Doing this one a bit differently. First post is all of the data on the classes, while second post will be default setups and averages. Builds are really flexible, so there may be options that aren't in the second post.
Levels taken at 70. Only my Landsknecht wasn't that high, but she hit that level after the final battle anyways, so this seems reasonable. Also, it's the max level.
Equipment
Swords:
Knife - 6 ATK - all
Viking - 57 ATK, 5 STR, 2 VIT - LPDTR
Executor - 97 ATK, 6 STR, 4 TEC - LPDTR
Epee - 151 ATK - LPDTR
Duergar - 200 ATK, 14 STR, 9 AGI - LPD
[Shinryuu - 250 ATK, 20 all stats - all] - aftergame only
Staves:
Luck Staff- 78 ATK, 5 LUC - MATH
Warhammer - 131 ATK, 22 HP - MATH
Sage Wand - 150 ATK, 20 TEC, 20 TP - MATH
Axes:
Meteor Axe - 240 ATK, 14 STR - L
[Flame Axe - 200 ATK, 9 STR, fire element - L] - aftergame only
Katanas:
Hachi - 215 ATK, 15 LUC - R
[Hisamemaru - 229 ATK, ice element - R] - aftergame only
[Masamune - 240 ATK, 15 STR - R] - aftergame only
Bows:
[Zamiel Bow - 202 ATK, 15 AGI - ST] - aftergame only
Arc Drawer - 220 ATK, 12 STR, 8 TEC - ST
Whips:
Nine Tails - 125 ATK, 8 STR, 6 AGI - D
Dominator - 180 ATK, 7 STR, Boost rate up - D
Thorn Whip - 195 ATK, 13 STR, 9 TEC - D
[Volt Whip - 200 ATK, 11 STR, volt element - D] - aftergame only
Armor:
Buffcoat - 2 DEF, 3 AGI - all
Plate - 5 DEF, 2 VIT, -1 AGI - LP
Briault - 5 DEF, 1 VIT, ice resist - SDMATRH
Fancy Coat - 11 DEF, 3 VIT - MAH
Full Armor - 22 DEF, 12 HP - LSPDTR
7 Doublet - 18 DEF, 10 TP - SDMATRH
Rune Tweed - 24 DEF, 4 AGI, 10 TP - MAH
Rune Tunic - 36 DEF, 15 TP - SDMATRH
Blood Mail - 42 DEF - LSPDTR
Composite - 46 DEF, 14 HP, -4 AGI - LP
Azure Coat - 38 DEF, 5 AGI - SDMATRH
Wyvernmail - 26 DEF, all resist - LP
Jazeraint - 36 DEF, 18 HP, 10 TP - LSPDTR
[Volt Coat - 40 DEF, volt resist ++ - all] - aftergame only
[Frost Coat - 40 DEF, ice resist ++ - all] - aftergame only
[Flame Coat - 40 DEF, fire resist ++ - all] - aftergame only
[Moss Coat - 35 DEF, elemental resist - all] - unlocks in the store right after the "final boss".
Hex Mantle - 34 DEF, 12 TEC, 15 LUC - H - only one per game, but it's unique anyways.
[Ruby Mail - 42 DEF, 8 STR, 22 HP - R] - aftergame only
Fairy Mail - 47 DEF, 10 AGI, 16 TP - T
Angel Robe - 45 DEF, 7 AGI, 22 TP - M
[Mobius Alb - 34 DEF, 10 TEC, 20 TP - A] - aftergame only
[Ghost Vest - 47 DEF, 18 AGI, 10 TEC - D] - aftergame only
[Holy Armor - 56 DEF, 25 HP, physical resist - P] - aftergame only
Sylpheed - 47 DEF, 11 AGI, 15 HP - S
Demon Mail - 52 DEF, 10 STR, 20 HP - L
Dino Plate - 32 DEF, physical resist - MAH
Shields:
Heat Aspis - 10 DEF, fire resist - LP
Gum Aspis - 7 DEF, volt resist - LSPDT
Moon Aspis - 20 DEF, 4 VIT - LP
Body Aspis - 14 DEF, 3 VIT, ice resist - LP
King Aspis - 14 DEF, 5 VIT - LSPDT
Halo Aspis - 28 DEF, instant death resist - LP
Holy Aspis - 32 DEF, bind resist - P
[Pain Aspis - 60 DEF, resist down-- - LP] - aftergame only
Helmets:
Scale Cap - 6 DEF, 12 TP - all
Circlet - 5 DEF, 20 TP - MAH
Blood Helm - 8 DEF - LSPDTR
[Angel Helm - 10 DEF, 30 TP - M] - aftergame only
Gloves:
Bear Glove - 3 DEF, 2 STR, 1 TEC - all
Rune Glove - 5 DEF, 5 TEC - MAH
Blood Gage - 8 DEF, 3 STR - LSPDTR
Toxic Gage - 2 DEF, ailment resist ++ - LSPDTR
[Ruby Gage - 10 DEF, 9 AGI, 7 TEC - R] - aftergame only
Athanor - 7 DEF, 10 TEC - A
[Ebon Glove - 9 DEF, 11 AGI - D] - aftergame only
Brave Gage - 11 DEF, 12 STR - L
Boots:
Fur Boot - 7 DEF, 14 AGI - MAH
Dyed Boot - 8 DEF, 15 AGI - LSPDTR
Speed Boot - 12 DEF, 20 AGI, 15 LUC - S
Accessories:
Hide Ring - 1 DEF, slash resist - all
Gem Ring - 1 DEF, volt resist - all
Fire Ring - 1 DEF, fire resist - all
Tusk Charm - 1 DEF, 3 VIT - all
Old Choker - 1 DEF, 8 LUC - all
Blue Ring - 1 DEF, ice resist - all
Amber Ring - 1 DEF, ailment resist - all
Rose Ring - 1 DEF, 4 VIT, 7 AGI - all
Angel harp - 50 TP - T
Gold Cape - 3 DEF, 25 HP - all
Royal Ring - 1 DEF, bind resist - all
Angel Ring - 2 DEF, 35 TP - all
Ward Gem - 2 DEF, 8 TEC - all
Jewel Eye - 2 DEF, instant death resist - all
Moss Ring - 80 HP, 10 STR, 10 VIT - all
[Moss Band - 70 TP, 15 AGI, 15 TEC - all] - aftergame only
[Syrinx - 70 TP - T] - aftergame only
[Hex Doll - 7 DEF, 50 TP - all] - aftergame only
[Ruby - 4 DEF, fire resist - all] - aftergame only
[Sapphire - 4 DEF, ice resist - all] - aftergame only
[Topaz - 4 DEF, volt resist - all] - aftergame only
Adamas - 6 DEF, physical resist - all
[Tourmaline - 6 DEF, elemental resist - all] - aftergame only
[Town Medal - 100 HP, 50 TP - all] - unlocks in store right after the "final boss".
