The Chathrand Voyage Quartet- Robert V.S. Reddick
Reread this series over the last couple of months
Some highlights/things I really like:
A really great example of that having a physical "location" that really becomes a character in the story. Abour 75% of the series takes place on board a giant crazy ancient ship with all the magical bells and whistles you could want, and a good chunk of the the 25% that doesn't definitely suffers (even if the remaining locations are unique and interesting enough).
The ship setting is used well to the advantage of forcing together a lot of complex characters. There's a really strong cadre of mysterious and villains, several of whom I will touch on in my character section. Everyone is stuck together, which makes for lots of great machincations.
Magic is well utilized. Very powerful with nasty blowbacks. A spell cast my the most powerful mage in the world started to give animals human thought processes (...with a nasty side effect that was used as an amazing twist at the end fo the 2nd book). My favorite hero and villain are both animals.
The key to the plot is a magical hellstone that only someone without fear can touch instantly dying. This is far less hokey than this description sounds
There are a lot of really interesting characters or really well done character arcs so I'm writing this out mostly for my own later recollections. Also, the author clearly knew exactly all the plot points he wanted to hit, which is why some of the arcs are so strong (because he was able to set up integral backstories that wouldn't be revealed for several books and then have the characters act very cohesively; there are a few plot points that I think changed mid-writing but the vision is very clear in book 1 once everything is revealed).
Spoiler tagging these since I think Super would like the books and I could one day get him to read it.
Pazel- Another well done rebellious teenage hero who can't hold his tongue, but you can't really blame him (mouthing off to the Admiral to who overthrow his country and plunged it into chaos). Granted the magical ability to instantly learn any language he hears (at the cost of horrible fits), which is used to great effect.
Thasha- Pazel is the Tidus to Thasha's Yuna, which is to say that Pazel is the main character, but Thasha is the hero of the story but making her the hero would give way too much insight into things (although that comparison sells both Pazel and Thasha short; there's several summoners, but Thasha is truly alone in the world). She is the reincarnation of the greatest mage in the world (although reincarnation is the wrong word perhaps), but in order to get rid of the hellstone, she needs to let the mage basically take back over and she has to struggle through how to due that because of her innately strong will to live.
Felthrup- A "woken" rat turned scholar. Probably the bravest character in the book; thrust into a situation where literally everyone in an enemy. Also, the relevation that the books are written by him many years later when magic made him into a man for a period was very enjoyable.
Captain Rose- Insane ship captain who is revealed to be tormented by ghosts. Great wild-card character even though I don’t have a lot to say beyond that.
Sandor Ott- Magnificent Bastard character. Always 1 step ahead of everyone else (although more like 1 decade ahead...of your characters at least) except for the characters who played him. Despite there being far more eminent villains, Sandor Ott actually felt the most dangerous because you just couldn't get rid of him, you never knew what his full intentions were (sometimes even working with you) and he had so many people working for him that you were always in his reach. Masterminded a truly insane scheme: to plunge involving spreading fake prophecy, setting up a false alliance that would end in a bloody murder, tricking an insane cult into attacking an enemy country and just generally plunging everything into chaos. The layers of which is slowly revealed over time. Granted, one other villain fake him some fake maps, so he wasn't portrayed as some infallible creature. His fate is that he gets to live, but his decades long scheme is foiled and the empire he devoted everything to falls apart. He probably would have rather died.
Shaggat Ness- Insane cult leader who claims to be fearless. Was locked away for decades after causing a major insurrection. Thanks to Sandor Ott, he is freed and finally gets his hands on his precious hellstone…only to discover he has a sliver of fear in his heart. Via machinations have tied his survival to Thasha’s, so Pazel uses a OPG spell to turn Shaggat to stone before the hellstone kills him. Impressive raving lunatic who somehow also brings some parts of comic relief.
