Boss time! A few notes:
- Despite the indicated AGI stats, bosses will always act in a set pattern - all your PCs will act in positional order, followed by the boss. The only exception to this is Shadow Yosuke, who will always strike first (GODLIKE HYPE TIME?!)
- Damage listed does not include -kajas, -kundas, and charges. On average, a -kaja or -kunda will boost damage by about 40%, and the charges by about 80% (since not everyone can take advantage of them). The -kajas and -kundas are available early - charges are available for Soji around level 25 or so, and level 50 or so for Chie and Naoto
Shadow YosukeJiraiya"I am a shadow...the true self...I'll crush everything that bores me...starting with you!"
Level 3
HP: 300
SP: 200
AGI: 5 (effective 5% evasion)
Strong: Physical (50% reduction)
Void: Light/Dark
Weak: Electric (no additional damage; press turn only)
Attack: 10 physical damage
Wind of Oblivion: 8 wind magical damage
Power Charge: Raises damage of the next physical attack used by 2.5x
Guard: Halves damage, nullifies innate weakness, and immunes status from the next attack received
Average Level: 2
Average HP: 82
Average AGI: 4
Average Damage to Randoms: 20
Average Damage to Boss: 20
Shadow ChieTomoe"I am a shadow...the true self...What do you guys think you're doing? Trying to defend the 'real' me? Then you're gonna pay the price!"
Level 6
HP: 1000
SP: 500
AGI: 5 (effective 5% evasion)
Strong: Physical (50% reduction)
Void: Light/Dark
Weak: Electric (25% increase)
Attack: 15 physical damage
"Chie's Shadow gazes at Yosuke...": Skips user's turn
Mazio: 10 electric magical damage, MT; Chie's Shadow follows a strict pattern when using this skill - "Gazing" (1 turn, 0 actions) -> Mazio (2 turns, 1 action)
Green Wall: Raises wind resistance by 50% for 3 turns; nullifies weakness
-----One More! Only Skills-----
Bottomless Envy: 25 physical damage, 100% dizzy
Average Level: 5
Average HP: 115
Average AGI: 5
Average Damage to Randoms: 40
Average Damage to Boss: 75
Shadow YukikoKonohana Sakuya"I am a shadow...the true self...Now, my Prince...why don't we dance and make merry together?"
Level 15
HP: 1050
SP: 800
AGI: 10 (effective 5% evasion)
Drain: Fire
Void: Light/Dark
Attack: 40 physical damage
Agi: 50 fire magical damage
Double Fangs: 30 physical damage, hits 2 times
-----3/4 HP-----
Summon: Summons the Charming Prince; the Prince does not act immediately after summoning; in terms of combat order, the Prince will act before Shadow Yukiko
White Wall: Raises ice resistance by 50% for 3 turns; nullifies weakness; Yukiko's Shadow follows a strict pattern with this skill, and will only use it on the Charming Prince immediately after being summoned, and then again when it wears off
Assault Dive: 90 physical damage
Shivering Rondo: 150 physical damage; only usable on targets inflicted with fear
-----1/2 HP-----
Burn to Ashes: 80 fire magical damage, MT
Average Level: 13
Average HP: 195
Average AGI: 9
Average Damage to Randoms: 50
Average Damage to Boss: 40
Charming PrinceYukiko's PrinceLevel 14
HP: 850
SP: 450
AGI: 12 (effective 15% evasion)
Strong: Wind
Void: Light/Dark
Weak: Ice (25% increase)
Attack: 35 physical damage
Cleave: 60 physical damage
Life Drain: Drains 30 HP
Diarama: Heals 170 HP; Charming Prince follows a strict pattern with this skill, and will only use it on Yukiko's Shadow once during the battle, immediately after being summoned
Sukukaja: Raises accuracy and evasion by 40% for 3 turns
Sukunda: Lowers accuracy and evasion by 40% for 3 turns
Terror Voice: 100% fear
Average Level: 13
Average HP: 195
Average AGI: 9
Average Damage to Randoms: 50
Average Damage to Boss: 40
Shadow KanjiTake-Mikazuchi"I am a shadow...the true self...I'm just being true to myself...and that's why...I'll get rid of anything in my way!"