[Town Crown - 100 HP, 50 TP, 15 all stats - all] - aftergame only
Characters
Landsknecht
Base stats
HP: 504
TP: 104
STR: 75
VIT: 75
AGI: 60
LUC: 75
TEC: 53
Skills
HP Up: Passive. Increases max HP. 10%-19%-130%
TP Up: Passive. Increases max TP. 10%-28%-50%
ATK Up: Passive. Increases STR. 10%-19%-30%
DEF Up: Passive. Increases VIT. 5%-9%-15%
Axes: Passive. Increases ATK with axes. 10%-19%-30%
Swords: Passive. Increases ATK with swords. 10%-19%-30%
2 Hit (Axes 5, Swords 5): Passive. Chance to attack twice with a basic physical. Second attack cannot switch targets, even if the target is dead. 10%-19%-30%
War Cry (ATK Up 3): Increases ATK and lowers DEF for self. 10%-25%-40% ATK increase, 20%-20%-10% DEF decrease, 2-3-3 TP cost.
Hell Cry (ATK Up 10): Increase ATK and lowers DEF and HP for self. 20%-35%-50% ATK increase, 20%-20%-10% DEF/HP decrease, 2-3-3 TP cost.
Arm Heal (DEF Up 1): Cures arm binding. 2-1-0 TP cost.
Flee (DEF Up 3): Party loses HP to escape from the battle to the previous floor. HP loss doesn't happen unless escape succeeds. 60%-80%-98% chance, 50%-50%-25% HP lost, 4-5-5 TP cost.
Cleaver (Swords 1): Sword attack. 140%-165%-190% ATK multiplier, 4-6-6 TP cost.
Tornado (Swords 5): Sword attack, also hits enemies adjacent to the target. 140%-165%-190% ATK multiplier against target, 100%-118%-140% ATK multiplier against adjacent enemies, 6-8-8 TP cost.
Allslash (Swords 5, 2 Hit 3): Sword attack, hits multiple enemies but does not focus. 140%-165%-190% ATK multiplier, 2-3-3.5 enemies, 6-8-8 TP cost. (Fractional enemies denotes chance to hit more enemies, so 3.5 is 50% chance to hit 3, 50% chance to hit 4.)
Blazer (Swords 7, TP Up 3): Fire sword attack, but only if a party member uses a fire attack during the round. Exceutes right after said attack. 140%-165%-190% ATK multiplier, 6-8-8 TP cost.
Freezer (Swords 7, TP Up 3): Ice sword attack, but only if a party member uses an ice attack during the round. Exceutes right after said attack. 140%-165%-190% ATK multiplier, 6-8-8 TP cost.
Shocker (Swords 7, TP Up 3): Volt sword attack, but only if a party member uses a volt attack during the round. Exceutes right after said attack. 140%-165%-190% ATK multiplier, 6-8-8 TP cost.
Crush (Axes 1): Axe attack. 160%-185%-210% ATK multiplier, 4-6-6 TP cost.
Stunner (Axes 3): Axe attack, chance to stun. 140%-165%-190% ATK multiplier, 15% chance to stun, 3-5-5 TP cost.
Silencer (Axes 7): Axe attack, chance to inflict head bind. 130%-134%-140% ATK multiplier, 20%-29%-40% chance for head bind, 3-5-5 TP cost.
Mine: Allows mining attempts. Level determines success rate. 2 attempts/level/day.
Equipment
Weapons:
Axes:
Meteor Axe - 240 ATK, 14 STR
[Flame Axe - 200 ATK, 14 STR]
Swords:
Duergar - 200 ATK, 14 STR, 9 AGI
Executor - 97 ATK, 6 STR, 4 TEC
Viking - 57 ATK, 5 STR, 2 VIT
[Shinryuu - 250 ATK, 20 all stats]
Armor:
Demon Mail - 52 DEF, 10 STR, 20 HP
Jazeraint - 36 DEF, 18 HP, 10 TP
Wyvernmail - 26 DEF, all resist
Plate - 5 DEF, 2 VIT, -1 AGI
Buffcoat - 2 DEF, 3 AGI
[Volt Coat - 40 DEF, volt resist ++]
[Frost Coat - 40 DEF, ice resist ++]
[Flame Coat - 40 DEF, fire resist ++]
[Moss Coat - 35 DEF, elemental resist]
Shields:
Halo Aspis - 28 DEF, instant death resist
Moon Aspis - 20 DEF, 4 VIT
King Aspis - 14 DEF, 5 VIT
Body Aspis - 14 DEF, 3 VIT, ice resist
Heat Aspis - 10 DEF, fire resist
Gum Aspis - 7 DEF, volt resist
[Pain Aspis - 60 DEF, resist down--]
Helmets:
Blood Helm - 8 DEF
Scale Cap - 6 DEF, 12 TP
Gloves:
Brave Gage - 11 DEF, 12 STR
Bear Glove - 3 DEF, 2 STR, 1 TEC
Toxic Gage - 2 DEF, ailment resist ++
Boots:
Dyed Boot - 8 DEF, 15 AGI
Accessories:
Jewel Eye - 2 DEF, instant death resist
Amber Ring - 1 DEF, ailment resist
Royal Ring - 1 DEF, bind resist
Survivalist
Base stats
HP: 467
TP: 135
STR: 68
VIT: 60
AGI: 75
LUC: 82
TEC: 68
Skills
HP Up: Passive. Increase max HP. 10%-28%-50%
TP Up: Passive. Increases max TP. 10%-28%-50%
AGI Up: Passive. Increases AGI. 10%-19%-30%
Bows: Passive. Increases ATK with Bows. 10%-28%-50%
Ambush (AGI Up 3): Passive. Increases chance of free initiative turn. 16%-22%-30%
Aware (Ambush 2): Passive. Lowers chance of enemy initiative. 16%-22%-30%
1st Hit (AGI Up 5, 1st Turn 3): Passive. Chance of acting first in a turn. 16%-22%-30%
Trickery (AGI Up 1): Lowers enemy accuracy, MT. 15%-25%-30% accuracy loss, 2-3-3 TP cost.
