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Author Topic: Techniques Tournament: Noms and ideas  (Read 7128 times)

Mad Fnorder

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Techniques Tournament: Noms and ideas
« on: January 28, 2009, 04:17:04 AM »
So, something I thought of walking down the street today- a tournament for the best special techniques in RPGs.

My thoughts:
The hypothetical tournament rating would be based on 4 qualities.

1. Effectiveness/Usefulness(Game appeal)
2. Audiovisual appeal(Relative to the rest of the game)
3. Style (Plot relevance, A character's signature, so on):
4. Memory/Personal experience(It saved your butt, it owned a SaGa boss when it sparked, etc.)

Obviously it's up to the individual person to decide which factors matter most- I'm just stating that these are all valid reasons for evaluating a contest.


The questions:
1. Only unique moves? I could see KotR doing very well in this kind of tournament- and yet there's something to be said for unique moves only.

2. Seperate divisions for PCs and bosses? Boss moves tend to be on a different scale, after all.

Also, I'll take any specific nominations here, and if there's enough support, go ahead with a bracket. The one advantage to this format is that as opposed to characters or music, personal opinion about one move is pretty simple.





Dark Holy Elf

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Re: Techniques Tournament: Noms and ideas
« Reply #1 on: January 28, 2009, 04:25:23 AM »
Unique vs. non-unique seems a pretty arbitrary distinction for me. Some games just happen to have many of their interesting moves as non-unique (like FF6 Osmose or WA3 Weaken, both of which I'd be quite happy to nominate for something like this) so you're really just biasing things against games that have non-tied-to-one-character skillsets.

I'd definitely like to see both PC stuff and boss stuff in. Don't care if it's one division or two; I can see arguments for either.

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Mad Fnorder

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Re: Techniques Tournament: Noms and ideas
« Reply #2 on: January 28, 2009, 04:36:57 AM »
Unique moves would exclude some things but would at least put the spotlight on signature moves, so to speak.

Dark Holy Elf

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Re: Techniques Tournament: Noms and ideas
« Reply #3 on: January 28, 2009, 04:38:43 AM »
I'm not really sure what the appeal of that is. We're ranking moves, not characters. <.<

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Talaysen

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Re: Techniques Tournament: Noms and ideas
« Reply #4 on: January 28, 2009, 05:48:03 AM »
PCs and bosses separate, but they should both be included, yes.

I could see doing separate brackets for unique/non-unique, but eh.  Definitely think both should be allowed somehow.

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Re: Techniques Tournament: Noms and ideas
« Reply #5 on: January 28, 2009, 06:21:30 AM »
The contest already has a very subjective quality to it, so the 'hard questions' are going to even themselves in people's various opinions. For people like me or OK, who are very character-centric fans, we're probably going to vote unique signature moves for PCs very highly because we like the character and our memories of the technique are tied to them. For people that prefer/respect bosses to PCs from a mechanics standpoint, they will vote boss techs higher based on their memories of how much the move decimated them. Elfboy already pointed out that we're voting on techs, not specifically characters, so if you're discussing a non-unique tech - your memories in favor of it might include something like giving it to ALL of your playable characters (this was something I did with Ultima back when I played FF6 obsessively as a child).

Another question though - does this tournament include things like the 'E. Skill' materia as one skill? If someone nominated the Diablos GF, would we have to take Mad Rush into account? WA3/5 Mediums would fall under this category too, I imagine.


And, some nominations!

AtL2 Invincible - I really like the way this works in the DL.

PS4 Saner - I have a generally love for PSs techs, but Saner stands out, and I always tie it to Rika.

FF6 Ultima - Well, I spent so much time making everyone -learn- it... Also, Fanatic's Tower boss kicked my ass with it all the time, so high boss respect, too.

FF6 Vanish - Broken with X-Zone/Break. But even when not being used exploitatively, Physical immunity + Magical suceptibility is a cool idea.

FF6 Fenrir - I just like the status effect it gives so much. Aesthetically pleasing for its time. Fond memories.

WA4 Intrude - Not broken, and still damn cool. Awesome in the DL, and tied to Raquel for extra awesome.

Disgaea Lift/Throw - Game mechanic more than tech, not sure if it counts, but it's utilized so effectively in-game. I'd like to see enemies use it every once in a while, though. Throwing Prinnies is also great fun, and as close to plot relevent as blowing up penguins ever gets.

FFT Math skill - Broken. And that makes me happy. No DL use, but damn cool in-game.

Ar Tonelico Energy Ball - Misha's version of the infinite turn-free blast of hell. Just really cool when I consider it in a turn-based system. It's a little weird to me that the AT Song Magic doesn't sound very songlike.

