Author Topic: Games you're playing: The 2009 edition.  (Read 693290 times)

Meeplelard

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Re: Games you're playing: The 2009 edition.
« Reply #3075 on: June 22, 2009, 08:51:58 PM »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Shale

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Re: Games you're playing: The 2009 edition.
« Reply #3076 on: June 22, 2009, 08:54:24 PM »
Ah. I kinda doubt I'll be seeing her, because...well, two million hit points, plus the fact that if max stats are reasonable against her in Normal, I don't want to think about her damage on Hard.
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Meeplelard

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Re: Games you're playing: The 2009 edition.
« Reply #3077 on: June 22, 2009, 08:56:22 PM »
...two Million?
AHAHAHAH NO! I'm pretty sure that "two" is suppose to be "twenty" considering she has 10 million on Normal mode.

Edit: If you want, I can show you her at DLC4.  I don't think I have all the same materia I used, but...well, yeah, you can see what kind of fight she's like on Normal.
« Last Edit: June 22, 2009, 08:57:57 PM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

Magetastic

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Re: Games you're playing: The 2009 edition.
« Reply #3078 on: June 22, 2009, 08:57:47 PM »
Crisis Core: the game where they knew EXACTLY how much cheese they gave you and made the superboss able to compete.

^ That. Says. Everything.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Luther Lansfeld

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Re: Games you're playing: The 2009 edition.
« Reply #3079 on: June 22, 2009, 08:58:27 PM »
Way to be encouraging Meeple.
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Re: Games you're playing: The 2009 edition.
« Reply #3080 on: June 22, 2009, 09:00:39 PM »
Considering the game pretty much forces you to break it in every way possible just to make it to her on NORMAL? Meeple kinda is being encouraging.
<%King_Meepdorah> roll 1d999 for "It was beauty...that killed the mage"?
* +Hatbot --> "King_Meepdorah rolls 1d999 for "It was beauty...that killed the mage"? and gets 999."12 [1d999=999]
<%King_Meepdorah> ...
<+superaway> ...Uh oh.
<+RandomConsonant> ...
* +superaway shakes head.

Shale

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Re: Games you're playing: The 2009 edition.
« Reply #3081 on: June 22, 2009, 09:08:59 PM »
...two Million?
AHAHAHAH NO! I'm pretty sure that "two" is suppose to be "twenty" considering she has 10 million on Normal mode.

Yeah, I was about to fix that. I guess it's lucky she's not even stronger, given that many enemies get a fivefold increase in HP or more.

Oh, speaking of superbosses, my biggest prize thus far is Vajradhara variant that's the boss of the first chain of Wutai missions. 100,000 HP, deals 5000+ damage with every hit (including the undodgeable Tomahawk Boomerang). Luckily he's also fought solo, so you can take advantage of his incredible slowness to score constant crits. Still, at the HP I had then, if he lands anything on Zack without Barrier, fight's over.
« Last Edit: June 22, 2009, 09:16:03 PM by Shale »
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Re: Games you're playing: The 2009 edition.
« Reply #3082 on: June 22, 2009, 09:09:56 PM »
It sounds better than it could be really.  She just has power to threaten you through the most potent defensive setups and moves to make you work to maintain immortality (she does not, to my knowledge, spam the move Meeple's talking about, so it's more "hey, keep your HP up in addition to those Phoenix Downs". It's worth noting that her steal is 99 Phoenix Downs, so it's not to run you out, it's to keep you honest).

Compare with, say, Demi-Fiend, who's a luck-based fight even with moves that serve no other purpose than to fight Demi-Fiend.
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Re: Games you're playing: The 2009 edition.
« Reply #3083 on: June 22, 2009, 09:27:22 PM »
Compare with, say, Demi-Fiend, who's a luck-based fight even with moves that serve no other purpose than to fight Demi-Fiend.

In fairness, didn't Demifiend not exist in the original cut?

But Null Sleep did?

It's more like they dug up the worst skill in the game and gave it a point for fighting Demifiend.