Level 25
HP: 2000
SP: 1000
AGI: 5 (effective 0% evasion)
Void: Light/Dark
*Shadow Kanji begins with himself, Nice Guy, and Tough Guy out at once; the turn order will always be Shadow Kanji -> Nice Guy -> Tough Guy
Attack: 50 physical damage
Power Charge: Raises damage of the next physical attack used by 2.5x
Swift Strike: 40 physical damage, hits 1-2 times, MT
Fatal End: 80 physical damage
-----3/4 HP-----
Roar of Wrath: 100% rage, MT, affects women only
Forbidden Murmur: 100% poison, MT, affects men only
-----1/2 HP-----
Fanatical Spark: 90 electric magical damage, MT
Average Level: 24
Average HP: 260
Average SP: 175
Average AGI: 14
Average Damage to Randoms: 80
Average Damage to Boss: 60
Nice GuyKanji the Momma's BoyLevel 24
HP: 800
SP: 700
AGI: 5 (effective 0% evasion)
Drain: Ice
Strong: Physical/Fire (50% reduction)
Void: Light/Dark
Attack: 30 physical damage
Heat Riser: Raises attack, defense, accuracy, and evasion by 40% for 3 turns; Nice Guy follows a strict pattern with this skill, casting it on Kanji as a priority above everything else, and then following with using the following attacks in order
White Wall: Raises ice resistance by 50% for 3 turns; nullifies weakness
Dia: Heals 50 HP
Diarama: Heals 180 HP
Tarukaja: Raises attack by 40% for 3 turns
Average Level: 24
Average HP: 260
Average SP: 175
Average AGI: 14
Average Damage to Randoms: 80
Average Damage to Boss: 60
Tough GuyKanji the BadassLevel 24
HP: 800
SP: 700
AGI: 5 (effective 0% evasion)
Drain: Physical/Fire
Void: Light/Dark
Attack: 30 physical damage
Dekaja: Dispels positive stat boosts, MT
Rampage: 25 physical damage, hits 1-3 times, MT
Kill Rush: 35 physical damage, hits 1-3 times
Average Level: 24
Average HP: 260
Average SP: 175
Average AGI: 19
Average Damage to Randoms: 80
Average Damage to Boss: 60
Shadow RiseHimiko"I am a shadow...the true self...and now, the moment you've been waiting for! It's time for me to show you every last inch of myself! Heehee...and for our guests in the front row...I'll give you extra-special extra-intense service!"
Level 35
HP: 2800
SP: 800
AGI: 22 (effective 15% evasion)
Void: Light/Dark
*After using Supreme Insight, the battle will continue for 3 more turns; after Shadow Rise takes her third turn, the battle will end
Attack: 15 physical damage
Zio/Agi/Bufu/Garu: 45 electric/fire/ice/wind magical damage
Mazio/Maragi/Mabufu/Magaru: 45 electric/fire/ice/wind magical damage, MT
Elec/Fire/Ice/Wind Break: Sets target electric/fire/ice/wind affinity to neutral for 3 turns
Spirit Drain: Drains 30 SP
-----3/4 HP-----
Mind Slice: 50 physical damage, 30% confusion, MT
Zionga/Agilao/Bufula/Garula: 100 electric/fire/ice/wind magical damage
-----1/2 HP-----
Supreme Insight: Grants perfect immunity to all damage and status
Average Level: 32
Average HP: 335
Average SP: 200
Average AGI: 26
Average Damage to Randoms: 120
Average Damage to Boss: 100
***Shadow Teddie is fought immediately after Shadow Rise with full healing in between***
Shadow TeddieKintoki-Douji"I am a shadow...the true self...I shall give you the 'truth' you claim to hold so dear...the inescapable fact of your death here!"
