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Author Topic: Games you're playing: The 2009 edition.  (Read 687205 times)

Ultradude

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Re: Games you're playing: The 2009 edition.
« Reply #3225 on: June 30, 2009, 04:55:29 AM »
Obviously, you need to sacrifice one of your Pokemon to the Great Gengar Gods.

Sorry to hear about how badly you did >_>
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metroid composite

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Re: Games you're playing: The 2009 edition.
« Reply #3226 on: June 30, 2009, 06:01:32 PM »
VP:CotP

*snort*

So the Seraphic Gate has these cycles where it gets harder every time.  On the third tier Gabriel Celeste is called "Gabriel Depressed".

Fudozukushi

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Re: Games you're playing: The 2009 edition.
« Reply #3227 on: June 30, 2009, 08:21:14 PM »
Mana Kehmia: Beaten.  Final was joke.  Anna end gotten.

NG+ is awful.

DomaDragoon

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Re: Games you're playing: The 2009 edition.
« Reply #3228 on: July 01, 2009, 12:05:48 AM »
Sam and Max Save The World: Cleared Culture Shock. As a Looney Tunes fan, I'm ashamed at how long it took me to figure out the final puzzle. Episode was a little short.

Ultradude

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Re: Games you're playing: The 2009 edition.
« Reply #3229 on: July 01, 2009, 12:15:54 AM »
P4 - New World Fool beaten, level 59 party with Yosuke, Yukiko, and Naoto; truly a glorious boss who I fully support ranking. RPGs need more Halos made of peace symbols.

Gave me some trouble, since I have two weaknesses on the team due to not having finished Yosuke's S. Link yet, letting him get extra turns from both Ziodyne and Bufudyne. First time against him was a narrow loss, since I went in under-supplied and without having restored my SP in a while. Second time he Quad Converged Ice, which I didn't have a decent answer to at the time, as it was the only element I couldn't null with a Persona. Third time was far easier, now that I had lots of Macca Leaves and Yukiko with full SP to keep the team alive. Naoto's MCd Megidola and Touji's (Souji) Tam Lin using PCd Tempest Slash took down his health reasonably fast, though missing with five Tempest Slashes in a row was quite Psyduck. Lightning and Wind as his Quad Converge choices made survival easier with party members resisting each; Makarakarn helped with damage when I couldn't mount an attack. Full-party Control was a close call, but Counterstrike reflected one of his attacks, which kept me afloat for my party to return. After that, it was just healing with items and Yukiko and Naoto and Touji kicking ass; Unerring Justice is strong, but it's just a matter of having resources at that point.
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Xeroma

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Re: Games you're playing: The 2009 edition.
« Reply #3230 on: July 01, 2009, 12:30:00 AM »
Blazblue - Satisfying so far, but need to get more in-depth with the game. At least I can confirm it's presence at DLC4 now!


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VySaika

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Re: Games you're playing: The 2009 edition.
« Reply #3231 on: July 01, 2009, 01:21:11 AM »
Dynasty Warriors Gundam 2: All official modes cleared. Working on Loran's mission mode. The Biocomputer ability on the Turn A is hilariously broken. C6 Combo -> MOONLIGHT BUTTERFLY, repeat as needed.
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DjinnAndTonic

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Re: Games you're playing: The 2009 edition.
« Reply #3232 on: July 01, 2009, 01:24:24 AM »
Blazblue - Satisfying so far, but need to get more in-depth with the game. At least I can confirm it's presence at DLC4 now!

And the Djinns rejoiced 'round the world!

AAA

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Re: Games you're playing: The 2009 edition.
« Reply #3233 on: July 01, 2009, 01:40:53 AM »
DMC4-Beaten. Final boss was a pushover. Actually, that's pretty much the whole game there, as it's much, much easier than DMC3. At least on Devil Hunter.

On the other hand, the game is still lots of fun, the cutscenes are stylish, Nero's an okay main, Dante is as awesome as always, the weapons were cool, and it was just all-in-all a fun game. Enemy design was good for the most part. There were a few stinkers, like Blitzs, which just plain aren't fun to fight. Same goes for Mephistos and Fausts.

Tried the Bloody Palace, got up to the 17th circle. Have I mentioned I hate Blitzes? Because I do. Looks like it might be fun, but I'm not nearly good enough at the game to swing it just yet.
Don't think of it as a novel. Think of it as a chance to retroactively win every argument you have ever walked away from.

Shale

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Re: Games you're playing: The 2009 edition.
« Reply #3234 on: July 01, 2009, 02:09:44 AM »
If you're playing on PC, I highly recommend trying Legendary Dark Knight mode.
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Jo'ou Ranbu

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Re: Games you're playing: The 2009 edition.
« Reply #3235 on: July 01, 2009, 03:09:00 AM »
EF - Okay, I beat this game a few days ago. Everything crumbled to a good ol' fashioned blitz. But I guess some thoughts are in order, since it was weirdly noteworthy for such a cotton candy game. So.

