Just started FF12 for the first time, so yeah giving that a go.
Just so you should know, while the gameplay fundamentally doesn't change (which is good if you like it!), don't get into the plot. It seems cool at first, but then the game decides the plot shouldn't be developed and stops giving it to you!
I say this as someone who likes FF12 as well.
That said...
Blue Dragon: Beat Disc 1! The Minigame at the end would have been so much better if they did standard First Person controls, where Up and Down are reversed (so moving down aims you up); that kept throwing me off. That also cost me my first reset!
Zola also needed to have better Class levels, but we'll see. From what I can tell, MP Scores vary significantly; Kluke in Generalist has more than double that of Zola in White Mage and even after Zola has leveled up. yes, I checked equips.
I was going for the following builds before I noticed this:
Shu: Tank Fighter. Mostly working off Sword Master, Monk and Sentinel, with either Sentinel or Swordmaster being my main one. He's using mostly defensive skills with stuff like Counter Attack, Critical Up and Magic Sword in the mix.
Jiro: Speedy Mage. Nixing Support Mage cause running 4 classes can be a pain; he'll be using Barrier Mage cause its stats > Black/White Mage. He swaps to those two to catch up on Magic, and raised a few levels in Assassin for the Speed Boosting ability (I think even underleveled, Assassin beats like every class in speed, so it being stuck at level 9 shouldn't hurt!) He's geared around getting more turns than the other mage, and trying to weaken things, getting that extra healing in, etc.
Kluke: Powerhouse Mage. She's going support and skipping Barrier for same reasons (though, I did start raising her in Barrier Mage some unlike Jiro, who got Assassin on that level.) Basically, she's gearing around nuking things once she gets a turn, and its working pretty well!
Marumaro: offense oriented fighter. Basically, Shu but using Assassin over Sentinel. Does less damage, gets more turns, and he uses Charge Attack, so he can sneak in some extra damage as well. Probably should give Charge attack to Shu cause he doesn't get much turns, but whatever, not finalizing things quite yet!
Zola: Attempting to make her some sort Paladin-esque type...with speed. IOWs, Sentinel, Assassin, White Magic. She uses the Speed boosting skill, defense boosting skills, and White Magic, possibly items too. Probably hand her Swordmagic for that offensive push, or something, dunno. I do know, however, that the lack of MP is making me think I might want to swap her role with Shu's or something, but the lack of Class levels means it'd be annoying to shift, especially since Shu's been nixing White Magic for quite a while, so...
And naturally, everyone's being raised in Generalist cause Skill+ abilities are awesome.