Level 35
HP: 5000
SP: 1500
AGI: 15 (effective 10% evasion)
Drain: Ice
Strong: Almighty (25% reduction)
Void: Light/Dark
Attack: 100 physical damage
Foolish Whisper: 40% silence, MT
Marakunda: Lowers defense by 40% for 3 turns, MT
Dekunda: Dispels negative stat breaks, MT
Ice Break: Sets target ice affinity to neutral for 3 turns
Mind Charge: Raises damage of the next magical attack used by 2.5x; Shadow Teddie follows a strict pattern when using this skill - Mind Charge Charge (1 turn, 0 actions) -> Mabufula (2 turns, 1 action)
Mabufula: 80 ice magical damage, MT
-----3/4 HP-----
Ultra Charge: Charge up for Nihil Hand; Shadow Teddie follows a strict pattern when using this skill - Ultra Charge (1 turn, 0 actions) -> Wait (2 turns, 1 action) -> Nihil Hand (3 turns, 2 actions)
Nihil Hand: 180 physical damage, 100% down, 100% dizzy, 100% unblockable instant death to anyone afflicted with the dizzy status, MT; defending will nullify the entire attack
-----1/2 HP-----
Bufudyne: 120 ice magical damage
Nullity Guidance: 100 almighty damage, 100% dizzy, provides user with a One More! turn
Heat Wave: 180 physical damage, MT
Dekaja: Dispels positive stat boosts, MT
Dekunda: Dispels negative stat breaks, MT
Average Level: 32
Average HP: 335
Average AGI: 26
Average Damage to Randoms: 120
Average Damage to Boss: 60
Shadow MitsuoChild Mitsuo"I am...a Shadow...come...I'll end your emptiness"
Level 45
HP: 4000
SP: 1000
AGI: 28 (effective 10% evasion)
Strong: Physical/Almighty (25% reduction)
Void: Light/Dark
*Acts twice per turn
**Shadow Mitsuo begins the battle by initiatively creating Hitsuo the Hero as a shield
***Whenever Mitsuo the Hero is killed, Shadow Mitsuo will become downed until his next turn or until he is attacked
****When Mitsuo's Shadow tries to rebuild Mitsuo the Hero, he will have to use Whisper, Chant, and Prayer before Mitsuo the Hero is reformed; upon using Prayer (part 3 of the rebuilding process), Mitsuo the Hero is reborn, and will have as many actions to attack as Mitsuo the Shadow did after finishing the rebuilding process (so either 0 or 1 action); if Mitsuo's Shadow sustains over 600 damage (if only Whisper has been used) or over 1200 damage (if Whisper and Chant have been used) during the rebuilding phase, he will instead be downed, similarly to if Mitsuo the Hero was killed normally, and will have to start the rebuilding process over; note that he can double-act the rebuilding process (so Whisper+Chant or Chant+Prayer), or use one of the rebuilding skills and another attack (so Whisper+Ghastly Wail or Dekaja+Chant, for example)
Attack: 80 physical damage
Arm Chopper: 30 physical damage, hits 2 times, 20% fear
Mazionga/Maragion/Mabufula/Magarula: 80 electric/fire/ice/wind magical damage, MT
Megidola: 140 almighty damage, MT
Stagnant Air: Raises status accuracy for the entire field by 50%
Evil Touch: 40% fear
Evil Smile: 30% fear, MT
Ghastly Wail: 100% unblockable instant death to anyone afflicted with the fear status
Dekaja: Dispels positive stat boosts, MT
Dekunda: Dispels negative stat breaks, MT
Whisper: Form feet and legs! (first part of reforming Mitsuo the Hero)
Chant: Form arms and body! (second part of reforming Mitsuo the Hero)
Prayer: And I'll form the head! (third and final part of reforming Mitsuo the Hero)
Blue Wall: Raises electric resistance by 50% for 3 turns; nullifies weakness
Red Wall: Raises fire resistance by 50% for 3 turns; nullifies weakness
Green Wall: Raises wind resistance by 50% for 3 turns; nullifies weakness
White Wall: Raises ice resistance by 50% for 3 turns; nullifies weakness
Average Level: 40
Average HP: 365
Average AGI: 31
Average Damage to Randoms: 150
Average Damage to Boss: 110
Mitsuo the HeroAdult MitsuoLevel 45
HP: 1400
SP: 1000
AGI: 28 (effective 10% evasion)
Strong: Physical (25% reduction)
Void: Light/Dark
*Acts twice per turn
**Mitsuo the Hero protects Mitsuo's Shadow from receiving damage while it is active
Command - Attack: 110 physical damage
Command - Spell - Gigadyne: 120 almighty damage, MT
Command - Item - Bomb: 90 almighty damage, 100% exhaust
Average Level: 40
Average HP: 365
Average AGI: 31
Average Damage to Randoms: 150
Average Damage to Boss: 110
Shadow NaotoSukuna-Hikona"I am a shadow...the true self...What? Are you sick of yourselves too? Very well...then let's begin the special operation!"
