Wild ARMS 3: Clive solo continued!
Nidhogg: 2 versions of the exact same fight. Block confusion, and misery too if you have it. It doesn't matter though beause his raw damage is pathetic. Something like 60 damage when it hits? Whatever. The highlight of this fight was watching my allies kill off each other anyway >.>
Nidhogg pass: Equip Cosmic Cog and Moon Spark. You need Sleep Wards and Fallen Ward for the randoms here. Past those two moves. They suck >_>. Go figure.
Leehalt: I had 1 reset here because of Tal. Anyway, the only problem is if Leehalt survives a critical and thus counters for overkill damage - this is possible since I've seen Clive's Crit go up to like 2800 points of damage. He has 2400 HP at most, although some of the damage may be tied to the Critical Hit skill. So instead? Cast Devastate. Devastate enough times to bring his HP down. Then Gatling for the kill when you are ready. In the meantime, just cast Heal. Leehalt doesn't have Eliminate Scanner in this form, so it is otherwise pretty hard to lose unless you try something stupid.
Balazs: Ooh, this one is good >_>. Balazs only attacks every 4th turn - 3 turns of Outer World and then Agony Effect. The catch? Outer World makes him completely immune to all attacks. So the only way of hurting him is either through the 4th turn - but you would be too injured at that point to actually hit him. He's also fairly fast so with Clive, I'm probably not going to get that chance to attack before he kills me. What to do? Well, you have 3 turns to set up, which is just enough for this method to work. Medium set is: Gale Claw/Flash Hit/Lucky Hand. I've discussed this set up before with Meeple, and yeah, here we go. It actually has use!
Turn 1: Throw a Mini Carrot on yourself. You need 50 FP, but you cannot attack because the FP gain rate is a) too slow and b) if Balazs decides to attack Clive with Agony Effect, you'll instantly lose. You have only three turns, so everything MUST be set up by turn 3.
Turn 2: Make sure the following is equipped as PS's on Clive: SOS RFX Boost (from Cait's Boost) and Luck Boost (Lucky Hand innate). Cast Valiant
Turn 3: Cast Quicken
Turn 4: Select Gatling. Thanks to eating 3 Outer Worlds before, Valiant now ups the damage from your shots to ridiculous levels. Gatling also takes the two shots at 100 FP, so as long as you kept your ARM updated, these two hits will do lots of damage. Your goal is for each shot to do at least 1600 points of damage since Balazs has only 3200 HP. If you need to, swap out Flash Hit on the last turn for Terra Roar/Moon Spark for higher HP totals and thus boosting your Valiant damage.
Done correctly, Clive will outspeed Balazs on turn 4 and wipe him out before Agony Effect even hits. What happened? Well, let's take a look! Quicken increases speed by 50%. Gale Claw itself boosts speed by 30%. SOS RFX Boost when maxed out as a PS provides a 200% bonus. So altogether we get: 1.3*1.5*2 (or a 3.9x mult) to Clive's paltry 65 RFX or so. This easily brings him up to 200+ RFX allowing him to outspeed and kill.
Note to self: If ever WA4 hardmode becomes possible, give Belial x3.9 mult to RFX when she enters critical/loses the distortion
Yggdrasil: Enemies here start getting pretty nasty. You need to equip Cosmic Cog/Terra Roar/Fiery Rage at all times. This allows you to block POIZN/Disease/Earth damage and Instant Death. All of which get used here. I strongly recommend dropping Blue Bracer on one of these mediums so you can get the Paralysis Ward going as well (it gets used here too!)
Melody: Uses POIZN and only POIZN. So...POIZN Ward go go go!
Malik: Remember how Malik 1 had that trick where if he gets slowed, his attack pattern will change? Well same thing for Malik 2. As long as you don't actually Deceleate him, he just hits you with Tri Injury >_>. Well I slowed him down because I didn't realize this and thus made him...uh...okay, not competent, but at least he started spamming his damage move! Well Potion berries and that's that.
