Author Topic: Games you're playing: The 2009 edition.  (Read 689435 times)

Shale

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Re: Games you're playing: The 2009 edition.
« Reply #5600 on: November 05, 2009, 06:28:52 PM »
Birds are jerks.
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AndrewRogue

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Re: Games you're playing: The 2009 edition.
« Reply #5601 on: November 05, 2009, 08:31:53 PM »
To be fair, I didn't particularly get on the DL afterward.

Anyhow, so far, so good. The interface is still throwing me for a bit of loop, being what happens when World of Warcraft crashes straight into Baldur's Gate, but I'm getting used to it.

Main character responses are sometimes very special.

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Re: Games you're playing: The 2009 edition.
« Reply #5602 on: November 05, 2009, 09:45:04 PM »
Karol's Special skill stuffs.

It is a 1/3 chance each time you rest in Dahngrest.  Probably just luck hating on you (Nothing like having to sleep 6 times to get the last one, fuck you luck).

And you should play Dragon Age based off of what I have seen so far Rob, but yeah I will keep you posted if it ends up good overall.  If the rest of the vignettes are as good as the Dwarf Male Commoner one then I am really happy with my purchase, I can spend my time playing those.  Hoooopefully the female one is slightly different also.

I have been enjoying it so far. I went male human noble Rogue, because I wanted to be as pirate-like as possible and the other guy I know went with City Elf. Just reached the Dwarf capital, which by the way reminds me very very very much of Ironforge. Apparently I missed a recruitable character already, which makes me sad, but it gives me an excuse to start a new game and see a different intro.

Also, re: Arcanum Dwarves, there was one thing I really enjoyed about them, namely that most of the stuff Magnus tells you about them is blatantly false. Like when another Dwarf introduces you with his full name and you say "Wait, aren't dwarf names secret and shit?" And he responds "What kind of idiot told you that?"

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Re: Games you're playing: The 2009 edition.
« Reply #5603 on: November 06, 2009, 12:07:17 AM »
Yeah.  Arcanum Dwarves are really well fleshed out.  Mileage varies though.

I am already planning out my second play through when I know I am barely any where in the first one, is going to be a lot of fun.  Now I just have to survive today through to Tuesday without my desktop so I can't play it.
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Re: Games you're playing: The 2009 edition.
« Reply #5604 on: November 06, 2009, 01:30:02 AM »
Atelier Iris- Finished. Veola sidequest completed, and thats all that really matters. Final boss was the typical Gust easy but aggrivatingly long.

Delsus was awesome, Veola was awesome. Not much else to say. Solidly at a 5/10 as it didn't really do much at all to piss me off. A rarity!

Fixin' to finish DQ8 next.
« Last Edit: November 06, 2009, 01:40:10 AM by Hunter Sopko »

Meeplelard

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Re: Games you're playing: The 2009 edition.
« Reply #5605 on: November 06, 2009, 03:02:10 AM »
FF7: At Costa Del Sol!  Fuck you Fort Condor on that note; I never realized just how FUCKED UP its triggers are until I saw the list.
Also, I couldn't figure out what to do properly during the march section (...I swear, I pressing the right button!  On the PC, they said its the "Switch" button, but I pressed the usual equivalent and it did nothing!), but I did get the Force Stealer, so yeah.  Also, got 6 Shinra Betas!

Why 6? Extra Money or something <_< >_>

FEDS: So I broke my Warp Staff trying to recruit Jake, cause hey, his Girlfriend said "He only speaks to ladies."  So I send Minerva there cause, you know, she has enough move to get in there with totally avoiding his ballista!

...didn't work.

Then I Warp Linde in there cause she was closest to my staff user! ...also didn't work.

Finally send Caeda in there, with Warp Staff, it breaks, and...hey, it works!  Grah, never has an FE game been so misleading about recruiting a character.  Oh, sure its been RETARDED about it, like with Shinon in FE9 and Stefan in...both games...but it never really LIED to you about it.
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Re: Games you're playing: The 2009 edition.
« Reply #5606 on: November 06, 2009, 04:40:46 AM »
The Marching minigame is about 85% based on matching step with the other soldiers.  Proper gun raising helps but is secondary (edit: clarification, raising the guns properly is how you raise score, BUT it does nothing if you're not in step), and I don't... THINK it matters if you're in the right spot in line or not.