TotA Force Field - Unlike Tear's hymns, which are all universally aesthetically pleasing. Nomming specifically Force Field because I like temporary invincibility moves and they see a lot of use when I play games with them.

EDIT: Soul Nomad Demon Blast - The Devourlord's ultimate attack is the most stylish thing I've ever seen created using sprites. Also, strongest attack in the game?


Not sure how many noms I'm allowed, so I just nommed a bunch trying to keep the ratings axis in mind. It can be increased or reduced as necessary, but I wanted to get cracking at it!

Really like the idea!

-Djinn
« Last Edit: January 31, 2009, 07:48:25 AM by DjinnAndTonic »

Talaysen

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Re: Techniques Tournament: Noms and ideas
« Reply #6 on: January 28, 2009, 06:30:22 AM »
Another question though - does this tournament include things like the 'E. Skill' materia as one skill? If someone nominated the Diablos GF, would we have to take Mad Rush into account? WA3/5 Mediums would fall under this category too, I imagine.

That's a materia and a GF, neither of which are skills.  I don't even see why this is being asked.

Diablos has a summon skill, but I think it's called something else anyways.

Dark Holy Elf

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Re: Techniques Tournament: Noms and ideas
« Reply #7 on: January 28, 2009, 06:49:17 AM »
Also Vanish/Break doesn't work (same reason Vanish/Imp doesn't, or Vanish/Mute, and so on; it only nullfies ID immunity). You're probably thinking of Vanish/Doom. Not that it really matters. <_<

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Mad Fnorder

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Re: Techniques Tournament: Noms and ideas
« Reply #8 on: January 28, 2009, 04:36:28 PM »
I think I'd like to limit things to a specific single command- Enemy Skill/Mediums/Skillsets, things that are more comprehensive would be out. Nom Doomtrain, but not for what you can junction onto it- Nom it because you're HITTING SOMEONE WITH A DEMON TRAIN AND THAT IS METAL.

As for a nomination cap, just be reasonable. Djinn, you get bonus points for being the first person to nominate things. Redeem them at your local Bonus Points Booth.

A few example nominations of my own:

Niebelung Valesti L3 (VP)
For The Children (SH 2 version since I remember it better)
Bum Rush (FF6)
Debilitate(DDS)


Grand Stone (CT)
Wailing Soul Slash (G2)
Time of Trials (SO2)
Ness Ness Ness Ness etc... (EB)




Just to get people started thinking

OblivionKnight

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Re: Techniques Tournament: Noms and ideas
« Reply #9 on: January 28, 2009, 04:54:46 PM »
This sounds super special awesome.

I agree with Djinn on the concept of votings evening out - yay more subjective tournaments!


Anyway, 10 noms?  Anyway...

Command? (P4) - Attached to the most awesome boss of the most awesome dungeon in video-game-dom.

Megid (PS2/3/4) - PURE ANGER AS A WEAPON is awesome on concept. 

Funeral Procession of the Flies of Death (DDS1, Japanese only; Also SMTN) - I just love the fucking name and concept.  Death Flies is nowhere near as cool.

Nibelung Valesti Level 0 - Alicia's initial version (VP2) - I hate Alicia with a passion.  Yet she has the most awesome PWS in the game.  Gah, torture!

Galactic Punt (P4) - Chie is <3  Also a great support skill.

Hustle Dance (DQ8) - Sex appeal as a healing entity.  This is totally my design idea.

Shadow Kill (P2) - Ok, last SMT one here.  It's...a neat name, and is excellent damage that's MT.  It does exactly what it says it will!  Probably one of the few gameplay-centric noms here >_>

Indignation (Tales of...anything) - The signature attack of the series which always has an awesome quote attached to it.  Also generally really good (except in ToL).

Attack (Fire Emblem anything) - The most memorable attack in the entire SERIES.  Has to count for something.

On Switch (SH1) - Dropping the kitchen sink on an enemy is hardcore love and sex.
[11:53] <+Meeple_Gorath> me reading, that's a good one

[19:26] * +Terra_Condor looks up. Star Wars Football, what?
[19:27] <+Terra_Condor> Han Kicks First?
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[19:27] <%Grefter-game> Touchdown and Alderaan explodes in the victory

hinode

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Re: Techniques Tournament: Noms and ideas
« Reply #10 on: January 28, 2009, 05:50:24 PM »
Pure gameplay noms:

Advance (FF3r)
Hastega (FF5)
Rapid Fire (FF5)
Lightning Stab (FFT)

Animation hype noms (though they're all effective in-game as well):

Rampage Ghost (SRW:OG series)
Royal Heart Breaker (SRW:OG series)
Gespenst Kick (SRW:OGs version - specifying this in particular for a reason <_<)
Sekiha Love Love Tenkyoken (SRW MX)
Goldion Crusher (SRW W)
150m Gerbera Straight (SRW W)
« Last Edit: February 04, 2009, 05:26:27 PM by hinode »

Talaysen

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Re: Techniques Tournament: Noms and ideas
« Reply #11 on: January 28, 2009, 06:08:50 PM »
Mostly went for visuals here, but most of these are useful in-game anyways!  Figured pure in-game use is somewhat less subjective and thus less fun.  A few of the ones I was going to put here were already mentioned.

