Shin Megami Tensei: Devil Summoner 2: Raidou Kuzonoha Vs King Abbadon.
Chapter 4. Fun, fun fun. Low level spells still work even into the 30s. All's well with the case files too... Except for fighting Titania and Oberon. DAMN YOU ETERNAL REST!
Shin Megami Tensei 3: Nocturne (Maniax)
Just about ready to fight Matador in a restarted file. Also tandum working on some of the low level mutation demons like Lilim, Inugami and Nozuchi. Slow but fun.
Shin Megami Tensei: Persona 3FES&4
P3FES: Nearly done summer break and working on social links.
P4: Restarted since I screwed up and saved on the last day to save Fisheyes. Also working on building Social links here too.
The other SMT games: Got a translation patch to work properly with SMT1 and am finally playing that... SMT2 is being a bitch and won't work with it's translation patch... IF... STILL lacks one. so I'll be forced to use a walkthrough. ~_~
Devil Summoner 2: up to chapter 4, so far so good.
Players take note: if you're about to get in an encounter with one of the horsemen, don't use Repulse Water. I did, and although it didn't prevent the first encounter from happening, it DID reset the encounter level to 'about to fight a horseman' when it wore off. Good times.
Since it may be a long long time before I ever get a chance to play this game (and because I was such a fan of DS1), requesting more details in general. But especially want story spoilers on how it connects with DS1 and how the battle system differs (if at all). Also, what demons are you using?
Are there any non-Raidou human PCs?
The Game deals with Luck. More or less. There are points in the game after chapter 2 that deals with the overall Luck of Raidou, if the game tells you that you're suffering from Bad Luck, when the moon cycle resets at NEW, there will be a prompt in dungeon fields that tell you that You sense a power force. Then you'll fight one of the 4 riders.
Story related: As said, the entire thing deals mostly with Luck. I mean heavily, when bad things happen in story, or when good things happen, people will talk about how lucky or unlucky they are.
Mechanics: You don't have to Pokeball demons now, you can talk to them, barter for their services or items. Several demons are fusion only too.
Fusions are still the same, but during certain moon phases (new) and on certain fusion counts ( every seven, every doubled number 11, 22, 33 etc.) and if you're Lucky (two red arrows up or two blue arrows down on your status bar), you'll be prompted by Victor about "surgery" which requires gems you collect. What happens with them are either (New moon with good or bad luck on double number fusion) Fiends, Evil (monsters from Soulless army) or (New moon with multiple of 7 fusions) mods to the demons you're fusing ( stat boost, extra passive slot or a special passive ability). You also get a new Mitima fusion, on a full moon when you fuse with a Mitima the entire skill list is randomized.
The game makes some relations to the first game. But it's a stand alone aside from transfer which is Hard mode out the gate, and new demons that automatically join when you meet them.