For starters: I've never seen a game tear so many holes through its cheeks. The script is a bonafide trainwreck, and the level of self-awareness is vaguely eerie. Nothing is deep: plot is swiss cheese in more than one way, characters have simple personalities and the conflict presented is basically "a bunch of people start trainwrecking each other because there are aliens trainwrecking the world". But none of this really matters, because, while the frame is utterly ridiculous, everything is insanely light-hearted, as if you were playing through a Looney Tunes cartoon. The dialogue is snappy and surprisingly fluid, and the jokes flow like wine (they do overload on the boob jokes, though, and that's sorta problematic). When they're poking fun at the tropes employed, at the natural ridiculousness of the setting and at themselves, you're in for vaguely shallow, but highly entertaining fun. The game is so light-hearted that basically nobody dies, even though you fight just about every boss in the game at least twice. And that's not getting into some memetastic jokes (wait a second, did they just jab Something Awful? Huh, they did). The game is a high-octane, extremely volatile comedy and it shows. Just be careful with the bounce cutins, they've been known to cause earthquakes in Iceland. ALSO: hookerbot meets Gainaxing is disturbing and hilariously wrong.

Gameplay-wise, the system is nice. It's sorta like the bastard child of VP and SRW, but with a flexibility more akin to SRW. They use a base vaguely similar to NxC, but faster and more fluid: you get to assign combo attacks in any order you want, but you have to juggle your attack resource (COM) in order to keep your offense effective, all the while keeping a combo going and building Frontier Gauge for MASSIVE DAMAGE ATTACKS once it's full - and you have support attacks and chain attacks to plug holes and keep that combo going - also useful for bypassing a few defensive measures. The more strategic options are handled by special skills and spirits. Special skills mostly grant special effects that can be quite useful: they're your only form of MT, and you can access effects you couldn't have earlier or in any sane way without them, but they cost your turn as well. Spirits... well, are SRW spirits with a more long-term mindset, so they're insanely good. These bases are enough for a neat battle system, and the enemies aren't slouches (although boss fights are the real emphasis in the system).

The thing that sorta breaks the game, though? Items. Items are insanely broken. They don't take your turn to use, can be used until you run out of COM (they have varying COM costs)... and you can get COM healing items with overwhelming ease. While some boss battles could be utterly nuts without those, they just ease the pressure a bit much, and nothing outside utterly retarded cheapness could save the enemies. Items make things like randoms that routinely 2HKO not too threatening, and bosses, which love their ST OHKO and MT 2HKO while spamming spirits, aren't terribly difficult to deal with either once you get your stocks up. Resource management is always something to look out for, at least. But they could've made items less insanely overpowered, since spirits off that resource depth are enough to make their on-paper insane bases more manageable. The spirit set balance and niches for PCs also seem a bit wonky: Aschen is terribly underdevelopped, and Suzuka feels like she should get some badass support spirit lategame, but doesn't. This isn't crippling for usability at all, but the balance could use work. On the other hand, the bases are nice and the game's navigation is highly friendly: you have perfect encounter control with an awesome run command (100% rate!) and small, amicable areas. So, it's just generally pleasant to rummage through. Music is also pretty cool.

All in all, it was a colorful, mindless and entertaining game that, while shallow, is surprisingly memorable for a sugar rush. Very short, too, so it doesn't take a huge commitment to play through either. 7/10.


[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Clear Tranquil

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Re: Games you're playing: The 2009 edition.
« Reply #3236 on: July 01, 2009, 12:26:46 PM »
Beating on six winged Gabriel Celeste is fun. Two more times for completing his monster data.

I has a ToV~

Does creation/synthesis matter too much in this or can I pretty much complete it without it? Or is it like MK where one *has* to do it in order to learn new attack/skills/spells/etc?
« Last Edit: July 01, 2009, 01:11:32 PM by Clear Tranquil »
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AAA

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Re: Games you're playing: The 2009 edition.
« Reply #3237 on: July 01, 2009, 02:13:48 PM »
If you do it every now and then you should be just fine. ToV is pretty damn easy either way.
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TranceHime

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Re: Games you're playing: The 2009 edition.
« Reply #3238 on: July 01, 2009, 02:40:39 PM »
Tonfa Dragon Slayer:

This is how you cheese



Well, anyway, that was just an example. I can't take it on at that point without spending an hour at least, even with frame skip.

I must train. In the danger zone.

Fruits of my sanity:

« Last Edit: July 01, 2009, 02:46:16 PM by TranceHime »
19:35:58 (trancehime) there's a specific spot in the game that's for item duping
19:36:14 (Sanae) o.o
19:39:11 (Sanae) I'd love to dupe a second trancehime.