Yeah, it's stupid.
« Last Edit: November 06, 2009, 04:43:09 AM by Cmdr_King »
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Re: Games you're playing: The 2009 edition.
« Reply #5607 on: November 06, 2009, 05:37:16 AM »
Yeah.  Arcanum Dwarves are really well fleshed out.  Mileage varies though.

I am already planning out my second play through when I know I am barely any where in the first one, is going to be a lot of fun.  Now I just have to survive today through to Tuesday without my desktop so I can't play it.

Sadly, I discovered that I could have banged the character I missed. Morrigan's kind of a frigid bitch, but I'll do it just cause she seems like she'd be a freak. Specifically, enough of a freak to ride the tricycle with my hairy dwarf ass.

Meeplelard

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Re: Games you're playing: The 2009 edition.
« Reply #5608 on: November 06, 2009, 02:38:26 PM »
The Marching minigame is about 85% based on matching step with the other soldiers.  Proper gun raising helps but is secondary (edit: clarification, raising the guns properly is how you raise score, BUT it does nothing if you're not in step), and I don't... THINK it matters if you're in the right spot in line or not.

Yeah, it's stupid.

Interestingly, when I was younger, I use to consistently get the 6 Ether Reward (2nd highest), but never got any of the other two.  I guess when I succeed, I succeed rather well, but not perfectly!  but I can't succeed mediocrly, instead I just fail miserably <_<

For the stance minigame, I did screw up badly early on...the fact that I managed to barely get high enough for Force Stealer shocked me.
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Re: Games you're playing: The 2009 edition.
« Reply #5609 on: November 06, 2009, 10:35:40 PM »
Finally started MK2. This HP/SP gain system does not make sense to me.

And unless I need glasses, some of the words are just terrible to read. Well, it might be the TV as well, since its screen is... really contorted. Probably should not have left a magnet on it. Haha.

Began with Roaze's route. Whim is already my favourite character on the cast. Just got Yun and passed the Unity test with a B. Kind of want to try for an A, so I resetted the game.

Can't say I dislike the new alchemy system, although what element goes with what colour now confuses me. Et is easily the best to use for alchemising so far, since "entire ring is blue" or "entire ring is red" pales in comparison to "150% E-level up with fruit items".

Flay is still awesome. Ulrika is annoying and I don't want to have to play her.

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Re: Games you're playing: The 2009 edition.
« Reply #5610 on: November 06, 2009, 10:36:33 PM »
You can't get an A on the Unite class period.
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Fudozukushi

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Re: Games you're playing: The 2009 edition.
« Reply #5611 on: November 06, 2009, 11:12:07 PM »
You can't get an A on the Unite class period.

You can if you get a B on the earlier one.  I think.

Bardiche

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Re: Games you're playing: The 2009 edition.
« Reply #5612 on: November 06, 2009, 11:42:29 PM »
You can't get an A on the Unite class period.

You can if you get a B on the earlier one.  I think.

Yeah, you can get a B on the first Unite class. Thought maybe I could get an A for getting Unite early and finishing the battle in Unite mode, but haven't pulled it off yet. I guess I'll just take that third class, then.

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Re: Games you're playing: The 2009 edition.
« Reply #5613 on: November 07, 2009, 07:48:40 AM »
Annnnd the Morrigan ending in Dragon Age might be one of the most fucked-up things I've ever done in a non-Fallout. (The title of most fucked-up thing ever is using children to kill their parents, as seen in both New Reno and NCR). I mean, it's a pretty ballsy thing for the writers to decide to do, but damn. That's some seriously messed-up shit.

I mean, I'd be apprehensive about my girlfriend trying to get me to knock her up regardless, cause nothing good comes of that. But this was beyond that. "You're going to die, so put a baby in me and let the embodiment of evil possess that instead, and then you get to live," is pretty fucked up.

