate continuity from ToDr which improves everything in that universe!

FF4TA...lacks any originality at all.  WEll, ok, Edge now has a Sentai Ninja Squad, but that's about it.

Well, ok, ITS NOW A POLYPHONIC STORY INSTEAD OF A LINEAR ONE!

...the fact that they could make a story polyphonic and still find a way to REHASH EVERYTHING proves just how little effort went into writing the story, though.  And its not like FF4's plot was so deep and intriguing and did a lot of shit, to the point where doing an original idea compared to it is hard either...no, the fact that FF4's plot was so SIMPLE means it should have been easy to at least come up with something relatively unique at least to that universe.

I mean, as a random example?  We didn't see 2 of the Dark Crystals in FF4.  Ok, fine; since the Crystals are a major part in FF4TA, wouldn't those 2 Crystals have been IDEAL AREAS for new unique dungeons?  No, instead they just do the whole "THey were already captured!" bullshit again.  FF4, I'll let that slide; just a way to avoid making the game needlessly longer.  FF4TA?  Damn it, give us something original!

So you have played the English version, or... is this just based on plot research? I'm still curious about the translation.

Sierra

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Re: Games you're playing: The 2009 edition.
« Reply #3528 on: July 17, 2009, 04:20:24 AM »
POLYPHONIC

You keep on using that word. I do not think it means what you think it means.

~

I succumbed to interest and decided to try LFT.  I haven't gotten very far (just cleared Sweegy Woods), but I like the changes I've seen thus far, for the most part.  I'll never understand why Red Panthers have Steal Heart, though.

They're cats. Cats = cute, even when they're big ones that can chew your face off.

~

So, Tallychu, Cross Edge stat topic? Or is that as bad an idea as trying to do it for Chaos Wars?

Magic Fanatic

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Re: Games you're playing: The 2009 edition.
« Reply #3529 on: July 17, 2009, 04:25:21 AM »
Aside from that, I've been spending a fair amount of time on SaGa Frontier 2.  There's really not a whole lot to say about it.

Artes list.
Skill Training Monsters.
Anything else (with the topics that start with sf2).

If you're not using those three things, you're just making the game multiple times harder than it needs to be.

Sierra

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Re: Games you're playing: The 2009 edition.
« Reply #3530 on: July 17, 2009, 05:17:38 AM »
Fallout 2: Another day, another bloody casino shootout. Slaughtered the Mordinos, cleared out the Stables, and with that was pretty much done with the entire eastern portion of the map. I've clearly screwed myself out of getting SkyNet somehow; Science is boosted enough to get the cyber-brain, and I'm sure I've got all the parts for the robot (I checked FAQs for this), but when I go to the computer itself it keeps giving me a message about data corruption or something. I'm guessing what happened is that I tried talking to SkyNet while the robot was only half-finished for the purpose of asking it what other parts I might need, it tried to download itself into an incomplete robot when I did this and ended up just getting fragged as a result. Sad.

Anyway, there wasn't much left but to deal with Navarro next, since a bunch of San Fransisco stuff depended on it. It was pretty easy to con my way in and out. Took longer than it had to because I had to redo parts of it, though--the save/load bug with Miria made her respawn outside the perimeter fence and get exploded by a mine once. Can't have that. I know she's useless in a fight, but she's my wife, dammit! And since the game clearly doesn't count her as one of my allies (I've got five other goons following me around, which should be the max for an MC with 10 charisma), there's no harm in keeping her. What amuses me is that none of the Enclave guards even took notice of her while she was with me inside the base. I think the devs really expected your spouse to get killed or divorced in short order. Anyway, second thing that made me redo bits of the base was the fact that I somehow lost the goddamned vertibird plans after leaving the place. No, I don't know how either. It's possible I just forgot them in the base, but I was sufficiently paranoid about the sergeant seeing me walk back in right after abandoning my post (and going hostile as a result) that I just reverted to an earlier save (in retrospect, it would've been extremely easy to just murder Chris and use his entrance to the base's underground. Oh well).

