Felius isn't exactly
good, no, but I did at least have pretty good success with weapon-breaking early in the game. I never did find a niche for Ragnar. Orbital Ring is nice in theory, but too situational--most of the time I had a good cluster of enemies to use it on, there was a PC in the way that I wouldn't be able to avoid hitting as well. I'll grant you Hyper, but I usually defaulted to stat-downing enemies rather than buffing my PCs. Also, maybe it was just bad luck, but my Ragnar always had trouble actually hitting people.
Rest of the lineup looks pretty much the same as my experience.
~
Pretty spot on with skills again El Cid. Hoooooorrriiiiiblly off on Perk choice again >_> Stats, you really should run around with higher Luck. It gets you better perks as well.
NPCs are serviceable yeah but they just tend to get in the way in so many ways. Just being in the way, blocking your line of fire of getting you in trouble because you forgot to tell them to put their guns away (not an issue if you don't spend much time in NCR....)\
I was never clear on what purpose Luck served, so it wound up being the dump stat by default.
I always had to kick the allies out of the party before entering NCR (which I did a fair bit since I was trying to clear every quest I could find) because they wouldn't
listen when I told them to put away their guns (or the guards/game didn't notice or care), and yes, this was very annoying. Them getting in the way on a regular basis was also still a nuisance; I mean, it's nice that we have a "get the hell out of the way" command this time, but it would've been better if they just didn't do stupid shit like that in the first place. If a game gives me the option to recruit allies, I'm generally going to use it, so it is a bummer that it's implemented with these flaws.
I always had good accuracy, though, so I rarely ever shot them by mistake. They shot each other
much more often.