I mean, I did it because it gets me some sex before I go a-murdering, and I figure maybe if they make a carry-over sequel like ME2, Satan Baby will have been taught by his mother to use his powers to cast death and destruction upon those who deserve it, like Darkspawn or Elves.
« Last Edit: November 07, 2009, 07:52:22 AM by Rob the Stampede »

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Re: Games you're playing: The 2009 edition.
« Reply #5614 on: November 07, 2009, 11:14:10 AM »
Ending? I thought DA was absurdly long? Or is this just her part of the story coming to a premature end?

Anyway, started the game myself yesterday. Human noble route, which is a pretty traditional RPG intro for the most part. Making an effort to be a sociopath, which isn't my normal M.O. in games like this but seemed like it should be given a shot at some point. Lie/cheat/steal whenever it's beneficial, mostly avoid outright ax-crazy options because those tend to be less interesting. Warrior fighting sword/shield style with a minor in threatening people into doing what I want.

In the wilds now, just picked up Morrigan. Not real enamored of combat, but the game seems okay.

I named the dog Hooch.

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Re: Games you're playing: The 2009 edition.
« Reply #5615 on: November 07, 2009, 02:19:12 PM »
Ratchet & Clank Future: A Crack In Time

Totally completed at this point.  Fun game, and the designers were fairly smart in making the Hoverboots also the Boost Boots, and they actually made the starting weapons useful! (Gasp!)  Yeah, I had a lot of fun with this game.  Got all the skill points (Kinda...  Cheated with the hardest one in the game), got all the trophies, so we're good.

The puzzles were also pretty fun.  For a good part of the game, it's separated into Ratchet sections and Clank sections, being able to do the Clank sections once you were traveling to a new galaxy.  The puzzles involved Time Pads, and making multiple recordings of Clank to press multiple buttons at once to open up whatever doors needed opening.  One optional puzzle had me stuck for ages until I realized a few extra things about distance.

Challenge Mode - Actually somewhat difficult.  Same game, but a lot more intensive with how hard things hit.  Final boss actually survived a full clip from the Omega RYNO V.  How?  Unknown.

Each weapon managed to be pretty darn unique, though, so...  Evaluations time!

1.  Constructo Pistol -> Mega Constructo Pistol (More Power?):  7/10

This is the gun you start out the game with.  The kicker?  Depending on the situation and how you want to mod it, it actually keeps some use in the late-game.  It starts out being your basic fast-fire pistol with an averageish ammo size, but by the end of the game, I had a rapidfiring laser gun that reflected bullet to multiple enemies, or did really nice damage to the enemies it did hit.  Very fun to use, and easy to level up.


2.  Constructo Bomb -> Mega Constructo Bomb (More Power?):  8/10

First weapon you can buy, and it's much like the Bomb Glove.  The difference?  Again, it stays useful.  Upgrades keep this weapon mighty useful throughout the game, and its power was enough that I actually used it frequently in the later areas.  Started out with a small blast radius, but then I got it doing shockwaves with bonus damage.  I liked it a lot.  Easy to use, powerful against a lot, and another easy to level up.


3.  Mr. Zurkon -> Zurkon the Destroyer (Explosive Rounds?):  4/10

This...  Um...  I can't say I'm too terribly impressed by this one.  Sure, it upgrades and has ammo at the same spot at the weapon shops (a plus over its ToD form), but...  It's just there.  It's somewhat noticeable, but not very.  Gives some tink damage here and there, but...  Yeah.  Don't quite know how it levels up (maybe just from using it?), but it seemed to level up at an average pace.  One of those weapons where you just release and ignore until it blows up.


4.  Sonic Eruptor -> Super Sonic Eruptor (Longer Range?):  5/10

It's a decent crowd control weapon, where the only downside is that it hits things in a large cone in front of you.  How is this a downside, you ask?  Imagine if enemies are right next to you, slightly to the left or right, and this weapon can't hit them.  Yeah.  Interesting mechanic in making the weapon have more power depending on the timing of when you fire it.  Also, there's a novelty value of firing mating calls at enemies to kill them, other than knocking down whoever it hits for a while, leaving them open to another shot.  Okay to use, average to level up.