Hit up the Brotherhood of Steel building and the military base after that. HOLY SHIT. Combined with Navarro's haul...Advanced power Armor GET. 2x hardened power armor GET. Brotherhood armor GET. TALKING ROBOT DOG GET. And that's not even mentioning the weapons. The world is suddenly a very scary place to be for people who are not in my posse.

(Okay, so robo-dog is actually a pretty cruddy PC, but how could I not bring him along? He fits right in with a super-mutant voiced by Worf, a gigantic chameleon with an attitude problem and horrific claws, and a guy with a freaking bone through his nose. I feel kinda bad for Vic, who is objectively a much better PC just for actually being able to equip weapons and armor but was left moldering in Vault 13 when I picked up Goris, but I'm not going back for him now.)

With all this ungodly powerful equipment finally in my possession, I decided there was no better way to celebrate than by massacring Scientologists. Which was actually kind of tricky, but only because the force fields lock you inside their compound as soon as you attack either of the group's leaders and I couldn't find a computer terminal that would lower them. The actual fighting was hilariously one-sided. In the end, I just had to let my allies deal with the leader while I hung out by the entrance.

(Oh, I forgot to mention earlier, the first time I talked to the Shi leadership? Lee was going on about how the emperor is wise and powerful but almost no one is allowed to see him, and etcetera and so on, and I'm thinking there isn't an emperor, is there? I walk into the next hall just enough to see into the emperor's room, and there's a supercomputer sitting in it. This is totally The Old Man in the Cave, and that is win.)

Anyway, that and tanker stuff just about wraps things up for San Francisco. Apparently I got Badger killed. Feel rather bad about that. Thought he was safe, since I got the impression that he didn't actually do the hacking; he said something about security risks and then my only dialogue option was "Never Mind," which I assumed meant that he wasn't actually going through with it. Yet the Shi gunned him down anyway. (And it's just now that I remember that the Scientologist Hubologist tech who actually did do the hacking mysteriously vanished not long afterwards. Though that may also have something to do with the fact that I also convinced him to wipe his own organization's database.)

Only a few lingering sidequests at this point and it doesn't look like I can complete any of them: SkyNet (already covered); I'm assuming Dragon and Lo Pan were supposed to be a sidequest where you pick a side and eliminate the other, but neither of them will talk to me now (on account of my joining the Hubologists--which I only did in order to infiltrate their compound and kill every last one of them; guess I should've dealt with the martial artists as soon as I arrived in San Fran); and the mystery elevator in the Toxic Caves, which I was sure just required the electronic lockpicking kit but still stubbornly insists that I "need something electric." Failing to care about loose ends by now, though. The game can't possibly hand me any more broken than I've received in the last few hours. It's time to head out to the oil rig, wipe out the Enclave, and kill this fool who calls himself the president. Justice is fucking coming in the form of an oil tanker up your ass.

Excal

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Re: Games you're playing: The 2009 edition.
« Reply #3531 on: July 17, 2009, 06:08:19 AM »
Found a copy of Valkyrie Profile: Lenneth, so that's going into the portable game hopper.  Just fiddling around with the prologue has let me discover that they decided the game needed more Magical Girl Transformation scenes because there just wasn't enough fanservice before.  Well, that and Odin needed something to make him 50% creepier.

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Re: Games you're playing: The 2009 edition.
« Reply #3532 on: July 17, 2009, 06:13:50 AM »
108 Stars.

Huzzah.

Meeplelard

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Re: Games you're playing: The 2009 edition.
« Reply #3533 on: July 17, 2009, 06:23:08 AM »
Quote
So you have played the English version, or... is this just based on plot research? I'm still curious about the translation.

Plot research.  And unless the game has writing on par with something like Disgaea 1, I don't really need to play the game to know just how the plot is.

And from what I've heard, its Exposition is generally on par with FF4 itself (cause they were trying to CAPTURE THE CHARM OF THE ORIGINAL GAME!!?!), so...uh, yeah, I'm guessing the writing can't be much better.
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Grefter

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Re: Games you're playing: The 2009 edition.
« Reply #3534 on: July 17, 2009, 08:45:40 AM »
K9 actually isn't a bad NPC but falls prey to Fallout 2's NPC level up system (They have like 1/3 chance of levelling up each level you do, going up by 1/3 every level they don't level, so if they stick around for 9 levels they will hit the cap for them, the jumps are of course big jumps).  K9 is like probably going to be around for 2 levels at best.  So yeah.  F2 is best done solo anyway.