Quicken (AGI Up 1): Increases speed, MT. Lasts 5 turns. 10%-30%-40% speed increase, 2-3-3 TP cost.
Cloak (Trickery 3): Hides from enemy. 50%-75%-80% chance, 2-3-3 TP cost.
Escape (Quicken 3): Increase chance of escape, raises defense. 20%-29%-40% chance, 0%-10%-19% DEF increase, 4-5-5 TP cost.
1st Turn (Quicken 3, Trickery 3): Chance that targetted ally acts first in the turn. 70%-100%-100% chance, 10-6-1 TP cost.
Trueshot (Bows 1): Bow attack. 140%-265%-290% ATK multiplier. 4-6-6 TP cost.
Multihit (Bows 5): Bow attack, fires multiple times. 100%-115%-125% ATK multiplier, 2-2-3 shots, 8-10-10 TP cost.
Disable (Bows 3): Bow attack, chance of leg bind. 130%-134%-140% ATK multiplier, 20%-29%-40%, 3-5-5 TP cost.
Apollon (Bows 10): Bow attack. 200%-289%-400% ATK multiplier, 8-12-12 TP cost.
Owl Eye (Ambush 3): FOEs appear on map from further away. 16-30-50 turn duration, 2-4-6 range, 2-4-4 TP cost.
Stalker (Ambush 3): Reduce chance of encounters. 30-60-100 turn duration, 30%-30%-50% reduced chance, 2-4-4 TP cost.
Chop: Allows chopping attempts. Level determines success rate. 2 attempts/level/day
Mine: Allows mining attempts. Level determines success rate. 2 attempts/level/day
Take: Allows taking attempts. Level determines success rate. 2 attempts/level/day
Equipment
Weapons:
Swords
Knife - 6 ATK
[Shinryuu - 250 ATK, 20 all stats]
Bows:
Arc Drawer - 220 ATK, 12 STR, 8 TEC
[Zamiel Bow - 202 ATK, 15 AGI]
Armor:
Sylpheed - 47 DEF, 11 AGI, 15 HP
Jazeraint - 36 DEF, 18 HP, 10 TP
Rune Tunic - 36 DEF, 15 TP
Briault - 5 DEF, 1 VIT, ice resist
[Volt Coat - 40 DEF, volt resist ++]
[Frost Coat - 40 DEF, ice resist ++]
[Flame Coat - 40 DEF, fire resist ++]
[Moss Coat - 35 DEF, elemental resist]
Shields:
King Aspis - 14 DEF, 5 VIT
Gum Aspis - 7 DEF, volt resist
Helmets:
Blood Helm - 8 DEF
Scale Cap - 6 DEF, 12 TP
Gloves:
Blood Gage - 8 DEF, 3 STR
Bear Glove - 3 DEF, 2 STR, 1 TEC
Toxic Gage - 2 DEF, ailment resist ++
Boots:
Speed Boot - 12 DEF, 20 AGI, 15 LUC
Accessories:
Jewel Eye - 2 DEF, instant death resist
Amber Ring - 1 DEF, ailment resist
Royal Ring - 1 DEF, bind resist
Protector
Base stats
HP: 516
TP: 151
STR: 82
VIT: 75
AGI: 53
LUC: 75
TEC: 68
Skills
HP Up: Passive. Increase max HP. 10%-18%-30%
TP Up: Passive. Increases max TP. 10%-28%-50%
DEF Up: Passive. Increases VIT. 5%-9%-15%
Shields: Passive. Increases resistance to elements. 5%-9%-15%
Aegis (DEF Up 5): Passive. Chance to survive death at 1 HP. 20%-29%-40%
En Garde (DEF Up 7, Shields 7): Passive. Chance to parry attacks. 10%-16%-23%
Provoke (DEF Up 1): Chance to redirect enemy's attack to the Protector and increases DEF, lasts 5 turns. 70%-100%-100% chance, 0%-0%-15% DEF increase.
Flee (DEF Up 3): Party loses HP to escape from the battle to the previous floor. HP loss doesn't happen unless escape succeeds. 60%-80%-98% chance, 50%-50%-25% HP lost, 4-5-5 TP cost.
Parry (DEF Up 3): Chance to parry attacks, lasts one turn. 70%-100%-100% chance for first attack, 0%-5%-35% for consecutive attacks, 4-6-6 TP cost.
Fortify (DEF Up 3, Shields 3): Increases DEF, lasts 5 turns. 20%-32%-36% DEF increase, 4-6-6 TP cost.
Defender (F.Guard 3, B.Guard 3): Increases DEF, MT, lasts 5 turns. 20%-32%-36% DEF increase, 8-12-12 TP cost.
