Persona 4: Finished this two days ago. Good fun. I really enjoyed the game.
My favorite part was the pacing. The S.Links/day system is very inducive to getting things done quickly. And the S.Links did an excellent job of giving out good rewards for playing with the sidequest, and then the little stories of the S.Links themselves managed to be endearing, even though some of them were kind of stupid (Devil comes to mind). I maxed all S.Links in one playthrough despite the guide being stupid.
Fusion system was the highlight for me. It's really been streamlined since SMT1, and it improves on P3's system enough that I really feel enjoyed playing with it. Gotta catch'em all-with deities is fun. The skill inheritance is still randomized, which I can understand some people may not enjoy, but I found it to be a good solution for keeping the game balanced, but still allowing some freedom to create 'the perfect Persona'. I'm hoping that Devil Summoner Raidou 2 will streamline this even further.
Gameplay itself was pretty standard SMT fare, although far better than P3. Full party control, natural Endure from Maxed S.Links with the PCs at a time when randoms start becoming scary enough to actually start KOing your PCs, less PCs with nasty weaknesses at endgame... it just really worked well. Although, I was already fine with SMT-style battles.
Characters I've ranted on before, and the story I can't discuss without spoilers, so...
Music! Sure, why not? I found most of the tracks inoffensive, although the 8bit dungeon theme could have been so much more... I particularly enjoyed the track "Heaven", which is one of the few pieces of music in a video game that I feel would work just as well as a standalone song. I found a version of it played live on youtube and with the extra emphasis on saxaphone, it really became a good relaxing piece to listen to outside of the game's usage.
Thoughts on the final bosses:
Bad Ending boss: Pretty good fight. I had switched out Yosuke for Yukiko at this point, so constant Mediarama made this fight doable. Decent choice for a ranked boss since it's -always- fought in all endings.
Normal Ending boss1: Really simple. Perhaps I was a bit overlevelled? The chain-style of the fight made the whole experience a little more challenging, but I only used one Soma total. Good duelist here, though. And a -definite- ranking choice.
Normal Ending boss2: I feel like this one should be ranked. And separately from other bosses, despite being somewhat related to them for multiple reasons. This boss is a bit more challenging and -extremely- good as a duelist.
True Ending boss: Brutal, but Enduring Soul saved my ass when the ID came out. Otherwise, not too a challenge for a Final, but not particularly scary. In a one-on-one format, though... this boss is really High Godlike, mostly due to the durability, though the ID and formchain spoil a lot of other high Godlikes. The plot-ness at the end of the fight can safely be thrown out, and otherwise I can't see any problems with ranking this one, though she might be a bit too strong? I haven't looked at the numbers, yet, so it could go either way.
Really satisfying game. Every time I sat down to play it, I would be at it for like 7 hours, even though it felt like I hadn't been playing for very long. This is the best measurement of a good game to me. However... long game is long. I don't have enough free time to play games like this anymore.
Speaking of Long Games!
Eternal Poison: Started playing this. I haven't instantly taken to a character like this since Soul Nomad. Thage is ridiculously charismatic and interesting, and the main characters in her scenario are very compelling. The gameplay itself is fun enough, though I'm not sure how interested I'll be in the game after Thage's story ends and all I have left is to go through the same game 4 more times...
The cast makes for fun duelists so far, too.
DQ4: That other game that I play when I'm bored and I want to level things up. 2 Pieces of Zenithian gear down, and I've already lost interest.