I'm not sure this is better.
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Re: Games you're playing: The 2009 edition.
« Reply #3084 on: June 22, 2009, 09:31:11 PM »
No, there's only on version of DDS.
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Meeplelard

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Re: Games you're playing: The 2009 edition.
« Reply #3085 on: June 22, 2009, 09:32:31 PM »
I'm really shocked at how much harder enemies sound in Hard MOde.  I mean, yeah, I was expecting them to be better, but I was thinking a usual Tales hard Mode-esque Bonus, not...these psycho things that make you fight 5 digit HP randoms in Chap 4.  Still, makes me possibly want to try it myself in the future!  Having beaten Minerva, I can safely say I've done everything Normal mode.

And yeah, Minerva's really just a very well handled fight.  The game basically forces you to use every last detail of the system in order to have a chance against her, and Judgement Arrow is a nice Below the Belt move for people who try to rely on Phoenix Downs to save them from her moves.  And she doesn't just have killer offense; she has some defensive tricks too that let her last longer, so you need to actually be genuinely prepared for a long fight, as its quite impossible to just blitz her outright and end things fast like, say, Emerald Weapon in FF7, whom if you are quick on the KotR castings, can be taken down before his offense lets things get out of hand.

I mean no exaggeration when I say Minerva is the probably the best super boss in the FF series.  Good level of difficulty and just handled very well for what they were aiming at.  This is contrast to boring freaks like Omega Weapon of FF8 who just have idiotic HP, and essentially just beg to be cheesed out with stuff like Holy Wars.  No, Minerva is not someone you can cheese out; you have to use as much broken as you can get your hands on if you simply want to have a remote chance of winning!   This might sound lame, but considering how easy Crisis Core twinking is, and how you basically have done every mission to that point so you're stocked with all kinds of awesome stuff for Materia Fusion (like a Gravity Materia with +68 Magic, as a random example), you can set up for it.  The only thing you might not have is Genji Equips, which are not necessary though are quite helpful.

And from all accounts, it sounds like SMT Super Bosses are generally just retarded in all forms.  That or I've been misinformed!  Minerva's not retarded, just a rare case of a genuinely well designed Super Boss.
« Last Edit: June 22, 2009, 09:34:09 PM by Meeplelard »
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

OblivionKnight

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Re: Games you're playing: The 2009 edition.
« Reply #3086 on: June 22, 2009, 09:34:46 PM »
To be fair, SMT has gotten less...crazy...about optional superbosses since DDS2 (SATANNNNNNNNNNNN!!!!).  

I mean, Elizabeth is basically a test of fusion knowledge or complete cheese (and more of an endurance battle than anything).  

Margaret is...uh...more of a extra powerful final boss with a few gimmicks.  

Actualy, it's really only DDS1 and DDS2.  SMTN's optionals weren't really bad either (Masakados Shrine Guardians, Lucifer).  P2's optional...well, super optional dungeon, and basically a Nyarlathotep with different skills.  Which makes sense!
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[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

Xeroma

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Re: Games you're playing: The 2009 edition.
« Reply #3087 on: June 22, 2009, 09:35:42 PM »
Yeah, DDS games are the only megaten games I can think of where the highest end optionals are out and out retarded.


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Luther Lansfeld

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Re: Games you're playing: The 2009 edition.
« Reply #3088 on: June 22, 2009, 09:43:38 PM »
OMEGA WEAPON ISN'T THE BEST SUPERBOSS IN FFs?!
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Cmdr_King

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Re: Games you're playing: The 2009 edition.
« Reply #3089 on: June 22, 2009, 09:58:44 PM »
He is too easily thwarted by the power of Gilgamesh.  (no, not any of his sword powers, his powers... IN A CHILDREN'S CARD GAME!!!!)

Not that Omega is much good outside that.  Sinfully boring.  Ruby's probably a bit better, except FFVII made too many of the most powerful attacks in the game ITD so it's easy too.  Emerald... well, funny tricks but doesn't account for FFVII's non-offensive cheese.  Not sure about FFX and how badly Aeons thwart the cream of its crop.
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Shale

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Re: Games you're playing: The 2009 edition.
« Reply #3090 on: June 22, 2009, 10:04:05 PM »
FFX's superboss (Nemesis, not Penance...dammit, I need an actual copy of FFX International) has Omega's trick where summons are only good for tanking its overkill damage. Still, it's easy enough to cheese out with massive sphere grid overleveling. The main trick, which rarely even comes into play since high-level FFX offense amounts to "spam the fuck out of Quick Hit," is that the battle is time-limited, because once you run out of Aeons, Nemesis will kill you with said overkill damage.
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Re: Games you're playing: The 2009 edition.
« Reply #3091 on: June 22, 2009, 10:06:05 PM »
For Penance & Dark Aeons, it's basically a case of max all stats, get everyone full Overdrives, and Entrust the lot to Wakka and Attack Reels the crap out of it. Aeons are there to take damage again.
It helps that the Dark Aeons drop armours that come with the Ribbon ability.

