Just did that, actually. But, more details below.
~
Fallout 2: ...Well, that's certainly not what I expected to find living in Vault 13. Do I want a Deathclaw in my party?
Fuck yes just on principle. Kinda liked the guys since they seemed pretty decent folk (and I am a total sucker for What Measure is a Non-Human), which made the events later shown in a surveillance tape mildly rage-inducing. Though the effect was rather spoiled by Marcus walking by in the background (in the recording!) and voicing his perpetual curiosity about whether or not someone "cut a muffin." I...really don't think that was supposed to happen.
Anyway, GECK acquired, went back to Arroyo. DISASTER STRIKES. I'm going to assume that always happens once you get the GECK. Took a trip west afterwards, which was largely unproductive. Found San Francisco, unloaded old equips and picked up some new ones, wandered around town but didn't really get much done there. Definitely doubleplus coolness points for the Big Trouble in Little China nod, there. Made an abortive attempt at clearing out the military base (did not have the gear to deal with super mutants at that point) before reloading a save from outside it and going back east to finish up with New Reno.
...Which came down to a horrific bloodbath as I massacred every guard in the Shark Club and every member of the Bishop family (except the nice lady who slept with me). When I hit the first floor, bystanders started getting in the way and being struck by stray burst fire rounds...which makes NPCs go hostile towards whichever party fired them. You've got random casino patrons mobbing the guards while we take potshots at each other, some of my allies were off killing the staff for god knows what reason, I accidentally shot a prostitute when a wall made me unable to tell exactly who she was (could only see the silhouette, wall blocking her meant I couldn't use the normal pointer function to execute the look command) and I assumed she was another guard,
that caused the swarm of hookers loitering outside the casino to rush in seeking vengeance...it was an unholy mess. Two of the casino employees managed to live, and maybe three of the customers. When I talked to the surviving employees afterwards (even days afterwards) they just kept repeating their normal lines dumbly, standing frozen in place in some jerky position because their scripting broke somewhere along the line; stray weapons and ammo lie everywhere and the comedian keeps on telling bad jokes to an empty house. It's like North Korea in there now.
I was amused to notice that all the dead casino girls were carrying loaded dice. Also, all the prostitutes wandering the streets now hurl insults at me when I pass by...though I think they'd started doing that a while ago simply out of jealousy. We can't
all be world-famous porn stars, girls.
Only thing I
haven't done in that town is decide which of the two remaining families (Mordino and Wright) gets to live. Most likely the Wrights since they can apparently get me a discount at the weapon store (not that anything New Reno has to offer me matters by this point, but it's the principle of the thing) and because they are generally just less reprehensible than all their competition. Sadly, I can no longer inform Mrs. Wright about her husband's alcohol ring and view the no doubt hilarious consequences (which I'd intended to do
after completing whatever sidequests he offered me just in case telling her this would screw something else up--since one of those sidequests required infiltrating Sierra, this had been waiting for a while). She won't talk to me now on account of my porn career.
Oh, and...well, I am not remotely a superstitious person, I scoff at people who suspect that mentioning the possibility of something bad happening makes it more likely to happen (before anyone contradicts me on this, I acknowledge that Super, of course, is an exception to this rule whose mere presence warps all laws of probability), and generally attribute such attitudes to overactive pattern recognition leading people to count the hits and forget the misses. Nevertheless, I really,
really shouldn't have said the following:
(at least as long as there's no realistic chance of someone restarting the Master's scheme)
Rounded out the evening with finally raiding the Sierra base. Easier than expected--I hadn't tried since before I'd jacked up small guns. The turrets die really fast when you have just one competent shooter. Kept security inactive thereafter, looted the hell out of the place and Jesus Christ Monty Haul, man. Combat armor for everyone, plenty of high-quality firearms that can be used for trading, and...plasma rifle. Which probably will go to Marcus since I never got around to boosting the MC's energy weapon skills above the eighties (I invested some points in it here and there just in case it turned out to be as useful lategame as it was in Fallout 1, but ammo for the good energy weapons is so scarce that I eventually stopped bothering with that). Will probably throw the super power fist I picked up in San Fran at Sulik since I have a bajillion small power cells now (from massacring Salvatore's mob--who all used laser pistols--and from Sierra).
Actually, didn't quite finish Sierra before stopping. Met SkyNet (no, seriously), was requested to build it a body for it, said "Fuck yes" (or would have, if that had been a dialogue option there) because robots > humans and I want one in my party. I can't get the cyber-brain, though. Cryo-storage failure. If I take some mentats, I can manage to save the human brain, but that doesn't seem to be good enough for the purpose of completing the robot. Actually went to check GameFAQs on this since, well, I think I'm pretty close to the endgame by this point and also I want my goddamn robot. FAQ I checked says you need a science rating of well into the hundreds to get the cyber-brain. Mine is in the mid-eighties somewhere. I
could, theoretically, buy books to boost the skill as much as possible with those, then dick around with sidequests until I hit the next level (which will be 20, and I'm a mere 6k XP away from reaching it) and dump all the ensuing skill points into science. That would just get it into the low hundreds, a bit more while drugged (though mentats really don't give me
that dramatic a boost, as my normal INT stat is 8 and drugs can't take you past 10). Figured I'd ask the resident FO fanatics here whether this actually gives me a realistic chance of pulling it off before going to the trouble, though.
If that fails, I can only hope that the note I found in the NCR doctor's office means there is a robot dog I can recruit instead.