Level 55
HP: 5500
SP: 1800
AGI: 25 (effective 0% evasion)
Strong: Fire (50% reduction)
Void: Light/Dark
Weak: Electric (25% increase; no press turn)
Attack: 50 physical damage
Brave Blade: 230 physical damage
Agi/Bufu/Garu/Zio-dyne: 110 fire/ice/wind/electric magical damage
Mazio/Maragi/Mabufu/Magaru-dyne: 110 electric/fire/ice/wind magical damage, MT
Mute Ray: 200 almighty damage, 50 SP damage, 100% silence
-----3/4 HP-----
Element Zero: Sets all elemental resistance/absorption/immunity/reflection to neutral, MT
Galgalim Eyes: 100% HP-1, 100% enervation
-----1/2 HP-----
Debilitate: Lowers defense, attack, accuracy and evasion by 40% for 3 turns
-----One More! Only Skills-----
Heat Riser: Raises attack, defense, accuracy, and evasion by 40% for 3 turns
Dekunda: Dispels negative stat breaks, MT
Average Level: 50
Average HP: 415
Average SP: 265
Average AGI: 35
Average Damage to Randoms: 150
Average Damage to Boss: 110
Taro NamatameKunino-sagiri"I...I'm going to save her...! Don't interfere!"
Level 65
HP: 8500
SP: 2000
AGI: 72 (effective 30% evasion)
Void: Light/Dark
Attack: 70 physical damage
Agi/Bufu/Garu/Zio-dyne: 180 fire/ice/wind/electric magical damage
Mazio/Maragi/Mabufu/Magaru-dyne: 180 electric/fire/ice/wind magical damage, MT
Makara Break: Dispels the Makarakarn effect, MT
Spirit Leech: Drains 150 SP
Dekaja: Dispels positive stat boosts, MT
-----3/4 HP-----
Quad Converge: Raises power of an element by 2.5x (either Fire, Wind, Ice, or Electric) for the entire field for 3 turns; reduces the power of all other elements by 99%; the element is chosen by Kunino-sagiri as the attack he chooses the turn after using this skill; this skill is disabled upon reaching the Control Phase
-----1/2 HP-----
Control One: Takes control of an ally for 3 turns; this is similar to the Confusion status, except they can use any offensive skill in the controlled character's arsenal (i.e., no healing); this skill is disabled upon reaching the Control All trigger
-----1/4 HP-----
Control All: Takes control of all other allies (3 in total); otherwise exactly the same as above; this skill is disabled once the effect is over
Unerring Justice: 220 almighty damage, MT; available only after Control All is used and the effect expires
Average Level: 60
Average HP: 420
Average SP: 300
Average AGI: 44
Average Damage to Randoms: 250
Average Damage to Boss: 125
Tohru AdachiSuspect #10: The Killer"Brats like you are so damned naive...You piss me off!"
Level 73
HP: 4200
SP: 2200
AGI: 45 (effective 5% evasion)
Strong: Physical (50% reduction)
Void: Light/Dark
Attack: 90 physical damage
Heat Riser: Raises attack, defense, accuracy, and evasion by 40% for 3 turns; used as Adachi's first action once per fight
Vorpal Blade: 200 physical damage, MT
Ziodyne: 160 electric magical damage
Mazio/Maragi/Mabufu/Magaru-dyne: 160 electric/fire/ice/wind magical damage, MT
Mudoon: 80% darkness-based instant death
Dekaja: Dispels positive stat boosts, MT
Evil Smile: 50% fear, MT
Ghastly Wail: 100% unblockable instant death to anyone afflicted with the fear status
Power Charge: Raises damage of the next physical attack used by 2.5x; Adachi follows a strict pattern when using this skill - Power Charge (1 turn, 0 actions) -> Atom Smasher (2 turns, 1 action, and ~300 damage per hit from Atom Smasher)
Atom Smasher: 120 physical damage, hits 1-2 times to each target, 25% fear, MT
Average Level: 70
Average HP: 480
Average AGI: 47
Average Damage to Randoms: 350
Average Damage to Boss: 150
***Ameno-sagiri is fought immediately after Adachi with no healing in between***
Ameno-sagiriOne Who Rules the Fog"Now...let everything vanish into the sweet fog of illusion..."