Meeplelard

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Re: Games you're playing: The 2009 edition.
« Reply #3092 on: June 22, 2009, 10:09:35 PM »
Speaking of FF super bosses, I need to get back to FF12, and face Hell wyrm and Zodiark...

...I AM NOT FIGHTING YIAMZAT! *fires missiles*
[21:39] <+Mega_Mettaur> so Snow...
[21:39] <+Mega_Mettaur> Sonic Chaos
[21:39] <+Hello-NewAgeHipsterDojimaDee> That's -brilliant-.

[17:02] <+Tengu_Man> Raven is a better comic relief PC than A

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Re: Games you're playing: The 2009 edition.
« Reply #3093 on: June 22, 2009, 10:28:03 PM »
P.S.: Cat Ears Unit - KOS-MOS exclusive. An attempt to pander to all you freaks out there. -> Actual in-game description. Speaks for itself.

*coughXenosagaFreaksiscanoncough*
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Re: Games you're playing: The 2009 edition.
« Reply #3094 on: June 22, 2009, 10:50:05 PM »
Magic: Cleared single-player campaign, and won my first duel ever in Magic. (Warning, somewhat long rambling post from someone who doesn't even know what Rampage means is following.)

For those of you who haven't played it, DotP has a grouping of prefabricated decks you can choose from, with a few optional cards you earn by winning single-player matches with that deck. I hosted a four-person match, with three of us running the Pure Black deck (centered around discarding and decking out the enemy), and the other with the Elf deck.

I get a "lucky" early draw, with only one mid-cost creature, but I get two of the best cards in the deck - the Dragon artifact that gives me 1 life per black spell cast, and the three black global enchantment that does 1 damage every time someone else draws a card. I spend the first half of the game milking those for all I can while everyone else gets rid of my cards.

Player 2 pushed out creature after creature, eventually getting the Dragon artefact out and "Mephis" - the enchantment that does 2 damage every time someone else discards. He basically played the waiting game with me due to Player 3's Royal Assassin - the only notable thing he did in the duel. RA destroys a target creature that is tapped, with no more cost that tapping RA. He used it a few times on Player 2 and 4.

Player 4 was the one with the Elf Deck, and was basically built around making a small army of elves to power each other up (like chibi-Slivers). His legendary elf had the ability to cause someone to randomly discard a card at the start of every turn, and he used it on me each time. Unfortunately for him, said Legendary Elf is green, and I had a "kill any Green" instant that I played before I could lose it. Guy gets quickly overrun by Player 2's flyers and dies. Player 3 really didn't have anything besides the Assassin, so he folows.

So it's me and my lone Sengir Vampire and him and his eight strong monstrous horde. As I can only block one of his at a time, he's whittling me down, even as my Vampire keeps getting stronger. Neither of us have more than one card in hand at a time, he's getting creatures to refill his roster and I'm getting Swamps that I'm playing. He's clearly going to win a long drawn-out affair unless I get something that'll
turn the tide.

Cue the most recent addition to the deck: a 9-cost Sorcery that destroys all opposing monsters with no chance at regen. He's now defenseless, and three turns later, I win.

Sierra

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Re: Games you're playing: The 2009 edition.
« Reply #3095 on: June 22, 2009, 10:51:29 PM »
WAXF: Finished. Critical failure in caring occurred after 4-11, so it took me a couple days to come back and mop up the last boss. Burned out on the game, last few battles were mostly just nuisances, and the adversaries remaining after Charlton's death just weren't as compelling (not that Charlton is a great villain, but he's head and shoulders above the final act bosses). Really could've done without the final act at all, honestly. Just abused Turn Shift + Devastate for the last battles because I'd had enough.

Game is a mixed bag on every front. My reception of it ranged from basic enjoyment to BURNING HATRED according to how much bullshit was on the current map. I understand the need for tutorial maps, and I don't necessarily object to games being hard, but the first quarter of XF is the former and the game takes a very harsh sink-or-swim approach to the latter. Early Act 2 is downright sadistic. XF is certainly capable of being fun, but it's impossible for me to ignore how much of it wasn't just because of the map design. None of the music really stood out to me and the plot is WA Plot--okay at first but characterized by simplistic speechifying by the end of the game.