FE8 discussion without COLM or Gerik hype makes me want to vomit.
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Sierra

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Re: Games you're playing: The 2009 edition.
« Reply #3535 on: July 17, 2009, 01:31:58 PM »
Well, I'm sure it'd be easy if you just hit Navarro early and had power armor from near the start of the game. That said, I do think allies are much more useful in this game than in the first.

Also, I just like having a gang of freaks following me around.

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Re: Games you're playing: The 2009 edition.
« Reply #3536 on: July 17, 2009, 01:51:10 PM »
P3:FES- Up to 6/6. The whole "Okay, I'll fight in the weird tower against monsters and ghosts during the hour everyone turns into coffins, but I don't want to do anything dangerous!"  thing is getting kind of old. It strikes me it never really came up as often in P4, and even then they kinda just jumped in anyway. Otherwise, I like the cast dynamic. Feels good. Yuko is awesome. Chihiro bugs the hell out of me.

Yoshiken

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Re: Games you're playing: The 2009 edition.
« Reply #3537 on: July 17, 2009, 04:46:22 PM »
FF2 doooowwwwn. Anyone who's seen my ranting about this in chat will know that I'm never playing this game ever again, despite actually enjoying it quite a bit. It's a really fun game when it's not royally raping you with stupid randoms (any of the giants/gigas, anyone?), but when it does screw you over, you hate it. Still, nice storyline, pretty fun dungeons, shame about the battle system.

Next stop: Probably FF8. I've covered 2/12 games for my challenge, and am over 1/4 through my time, though. :(

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Re: Games you're playing: The 2009 edition.
« Reply #3538 on: July 17, 2009, 04:58:02 PM »
Aside from that, I've been spending a fair amount of time on SaGa Frontier 2.  There's really not a whole lot to say about it.

Artes list.
Skill Training Monsters.
Anything else (with the topics that start with sf2).

If you're not using those three things, you're just making the game multiple times harder than it needs to be.

Except I'm nearly finished with it and didn't really use any of that.  I mean, yeah SF2 gameplay is loaded with so much stupid it's not even funny (but hey, SaGa game, what game in the series isn't?), but the only frustrating parts of the game were the ones which I could do nothing or almost nothing about it (South Moundtop, I'm looking at YOU.)

Talaysen

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Re: Games you're playing: The 2009 edition.
« Reply #3539 on: July 17, 2009, 07:20:25 PM »
So, Tallychu, Cross Edge stat topic? Or is that as bad an idea as trying to do it for Chaos Wars?

It's on the list of things to do.

Cross Edge is actually a perfectly rankable game, just annoying to stat topic.  Skills level up as you go, you can only use four people, and there are 32 maingame PCs.  So I have to level up all the skills of the other people (at least they level up faster on higher level enemies so it'll be relatively quick I think).  Then there's a ton of equipment options, figuring out best combos for people, and other stuff.  It's all DOABLE, but it's going to take awhile, so I'm going to start some other games on the side.

Speaking of which.

Devil Survivor - Started this up.  Got to day 1.  So far, seems pretty awesome.  Reminds me a lot of VPDS, except it's SMT instead.  Pretty good integration of SMT gameplay with SRPG gameplay.

Sierra

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Re: Games you're playing: The 2009 edition.
« Reply #3540 on: July 17, 2009, 07:33:55 PM »
Fallout 2: Okay, this is annoying. I'm trying to get through the Enclave the stealthy way, but a select few of the security robots decide to attack me on sight even though I'm wearing power armor. Not all of them (I can walk right past the ones in the detention area), just some. If it was just the robots, it wouldn't be a problem, since the bronze mechs are completely nonthreatening by this point, but when they attack, so does everything else on the floor. In the case of the president's level, the mechs guarding the staircase to the power plant floor go hostile as soon as I approach the stairs. And I have to reach that floor to either disable the computer or bully the tech into overloading the reactor. When I come back out and try to run back through the president's floor, I get swarmed by power armor goons with gauss rifles. Those things fucking hurt even with advanced power armor MK. 2 equipped. I cannot survive the run back to the opposite stairway. (Apparently, I also need plastic explosives if I want to disable the computer. I didn't bring any, but apparently there are some in the armory...but guess what? The robots there are among the random few that always attack on sight.)