5.  Dynamo of Doom -> Dynamo of Devastation (More sparky?):  7/10

Remember what I said about the Super Sonic Eruptor?  This is instead a charge weapon, but it does what the previous weapon does...  Better.  More range, more damage, little knockback though.  You can even run into it for a little more protection, and sort of control its direction with the sixaxis (it's no Tornado Launcher, but it'll do).  Just a shame about the only-average ammo count.  Okay to use, easy to level up.


6.  Tesla Spikes -> Storm Spikes (More Lightning):  9/10

Another set and forget weapon, but these were fun to see in action, and actually powerful to boot.  The downside is that they don't move.  The upside is that they have a rather wide range, and if you set up poles close enough together, you can actually make something of an electric fence that most enemies will be stupid enough to walk right into.  Low ammo count and you can only have five out at a time, but it's an acceptable sacrifice for awesome.  Decent to use, average to level up.


7.  Plasma Striker -> Plasma Slayer (More damage on weak spots?):  2/10

Ugh.  I hate this weapon.  It's good if you can get into a safe spot and snipe enemy weak points it notes (which makes it actually powerful)...  But the problem is finding those safe points - at the time you can kill maybe one enemy, you have either a whole bunch of other enemies coming at you, or enemies with their own projectiles making life harder for you.  Did I mention that you're severely hampered while you're in scope mode?  'Cause you are.  I found it easier to kill things with the wrench than this waste of bolts.  Difficult to use, hellishly annoying to level up.


8.  Negotiator -> Judicator (Three missiles fired at once for the price of 1 ammo):  5/10

Standard Missile Launcher.  There was the novelty of getting this weapon for free...  And then the damage from it failed to impress.  Worse yet, the ammo was severely limited, making it...  A good dust-gathering weapon.  Okay in its own right, just...  Underwhelming, compared to some of the other weapons.  Okay to use, average to level up.


9.  Constructo Shotgun -> Mega Constructo Shotgun (More damage?):  8/10

This weapon...  Is awesome.  Like the other Constructo weapons, it starts out pretty basic, and then once you get the upgrades...  HELL YEAH.  Would be an awesome boss-slayer if it had more ammo and damage, due to the fact that with one of the upgrades you can get, it paralyzes whatever it hits for a short while.  Yes, this includes bosses.  It also has a good reload time and you can chain that effect into itself, so it sees a lot of use in the early parts of some of the boss fights.  Easy to use, decent to level up.


10. CryoMine Glove -> Blizzard Mine Glove (No clue.):  1/10

Easily the most situational weapon in the game.  It freezes enemies.  Oftentimes goes for the smaller enemies, and the enemies you want to use it on don't stay frozen long enough.  Less than 15 shots, impossible to hit more than one enemy, finicky targeting, and it does piddly damage, making leveling it up a royal pain.  After getting it to level 5, which was a miracle to my patience upon itself, I never touched it again.  Easy to use, frustrating to level.


11. Groovitron Glove -> Groovibomb Glove (When the dancing ends, it falls and explodes on enemies): 10/10

...Best...  Tool...  Ever.  Sure, it does no damage, but the only thing immune to it are transport ships.  The effect?  Everything in its range starts dancing uncontrollably.  This includes bosses.  Not only does it not need to kill things to level up, it also makes leveling up other weapons a lot more painless.  I could wish it was more like the Golden Groovitron after hitting VX, but that'd be too broken.  Simple to use, easy to level.


12. Buzz Blades -> Doom Blades (Forgotten): 8/10

Decent weapon.  Caused quite a bit of damage in its day, even though it goes through ammo like no tomorrow.  Auto-targets and each blade hits the enemies multiple times, so it sees quite a bit of use.  Also fun if you've turned on the cheat to have your bullets have a trail of rainbows, so you're shooting Rainbows of Doom at everything.  Slightly better than its Tools of Destruction form.  Easy to use, average to level up.