The cast is kind of eh. Labby is fairly cool, hated Ragner, Levin is also a dimwit and only sort of has an excuse in being a teenager...everyone else is some shade of average. Clarissa does not have raging stupidity as her defining personality trait, which makes her a definite improvement over Jude and Dean. I did appreciate that, despite chasing down the man who killed her mother, she's all about reclaiming her stolen property rather than revenge. The latter usually makes for dull characters. Have to say that I do not see where the yuri hype is coming from with her. Don't think any of the interaction between her and Alexia can't be explained by them just being comrades in arms.

Villain cast ranges from passable to insufferable. Charlton's okay; he is fundamentally just a reactionary dickhead (if the game really wanted us to sympathize with anyone on the Council, they needed to demonstrate that there actually were negative repurcussions from Hrathnir's reforms; they never did this), but he is at least competent, cool and collected. It really stood out when he did genuinely get angry (seeing Clarissa and Alexia at the same time; bitching out Edna late in Act 4). Rupert works well enough for what he is: a self-serving henchman who makes no secret of his priorities. Edna is phenomenally dumb, but at least it was clearly intentional in her case.

Weisheit, however...Weisheit I despised, and not for the reasons the game wanted you to dislike him/her/it/whatever (everyone in the game refers to Weisheit as male, so that's what I'll use). Body-jumper manipulating the kingdom throughout the centuries is not a bad starting place for a villain (and like hell this is a big spoiler, I called it in Weisheit's first scene), but they do nothing interesting with him. Once Weisheit engages the party, every scene he's in plays out exactly the same. I hated late Act 3 for this. He'd show up, taunt you, throw zombies and/or Asgard and/or himself at you, bluster about how you don't stand a chance and you may as well give up now, then repeat the process with no inflection immediately after you kick his ass. It's like they just copy-pasted his dialogue for every scene in the last third of Act 3. I was extremely relieved when this loser was finally gone from the game; the central plot may not have been anything spectacular in its own right, but it was a damn sight better than all of Weisheit's babbling about FRUE POWER.

While not exactly a villain, Eisen seemed kind of cool for engaging in obstruction whenever possible while still maintaining adherence to the letter of the law. It made him obviously more than just the stubborn old fogey Levin thought he was...at least, until he went all Lawful Stupid late in Act 4. That was just lame.

Probably a 6/10 game overall. I enjoyed it when it wasn't actively trying to annoy me. It just did the latter too often.

~

Second post coming with PC/class thoughts, want to get this down before it gets eaten.

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Re: Games you're playing: The 2009 edition.
« Reply #3096 on: June 22, 2009, 11:53:36 PM »
FFX's superboss (Nemesis, not Penance...dammit, I need an actual copy of FFX International) has Omega's trick where summons are only good for tanking its overkill damage. Still, it's easy enough to cheese out with massive sphere grid overleveling. The main trick, which rarely even comes into play since high-level FFX offense amounts to "spam the fuck out of Quick Hit," is that the battle is time-limited, because once you run out of Aeons, Nemesis will kill you with said overkill damage.

I seem to recall actually taking it down without using Aeons to tank it. Just a lot of Auto-Lifes and a passive Auto-Haste on my armor for everyone.

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Re: Games you're playing: The 2009 edition.
« Reply #3097 on: June 23, 2009, 12:32:02 AM »
So, gameplay notes. My final party was Clarissa/Labby/Felius/Levin/generic Enigmancer with Sacred Slayer stuff/generic Nightstalker with Secutor equips and ATK +25%. Labby was an Enigmancer, and the other plot PCs were in their unique classes to take advantage of the extra skill slots.

Clarissa: I'm pretty sure I used her for every plot battle in the game. Usually I had her sitting in whatever class would give her the highest RFX in order to exploit Encourage (mid-game, this was Excavator; she went to Nightstalker and stayed there until maxed once that class opened up). Generally served as utility player: she had Mystic and Sacred Slayer OC, so she could boost someone in an emergency whenever needed. Find it funny that Dhyer turned her into a damage queen, because I almost never used her for this (sure, Sacrifice is badass, and I used it when feasible, but mostly other people handled offense on my team).