F.Guard (Shields 1): Redirects partial damage against the front row to the Protector, lasts 1 turn. 20%-35%-40% damage, 3-5-5 TP cost.
B.Guard (Shields 1): Redirects partial damage against the backrow to the Protector, lasts 1 turn. 20%-35%-40% damage, 3-5-5 TP cost.
Antifire (Shields 5, TP Up 3): Increases resistance to fire, MT, lasts one turn. 50%-100%-110% resistance, 6-8-8 TP cost. (Numbers above 100% indicate absorbtion, so 110% absorbs 10% of damage. Secondary effects of the attack are also negated iff the damage is nulled (i.e. 100% resistance).)
Antivolt (Shields 5, TP Up 3): Increases resistance to volt, MT, lasts one turn. 50%-100%-110% resistance, 6-8-8 TP cost. (Numbers above 100% indicate absorbtion, so 110% absorbs 10% of damage. Secondary effects of the attack are also negated iff the damage is nulled (i.e. 100% resistance).)
Anticold (Shields 5, TP Up 3): Increases resistance to ice, MT, lasts one turn. 50%-100%-110% resistance, 6-8-8 TP cost. (Numbers above 100% indicate absorbtion, so 110% absorbs 10% of damage. Secondary effects of the attack are also negated iff the damage is nulled (i.e. 100% resistance).)
Smite (Shields 10, Fortify 5): Shield attack, chance to inflict arm bind. 110%-135%-160% ATK multiplier, 0%-10%-20% chance for arm bind, 10-14-14 TP cost.
Cure (HP Up 3): Heals HP. 20-50-92 HP, 4-6-6 TP cost.
Cure II (HP Up 5): Heals HP. 75-111-159 HP. 10-14-14 TP cost.
Stalker (DEF Up 3): Reduce chance of encounters. 30-60-100 turn duration, 30%-30%-50% reduced chance, 2-4-4 TP cost.
Mine: Allows mining attempts. Level determines success rate. 2 attempts/level/day
Equipment
Weapons:
Swords:
Duergar - 200 ATK, 14 STR, 9 AGI
Executor - 97 ATK, 6 STR, 4 TEC
Viking - 57 ATK, 5 STR, 2 VIT
[Shinryuu - 250 ATK, 20 all stats]
Armor:
Composite - 46 DEF, 14 HP, -4 AGI
Blood Mail - 42 DEF
Jazeraint - 36 DEF, 18 HP, 10 TP
Wyvernmail - 26 DEF, all resist
Plate - 5 DEF, 2 VIT, -1 AGI
Buffcoat - 2 DEF, 3 AGI
[Holy Armor - 56 DEF, 25 HP, physical resist]
[Volt Coat - 40 DEF, volt resist ++]
[Frost Coat - 40 DEF, ice resist ++]
[Flame Coat - 40 DEF, fire resist ++]
[Moss Coat - 35 DEF, elemental resist]
Shields:
Holy Aspis - 32 DEF, bind resist
Halo Aspis - 28 DEF, instant death resist
Moon Aspis - 20 DEF, 4 VIT
King Aspis - 14 DEF, 5 VIT
Body Aspis - 14 DEF, 3 VIT, ice resist
Heat Aspis - 10 DEF, fire resist
Gum Aspis - 7 DEF, volt resist
[Pain Aspis - 60 DEF, resist down--]
Helmets:
Blood Helm - 8 DEF
Scale Cap - 6 DEF, 12 TP
Gloves:
Blood Gage - 8 DEF, 3 STR
Bear Glove - 3 DEF, 2 STR, 1 TEC
Toxic Gage - 2 DEF, ailment resist ++
Boots:
Dyed Boot - 8 DEF, 15 AGI
Accessories:
Jewel Eye - 2 DEF, instant death resist
Amber Ring - 1 DEF, ailment resist
Royal Ring - 1 DEF, bind resist
Dark Hunter
Base stats
HP: 484
TP: 135
STR: 68
VIT: 60
AGI: 75
LUC: 60
TEC: 75
Skills
HP Up: Passive. Increases max HP. 10%-19%-30%
TP Up: Passive. Increases max TP. 10%-28%-50%
ATK Up: Passive. Increases STR. 10%-19%-30%
Whips: Passive. Increases ATK with whips. 10%-19%-30%
Swords: Passive. Increases ATK with swords. 10%-19%-30%
Boost Up (ATK Up 3): Passive. Increases boost poitns gained. 1-3-5
Fury (ATK Up 5): Passive. Increases ATK when HP is low. 30%-30%-50% HP threshhold, 10%-30%-30% ATK increase.
Cloak (TP Up 3): Hides from enemy. 50%-60%-74% chance, 2-3-3 TP cost.
Viper (Whips 1): Whip attack, chance of poison. 130%-150%-180% ATK multiplier, 50%-59%-70% chance of poison, 4-6-6 TP cost.
Gag (Whips 2): Whip attack, chance of head bind. 130%-150%-180% ATK multiplier, 35%-44%-55% chance of head bind, 3-5-5 TP cost.
Shackles (Whips 3): Whip attack, chance of leg bind. 130%-150%-180% ATK multiplier, 35%-44%-55% chance of leg bind.
Cuffs (whips 4): Whip attack, chance of arm bind. 130%-150%-180% ATK multiplier, 35%-44%-55% chance of arm bind.
Ecstasy (Whips 5, ATK Up 5): Whip attack, does more damage to enemies with all three bind effects. 400%-490%-600% ATK multiplier. 8-12-12 TP cost.
Climax (Whips 10): Whip attack, nstantly kills and drains HP if target has low HP. 5%-14%-25% HP threshhold, 6-8-8 TP Cost.
Hypnos (Swords 1): Sword attack, chance of sleep. 140%-165%-190% ATK multiplier, 40%-49%-60% chance of sleep, 3-5-5 TP cost.
