Wild ARMs 5. Just got Dean his Tonfa Guns, which, while they may have been kinda cool, sadly come not just after losing what would have been a unique weapon for a main character, but also after showing off Dean's Implausable Shovel Mastery. I mean... 110% of the stuff he did there was physically impossible, and it would have been awesome to see how he would continue to rape the laws of both physics and common sense as the game progressed.
Also, his love of the giant mecha is such as to make Ryusei seem a sane and balanced individual, at the start of OG1. This is impressive.
Planescape: Torment. Argh, bugs! Chose the dead nations path, except that the script glitched, so after I had completed all of the quests, I couldn't actually get the dialogue option to finish this section. Not having a convenient save point, and not having anywhere to rest so I could pull out Knock or Friends and use a different way out. So I decide to bust some heads, and die against Acaste which reincarnates me outside of the place. Sweet! Decide to visit the rats, but playing lawful good means they piss me off, so I bust their heads in after intimidating them. Sadly, the guy with the Key seems to have scampered, so I have to head back to the dead nations. This time the guy with the key is in a very convenient location, and I'm loaded up with Elesian Tears. What's that Mr. Skeleton? You don't like getting hammered with Blunt/Fire damage? Easy fight ensues. Amusingly, despite carrying around the head of their leader, the ghoul squad below is friendy towards me, and the Drowned Nations is easily accomplished.
Currently puttering around the Lower Ward, though my attempt to head back to the Hive where I left my collection of nifty skulls confused the game (for some reason it decided I was headed somewhere completely different and then crashed) and I haven't played since. That said, once this is done, it's time to take Morte and scoure that place for all the Exp it's worth.