EDIT: All are PC skills.

Dancing Blade Chaos (Anna - Mana Khemia) - Stylish as hell.  And damaging!  And racks up hits for Burst!
Flower (Misha - Ar tonelico) - Dropping a tree on people?  Can't really argue with that.
Meteor (Misha - Ar tonelico) - Well, you just kind of have to see it.
Ein Zecksdance (Fee - Atelier Iris 2) - Also stylish, and gamebest damage outside of (powered) items!
Assault Buster (Jude - Wild ARMs 4) - I guess I like multi-hit attacks or something.
Sonic Driver (Fairlion G/Fairlion S - Super Robot Taisen Original Generations) - Headstomps.
Blinding Blaze (Rufus - Valkyrie Profile 2) - Stylish.
Pancake (Cornet - Rhapsody: A Musical Adventure) - Name says it all.
Cymbeline (Sanaki - Fire Emblem 10) - What?
Pow Hammer (Tales series) - PIKOHAN~!

EDIT: hinode picked one of mine so I'll figure out what to replace it with later.
« Last Edit: February 03, 2009, 07:22:34 PM by Talaysen »

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Re: Techniques Tournament: Noms and ideas
« Reply #12 on: January 28, 2009, 06:33:49 PM »
A. Effectiveness/Usefulness(Game appeal)

1. TimeEclipse, Saga Frontier
2. Final Attack-Phoenix, Final Fantasy 7
3. Awaken All (Order), Valkyria Chronicals
4. Wyrm, BoF5

B. AV appeal:

1. Silver Eclipse, Skies of Arcadia
2. Liberate, Parasite Eve
3. Crossfire, DDS series
4. Bloody Curse, VP2

C. Style (Plot relevance, A character's signature, so on):

1. Demon Horde Slash, G2
2. Psycho Burgundy, SN
3. Lightning Bow (Zemeckis critical hit), Brig
4. Luca's Flame Slashs, S2

D. Memory/Personal experience(It saved your butt, it owned a SaGa boss when it sparked, etc.)


1. Dragon King Slice/Dragon Cut, G1
2.  Roserio Impale, Saga Frontier
3. Ignis Fatuus, TO:KoL
4. Sword of Awakening, AtL4
« Last Edit: February 01, 2009, 04:23:18 AM by superaielman »
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Re: Techniques Tournament: Noms and ideas
« Reply #13 on: January 28, 2009, 06:36:59 PM »
Pumpkin Parade (Phantom Brave) - Better when put on a sword, to boot! BOUNCY SWORD PARADE. Granted, not "unique" so to speak, but. - It's a PB skill, what do you expect?
Demon Blast (Soul Nomad) - Overkill? Sure. - Main
Aquary Tide (Persona 2) - Wata go down da hooooooooole... - PC combo
Delta Attack (Chrono Trigger) - TRIANGLE SPAM - Crono/Lucca/Marle
Holy (FFT) - Priest
Shooting Star (FFX) - Auron Overdrive
Sketch (FF6) - Relm
Screwdriver (Mana Khemia) - Flay
Bahamut (FF7) (I never liked the way the later ones looked.) - Summon
"Trump Card" (SRWOG1/2) - Kyosuke
« Last Edit: February 03, 2009, 04:38:16 PM by Taishyr »

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Re: Techniques Tournament: Noms and ideas
« Reply #14 on: January 28, 2009, 06:39:03 PM »
Bah, someone already got to Rampage Ghost.  Anyway, I like the idea of having boss and PC moves in separate brackets; the criteria for judging them are fairly different.  NOtably, a factor in any boss attack to me would be the "OH SHIT!" scale.  Boss attacks should be scary, whether for gameplay or animation reasons.

PC
Omnislash (FFVII.  Cliche perhaps, but hey.)
Intrude Chain (WA4.  Does this count as a single move?  It should.)
Surf (Pokemon.  Hell, all versions really.)
All-Out Attack! (Persona... uh, go with 4 I guess.  Cooler cast.)
Sol Katti (FE7.  ver Crit, naturally.)

