"In the Courts of the Crimson Kings," S. M. Stirling
Conceptually really neat - Cold War probes find Mars and Venus inhabited by civilizations much like those described in pulp planetary romances. I didn't especially care for the story, though. The characters didn't grab me, I felt the writing dragged, and it didn't seem to capitalize on the potential of the concept. There's virtually no Cold War flavor here, despite the backstory, and it takes place too far forward from the point of divergence to set itself apart as alternate history rather than simple, well, planetary romance. And Burroughs does that better than Stirling.
I was disappointed, because I liked Stirling's "The Peshawar Lancers" a lot. Perhaps I would have been better served to seek out historical adventure novels about the Great Game.
"The Skinner," Neal Asher
Much more entertaining. Gritty but kind of pulpy action sci-fi. I liked the cast and the worldbuilding, both for the world of Spatterjay and the hints about the wider Polity. Had to laugh at the cover review that referred to it as hard sci-fi, though, with its downright Resident Evil-esque regeneration and mutation.
"
The Fox Who Stole Hong Kong," Joshua Cole
Spectacular in every way. I recommend it unreservedly to every possible reader. I am completely unbiased about it.
>_>
<_<
This one is mine, so I'm not going to claim to be able to judge it fairly.
I think it's good, that using caper rather than mystery (or romance) as the plot framework for an urban fantasy novel is cool, and that a Chinese fox spirit makes for a much more interesting supernatual protagonist than the usual White Wolf knockoffs, but whether readers agree or not remains to be seen.
It was weird seeing blatant reference to game mechanics in a book though. Assassins Creed book I started did do the same thing, but since this is for a game not out yet it is different and feels less referential and more informative (specifically it is describing the kinds of things a new class to the series does). D&D books for comparison rarely in my experience reveled in that kind of minutiae.
It's been many years since I read a D&D book, but back in the day they tended to do the exact opposite - ran screaming the other direction from anything that could be modeled in-game, and studiously ignored any possible setting implications of the game mechanics.
Fuck you Grefbro, stop hating life and read Bujold.
Always excellent advice.