FF3: DS. Finished. Not beaten, but finished. CoD wasn't too bad, but I just kept getting unlucky on the turn order in terms of revival. Anyways, the game sucked to start with, and the final dungeon was bad enough to merit dropping it another point. It was clearly a 15 year old game with small polish upgrades. Also, boo to the Jlevel system. Maybe it's okay in theory, but creating a system where you feel massively penalized for changing classes and makes some of the late game classes sluggish out of box, just is annoying. What's the point of throwing in all those classes if they make it highly impractical to use so many!
WA:XF. I don't think I ever gave a finishing post here. Beat this a while back, and at the time wanted to give me thoughts on classes (Although I specifically don't remember as much now). Anyways, used the 6 story PCs. Widespread/IFF are wrong, and should have at the least been the final class skills (especially IFF). They were completely broken and allowed my party to unleash lots of evil. Sacred Slayer kicked ass for that alone, nevermind it's evil skillset. Elementalist was good early (And the EQ was good the whole way through, especially for Clarissa), Emulator was eveeel when obtained (That range and post movement?!)
Main Party
Clarissa: Dandelion Shot is awesome. Throw in a good Magic Equip, and Clarissa becomes the damage queen. Her other OCs were good, but support skills were very meh.
Felius: Made him a physical oriented Gadgeteer hybrid. His skills were all solid, although I never really bothered to use Disarm. Support skills were just okay, but at least had some use.
Labyrinthia: Awesome skillset. Got great utility out of everything, since Replica seemed to be the go to way for skill point farming. Attack and Aim Down and the Magic Boost are both great. Wish Crit&Extra Turn worked with the make skills crit passive. Would have tempted me to somehow create a double-acting Labyrinthia fighter.
Tony: Trash. Usable part of Ch 1, and then absolutely horrid. Doesn't even work as an item dog!
Levin: Blast was awesome, and the rest of his skillset had it's use. While his DL strongpoint is Cancel Strike, I really didn't use it much in game since I got a fair amount more utility out of making Blast destroy things. His passives are lolworthy. His speed is double-edged. He'll get so many turns but...with his move he'll either be so far in front of everyone else, making him easy to pick off, or he'll be wasting VP sitting there. Turn Shift...would work but he's also so fast, and it's not a cheap skill.
Ragnar: Hyper+Ranged attacks is a great combo. Worked well in the physical beatdowns. Think I threw a few other buffing skillsets on him too.
Mild Spoiler PC: Felt she would have been better if enemies started closer (Then the buffing+Initiative would be awesome combo; Sadly, enemies just tended to be too far away for it to working that well). Still solid as my third physical fighter, although definitely my LVP.