Level 75
HP: 8000
SP: 2500
AGI: 72 (effective 20% evasion)
Void: Light/Dark
*Acts twice per turn
Attack: 60 physical damage
Agi/Bufu/Garu/Zio-dyne: 200 fire/ice/wind/electric magical damage
Agneyasta: 130 physical damage, hits 1-3 times to each target, MT
God's Judgment: 90% light-based CHP/2 damage
Megidola: 210 almighty damage, MT
Marak/Matar/Masuk-unda: Lowers defense/attack/accuracy and evasion by 40% for 3 turns, MT
Foolish Whisper: 30% silence, MT
-----3/4 HP-----
Nebula Oculus: 270 almighty damage, MT
Mazio/Maragi/Mabufu/Magaru-dyne: 200 electric/fire/ice/wind magical damage, MT
-----1/2 HP-----
Bewildering Fog 1: Grants immunity to everything (status, stat-downs, dispel, damage, even almighty) for 3 actions; Ameno-sagiri follows a strict pattern when using this skill - Bewildering Fog, Mind Charge (1 action, 1 turn) -> Sukukaja, Tarukaja (3 actions, 2 turns) -> Lift Bewildering Fog, Nebula Oculus (5 actions, 3 turns, and death by 1000+ almighty damage)
Mind Charge: Raises damage of the next magical attack used by 2.5x
Sukukaja: Raises accuracy and evasion by 40% for 3 turns
Tarukaja: Raises attack by 40% for 3 turns
-----1/4 HP-----
Dekunda: Dispels stat-down effects
Galgalim Eyes: 100% HP-1, 100% enervation
Quake: 210 almighty damage, 25% dizzy, MT; uses this in a specific pattern outlined below, as well as on its own combined with any other ability
Bewildering Fog 2: Grants immunity to everything (status, stat-downs, dispel, damage, even almighty) for 3 actions; Ameno-sagiri follows a strict pattern when using this skill - Quake, Bewildering Fog (0 actions, 1 turn) -> Mind Charge, Sukukaja (2 actions, 2 turns) -> Tarukaja, Lift Bewildering Fog (5 actions, 3 turns) -> Nebula Oculus, Any (7 actions, 4 turns, and death to 1000+ almighty damage and whatever else)
Mind Charge: Raises damage of the next magical attack used by 2.5x
Sukukaja: Raises accuracy and evasion by 40% for 3 turns
Tarukaja: Raises attack by 40% for 3 turns
Average Level: 70
Average HP: 480
Average AGI: 47
Average Damage to Randoms: 350
Average Damage to Boss: 225
IzanamiThe Goddess of Japan"Knowledge of the truth is not everything"
Level 90
HP: 3500
SP: 3000
AGI: 80 (effective 30% evasion)
Strong: Physical (50% reduction)
Void: Light/Dark
Agi/Bufu/Garu/Zio-dyne: 260 fire/ice/wind/electric magical damage
Mazio/Maragi/Mabufu/Magaru-dyne: 260 electric/fire/ice/wind magical damage, MT
Stagnant Air: Raises status accuracy for the entire field by 50%
Megidolaon: 330 almighty damage, MT
Mind Charge: Raises damage of the next magical attack used by 2.5x
Fool's Whisper: 50% silence, MT
-----One More! Only Skills-----
Hamaon: 50% light-based instant death
Average Level: 80
Average HP: 540
Average AGI: 50
Average Damage to Randoms: 400
Average Damage to Boss: 150
**Once Izanami's HP reaches 0, she will get 3 actions before turning into Izanami-no-Okami
Izanami-no-OkamiThe Queen of Yomotsu Hirasaka"I...am a god...I'll teach you the truth of your miniscule existences"
Level 90
HP: 8000
SP: 3500
AGI: 56 (effective 20% evasion)
Strong: Physical (50% reduction)
Drain: Electric
Void: Light/Dark
*Acts twice per turn
Fury of Yasogami: 180 almighty damage, MT
Agi/Bufu/Garu/Zio-dyne: 200 fire/ice/wind/electric magical damage
Mazio/Maragi/Mabufu/Magaru-dyne: 200 electric/fire/ice/wind magical damage, MT
Megidolaon: 220 almighty damage, MT
Mind Charge: Raises damage of the next magical attack used by 2.5x
Dekaja: Dispels positive stat boosts, MT
