Now playing Yoshi's Island DS. I haven't been this angry at a game in a while.
Geeeeet used to it. Or ditch it and play another game.
Persona 3:
Been playing on this an insane amount.
First, played 8 hours of the original, and got 6/6/4 social stats.
Then, imported to Fes.
Then, played 60 hours and got halfway through the game.
I play this game slow. (And leave the game on a lot, that's probably closer to 50.)
General thoughts...
Gameplay is pretty strange. The entire game is designed to be able to be handled by your main, it feels like, but to be very difficult/strategy intensive to do this way, and then your teammates are there to make it possible to do without this. Basically your main usually has defensive options for anything. Ever. Offense too, but that matters less for this.
The dynamic reminds me of KH most strongly, which is pretty weird. (Your teammates, however, are more effective than KH's.) It's neat, and the AI thing is explicable this way. Just odd. Within this, it's done quite well, heavy emphasis on weakness hitting with a scan command that is essentially FFX Sensor with a downside that is arguably less than taking up one weapon slot(and that ultimately ends up giving as much info as FFX Scan.).
Doesn't work on bosses but they all have savepoints instantly before them, so it doesn't really feel too bad. (Still should work on bosses.)
Elemental weakness on the ally side, due to the system, tends to be less of a deal than it does on the enemy side, to boot; Enemies can't All Out Attack I think, and I'm not sure how they'd ever manage to even if they could unless you were dead anyways, rendering that moot.
IDing your main got rendered somewhat reasonable by a (rare) item that revives your main and only your main on death from ID, in addition to the usual resists to ID. I'll admit, they'd have done better to ditch the main-dead-is-game-over mechanic but as I said, your main is what the game's focused around, so it works conceptually.
The plot's...better than I expected, in that it's often entertaining, not very serious and pretty fluffy with a serious main plot that is sorta there occasionally and not hurting anything. SLinks aren't really tacky, and are highly silly in general. Not a deep plot, and if you don't like anime tropes and such, you probably should flee screaming.
Overall, I really like it so far. Definitely picking up P4.
I wouldn't necessarily recommend it to anyone, though. The base ideas are weird, and definitely not for everyone. Like BoF5, but less extreme and better done overall. (Not that you can compare them as games, just as compared to their goals. BoF5's plot could have been way better within it's goals. <_<)