Wild Arms XF- Finished. 8/10 game. Good overall story and some good villains hampered by half the dialogue being cringe worthy. Labby is the star of the PC cast, Ragnar the LVP. The end with Felius is more forced than a break-in. I like that they never really referenced Clarissa and SPOILERS actually being switched and just leave it up to you to pick up on it.
The game's major problem was near the end it kept copypasta'ing battles hardcore. REALLY annoying. Game just needed to end.
Clarissa- Elementalist (Dandelion Shot, Enigmancer)- Double duty magic and Sacrifice whore.
Labrynitha- Elementalist (Arcanist)- Warp is a great skill to have in general. Move didn't really matter much for my strategy anyway.
SPOILER- Secutor (Royal Fencer, Strider)- Stuck into Secutor mainly for the ATK boost, but would rain death down with the Strider's Drop Kick skill, which is awesome for the often inclined areas of the final two acts.
Hunter- Grappler - Would go around, throwing everything he could into the kill zone of my mages, and everything else away from them. Leveled him in Secutor and Nightstalker for support skills before putting him back in Grappler. Would switch him to Nightstalker for the one or two battles you couldn't throw the boss.
Keith- High Cavalier (Sacred Slayer, Fantastica)- Super support PC. Did all stat buffs and healed. Yay Widespread.
Niniel- Gadgeteer (Sacred Slayer, Fantastica)- Other super support PC. Same as Keith, but would throw Exploder Gems when she had the chance. Yay IFF and Widespread.
Basic strategy was to keep everyone together and buff up while Hunter went out and chucked people into the kill zone. Pretty simple and effective and it's really surprising how often it would work, on pretty much everything. Also good for Weisheit battles where he would target other people, so Hunter would just chuck him away out of range and Weis would die before he even got a shot off. No idea why he never just targeted at Hunter...
Anyway, it's only the beginning where you're really limited in choices to break the game, but it still makes SCCs impossible. Once you get the last set of jobs though, no matter what is necessary for battle, you'll easily be set up for it with your normal build with maybe a tweak. So many ways to break the game, and mostly practical too.
Still, the ARRRRGH dialogue and meh VAing really hamper the enjoyment of the game.