Nerve (Sword 2): Sword attack, chance of paralyze. 140%-165%-190% ATK multiplier, 40%-49%-60% chance of paralyze, 3-5-5 TP cost.
Mirage (Sword 3): Sword attack, chance of confuse. 140%-165%-190% ATK multiplier, 40%-49%-60% chance of confuse, 3-5-5 TP cost.
Drain (Swords 4): Sword attack, drains HP. 140%-165%-190% ATK multiplier, 50%-68%-100% HP drain, 4-6-6 TP cost.
Bait (Swords 5, ATK Up 5): Sword attack, adjacent allies also deal damage. 100%-150%-220% ATK multiplier, 70%-100%-160% ATK multiplier for allies, 8-12-12 TP cost.
Petrify (Swords 10): Sword attack, chance of petrify. 140%-165%-190% ATK multiplier, 40%-49%-60% chance of petrify, 6-8-8 TP cost.
Take: Allows taking attempts. Level determines success rate. 2 attempts/level/day
Equipment
Weapons:
Swords:
Duergar - 200 ATK, 14 STR, 9 AGI
Executor - 97 ATK, 6 STR, 4 TEC
Viking - 57 ATK, 5 STR, 2 VIT
[Shinryuu - 250 ATK, 20 all stats]
Whips:
Thorn Whip - 195 ATK, 13 STR, 9 TEC
Dominator - 180 ATK, 7 STR, Boost rate up
Nine Tails - 125 ATK, 8 STR, 6 AGI
[Volt Whip - 200 ATK, 11 STR, volt element - D]
Armor:
Blood Mail - 42 DEF
Azure Coat - 38 DEF, 5 AGI
Jazeraint - 36 DEF, 18 HP, 10 TP
Rune Tunic - 36 DEF, 15 TP
Briault - 5 DEF, 1 VIT, ice resist
[Ghost Vest - 47 DEF, 18 AGI, 10 TEC]
[Volt Coat - 40 DEF, volt resist ++]
[Frost Coat - 40 DEF, ice resist ++]
[Flame Coat - 40 DEF, fire resist ++]
[Moss Coat - 35 DEF, elemental resist]
Shields:
King Aspis - 14 DEF, 5 VIT
Gum Aspis - 7 DEF, volt resist
Helmets:
Blood Helm - 8 DEF
Scale Cap - 6 DEF, 12 TP
Gloves:
Blood Gage - 8 DEF, 3 STR
Bear Glove - 3 DEF, 2 STR, 1 TEC
Toxic Gage - 2 DEF, ailment resist ++
[Ebon Glove - 9 DEF, 11 AGI]
Boots:
Dyed Boot - 8 DEF, 15 AGI
Accessories:
Jewel Eye - 2 DEF, instant death resist
Amber Ring - 1 DEF, ailment resist
Royal Ring - 1 DEF, bind resist
Medic
Base stats
HP: 402
TP: 168
STR: 53
VIT: 53
AGI: 53
LUC: 82
TEC: 75
Skills
HP Up: Passive. Increases max HP. 10%-28%-50%
TP Up: Passive. Increases max TP. 10%-19%-30%
ATK Up: Passive. Increases STR. 10%-90%-200%
Healer: Passive. Increases HP healed. 22%-60%-110%
Patch Up (Healer 2): Passive. Heals HP after each battle, MT. 1%-6%-12%
Scavenge (TP Up 3): Passive. Increases chance of item drops. 10%-19%-30%
TP Regen (TP Up 10): Passive. Regenerate TP after every turn. 1-3-5
Cure (Healer 1): Heals HP. 15-40-75 HP, 4-6-5 TP cost.
Cure II (Healer 3): Heals HP. 60-90-130 HP, 10-14-14 TP cost.
Cure III (Healer 5): Heals 500 HP. (It says heals all HP in game and always does.) 20-15-10 TP cost.
Salve (Healer 3, Cure 3): Heals HP, MT. 21-46-81 HP, 6-10-10 TP cost.
Salve II (Healer 5, Cure II 3): Heals HP, MT. 75-124-188 HP, 16-20-20 TP cost.
Revive (Healer 7, Cure III 3): Revives. 15-40-75 HP, 10-14-14 TP cost.
Unbind (Healer 5): Cures bindings. 1-3-3 bindings, 3-4-4 TP cost.
Refresh (Healer 5): Cures status, MT. Status cured depends on the level, in this order: Blind, Paralysis, Confusion, Sleep, Poison, Curse, Terror, all. 3-4-4 TP cost. (All status cured at level 8.)
Immunize (Healer 3, Salve 3): Increases DEF and elemental resistance, MT. Lasts 5 turns. 15%-35%-60% DEF/elemental resistance increase, 10-14-14 TP cost.
CPR (Immunize 3, Salve II 5): Chance of surviving death with 1 HP, MT, lasts 5 turns. 30%-39%-50% chance, 16-20-20 TP cost.
Regen (Healer 5, Cure 5): Regenerate HP each turn, lasts 5 turns. 5%-10%-16% regen, 3-5-5 TP cost.
Caduceus (ATK Up 10): Staff attack, chance of stun. 100%-150%-220% ATK multiplier, 15%-40%-75% chance of stun, 8-12-12 TP cost.
H.Touch (Healer 10): Passive. Heals HP after each battle in exchance for TP. 25%-35%-40% healed, 4-6-5 TP.