I don't why the fuck the game is doing this, and I really don't think it's supposed to. I've checked a couple FAQs and none of them mention anything about robots in specific areas of the Enclave going hostile. I left my allies in S.F. and I've got power armor on, so the mechs should treat me as an Enclave goon just like everyone else on the oil rig.

I might just have to come back with the whole gang and do it kill 'em all style (I actually did try this at first, but the electrified floor area made it too much of a pain) if I can't figure out what's causing this. At least I've already seen all the conversations with the Enclave NPCs by this point.

Magic Fanatic

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Re: Games you're playing: The 2009 edition.
« Reply #3541 on: July 17, 2009, 08:19:30 PM »
Except I'm nearly finished with it and didn't really use any of that.  I mean, yeah SF2 gameplay is loaded with so much stupid it's not even funny (but hey, SaGa game, what game in the series isn't?), but the only frustrating parts of the game were the ones which I could do nothing or almost nothing about it (South Moundtop, I'm looking at YOU.)

Ah.  Well, South Moundtop could be considered easy.  Just grind Gustave on Slimes for a while, give him Aftervision, and throw him at anything that threatens you up there.  I mean, he gets one of the most powerful swords in the game for free, as well as magic resistance, right?

Still, with some of that information...  You could make some useless characters somewhat useful...  Like giving Elaine Gale Strike so she can actually use an element of her physical.

AndrewRogue

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Re: Games you're playing: The 2009 edition.
« Reply #3542 on: July 17, 2009, 08:32:46 PM »
Cross Edge: Made it to the final level. Not getting the True End this time, unfortunately, which probably means that's on the backburner.

Endless Fronteir: Got Xiao and Associate. Game is fun. Dialogue is fun.

BlazBlue: Knocking out some story modes before I start learning the game proper.

Jo'ou Ranbu

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Re: Games you're playing: The 2009 edition.
« Reply #3543 on: July 17, 2009, 08:42:59 PM »
Endless Frontier: Got Xiao and Associate. Game is fun. Dialogue is fun.

I'd say this is sorta reversed given who wears the pants in their relationship, but the eyebrow-raising spanking jokes are a ways away from you.

No, the Endless Trainwreck knows no shame.

EDIT: By the way, Xiaomu's Uranai is a -fantastic- spirit and you should spam the everloving hell out of it on boss battles. The odds of you getting statused are honestly irrelevant once you realize that you'll end up getting stuff like Soul or Miracle on someone at least once a boss fight (and you can just spam items to heal status anyway, or have Kaguya/Dark God MOKOS KOS-MOS heal them for you), and most of the effects are benefitial enough to make it worth your time anyway. Also, the best twinking in EF is done by jacking the hell out of your SP. Once you get SP boosting equips, stack them up like a good soldier and cackle. Reiji and KOS (the two big SP failures in EF, who also have a bunch of awesome spirits) benefit hugely from it in particular.
« Last Edit: July 17, 2009, 11:10:53 PM by Jo'ou Ranbu »
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Meeplelard

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Re: Games you're playing: The 2009 edition.
« Reply #3544 on: July 17, 2009, 10:41:22 PM »
DMC3: Just beat Hard mode for both Dante and Vergil, without using any items.  Was a lot easier than I was expecting; I mean, yeah, harder than Normal mode, but didn't feel like quite the increase in difficulty DMC1 (where you take one hit and suddenly you double take at the damage taken) and DMC4 (where suddenly things that were tame can be actual threats.  Yes, Echidna, I'm looking at you) had...but then, the game was harder to begin with, so that may part of the reason.

Granted, I'm sure Very Hard is more in-line with a typical DMC Hard Mode, so yeah.  No clue when I'll get to that!

