Author Topic: Games you're playing: The 2009 edition.  (Read 691770 times)

Dark Holy Elf

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Re: Games you're playing: The 2009 edition.
« Reply #6175 on: December 12, 2009, 01:08:02 AM »
That's a fair opinion (I think everyone here can guess my opinions of the endings, it is summed up with capital letters and mocks everything) but my point was that more people will shoot for the A ending, regardless of how good each ending is.

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Maybe.

Excal

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Re: Games you're playing: The 2009 edition.
« Reply #6176 on: December 12, 2009, 01:10:19 AM »
Grandia Wild ARMs 5 - Playing this on the weekends.  It's nice to see a mostly non serious WA, though I doubt this shall last.  As it is...  from the lethal technique, Meteor SMASH! and other improbabey feats of shovelry, to being saved from the Machoprofessor by the dreaded Fanboy Crusher, to Dean's belief that if he cares, he really truly cares then people who find his idiocy amusing might actually listen to him.

Aside from that, a lot of Civ 3.  I am finding that as I move up in difficulty, it is harder to move up in the Medieval ages, but the main difference comes in the Industrial Age, when I stop fighting (because it is an age that rewards defense) and go into Empire improvement mode.  At which point a fruitful war of conquest earlier gives me an unsurpassable lead.  Well...  unsurpassable so long as I don't let the diplomatic victory become an option.  >_>  Alpha Centauri did that level of diplomacy so much better, even if Civ 3 generally does better on international agreements.


« Last Edit: December 12, 2009, 01:16:39 AM by Excal »

Jo'ou Ranbu

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Re: Games you're playing: The 2009 edition.
« Reply #6177 on: December 12, 2009, 01:22:34 AM »
I'm not sure if you needed to strike the Grandia there, Excal. >_>
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Talaysen

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Re: Games you're playing: The 2009 edition.
« Reply #6178 on: December 12, 2009, 02:28:38 AM »
I think someone did a RoS stat topic, didn't they? Tal, maybe?

Well I was going to after I finished the game but I never finished the game because it got kinda boring.

Though my motivation for doing said stat topic is because Arnaud owns like 90% of the cast for free and it is hilarious.

Twilkitri

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Re: Games you're playing: The 2009 edition.
« Reply #6179 on: December 12, 2009, 06:38:38 AM »
TOMI Rise -

Enjoyable.

I half expected them to take things through more forms mirroring the progression of the series - probably better that they didn't, as I'm not sure how the third could have worked in context. The restrictions on the first form also don't make too much sense given the first game.

Seems like they didn't do anywhere near enough with the Crossroads, given what it was supposed to be, what was happening at the time, and how sparse it was. Still interesting.

I like what they did with the sword fight, but it was probably for the best it was only the one. I could see that mechanic becoming grating at length.

All up, I don't think that any of this season of TOMI is going to be joining the ranks of my favourite adventure games of all time, but they're certainly somewhere up there.



SRWK play 2 -

Finished. Managed to fall 40k short of killing Lugh COBOL and he trashed a bunch of my team, but I decided not to bother restarting because I am not a particularly big fan of that map. Maybe I was thinking of this map back when I was wondering why I had little trouble with SRWW's final map on the replay.

Top killers at the end of the game were Tetsuya (518), Mist (258), Kouji (228). I think that this is the same sort of set as I had at the end of the first play, but as I was feeding all my kills to Tetsuya units with low kill counts it is somewhat to be expected. Ended up with Lou as the only non-secret pilot with below 50 kills, with Mr. Motivational and Ken from the secret pilots managing to break 50.

Can't say how well I beat my previous turn count by as I accidentally overwrote the old clear file. The current clear file is beating the first-play save before the last map by 21 turns however.

Ended up getting Heine, Ken, Mihael, and Fassalina in terms of secret units.

AndrewRogue

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Re: Games you're playing: The 2009 edition.
« Reply #6180 on: December 12, 2009, 08:35:38 AM »
Silent Hill: Shattered Memories: Annnnd beat for the first time. Will rant about it... tomorrow? Starting a second playthrough.