Chop: Allows chopping attempts. Level determines success rate. 2 attempts/level/day
Equipment
Weapons:
Swords
Knife - 6 ATK
[Shinryuu - 250 ATK, 20 all stats]
Staves
Sage Wand - 150 ATK, 20 TEC, 20 TP
Warhammer - 131 ATK, 22 HP
Luck Staff - 78 ATK, 5 LUC
Armor:
Angel Robe - 45 DEF, 7 AGI, 22 TP
Dino Plate - 32 DEF, physical resist
Fancy Coat - 11 DEF, 3 VIT
Briault - 5 DEF, 1 VIT, ice resist
[Volt Coat - 40 DEF, volt resist ++]
[Frost Coat - 40 DEF, ice resist ++]
[Flame Coat - 40 DEF, fire resist ++]
[Moss Coat - 35 DEF, elemental resist]
Helmets:
Scale Cap - 6 DEF, 12 TP
Circlet - 5 DEF, 20 TP
[Angel Helm - 10 DEF, 30 TP]
Gloves:
Rune Glove - 5 DEF, 5 TEC
Bear Glove - 3 DEF, 2 STR, 1 TEC
Boots:
Fur Boot - 7 DEF, 14 AGI
Accessories:
Jewel Eye - 2 DEF, instant death resist
Amber Ring - 1 DEF, ailment resist
Royal Ring - 1 DEF, bind resist
Alchemist
Base stats
HP: 335
TP: 198
STR: 46
VIT: 46
AGI: 53
LUC: 68
TEC: 82
Skills
TP Up: Passive. Increases max TP. 10%-19%-30%
Fire Up: Passive. Increases fire damage. 10%-19%-30%
Ice Up: Passive. Increases ice damage. 10%-19%-30%
Volt Up: Passive. Increases volt damage. 10%-19%-30%
Toxins: Passive. Increases poison damage. 10%-19%-30%
Scavenge (TP Up 3): Passive. Increase chance of item drops. 10%-19%-30%
TP Regen (TP Up 10): Passive. Regen TP after each turn. 1-3-5
Fire (Fire Up 1): Fire attack. 80-105-130 power, 4-6-6 TP cost.
Flame (Fire Up 5, Fire 3): Fire attack. 140-230-350 power, 10-14-14 TP cost.
Inferno (Fire Up 5): Fire attack, MT. 112-184-280 power, 16-20-20 TP cost.
Ice (Ice Up 1): Ice attack. 80-105-130 power, 4-6-6 TP cost.
Freeze (Ice Up 5, Ice 3): Ice attack. 140-230-350 power, 10-14-14 TP cost.
Cocytus (Ice Up 5): Ice attack, MT. 112-184-280 power, 16-20-20 TP cost.
Volt (Volt Up 1): Volt attack. 80-105-130 power, 4-6-6 TP cost.
Thunder (Volt Up 5, Volt 3): Volt attack. 140-230-350 power, 10-14-14 TP cost.
Thor (Volt Up 5): Volt attack, MT. 112-184-280 power, 16-20-20 TP cost.
Poison (Toxins 1): Chance of poison. 80%-88%-100% chance, 23-163-255 damage per turn, 4-6-6 TP cost.
Venom (Toxins 5): Chance of poison. 80%-88%-100% chance, 23-163-255 damage per turn, 10-14-14 TP cost.
Sight (TP Up 5): All FOEs show up on the map. 10-6-1 TP cost.
Warp (TP Up 7): Warp to previous Geomagnetic Field. 15-10-5 TP cost.
Chop: Allows chopping attempts. Level determines success rate. 2 attempts/level/day
Equipment
Weapons:
Swords
Knife - 6 ATK
[Shinryuu - 250 ATK, 20 all stats]
Staves
Sage Wand - 150 ATK, 20 TEC, 20 TP
Warhammer - 131 ATK, 22 HP
Luck Staff - 78 ATK, 5 LUC
Armor:
Azure Coat - 38 DEF, 5 AGI
Rune Tunic - 36 DEF, 15 TP
Dino Plate - 32 DEF, physical resist
Rune Tweed - 24 DEF, 4 AGI, 10 TP
Fancy Coat - 11 DEF, 3 VIT
Briault - 5 DEF, 1 VIT, ice resist
[Volt Coat - 40 DEF, volt resist ++]
[Frost Coat - 40 DEF, ice resist ++]
[Flame Coat - 40 DEF, fire resist ++]
[Moss Coat - 35 DEF, elemental resist]
[Mobius Alb - 34 DEF, 10 TEC, 20 TP]
Helmets:
Scale Cap - 6 DEF, 12 TP
Circlet - 5 DEF, 20 TP
Gloves:
Athanor - 7 DEF, 10 TEC
Bear Glove - 3 DEF, 2 STR, 1 TEC
Boots:
Fur Boot - 7 DEF, 14 AGI
Accessories:
Jewel Eye - 2 DEF, instant death resist
Amber Ring - 1 DEF, ailment resist
Royal Ring - 1 DEF, bind resist
Troubadour
Base stats
HP: 394
TP: 152
STR: 53
VIT: 53
AGI: 60
LUC: 82
TEC: 68
Skills
HP Up: Passive. Increases max HP. 10%-28%-50%
TP Up: Passive. Increases max TP. 10%-28%-50%
Songs: Passive. Used to learn other song skills.
Divinity (Songs 10, Recovery 5): Passive. Increases EXP gained by the party. 10%-19%-30%
Bravery (Songs 1): Increases ATK, MT, permanent. 10%-30%-50% ATK increase, 3-5-5 TP cost.
Shelter (Songs 1): Increases DEF, MT, permanent. 10%-30%-50% DEF increase, 3-5-5 TP cost.
Mercury (Songs 1): Increases speed, MT, permanent. 10%-30%-50% speed increase, 3-5-5 TP cost.
Erasure (Songs 3): Dispel. 1-3-3 effects dispelled, 4-6-6 TP Cost.
Recovery (Songs 3): Increases rate of recovering from status effects, MT, permanent. 10%-100%-220% rate increase, 4-6-6 TP Cost.
Stamina (Songs 3, HP Up 3): Increases max HP, MT, permanent. 20%-35%-50% HP increase, 4-6-6 TP Cost.
Blaze (Songs 5, Bravery 3): Weapons become fire element, MT, permanent. 15-10-5 TP cost.
Frost (Songs 5, Bravery 3): Weapons become ice element, MT, permanent. 15-10-5 TP cost.