Leehalt/Janus: This is a back to back fight and is actually kinda interesting! Leehalt has E-scanner here and it is probably his scariest form because Devastate + E-Scanner deals like 1000 Damage. I have at most around 2400+ HP? So if you factor in how I'm always going second, I have to take into consider Devastate + 2 E-Scaanners worth of damage. This makes him actually pretty powerful! However, as the DL has shown us, any type of healing > Leehalt. This is no different. Potion Berry whenever I reach that threshold, continue to Devastate until he dies.
Surprise! Here comes Janus 7. This form of him is utter failure. Part of it IS due to the fact that Leehalt fight builds up FP. However, his own damage is pretty damn shoddy anyway. It was 10HKOing me or something? Granted, I had 100 FP, but it didn't matter. I casted Valiant and went to town more or less.
Melody/Malik/Leehalt: This fight normally isn't a problem because they spread their damage too thin. When you go solo...uh...400*3 a round at 0 FP and getting outsped = 2HKO'd. With some FP, it was still dealing like 350. The smallest amount I've gotten it to do was around 150 or so and that required Protect and 100 FP. This fight is really hard at the start because of the amount of pressure they force on you. Potion Berries were getting outpaced (I was getting Heal locked basically, even at like 70 FP) so I actually had to use the Green Thumb gear here (on Terra Roar) to get adequate healing. With that, healing every other turn was possible and allowed me to get some offense in. A crit here sped things up and Malik was dead. Now it was easier, but the damage still adds up. So I take care of Leehalt next. He dies from the same strategy. At this point, with only 1 of them, the fight is lol. So Valiant. Hey Critical hit! 4000 damage in one shot and down goes Melody.
Buer: Interesting gimmick. Normally, you're supposed to cast Light with the fastest party member and then have everyone else do stuff. Well I only have one person and his defenses are hueg liek X-box. So...what to do? Well thankfully, his raw HP blows. I cast Fragile, and then wail on him for like 6-7 turns with my basic physical and Fiery Rage equipped. That was enough to send it packing.
Scarecrow/Steamgear/Leonhardt: Okay, for filler bosses, these guys are really nasty. Let's look at the laundry list of things to bring:
- Instant death guard because of Scarecrow. Sure. Cosmic Cog innate
- Confusion Ward thanks to Steamgear. I gave mine to Aqua Wisp early.
- Leonhardt uses dark damage. Okay. Moon Spark has this innate.
Sounds fine...until you realize Leonhardt has Critical Heal. This skill...fuck it. It fully heals all damage done so far. Oh yeah, and Leonhardt's verion is MT. This makes this very arghle as there's no way for you to do enough turn 1 and then clean up turn 2 because he outspeeds and fully heals it. So, okay, we have to give up some of the things we're blocking. Well not blocking instant death probably isn't smart. And between Confusion and Dark damage, I'll take the dark damage since its not overkill and I don't lose my actions for like 5 turns. But now, I still have to get the damage done, and you'll note that I can't actually equip Fiery Rage and Lucky Hand at the same time without losing one of my other wards. Now what?
Well there's always an option with Valiant and that's what I decided to go for here. The biggest problem though was that getting Valiant within that killing range will drop my HP pretty low. And my FP will be 0 afterwards more or less. So this was very very risky. I took it anyway. Opted to use Fiery Rage after Valiant was cast. Leonhardt only has 3500 HP. So a 4 hit gatling with each shot dealing around 900 damage is enough. In the actual fight, I got taken down to 100 HP afterwards. I was pretty certain I was screwed. But then I remembered SOS RFX boost again on Gale Claw, equipped that, Potion Berry and hoped to go first...and I did! Mop up the rest afterwards since the other two kinda fail without Leonhardt around.
Humbaba: Fails. His money move in game is MT instant death to which only one person can normally block (Cosmic Cog innate and you don't have any Holy Grails). I am sure you can see why this fails to matter. Otherwise he has a physical that he spams but it failed to hit me like 9 times out of 10. So who cares.