Yakumo

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Re: Games you're playing: The 2009 edition.
« Reply #6181 on: December 12, 2009, 12:54:17 PM »
Those of you playing Touhou Odyssey: Floor 7 is a teleporter maze.  If you don't want to deal with that yourself, check out http://i46.tinypic.com/2zp0bro.png for a map.  Shouldn't be too hard to read, I don't think?  Anyway, I hacked the game a bit to get through all that without losing my sanity so feel free to ignore the odd looking stats on the characters. *whistles*

Taishyr

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Re: Games you're playing: The 2009 edition.
« Reply #6182 on: December 12, 2009, 01:04:24 PM »
Teleporter maze? Joy.

Touhou Odyssey: Floor 4, attempting to defeat means friendship Alice... but that healing doll is hell.

Current ranking list, since I've got twelve characters:
Patchy>>Marisa=Youmu=Chen>Remilia=China=Sakuya=Reimu>Rumia=Wriggle=Cirno>Minoriko

Patchy still breaks worlds. Marisa's faster than her and her damage clears randoms excellently as well, and she can pull a mean Master Spark now. Youmu is Patchy but physical and with more expensive skills. Chen is a speed demon from hell who cheats at everything ever.

The SDM+Reimu tier: Remilia's damage is still incredibly solid, but being ST hurts - it's not Youmu/Patchy level, either, so she's below them. China is ASGARD, TANK OF THE FUCKING GODS. Sakuya's damage doesn't fail anymore so she jumps up in use. Reimu's an average main with a good skillset, the latter being what saves her.

Cirno is THE STRONGEST and is entirely ice, which is both nice and annoying. Rumia is solid ST damage and some bad MT healing. Wriggle is China, but tankier to magic (...), but with an even worse skillset. Right.

Minoriko... best healing of the team! needed just a -bit- better damage, the MT's fallen to Sakuya-level this floor.

Sierra

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Re: Games you're playing: The 2009 edition.
« Reply #6183 on: December 12, 2009, 01:09:30 PM »
What the heck is this Touhou Odyssey thing, anyway?

Taishyr

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Re: Games you're playing: The 2009 edition.
« Reply #6184 on: December 12, 2009, 01:24:11 PM »
It's a Touhou RPG. Basically a combination of Touhou and Etrian Odyssey.

Sierra

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Re: Games you're playing: The 2009 edition.
« Reply #6185 on: December 12, 2009, 01:37:14 PM »
Worth playing or just for novelty value?

Nitori

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Re: Games you're playing: The 2009 edition.
« Reply #6186 on: December 12, 2009, 02:30:13 PM »
I suggest when you get to F7, you wander around a lot. Same for F8. And then it finishes on F9~
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Taishyr

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Re: Games you're playing: The 2009 edition.
« Reply #6187 on: December 12, 2009, 02:47:53 PM »
El Cideon: It's... actually been a pretty decent game thus far. Randoms are threatening if they get a turn, not so much for the damage as they reduce how long you can use a person (everyone has a TP score, which affects how many times someone can enter a fight before they "get tired" and head back to Gensokyo; getting damaged reduces the score faster); boss fights are pretty intense.

Iunno, I figured it'd be kinda junky and was gonna give it two floors. It managed to hook me in that time.

Touhou Odyssey: Aya and Alice get. Alice is "oh, hi, I'm like all the other mages EXCEPT ALL MY ATTACKS HIT DEF AND RUN OFF MAG AHAHAHAHAHA". Oh and she busts stats. Shiny.

Aya... Chen-level speed, Reimu-level MT, and gets speed buffing games. Shiny. Only downside is that she regens MP at a painfully slow rate. You're best off switching her out at times so she can just naturally regen it.

Taishyr

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Re: Games you're playing: The 2009 edition.
« Reply #6188 on: December 12, 2009, 08:22:30 PM »
Also:

Torchlight: Grefter approved. Mage character, my kitty is SUPERFUCKOFF tank by some virtue or something so I can sit back and toss magic spam into the fight without much issue.

Just watched BATRAYL and killed an annoying person who couldn't do damage no matter what he tried to attack. Next up, I practice bulimic purging of all the bad, bad, delicious Ember.