Shock (Songs 5, Bravery 3): Weapons become volt element, MT, permanent. 15-10-5 TP cost.
Ifrit (Songs 7): Increase fire resistance and lowers enemy's fire resistance, MT, permanent. 20%-40%-65% resistance increase, 10%-30%-40% resistance decrease, 6-8-8 TP cost.
Ymir (Songs 7): Increase ice resistance and lowers enemy's ice resistance, MT, permanent. 20%-40%-65% resistance increase, 10%-30%-40% resistance decrease, 6-8-8 TP cost.
Taranis (Songs 7): Increase volt resistance and lowers enemy's volt resistance, MT, permanent. 20%-40%-65% resistance increase, 10%-30%-40% resistance decrease, 6-8-8 TP cost.
Healing (Songs 7, HP Up 5): Regenrate HP after each turn. 2%-7%-13% regen, 4-6-6 TP cost.
Relaxing (Songs 7, TP Up 5): Regenrate TP after each turn. 1%-3%-5% regen, 4-6-6 TP cost.
Stalker (TP Up 5): Reduce chance of encounters. 30-60-100 turn duration, 30%-30%-50% reduced chance, 2-4-4 TP cost.
Return (Stalker 3): Warp to previous floor. 10-6-1 TP cost.
Take: Allows taking attempts. Level determines success rate. 2 attempts/level/day
Equipment
Weapons:
Swords:
Epee - 151 ATK
Executor - 97 ATK, 6 STR, 4 TEC
Viking - 57 ATK, 5 STR, 2 VIT
[Shinryuu - 250 ATK, 20 all stats]
Staves:
Sage Wand - 150 ATK, 20 TEC, 20 TP
Warhammer - 131 ATK, 22 HP
Luck Staff- 78 ATK, 5 LUC
Bows:
Arc Drawer - 220 ATK, 12 STR, 8 TEC
[Zamiel Bow - 202 ATK, 15 AGI]
Armor:
Fairy Mail - 47 DEF, 10 AGI, 16 TP
Jazeraint - 36 DEF, 18 HP, 10 TP
Briault - 5 DEF, 1 VIT, ice resist
[Volt Coat - 40 DEF, volt resist ++]
[Frost Coat - 40 DEF, ice resist ++]
[Flame Coat - 40 DEF, fire resist ++]
[Moss Coat - 35 DEF, elemental resist]
Shields:
King Aspis - 14 DEF, 5 VIT
Gum Aspis - 7 DEF, volt resist
Helmets:
Blood Helm - 8 DEF
Scale Cap - 6 DEF, 12 TP
Gloves:
Blood Gage - 8 DEF, 3 STR
Bear Glove - 3 DEF, 2 STR, 1 TEC
Toxic Gage - 2 DEF, ailment resist ++
Boots:
Dyed Boot - 8 DEF, 15 AGI
Accessories:
Jewel Eye - 2 DEF, instant death resist
Amber Ring - 1 DEF, ailment resist
Royal Ring - 1 DEF, bind resist
Ronin
Base stats
HP: 479
TP: 101
STR: 82
VIT: 53
AGI: 60
LUC: 68
TEC: 53
Skills
HP Up: Passive. Increases max HP. 10%-19%-30%
TP Up: Passive. Increases max TP. 10%-19%-30%
ATK UP: Passive. Increases STR. 10%-19%-30%
Katanas: Passive. Increase ATK with Katanas. 10%-19%-30%
Sight (ATK Up 3): Passive. Increases ATK at night or if blinded. 10%-19%-30%
Crit Up (ATK Up 5): Passive. Increases critical rate. 1%-5%-10%
Ibuki (Katanas 1): Heals HP. 20-50-92 HP, 3-5-5 TP cost.
Kesagiri (Katanas 1): Katana attack. 130%-150%-180% ATK multiplier, 4-6-6 TP cost.
Overheat (Katanas 3): Stance, increases ATK and DEF. 10%-18%-30% ATK increase, 5%-9%-15% DEF increase, 2-4-4 TP cost.
Zamba (Katanas 5, Overhead 1): Overhead katana attack. 140%-165%-190% ATK multiplier, 4-6-6 TP cost.
Midarvba (Katanas 7, Overhead 3): Overhead katana attack, attacks multiple times. 100%-115%-125% ATK multiplier, 2-2-3 attacks, 8-12-12 TP cost.
Orochi (Katanas 10, Overhead 5): Overhead katana attack, also deals fire damage. 130%-134%-140% ATK multiplier, 50%-75%-100% extra fire damage dealt. 6-10-10 TP cost.
Seigon (Katanas 3): Stance, increases ATK and DEF. 0%-9%-20% ATK increase, 15%-19%-25% DEF increase, 2-4-4 TP cost.
Mikiri (Katanas 5, Seigan 1): Deflects next attack. 10-6-1 TP cost.
Koteuchi (Katanas 7, Seigan 3): Seigan katana attack, chance of arm bind. 130%-134%-140% ATK multiplier, 20%-29%-40% chance of arm bind.
Roizuki (Katanas 10, Seigan 5): Seigan katana attack, also deals volt damage. 130%-134%-140% ATK mutliplier, 50%-75%-100% extra volt damage dealt.
Iai (Katanas 3): Stance, increases speed. 10%-19%-30% speed increase, 2-4-4 TP cost.
Kabiuchi (Katanas 5, Iai 1): Iai katana attack, chance of instant death. 130%-134%-140% ATK multiplier, 40%-49%-60% chance of instant death, 6-10-10 TP cost.
Gototsu (Katanas 7, Iai 3): Iai katana attack. 170%-189%-210% ATK multiplier, 4-6-6 TP cost.
Hyosetsu (Katanas 10, Iai 5): Iai katana attack, also deals ice damage. 130%-134%-140% ATK multiplier, 50%-75%-100% extra ice damage dealt, 6-10-10 TP cost.