Marak/Matar/Masuk-unda: Lowers defense/attack/accuracy and evasion by 40% for 3 turns, MT
Debilitate: Lowers defense, attack, accuracy and evasion by 40% for 3 turns
Hell's Judgment: 95% dark-based CHP/2 damage
Kuro Ikazuchi: 250 almighty damage, MT
Stagnant Air: Raises status accuracy for the entire field by 50%
Terror Voice: 100% fear
Fool's Whisper: 40% silence, MT
Oho Ikazuchi: 999 set almighty damage, MT; usable only if all opponents void all damage but almighty
-----1/2 HP-----
Galgalim Eyes: 100% HP-1, 100% enervation
Summons to Yomi: 100% unblockable instant death to anyone afflicted with any status
Power Charge: Raises damage of the next physical attack used by 2.5x; Izanami follows a strict pattern when using this skill - Any, Power Charge (0 actions, 1 turn) -> Agneyastra, Any (2 actions, 2 turns, and ~330 damage on Agneyastra per hit + whatever else is used)
Agneyastra: 130 physical damage, hits 1-3 times to each target, MT
World's End: 200 almighty damage, 50% enervation, MT; Izanami follows a strict pattern when using this skill - Stagnant Air, Mind Charge (0 actions, 1 turn) -> World's End, Summons to Yomi (2 actions, 2 turns, and ~500 damage from World's End + the boosted status rate combining with Summons to Yomi)
-----0 HP-----
Thousand Curses: 100% unblockable instant death to anyone (she's a fucking god, after all!)
Average Level: 80
Average HP: 540
Average AGI: 54
Average Damage to Randoms: 400
Average Damage to Boss: 250
MargaretThe One Who Rules Over Power"You will honor me by fighting as though you mean to kill. To hold back would be nothing short of insulting"
Level 96
HP: 15000
SP: > 9000
AGI: 99 (effective 30% evasion)
Void: Light/Dark
*Margaret follows a pattern during the battle:
- At full HP until she hits the 75% mark, she will use nothing but her basic attack
- Upon reaching the 75% mark, she will lose the normal attack and then follow a 6 turn pattern of Meltdown, Cocytus Pain, Narukami, Divine Wind, Mind Charge, Megidolaon, and then repeat the whole pattern again. After using an elemental attack, she will absorb that element until her next turn, when she will change to the next element in the sequence. On the turn she uses Mind Charge, she immunes all damage except Almighty. On the Megidolaon turn, she is strong to all elements, except Light and Dark, which she still voids (this will not change - she always voids these two elements)
- Upon reaching 50%, Margaret will cast Morning Star and Diarahan, then return to the patterns mentioned above. She will not use either of these two skills again after this point
- At the 25% mark, Margaret will now replace the Mind Charge - Megidolaon turns (5 and 6 in the sequence) with Power Charge and Hassou Tobi, respectively
- Whenever Margaret has taken 50 turns, she will immediately use her uber Megidolaon, and then return to her pattern
Attack: 300 physical damage
-----3/4 HP-----
Meltdown/Cocytus Pain/Narukami/Divine Wind : 400 electric/fire/ice/wind magical damage, MT
Mind Charge: Raises damage of the next magical attack used by 2.5x
Megidolaon: 300 almighty damage, MT
-----1/2 HP-----
Morning Star: 350 almighty damage, MT
Diarahan: Full healing; this is usable only once during the battle
-----1/4 HP-----
Power Charge: Raises damage of the next physical attack used by 2.5x
Hassou Tobi: 1000 physical damage, MT
-----Special-----
Uber Pixie Megidolaon Death Blast of Sexual Impedence: 9999 almighty damage, MT
Average Level: 90
Average HP: 560
Average AGI: 60
Average Damage to Randoms: 400
Average Damage to Boss: 250