Scar

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Re: Games you're playing: The 2009 edition.
« Reply #6189 on: December 12, 2009, 09:09:11 PM »
SRT OG Saga: Endless Frontier

Game is Boobtastic, fun fighting engine. Currently just got my Gespenst as a silly support fighter. My team is currently around 23 and I am rocking Haken, Reiji, KOS-MOS and Aschen in my main party.

I haven't played around with the combo stuff all that much, but my highest combo chain is around 160 with 50ks worth of damage.

"It took hundreds to kill me, but I killed by the thousands."

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SnowFire

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Re: Games you're playing: The 2009 edition.
« Reply #6190 on: December 12, 2009, 10:28:21 PM »
DQV: Beaten.  Good game all-in-all, I wish more games extended over generations.  Gets a thumbs up from me.  Charged the final dungeon, and...  it wasn't too bad.  Especially thanks to Sage's Stone abuse (DQ3 had the sense to give you this only right before the final boss, basically).  Also, DQV gets the "Wow, insulate is the most useful I've ever seen it" award.  Almost all the big bosses later in the game have some sort of MT Fire / Ice move, and it's usually this move + bad luck that can cause you to wipe.  Insulate defangs this massively, so Parry got used to casting Insulate at the beginning of all boss battles and after dispel waves.  Not enough consistent double-acting from bosses, either, unlike DQ8 - lots seem to only double-act 50% of the time or so, which is deadly to them.  Final party was Hero / Parry / Slime Knight / Madchen, with Saber the most commonly swapped in backrow member (which was still not THAT common).

My biggest mostly non-spoilery complaint about the game is villainy, or, more specifically, villainous motivations.  Sure, the villains do some very bad things in the course of the game, but Wilbur's mother has issues I already mentioned (though she has motivation at least!), and the only other human villain in the game has no motivation given to him at all.  The monstrous villains want to crush the world 'cause that's what they do.  The way they play Ladja and Grandmaster Nimzo - the two biggest threats - isn't great either, mostly hyping their unstoppable power.  Why is Nimzo getting more powerful?  Who knows, but he is, oh noes, who can possibly do anything?!  Ladja is better, he's definitely both pragmatic and a sadist, but still, meh.  Dramatically, someone just being super-powerful isn't terribly interesting.  As an utterly random example, Loki in Valkyrie Profile is your jealous / vengeful /tricky half-god who steals an artifact of incredible power to become super-powerful and mess the world up.  He's hardly my favorite villain but he's doing something and is in the driver's seat for his own plot.  Rather than saying "he's becoming more powerful!" show how he's becoming more powerful.

In spoilery complaints...  The scene with Mada was a cheap trick to get sentiment.  First, WTF lightning bolts of doom on her from Nimzo?  If he can kill people from far away with his lightning bolts why doesn't he do it to YOUR party?  They should have left it as Ladja doing the murder.  Second why are the monsters even doing this?!  Didn't they go to great trouble to kidnap her, and don't they still need her to open gates?  Nimzo babbles something about how he's so awesomely powerful now he doesn't need Mada anymore.  WTF?  Either Nimzo is an idiot, or else your mother was an idiot when she told you not to bother coming to Nadira because she'd kill herself before opening the gates wide enough to let Nimzo through.  I don't like either of these options.  If Mada needed to die then so be it, but don't cheat me out of my big quest for such a bad reason.  I'd much have preferred Mada helping you out in some great way, forcing Ladja to kill her, and then, say, Nimzo killing Ladja for destroying his only hope of escaping Nadira.  Or otherwise getting mad and saying "Now the plan has been set back 100 years!"  Eh.  The point is, if you're going to kill a character, please think about how you're doing it a bit more.

Also mentioned this in chat but looked at some Youtube vids of the SNES version and oh lordy are the graphics bad.  They look exactly like NES graphics!  Complete with stolen sprites!  I am not a graphics whore but come on.  I checked the release date and 1992 was still kinda early in the SNES's history (year 2, basically) but not THAT early.  What happened here, guys.  (Wonder if DQV actually being a good game anyway + retro graphics might have been what set the Japanese DQ fans into the mind of "Dragon Quest must never ever change!"  Whatever, the DS version actually looks good and has polish so whatever.)

