Mana Khemia has a PSP port and an upcoming sequel. It apparently sold well enough that the creators feel more of it should be made.
ToE had the PSP port, again.
Sequel hasn't even been confirmed for a port, has it? (Irrelevant, likely immaterial as it will get ported anyways, but.)
It's also loosely tied to a three game series before that, anyways; That it still seems shaky as an idea may be telling to some degree. I don't know if this is helpful.
Sequels haven't really historically been shown to help previous games, unless I've missed something. Shared characters aside, that is. I may be forgetting something, but very few sequels had a sudden impact on the previous games, DL-wise. If you can come up with an example, that'd be nice, though.
I don't think I've heard anything about another BoF-style MM RPG in the near future.
I dunno. It's made by Capcom, who makes RPGs. Also, if it does get made, it's...more likely to share character than MK2? (I know little about MK2 in general however, but I thought that AI games didn't share characters.)
I'm also a little hesitant about ranking a game where the characters are all cameos from a different genre. It means that most fans that it brings in won't be too familiar with RPG mechanics (Anyone who thinks Mana Khemia fans won't be fans of RPGs in general needs a reality check).
Super Mario RPG and Pokemon show your fears are fairly unfounded.
I also get this impression that unless you are a fan of both Megaman AND RPGs, the game doesn't hold much appeal for you, and somewhat alienates people who are only fans of one or the other (MM fans want more platforming action and RPG-only fans probably can't penetrate the story without information from the other MMX games).
As opposed to Tales of Symphonia's ARPG blend? Or, for that matter, Super Mario RPG/Paper Mario's general existance?
I don't think logic like this ends up panning out too awful much in practice. It makes sense in theory, it just doesn't happen in practice.
And it's not that I think MMXCM's cast are bad duellers, but the flavor feels out-of-place.
Yeah, humanoid mecha with guns and entirely technological-orientation for weaponry are definitely out of place flavor-wise.
C'mon, this argument made
some sense for Pokemon, but not here.
For the record, I feel this way about Mario RPG, too. It's not something that I feel should hold back a game on its own, but it definitely contributes to my negative vote, in addition to the low draw, and the perceived low availability.
I'm not really sure why being in a crossed-over franchise really matters, in and of it's self. Final Fantasy games have a fighting game. Should we boot them once it gets ported? Disgaea has an anime, and it's surely not the only game(Didn't P3?). Most Tales games directly lift comboing ideas and features from fighting games(and don't...do enough with them, but the inspiration is definitely there.).
I mean, I can definitely understand the feeling of style, it's a weird reason but one I respect. But it doesn't...actually apply with MMX, there's nothing thematically clashing with it's style and that of any other RPG. Look at SO3's plot, for instance. Thematically similar in a very real sense. I don't really understand it.
Edit:
Meep pointed out that BoF3 and ToE didn't get US ports(just PAL evidently). Still, there's Yggdra Union and Riviera(Which I've heard one person total play either, and they have a custom firmware PSP so it was free), GBA examples like PS1-3's collection(no impact whatsoever) and Shining Force(An actual remake; Shining Force is, sadly, still up for booting), later FF remakes had...almost no perceptible voting impact that I can recall(Thinking GBA and especially PSP...okay actually I want to say the GBA version helped FF2 due to the remake factors but that's soooooo rarely in even NR.), Lunar Legends had...darn near no impact as far as I could tell, etc.
Ports are never bad, but they aren't always a major impact. While, yeah, it could mean MK is better ultimately, it may not matter at all possibly. It's hard to say.