Boss
Posession (Ansem, KH1.  SUBMIT!!)
Terminate (Phantom Brave)
Dragon Orb (VP1)
Dark Matter (CT.  What?)
Calamity Jane (WA3.  Bosses deal 5HKOs the whole game and then "WHAT?!  GINNY JUST GOT OHKOED?!!?!?!")
« Last Edit: February 03, 2009, 04:02:38 AM by Cmdr_King »
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Mad Fnorder

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Re: Techniques Tournament: Noms and ideas
« Reply #15 on: January 28, 2009, 06:58:58 PM »
Hmm- would people prefer I actually split things up by quality? Or mash things together (With the four properties all being valid basis for judgment) as I originally intended?

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Re: Techniques Tournament: Noms and ideas
« Reply #16 on: January 28, 2009, 07:02:51 PM »
Mashed.
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Taishyr

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Re: Techniques Tournament: Noms and ideas
« Reply #17 on: January 28, 2009, 07:08:57 PM »
Potatoes.

Mad Fnorder

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Re: Techniques Tournament: Noms and ideas
« Reply #18 on: January 28, 2009, 07:15:43 PM »
Mmm. With a little garlic? Delicious.

Taishyr

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Re: Techniques Tournament: Noms and ideas
« Reply #19 on: January 28, 2009, 07:24:30 PM »
Garlic, onion and herb.

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Re: Techniques Tournament: Noms and ideas
« Reply #20 on: January 28, 2009, 08:00:41 PM »
Right then, I'll give it a shot.

Eternal Zero(DDS2): Let's face it.  It rapes your stats to hell.  Doesn't matter how many -kaja or -nda spells you've cast, it rapes your stats and uberbuffs Brahman's.  Should throw you off-guard the first time, at least.

Grand Cross(FFT): HOLY CRAP STATUS RAPE.

Moonless Gown(P3): Most invulnerability skills are just that, with nothing else.  This one REFLECTS anything.  Even Almighty.  And you had to reset your allies.

Karma Circle(BoF5): Boss attack that does Way More Damage Than It Needs To.  That alone deserves a spot.
"Fate Storm"(L:EBC): See above

Chaos Shield(L:SSSC): Used as a name for the whole LINE of that style of spells/effects.  Deserves recognition for that alone.  Also, is arguably a big point as for why Ghaleon is so high up (Fate Storm aside).

Tank Drop(WA4): What can be more awesome than dropping a tank on someone's head?


And the two arguable PC skills I can vouch for...

Zankantou Inazuma Juuryoku Otoshi(SRW AG):More badass than its OGs incarnation.  And just awesome in general.

AERODs(XG): Animum Ether-Responsive Offensive Drones.  Instantly awesome.
« Last Edit: January 28, 2009, 10:28:25 PM by Namagomi »
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Talaysen

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Re: Techniques Tournament: Noms and ideas
« Reply #21 on: January 28, 2009, 08:10:46 PM »
Hmm- would people prefer I actually split things up by quality? Or mash things together (With the four properties all being valid basis for judgment) as I originally intended?

I'd rather it be split, honestly, but mashed is fine too.

Nitori

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Re: Techniques Tournament: Noms and ideas
« Reply #22 on: January 28, 2009, 08:57:32 PM »
PC:

Turn Shift (WA:XF) - Needs more hax
Chain Saw (FF6) - ~
Please Eat (FFT) - Free level~
Stealth Rock (Pokemon D/P) - This is the hatenom
CHARGE SHOT (MMXCM) - YES

Boss:

Melanchoy (Lufia 1) - The ultimate uberspell of death
Quad Converge (Persona 4) - Explodey~
No Mercy (FF8) - Seifer is like the epitome of cool
Shark Missile (MMXCM) - If this doesn't win you all fail
Judgement Day (Grandia II) - If I remembered right this looked cool~

« Last Edit: February 03, 2009, 04:25:43 AM by Nitori »
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Excal

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Re: Techniques Tournament: Noms and ideas
« Reply #23 on: January 29, 2009, 02:30:20 AM »
Hmm, may add more later, but for now...

FE 9/10  Aether - Because backflips do make everything better.
FFT Dark Holy - Better than the standard Holy
FF8 Doomtrain - Status Train of Doom, man!
CC Cactuar Summon - Dance of Death
P3 Junpei Crit - Because he's fun.

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Re: Techniques Tournament: Noms and ideas
« Reply #24 on: January 29, 2009, 02:48:54 AM »
As for a nomination cap, just be reasonable. Djinn, you get bonus points for being the first person to nominate things. Redeem them at your local Bonus Points Booth.

I wouldn't be surprised if there was actually a place called 'Bonus Points Booth' in Japan... >.>;;