Anyway, back to Legend of Zelda Twilight Princess: GameCube edition.  Floating city dungeon next, mm.

Meeplelard

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Re: Games you're playing: The 2009 edition.
« Reply #6191 on: December 13, 2009, 12:54:24 AM »
There really is no defending DQ5 SNES' graphics.  FF4 was made around the same time (don't know the exact date), and you can plainly see its a much better game visually.  Heck, FF4 doesn't even look that bad; no, its not exactly crowning graphics, but outside of questionable character portraits, FF4's graphics are still pleasing to the eye, and look what you'd expect of an early SNES game.
DQ5 is more like a NES DQ game with more colors, and the colors do little to add to detail. 

Well, DQ5 did at least have the decency to make battles look more than "Enemies on a black screen" that DQ2/3/4 did, and the backgrounds are clearly much better than DQ1's...but still, its an ugly game.

I will say that while DQ6 looks more appealing, its still not much better in quality.  I think the game did at least animate the enemy sprites, so battles don't look as bad, but...its still clearly subpar in graphics.  Note that graphical quality is about the only thing DQ6 does better than DQ5 IMHO; while the Job system should have made the game better, it ended up being handled poorly, and then you don't even get the thing until after you beat the HARDEST BOSS IN THE GAME.  Then it has all the old DQ problems like 0 plot direction, combined with a world map that's twice the size of a standard DQ game IN ADDITION to having *2* of those, so its like 4x the size, and...ugh, DQ6 basically takes all the old school DQ problems and compounds them.  DQ5 at least was relatively linear and finding where to go next wasn't too hard; even when you were forced to do exploring, the world wasn't so big that finding the new place wasn't too hard, and it lacked any ludicrous moments like "FIND THE LEGENDARY EQUIPS WITH NO DIRECTION TO THEM!"  People who played DQ6 know what I'm talking about <_<
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Anthony Edward Stark

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Re: Games you're playing: The 2009 edition.
« Reply #6192 on: December 13, 2009, 02:56:11 AM »
I accidentally just made HK-47 overcome his core programming and reach full sentience. I also accidentally gave him his own army.

All organic life is fucked.

Sierra

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Re: Games you're playing: The 2009 edition.
« Reply #6193 on: December 13, 2009, 05:20:38 AM »
Started the Touhou Odyssey thing, played through floor 4. Yeah, it's pretty fun, particularly boss fights.

Patchy melts faces.

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Re: Games you're playing: The 2009 edition.
« Reply #6194 on: December 13, 2009, 07:12:11 AM »
Arkham Asylum: Time to go after Killer Croc. Except I can't figure out where the game wants me to go to get into Intensive Care, so I went back and solved about ten riddles I missed the first time through the medical wing.
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TranceHime

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Re: Games you're playing: The 2009 edition.
« Reply #6195 on: December 13, 2009, 07:15:13 AM »
Arad Senki: Silver Night is the most annoying dungeon I have ever had the pleasure of running thus far. Fuck those damn blimps, seriously. I'm probably going to rue the day I have to go ba-- Fuck, I need to come back here if I want the Hyper Jammer. DAMN IT!
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Sierra

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Re: Games you're playing: The 2009 edition.
« Reply #6196 on: December 13, 2009, 11:01:00 PM »
Started the Touhou Odyssey thing, played through floor 4. Yeah, it's pretty fun, particularly boss fights.

Patchy melts faces.

More of this. Cleared the dreaded teleport maze. Mostly. Floor 7 boss is just what. MT fire damage that overkills everyone not named Gate Meiling or Remilia. Granted, I've done some more exploration, got Yuugi and gained some HP upgrades since then, but I'm still not sure I can deal with that kind of offense. I wonder if it was supposed to be a high-damage/low accuracy move and the latter detail just fails to matter because evasion is borked in this game. It might help if I funnelled my skill points into one steady team, but eh, I like having everyone be usable (I imagine this'll be harder to do later, of course--right now there are only four people sitting on the bench, but I've only filled up two out of the five screens in the PC roster).

Taishyr

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Re: Games you're playing: The 2009 edition.
« Reply #6197 on: December 13, 2009, 11:33:58 PM »
Cid: You're stalled at where I am, and holyfuck you play through games fast.