Edit: oh, yeah, comments on new costumes!

Jacketless DMC1: My only reaction was "why?"  I understand that Jacketless Vergil was tossed in for Fanservice for the female audiences (Jacketless Dante you actually play as, so that made sense IN ADDITION to fanservice), but...Jacketless DMC1 Dante doesn't even have that.  He looks awkward in a red jump suit, black sleeves, and no Trench coat tailing behind him.  Furthermore, we never see Dante like this ever; was it like only tossed in for the sake of "This is what DMC1 Dante wears under his trench coat if you aren't sure!"

Sparda: Monocle, thus is awesome.  Also like how they added in the demonic shadow touch that he had in DMC1 as well.  Was hoping they'd alter the DT so it'd be reminscent of the DMC1 Sparda DT or some such (in terms of gameplay, I mean, not just design), but alas, its just the same as the DMC1 Dante DT's.

Also only noticed just now that DMC1 Dante (both of them) and Sparda have Rebellion's design changed to look like Force Edge, as an extra little touch.

Nelo Angelo: Ok, so at base, he's basically VAMPIRE SPARDA without the Monocle.  That...looks kind of awkward I guess, but I suppose they wanted a design to remind you that you're playing as Nelo Angelo and *NOT* Vergil, when not in DT.  I do like how his DTed state fights just like DMC1 Nelo Angelo, which is basically DMC1 Dante minus a few tricks apparently, though he seems to lack Stinger, instead having charging swipe.  My only question is "Does he have that Fireball?"
« Last Edit: July 17, 2009, 10:49:22 PM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Fudozukushi

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Re: Games you're playing: The 2009 edition.
« Reply #3545 on: July 17, 2009, 11:15:17 PM »
Mana Kehmia: Thirteen runs and I'm still missing Pamela's goddamn claw.  At least I can kill Darkash before he even gets a turn.

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Re: Games you're playing: The 2009 edition.
« Reply #3546 on: July 17, 2009, 11:45:14 PM »
Secret of Monkey Island SE: Agree with Shale that the interface is a little annoying (still better than Wallace and Gromit). Just started, really.

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Re: Games you're playing: The 2009 edition.
« Reply #3547 on: July 17, 2009, 11:47:27 PM »
Why yes, I shall enjoy playing you until final dungeon, Persona 4. Why yes, I shall find moderate challenge in your bosses and like the nifty tricks. I shall also appreciate the characters for what they are (Teddie, you joker). However, I shall not enjoy running into an SP/money drain, nor shall I enjoy fighting a boss and then having you glitch up and freeze on me the battle after!
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Niu

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Re: Games you're playing: The 2009 edition.
« Reply #3548 on: July 17, 2009, 11:49:18 PM »
(South Moundtop, I'm looking at YOU.)

People are making that fight sounds harder than it actually is.

Cross Edge is actually a perfectly rankable game

Not when you can freely distribute your state points, as well as that hp growth mechanic. Significant difference can occur depends on how much and how early you assign the states.

Devil Survivor - Started this up.  Got to day 1.  So far, seems pretty awesome.  Reminds me a lot of VPDS, except it's SMT instead.  Pretty good integration of SMT gameplay with SRPG gameplay.

It is the third time they did this (no, RONDE doesn't count, never!!), improvements are expected.

BlazBlue: Knocking out some story modes before I start learning the game proper.

Good luck at understanding anything.
« Last Edit: July 17, 2009, 11:54:42 PM by Niu »

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  • Ah'm tuff fer mah size!
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Re: Games you're playing: The 2009 edition.
« Reply #3549 on: July 17, 2009, 11:54:56 PM »
Why yes, I shall enjoy playing you until final dungeon, Persona 4. Why yes, I shall find moderate challenge in your bosses and like the nifty tricks. I shall also appreciate the characters for what they are (Teddie, you joker). However, I shall not enjoy running into an SP/money drain, nor shall I enjoy fighting a boss and then having you glitch up and freeze on me the battle after!

SP drains in P4 endgame? Just drop a Soma, you're not using those on anything else this late.

EDIT: The glitching is something else entirely.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....