Yoshiken

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Re: Games you're playing: The 2009 edition.
« Reply #3239 on: July 01, 2009, 04:38:51 PM »
Trance, I hate you now. You've made me want to play Dragon Slayer. :(

Strago

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Re: Games you're playing: The 2009 edition.
« Reply #3240 on: July 01, 2009, 05:20:08 PM »
I keep trying to start a playthrough of Arcanum, but I keep being struck by Embarassment-of-Riches-Condition at character creation and don't know what to roll up. I guess not a Technologist, since I did that my first time... but is Magick fun? Thief-type is an option, I suppose, but the problem of high tech-aptitude helping lockpicking, while I don't think that there is much in the way of sneaky high-Tech armor, seems annoying.

Or maybe I should just play a Half-Ogre with a 4 Intelligence. Thoughts?

Taishyr

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Re: Games you're playing: The 2009 edition.
« Reply #3241 on: July 01, 2009, 06:51:34 PM »
Doing a mage wasn't bad, from what I played of it. (Note to self: reinstall Arcanum and play it sometime. Stupid laptop.)

Monkeyfinger

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Re: Games you're playing: The 2009 edition.
« Reply #3242 on: July 01, 2009, 08:40:41 PM »
Fighter/mage with temporal and conveyance specialty is pretty tits. Set up a Tidus-like speed game with haste, congeal time, and in the late game Tempus Fugit, and teleport right into the face of your targets. The world map teleport is also always really convenient to have. Illusion and the elemental branches contain some nice buffs you could throw on top. If you want a mage build that's powerful without resorting to boring old "cast harm infinity times", that's what I'd recommend.

Talaysen

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Re: Games you're playing: The 2009 edition.
« Reply #3243 on: July 01, 2009, 09:20:56 PM »
CT: Just do IC whenever you can actually make stuff.  Don't bother hunting for materials or anything, just make whatever you can.  You shouldn't need any more than that.

Jo'ou Ranbu

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Re: Games you're playing: The 2009 edition.
« Reply #3244 on: July 01, 2009, 09:26:53 PM »
Castlevania: Portrait of Ruin - Okay, this Metroidvania seems pretty neat! Having to pick up the basic mobility skills for team dynamics is sorta meh as usual, but this feels a lot more fluid than CotM and AoS. Charlotte feels a lot stronger than Jonathan right now: Gale Force being homing death and Raging Flare being a mid-range nuke own Jon's awkward melee game at this point - and knives are horrible suck.

However, whoever programmed this game needs to be shot. Consistently freezing when I talk to people when the upper-screen status screen is open? Seriously? And this doesn't necessarily stem from emulation? Fail. I mean, it's easy to avoid, the status screen isn't very useful, but brilliant foresight.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Shale

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Re: Games you're playing: The 2009 edition.
« Reply #3245 on: July 01, 2009, 09:27:50 PM »
I've never run into that.
"Sufficiently advanced magic is indistinguishable from technology."
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[23:02] <Veryslightlymad> CK dreams about me starring in porno?
[23:02] <CmdrKing> Pretty sure.

Jo'ou Ranbu

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Re: Games you're playing: The 2009 edition.
« Reply #3246 on: July 01, 2009, 09:30:02 PM »
Using the flash cart probably makes this more notable (I ran into that thrice in a row), but Sage told me this sometimes happens on the actual -cart-. This is pretty impressive.
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....

Xeroma

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Re: Games you're playing: The 2009 edition.
« Reply #3247 on: July 01, 2009, 10:20:41 PM »


<@SageAcrin> Where you realize that, when you think about everything that's said about this person...
<@SageAcrin> It adds up to one thing.
<+Ranmilia> MEGA MAN PLOT

Pyro

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Re: Games you're playing: The 2009 edition.
« Reply #3248 on: July 01, 2009, 11:42:59 PM »
CT: Tales of Vesperia synthesized equipment is generally how you get the passive skills you twink characters with. You don't actually need them, and most of the time you will likely have the relevant items anyway. If you don't and REALLY want something, the game will tell you where to find a given item (assuming you have ever gotten one). The game drops plenty of equips to grab skills off of in regular stores and chests, so synthing is just some extra twinking availability (with the skills being a more permanent boon than the temporary stat advantages of the weapons themselves). Don't bother hunting for rare monster materials unless you really fangirl over Judy and want to make her awesome. Do make the Tyrant Fist.

Cross Edge: Misha smash. Other people are there to help break enemies. The twinking in this game is cool but not GRATUITOUSLY overpowered.

Yet.

Jo'ou Ranbu

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Re: Games you're playing: The 2009 edition.
« Reply #3249 on: July 01, 2009, 11:44:21 PM »
Bah, gratuitously overpowered is the best kind!

EBA - Jumpin' Jack Flash is either a 100% or death. Its unforgiving grip crushes my soul at night. =[
[01:08] <Soppy-ReturningToInaba> HEY
[01:08] <Soppy-ReturningToInaba> LAGGY
[01:08] <Soppy-ReturningToInaba> UVIET?!??!?!
[01:08] <Laggy> YA!!!!!!!!!1111111111
[01:08] <Soppy-ReturningToInaba> OMG!!!!
[01:08] <Chulianne> No wonder you're small.
[01:08] <TranceHime> cocks
[01:08] <Laggy> .....