Felius: Sat out most of the midgame because magic was consistently better for offense than physicals. Left him sitting in Secutor without much in the way of plans for him. This actually turned out pretty well once I got the last batch of classes and could easily give him Six Shooter to go with that high ATK. Basically didn't leave the party after that. One-dimensional, but anything without noteworthy evade got shredded.

Labyrinthia: Good unique skills, good magic stats. Made her into the team cannon; any time Turn Shift spam happened, it was directed at her. Along with Clarissa and Levin, almost always in the party.

Levin: High speed plus Cancel Strike makes him ideal for cheesing out boss fights, and Blast is great just for being ranged damage you can use after moving. I taught him a variety of magic skills and then switched him back to Martial Mage to take advantage of its superior mobility. I never even got around to teaching him MAG +25% or Widespread and he still kicked ass. Had everything I needed for any serious boss fight. Probably MVP.

Tony: Is doglike. So, he sucks in battle. Idly, I have to wonder a little about Tony in the plot. The penultimate boss says something about a "A mere dog resisting my power." I have a vague recollection of some random townsperson, much earlier in the game, talking about the Guardians and saying only one of them was actually still manifest in the corporeal world. Tony = Luceid?

Ragnar: Had accuracy problems the whole game, it seemed. I wanted to make use of him just for the sake of his other base stats being decent, but somehow he just never worked. Raving Revenge as a counter is pretty cool in theory, but boomerangs seemed to suck compared to other weapons and this just defeated the point. He didn't really get used after Act 2.

[Tide]: Shame about that speed. I never could settle on what to do with her and she mostly just took up space in the reserves. Gave her High Cavalier stuff and some other assorted physical abilities, but nothing seemed to synergize that well with her unique skills. Exhaust Strike did come into play for some of the more durable bosses, though.

~

Secutor: Not that great by itself, but the attack boost and equips let you do horrible things to enemies in conjunction with lategame skills (read: Six Shooter). It was only very early and very late in the game that I did anything with Secutors. Rating: C+

Elementalist: Good early on, but I eventually took the skills and went elsewhere. Crappy non-MAG stats, and a lot of the second half's plot bosses have resists that make Elementalist offense insignificant. Their weapons are the best for any spellcasting PC, though, and MAG +25% should be part of any mage build. Rating: A-

Fantastica: Gives you Slow Down, which is eventually eclipsed by Debilitator but still useful for a very long time. Invoke and Rush are useful too (moreso the latter for me, since mages were always dealing the bulk of my damage). The class itself kind of sucks, but you can get a lot of mileage out of the skills if you transfer them to another class. Rating: B-

Gadgeteer: It gives you Mystic. That alone is worthwhile. I got some use out of Decelerate too, but yeah, it is mostly about the OC here. Rating: C+

Sentinel: Crap. I only used this class when forced to do so by the game. DEF +25% is accessible fairly early, which I guess is nice to transfer to other fighter classes, but that's about the only thing I can compliment Sentinel for. Rating: D-

Sacred Slayer: Augh, that speed. Still a pretty good class, though. Why? TURN SHIFT. It breaks the game into little pieces. What else do you need to know? Even if you choose not to cheese XF out with that spell (and I mostly did opt not to for maps that didn't actively engage in douchebaggery), it still gives you some great defensive stats, healing, and Widespread. Rating: A

Excavator: Mostly pointless. Clarissa stayed an Excavator for much of the midgame because I needed to make use of its high speed, but I don't think I ever used its abilities, passive or active, again outside of that one plot battle where it's required. Well, I did experiment a little with Detect shortly after that plot battle, but I almost never found anything. Much like the Geomancer's leypoints, the game didn't seem interested in making use of the hidden item mechanic after it was introduced. Rating: D

Geomancer: Worse than Sentinel. Even Shut Out is barely worth the time. ...Okay, I guess Shut Out is objectively better than anything Sentinel can give you, but I hate Geomancer just for being bad at everything. Rating: F

Berserker: Well, the mobility is great, and my fighters spent a fair amount of time in Berserker just for that. Any map with a time limit practically demands a Berserker or two. They're shafted on maps that don't allow for easy, straight-line movement, though, and the attack skills are so specifically situational that I almost never used them. Not for lack of trying, as their charge deals pretty good damage at max range, but the zero vertical tolerance is just a killer. Decent class overall, wish I could've got more use out of Valiant (it was late in the game before I had anyone max Berserker). Rating: B-