I'm thinking I get a ton more SP and twink everyone's fire affinity up as high as I can, then try again. The ST damage is handleable, but I need some people able to take a round of the fire damage.

DjinnAndTonic

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Re: Games you're playing: The 2009 edition.
« Reply #6198 on: December 13, 2009, 11:51:01 PM »
I've never played DQ6, but for some reason I'm curious if its remake fixed a lot of the problems Meeple is complaining about.


DQ4DS: Probably the reason I'm curious about DQ6. Despite being such a bland game, the combination of  Portable + Simple + Notable makes DQ4DS quite fun for what it is. Currently collecting legendary gear so I can become a pretty pretty Angel. Note: Using Solo, not Sofia.

Persona 4: Hey, I'm almost done with this! I got passed fake ending 1 and I now officially know who the Killer is! Whee. While I'm a bit disappointed that I called it about 3 minutes into the killer's introduction, I am pleased with the game's use of misdirection. It does a lot of things to throw the player off the trail and it's really well done. After the second big Red Herring, I was questioning my initial assessment, especially since it felt like I had completed a final Dungeon. Luckily, CT warned me to save before a crucial date, so I didn't end up getting the bad ending. Good use of integrating game mechanics and plot. I applaud.

This is probably P4's biggest strength, and it plays it better than P3. The Social Links, the rewards, the Fusion system... it just ties everything together really smoothly and the gameplay rewards match the plot direction oh-so-well. The battles themselves are a more streamlined SMT fare, so *I* was happy, but I can see how it might turn off non-SMT-fans.

As for the plot and characters, well, I liked them. The dialogue sold it most of the time, but at its core, it seems pretty solid. It would definitely work as a standard TV drama. That only puts it at say... CSI-quality level, but if something like this could become the standard for RPGs, it would still be a huge step up for RPG plot. The fact that it integrates its story and gameplay rewards so well is a -huge- deal to me. It's really the direction I'm hoping more games will take (and it seems like some of the most notable games in the genre are starting to take, in the west faster than the east, so maybe we'll see a change in the kind of games Djinn plays?).

I suppose I should hold off final judgment on the game until I get the frue Ending though.

Teddie somehow became the most likeable character in the game. Awesome. Still have a few questions about him, though I'll refrain from asking about it until I'm done.

Yosuke and Chie were consistently quality characters, and most of the others had points of brilliance or at least good chemistry with the cast. I feel like it's a step up from P3's cast, but my experience may be colored a bit from living in a town like Inaba (minus the murders and such) and actually -knowing- Japanese people who are eerily similar to the P4 crew. Well, except Naoto and Rise, I don't know any child detectives or idols.

Favorite character to use is probably Kanji because he has the most fun battle cries. And I'm always especially amused whenever he activates an All-Out Attack chance and I refuse it. The actor sells his disappointed so well. He also gets some of my favorite lines in the plot and Social Links, though he feels a bit under-utilized.

Current team is Lv63 (seems high), using Souji, Chie, Kanji, and Yukiko. Would have preferred a bruiser team with Yosuke, but I desperately needed the healing and Teddie refused to max his Social Link fast enough. Also, his Ice affinity overlaps with Chie. This seems like the best balance for what I want.

Ugh, I can't believe that I spent roughly 16 hours on this game this weekend and I only managed to clear one dungeon.

Oh yeah, and... MWAHAHAHAHAHAHAHAHAHAHAHHA .... HA! I maxed my Social Links in one playthrough! YES! I was starting to get worried there, but it all worked out.

Sierra

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Re: Games you're playing: The 2009 edition.
« Reply #6199 on: December 14, 2009, 12:19:30 AM »
Cid: You're stalled at where I am, and holyfuck you play through games fast.

I'm thinking I get a ton more SP and twink everyone's fire affinity up as high as I can, then try again. The ST damage is handleable, but I need some people able to take a round of the fire damage.

The problem is that he can recast it later in the fight, so it's not just about surviving the opening round. I'll be trucking along just fine in the middle of the fight and then BAM he casts the fire spell again and wipes out my artillery team.