ES- Party level up means gameplay fail up. It's nice that you literally have three seconds to frantically adjust the camera, find an enemy, and begin targeting before your attack time starts running down.How can a game have such a neat core combat system then utterly fuck it up? It's like if VP2 AP ran down while you stood still and you couldn't adjust the camera.
You can set it back to partly level 1 in the menu I think. I haven't had too much problems with party level 3 so far, there's usually an enemy directly in front of Viola/whoever the current fastest party member is when battle starts and I now have an idea of where on the battle field enemies can be depending on which side battle is initiated in the world field.
I love the graphics, the music's wonderful, and the fights are usually fun. On the flipside, the last duengon (Fort) was obnoxious, it's easy to run out of items and you have to do backtracking if you want items generally. You need to be using pictures so you have enough items to get through the duengons. Frustrating.
It's not that bad if you utilise Orange Glow/Heal Arrow/Sacred Signature. Any two of those makes the party self sufficient enough for Fort. Polka can get Earth Heal soon after Fort too or maybe even in it depending on how much training one does.
I now have over 130'000 G
Eternal Sonata (here be spoilers) -Ludo Cemetery. Freaking maze like dungeon makes for dizzy, annoyed and unhappy CTs >_> Probably just because I was still tired this morning/didn't have time to concentrate before leaving for mum's but yeah I can't really say I like this place. That could change though. Used Viola/Retto/Claves for the Woodland Grove, Jazz/Falsetto/Claves before that in the swamp. Ended up with Retto dead against the waterfall boss and no angel trumpets left from already reviving him/Claves in the fight, ouch that was some pain the boss dealt out.
Previously I had fun fighting Tuba with Viola and Salsa, Beat ended up dead that time. At least he'd already taken his pictures >_>
I'm enjoying this game. Beat brings some much needed humour value to the plot as does Allegretto's interactions with Beat. Salsa is a brat but again though there is humour there with her own interactions with Beat. Viola's ribbing of Retto over Polka is also amusing.
Battle system wise I'm loving how I can now set more items, four special attacks and also how Salsa can buff special attacks. Battle prowess-
Retto- Damage, damage, damage!
Beat- Beat seems to becoming a bit outdated now, still has the range but so do others.Taking pictures and selling for ££££££!!! is *GODLIKE* of course but I don't usually take those type of abilities into account when character rating (Locke for Godlike111! >_>)
Polka- Orange Glow, Earth Heal and Shade Comet for range are useful. Nether Wave does surprisingly good damage off Salsa's buff too. That speed is pathetic though. Probably LVP because of that, dunno between her and Beat.
Viola- MVP (could change) Fast, damage, range, healing, self buffing.
Salsa- That speed is insane. Even faster than Viola what. Shadow Silhouette for damage + MT buffing is also v nice. Closest runner to Viola for MVP so far.