Enigmancer: Awesome. This is what most of my spellcasters were by endgame (only exception was Levin). More balanced stats than Elementalist, Devastate is excellent damage, and the ability to ignore friendly fire works great in conjunction with Sacred Slayer's Widespread. Rating: A+

Grappler: Pretty good. I had a lot of people spend time in this class just to get Accelerator, but Red Zone has its uses and the attack skills are pretty good too. A lot of my PCs had Grappler OC on even at endgame just for Heavy Throw. So, your mages are too slow to move into Devastate range? No problem, just have a fighter hurl the enemy closer to your front line and do damage at the same time. Chucking people off cliffs is also great for any enemy with high weight. Rating: B+

Strider: Honestly, I never found a real use for this class. Plenty of my fighters could've used AIM +25%, but it would've required spending a lot of time to max out a class that otherwise didn't seem to have any purpose (and most PCs only got enough CSP to max out two classes, three at most, so this wasn't about to be one of them). The sheer irritation of enemy Striders spamming Swift Shock makes me suspect I should've used them more, but eh. Rating: D

Nightstalker: Speed. Demon. I initially found Nightstalker very useful for that reason alone. Then I gave the Nightstalker attacks to PCs that actually had enough strength to make good use of them, and the enemies cried. Granted, Six Shooter in particular is badly nerfed by significant evade (the lategame bosses all seem to have a respectable amount of it), but for a time it makes your physical offense just terrifying. Also, I can't count how many times Illusion saved someone in this otherwise frail class from getting splattered. Rating: A-

High Cavalier: Seemed pretty balanced, but I didn't get much use out of it. Several of the final classes suffered this kind of neglect due to me having mostly decided what various PCs were going to be doing by the time this set showed up (level 7 of any class requires so much CSP that you know someone will have to stay in it for a long time). Rating: B, giving it the benefit of the doubt.

Emulator: Barely used it. Spellcasting with good range even after moving is objectively great, but the stats looked like ass. Exploit Weakness would've been useful much earllier in the game, but the important lategame enemies don't have weaknesses. Basically, a lot of neat abilities that seemed like too much trouble to unlock given how late you get the class. Rating: C

Extremist: I barely used the actual class, but I think like half my party had Extremist skills. Debilitator is indispensable for any boss fight, and it takes you all of 8 CSP to unlock. It could be attached to the shittiest class in the game and it would still be worth getting. Rating: A- because Debilitator is just that badass.
« Last Edit: June 23, 2009, 12:39:34 AM by El Cideon »

Yoshiken

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Re: Games you're playing: The 2009 edition.
« Reply #3098 on: June 23, 2009, 03:10:45 AM »
DDS2: I needed a game I could complete quickly so that I can record stuff for my podcast by Thursday, so this was my port of call.
Except I can't beat it quickly, because I decided to get figures for the (currently mostly empty) stat topic, and have decided to do a DL-legal-only challenge to go alongside this. And damn, I hate myself for it.
All of a sudden, Agni goes from being a stupidly easy boss fight to being a total bastard. Only Roland has Void Fire, and only Serph & Roland have Bufu (Serph has Bufula). Only Cielo and Argilla have Media, with Roland having Dia and Cielo also having Diarama. Gale is useless for this fight.
So, I start by taking out the 4 Karma soldiers. Then, Void Fire and Bufula/Bufu the crap out of the first Gdon for the rest of that turn. After the Ice Drain starts kicking in (a.k.a. after their turn), I start using Mazio instead of the Bufus. When they waste turns from Agidyne, I hit with Bufula again. It worked, kind of. Until Agni stopped with the Agidynes and started using MT physicals every turn. Doesn't help that him and one Gdon got 4 criticals between them in one turn. Is there something I'm missing, or am I just on the losing end of a stupid resource war here?

Tide

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Re: Games you're playing: The 2009 edition.
« Reply #3099 on: June 23, 2009, 03:34:25 AM »
In fairness, Omega weapon CAN be blitzed! I've done it before without using any items. Not that this is a testament to how good his design is. Omega would be more fun to fight if he wasn't so patternized. You know the pattern and the fight is pretty loltastic without Holy Wars.

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