Mine: Allows mining attempts. Level determins success rate. 2 attempts/level/day
Equipment
Weapons:
Swords:
Epee - 151 ATK
Executor - 97 ATK, 6 STR, 4 TEC
Viking - 57 ATK, 5 STR, 2 VIT
[Shinryuu - 250 ATK, 20 all stats]
Katanas:
Hachi - 215 ATK, 15 LUC
[Masamune - 240 ATK, 15 STR]
[Hisamemaru - 229 ATK, ice element]
Armor:
Blood Mail - 42 DEF
Azure Coat - 38 DEF, 5 AGI
Jazeraint - 36 DEF, 18 HP, 10 TP
Rune Tunic - 36 DEF, 15 TP
Full Armor - 22 DEF, 12 HP
Briault - 5 DEF, 1 VIT, ice resist
[Ruby Mail - 42 DEF, 8 STR, 22 HP]
[Volt Coat - 40 DEF, volt resist ++]
[Frost Coat - 40 DEF, ice resist ++]
[Flame Coat - 40 DEF, fire resist ++]
[Moss Coat - 35 DEF, elemental resist]
Helmets:
Blood Helm - 8 DEF
Scale Cap - 6 DEF, 12 TP
Gloves:
Blood Gage - 8 DEF, 3 STR
Bear Glove - 3 DEF, 2 STR, 1 TEC
Toxic Gage - 2 DEF, ailment resist ++
[Ruby Gage - 10 DEF, 9 AGI, 7 TEC]
Boots:
Dyed Boot - 8 DEF, 15 AGI
Accessories:
Jewel Eye - 2 DEF, instant death resist
Amber Ring - 1 DEF, ailment resist
Royal Ring - 1 DEF, bind resist
Hexer
Base stats
HP: 358
TP: 167
STR: 46
VIT: 46
AGI: 46
LUC: 60
TEC: 75
Skills
HP Up: Passive. Increases max HP. 10%-28%-50%
TP Up: Passive. Increases max TP. 10%-19%-30%
Curses: Passive. Used for learning curses.
Stagger (Torpor 5, Corrupt 5): Passive. Chance of stunning enemy as soon as battle starts, MT. 16%-22%-30%
Sapping (Curses 1): Decreases enemy STR, MT, lasts 5 turns. 20%-32%-40% STR decrease, 3-5-5 TP cost.
Frailty (Curses 1): Decreases enemy DEF, MT, lasts 5 turns. 20%-32%-40% DEF decrease, 3-5-5 TP cost.
Leaden (Curses 1): Decreases enemy speed, MT, lasts 5 turns. 20%-32%-40% speed decrease, 3-5-5 TP cost.
Blinding (Curses 2): Chance of blind, MT, lasts around 5 turns. 50%-59%-70% chance, 6-10-10 TP cost.
Relapse (Curses 3, TP Up 3): Increases status duration time, MT. 10%-28%-50% increase, 4-6-6 TP cost.
Crainial (Cures 5): Chance of inflicting head bind. 50%-59%-70% chance, 3-5-5 TP cost.
Abdomen (Cures 5): Chance of inflicting arm bind. 50%-59%-70% chance, 3-5-5 TP cost.
Immobile (Cures 5): Chance of inflicting leg bind. 50%-59%-70% chance, 3-5-5 TP cost.
Torpor (Curses 6): Chance of sleep, MT, lasts about 5 turns or until struck. 50%-59%-70% chance, 6-10-10 TP cost.
Corrupt (Curses 6): Chance of curse, MT, lasts about 5 turns. 50%-59%-70% chance, 6-10-10 TP cost.
Revenge (Corrupt 10): Deals part of the damage back to the enemy when they attack. 10%-32%-65% damage, 6-10-10 TP cost.
Evil Eye (Curses 10): Chance of terror, lasts about 5 turns. 50%-59%-70% chance, 8-12-12 TP cost.
Paralyze (Evil Eye 3): Inflicts petrify on all enemies with terror status, has initiative. 10-6-1 TP cost.
Betrayal (Evil Eye 3): Inflicts confusion on all enemies with terror status, has initiative. 10-6-1 TP cost.
Suicide (Evil Eye 10): Inflicts instant death on enemies with terror status, has initiative. 1-3-3 targets, 10-14-14 TP cost.
Lure (Evil Eye 1): Increases encounter rate. 16-30-50 turn duration, 30%-30%-50% rate increase, 2-4-4 TP cost.
Equipment
Weapons:
Swords:
Knife - 6 ATK
[Shinryuu - 250 ATK, 20 all stats]
Staves:
Sage Wand - 150 ATK, 20 TEC, 20 TP
Warhammer - 131 ATK, 22 HP
Luck Staff - 78 ATK, 5 LUC
Armor:
Azure Coat - 38 DEF, 5 AGI
Rune Tunic - 36 DEF, 15 TP
Hex Mantle - 34 DEF, 12 TEC, 15 LUC
Dino Plate - 32 DEF, physical resist
Rune Tweed - 24 DEF, 4 AGI, 10 TP
Fancy Coat - 11 DEF, 3 VIT
Briault - 5 DEF, 1 VIT, ice resist
[Volt Coat - 40 DEF, volt resist ++]
[Frost Coat - 40 DEF, ice resist ++]
[Flame Coat - 40 DEF, fire resist ++]
[Moss Coat - 35 DEF, elemental resist]
Helmets:
Scale Cap - 6 DEF, 12 TP
Circlet - 5 DEF, 20 TP
Gloves:
Rune Glove - 5 DEF, 5 TEC
Bear Glove - 3 DEF, 2 STR, 1 TEC
Boots:
Fur Boot - 7 DEF, 14 AGI
Accessories:
Jewel Eye - 2 DEF, instant death resist
Amber Ring - 1 DEF, ailment resist
Royal Ring - 1 DEF, bind resist