13. Mag-Net Launcher -> Mag-Net Cannon (Releases tiny bomb-things after catching an enemy): 5/10

See Cryomine Glove.  Okay, that's not fair to say.  It actually does damage, has a semblance of range, and can somewhat combo with the Cryomine Glove.  Still was a professional dust-collecting gun, though.  Easy to use, average to level up.


14. Spiral of Death -> Spiral of Carnage (Three blades instead of one): 7/10

This thing had power.  It also had really weird aiming and a low ammo count.  I found the damage was actually worth it sometimes, but...  After some of the other weapons started getting more powerful, this one started collecting dust too.  Poor thing.  I actually liked this one, too.  Average to use, average to level up.


15.  Chimp-O-Matic -> Chimpositron (Targets two enemies at once): 7/10

Okay, another novelty weapon.  Turns enemies into chimps, right?  This also ignores shields, but doesn't cause any knockback.  L5 made me grin for the novelty, but then I found it faster just to blow stuff up.  Took me FOREVER to get it upgraded, too.  Hard to use, hard to level up.


16. Rift Inducer 5000 -> Rift Ripper 5000 (Forgotten bonus): 6/10

Another stationary throw and forget weapon...  That gets trumped by the Storm Spikes for everything but range...  Sometimes.  Fun seeing some tentacle monster named Fred come halfway out an interplanetary wormhole to eat my enemies, at least.  Simple to use, average to difficult to level up.

17. RYNO V -> Mega RYNO V: 2/10

This...  This is the saddest RYNO since the Rynocinerator in Ratchet & Clank: Up Your Arsenal.  Using a RYNO is supposed to be an "I Win" button, but...
1:  It has ~3000 bullets.  Not bad, you say?  How about when it's going through ~100 bullets a second, and each bullet only has Tink potential AT BEST?
2:  It's a short range weapon.  Yeah, sure, extra missiles blah blah blah...  Thing is, this barely touches bosses that fly, or are extremely mobile anyway.
3:  No real upgrades to speak of.  Sure, yeah, more bullets, but what good are those if you can't hit the bosses with them?


Anywho, awesome effort.  I've heard rumors that this is the last game in the series, but...  No, the ending is complete sequel bait, I refuse to believe that it's over.

My first PSN Platinum Trophy, though!...  It's so shiny~.


Disgaea 3: Absence of Justice - Back to this!  Mao's at level 90.  I just opened up Chapter 6.  It's my first run.  Am I overleveled at all?

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Re: Games you're playing: The 2009 edition.
« Reply #5616 on: November 07, 2009, 02:56:58 PM »
Shining Force 2: Blah, still playing this for some reason. It's still not -bad-, either... just incredibly simple. I'm not sure whether that's a good thing or bad thing. It's a lot more like chess when there's not a lot of variety in the moves you can make, which I guess is good, but I still prefer the NIS method of SRPGs.

Kraken fight was really cool, though difficult as hell, which as you should all know by now, isn't something Djinn likes. But I can respect it, at least. Kraken would make an interesting duelist - 12-turning monster with no durability! Godlike? Or OHKO-bait?

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Re: Games you're playing: The 2009 edition.
« Reply #5617 on: November 07, 2009, 03:03:03 PM »
Shining Force 2: Blah, still playing this for some reason. It's still not -bad-, either... just incredibly simple. I'm not sure whether that's a good thing or bad thing. It's a lot more like chess when there's not a lot of variety in the moves you can make, which I guess is good, but I still prefer the NIS method of SRPGs.

