RPG Buffet platter!
Got some free time and tried out a bunch of the games I picked up while I was in America (finally...).
Breath of Fire 5: ...Why do you hate me, Capcom? There's a lot of fairly interesting ideas going on here, but none of them are fun. I hate dying. Even with the reward mechanic, this is teh suck. Almost no access to save points, healing, item storage/identification... and worst of all... losing your whole inventory when you restart. That just sucks. There's no discernable way to really improve yourself much by constantly restarting... and the game is determined to make the beginning really easy to get killed in by an unlucky surprise attack. It's just frustrating. Once I got Nina and Lin, things became more managable and I was able to get pretty far before I got surprise-attacked by a giant boss that slung fire spells. Maybe it becomes more playable when you have more D- options to fall back on should you get surprise-attacked... Maybe. Also, the art sucks.
Megaman X Command Mission: ...Oh, well maybe Capcom doesn't hate me quite so much after all. Pretty much the polar opposite of BoF5 for expected/actual enjoyment factor. Despite not being a big Megaman fan (blasphemy, I know...), I found this to be pretty likeable and the over-the-top plot melodrama is just cheesy enough to keep me from button-mashing through plot sequences. Battle system is fun. Characters feel really distinct from eachother and I like the E-tank system. It's a really effective way of 'limiting' healing ability without completely screwing you over (coughBoF5cough). <3 Hippopressor and Wild Jango <3 Art style is nice, graphics are crisp cell-shaded affairs, Cinematography is bad, but oh well, can't have everything.
Mana Khemia: It's everything I could hope for and more.
I like Gust games in general, and this one is really well polished and the characters are more fleshed out than previous offerings. Nice. The alchemy-recipe-IC-skill-building-sphere-grid interplay is overly complicated, but that's what makes it awesome. The end result is something you find in every RPG ever - grind random battles->get money/items/stronger. But the way it is woven together here is really fun. The school setting is appropriate, though I don't really care about it. Flay is awesome, Nikki/Jess are tolerable enough, Vayne looks promising despite his mass of cliches he's already accumulating. Gratuitous foulmouthed cat is gratuitous. Probably the game I'll stick with the longest before giving in and playing ToV again. Art is pretty, though Nikki/Jess's designs are kind of... scary. I like sprite work > 3D anyway, so I'm probably biased towards liking this game's really colorful settings/sprites over most of the other offerings.
Persona 4: Lots of polish. Impressively polished. Shaping up well, I haven't played enough yet to really form a complete opinion, but I'm enjoying the story so far. The characters are very realistic... to the point it borders a bit on the eerie side. Could be the setting too... I don't like my RPGs to be so close to reality, and I can look out my window and see practically the same buildings and people as depicted in P4. It's just... too close to what Japanese life is like. I applaud them for that... but it's not something I seek out for my RPGs. Battle system is good ol' SMT, so of course -I'm- enjoying that. Art style is decent, art direction is awesome. I definitely like the game, though I'm probably going to shelve this one pretty quickly and come back later.
Dragon Quest 4 DS: Hey look, !PS2. DQ4 is DQ. More polish than NES version, of course. It's... just pretty standard JRPG, but I never beat the original DW4, so maybe I'll have more luck this time around now that it's mobile. Sprites aren't nice enough to really comment on them for an art style. I guess enemy sprites are pretty nicely animated. Toriyama art is ARGH!!, but I'm getting used to it again. Halfway through Ch2, the townspeople have more development than my party! >.>;;
Prinny: Can I Really Be The Hero?! - Frustrating platformer is frustrating, though I can't bring myself to hate it. You know you've made a good platformer when I throw the PSP across the room in a fit of rage and still can't bring myself to stop playing... (though if I break my PSP, I suppose that's -one way- to do it...)
Magna Carta:
;_; - Put this into the PS2, watched opening. Took this out of the PS2.