You just nailed the reason why the first two Shining Forces are so unappealing. They basically slapped grid-based movement on an uninspired RPG and called it a day, making the subtleties of movement, terrain, strategic unit design and general gameplay dynamics a complete afterthought. Also, I didn't find Kraken difficult ever, but Shining Force 2 punishes unit death as well as Vandal Hearts does - i.e. trying to keep your army mostly healthy is a waste of time and you're nearly guaranteed to win with Bolivian Army "tactics". Also, you do realize that the Kraken's arms are -separate enemy units- and you could have just killed the Kraken itself. Peter can 3HKO Kraken and that should be all you need to win.
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Re: Games you're playing: The 2009 edition.
« Reply #5618 on: November 07, 2009, 03:46:53 PM »
Wild ARMs XF.

Fuck this. Why does every gawd damn map have some crazy stupid method for success?

I have to change my units around for every fight? I'm getting game overs in this one like crazy.

I'm in act 2 trying to storm the castle. They want me to weaken the units, but to NOT kill them (killing results in game over) for some retarded reason. Then when enough units are weak we have to storm the castle or kill all the units...

BUT WAIT!

Reinforcements and now we are on a timer of sorts. If I try to bum rush to the gate, they focus on one of my members and they die which results in game over.

So, I assume I just have to switch everyone to berserker or something. Gawd, I just want to play through these maps, not bend to whatever the game forces me to do.
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Re: Games you're playing: The 2009 edition.
« Reply #5619 on: November 07, 2009, 04:05:55 PM »
Just bare with them a little while longer.  After you're done with the castle nonsense, the game starts hurling more straightforward maps at you, and now its more a case of typical SRPG fights with an occasional gimmick tossed in, rather than it being the other way around.
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Re: Games you're playing: The 2009 edition.
« Reply #5620 on: November 07, 2009, 04:15:57 PM »
That is one of the most annoying fights in the game, so yeah...  I know my winning strategy involved no Berserkers, though I could see that strategy working if you could get through the Sentinels.

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Re: Games you're playing: The 2009 edition.
« Reply #5621 on: November 07, 2009, 06:43:40 PM »
Ending? I thought DA was absurdly long? Or is this just her part of the story coming to a premature end?

Anyway, started the game myself yesterday. Human noble route, which is a pretty traditional RPG intro for the most part. Making an effort to be a sociopath, which isn't my normal M.O. in games like this but seemed like it should be given a shot at some point. Lie/cheat/steal whenever it's beneficial, mostly avoid outright ax-crazy options because those tend to be less interesting. Warrior fighting sword/shield style with a minor in threatening people into doing what I want.

In the wilds now, just picked up Morrigan. Not real enamored of combat, but the game seems okay.

I named the dog Hooch.

I clocked in at 30 hours, after accidentally missing a significant amount of stuff because I mistook what WAS a point-of-no-return for not being one, and mistook what was not for one.

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Re: Games you're playing: The 2009 edition.
« Reply #5622 on: November 07, 2009, 07:55:19 PM »
DA: "The elves are a lithe, pointy-eared race that excels at poverty." ...Yeah, I think I like this game's cast. Picked up Not!French Rogue and [Much Better than BoF2] Sten. Have freedom of movement for the first time and am heading to see this lord who's totally not Alistair's father.

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Re: Games you're playing: The 2009 edition.
« Reply #5623 on: November 07, 2009, 08:02:50 PM »
Indeed, totally not.

I did like Alistair, though. I think he was pretty well-written and his apprehension towards later events in the plot was expressed to the player in private rather than throwing big scenes when shit was actually going down, which is much better than angsting right in the middle of something important. Also, instead of being a bitch about it, he just kind of says to himself "Gotta do what you gotta do."

It was refreshing, I guess.
« Last Edit: November 07, 2009, 08:04:24 PM by Rob the Stampede »

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Re: Games you're playing: The 2009 edition.
« Reply #5624 on: November 07, 2009, 08:43:34 PM »
TF2- Playing this some right now. Demoman and spy are the classes I use least. I'd like tog et good with demo man considering it's obvious uses, and spy.. we'll see.

LFT- C3. Time to go poach happy!
"Reputation is what other people know about you. Honor is what you know about yourself"- Count Aral Vorkosigan, A Civil Campaign
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<Meeple> knownig Square-enix, they'll just give us a 2nd Kain
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