Taliktrum/Talag/Diadrelu-Royalty of the ix’chel, a race of 8 inches people known for sinking ships. Hard to fully separate the three. Their race’s goal is to find their mythical homeland, but they have to manipulate humans into getting them there. Talag plants false maps in places Sandor Ott will find them that lead to their mythical homeland, but when the voyage starts Diadrelu realizes that the world is in mortal peril and that they might be able to stop it. Her brother and nephew don’t believe that’s the case, setting them up for an interfamily conflict which has a lot of meat.
Unspoiling here because all must know the greatness of:
Master Mugstar- God tier villain. Appears in 1 (maybe 2 scenes) and instead is only referred to for the 2 books leading up to his appearance. A woken rat who went insane upon his waking and decided that he sees God, who has told him to eat the tongue of the Captain of the ship for being a non-believer. Leads a giant army of rats that he has basically turned into a religious cult.
Lots of other really interesting characters (Neda, Sunithia, Chadfellow, Lady Oggosk (who totally changed backstory mid books but the author got away with it because her initial backstory is 1 line), Bolutu, Hercol but none quite rose to the level of writing it out although the first two come close).
Best Moments
Pazel meets the Egaur- Book 2- An eguar is a nasty ancient creature described as being similar to an extremely large crocodile (or at least having the head of 1) and super frightening. A much better choice than your generic dragon, which totally could have been in its placed. Pazel and several other characters run into one in book 2 and due to Pazel's ability to understand any language, he's able to intrepret the Eguar's hellish roar.
Master Mugstar reveals himself- Book 2 (discussed in characters, but there had been so much build up because Felthrup and the Ix'Chel had constantly been fighting off his under-minions)
Battle of the Bridge in Book 4- Just a great high-cost action scene as characters are trying to escape a proverbial closing noose.
THE ENDING- This is so good. Pazel is given 3 Master Words in the first book and is told that he'll know the right moment to use them. The last 2 books he has no concept of what the final one "Blind to give new sight" can do. The hellstone raises a deadly swarm that has almost covered the sky and they are still miles (vertically) from the entrance to the River of Shadows (where the hellstone can be sent back), but Thasha is still unable to let the Mage take over her mind. She finally tells Pazel that it's her love for him that keeps her from being able to relinquish, so Pazel uses the last Master Word to make Thasha forget about him. She then lets the mage take over, and the mage uses the hellstone to drop a mountain into the sea, causing a giant tidal wave with lifts the mage as Thasha, the grand ship and the hellstone into the River of Shadows. However, the spell also made everyeone else forgot Pazel (For a time at least); considering Pazel started the books with no friends, unsure if any family was alive it's a extra bit of a bittersweet tist. It's a touching tear-jerker, but it's also an over the top insane scene that just caps off most of the story so perfectly.
I also read
The Priory of the Orange Tree- Probably just even mentioning since Super's book club had read it. Complete tonal shift between the first and second half ot he book. In the first half, there are some very sudden deaths. Random landslides, executions, assassinations. The world felt extremely dangerous and then all of a sudden, the book basically tells you that nothing bad will happen to literally anyone. Big climatic battle against a super powerful horde of enemies? One tertiary character got a scar. At one point, a character discovers that a lost-hidden mystical gem was hidden inside a scar she had and somehow she was randomly related to some mystical lineage and the gem had been inherited for years this way.
Wasn't great with movement around the world either. Characters would face nasty danger and then suddenly jump over great distances (where the danger felt like it would still be present) off-screen.
So basically, interesting first half, interesting world, bad back half.
Reread of the first two books of the Tide Lord series. Interesting premise with immortals whose power rises and falls with a somewhat bad framing of over-focusing on a love story that doesn't really make much sense between a mortal and immortal. It works okay in book 1 because the immortal basically got himself imprisoned and the mortal is interviewing him, but once he is out it doesn't make a lot of sense that he falls so crazy in love with her given the near 10000 age gap. The mortal character is also beyond beautiful, is immortal catnip and is supposed to be very smart, but can sometimes be beyond obtuse (meets another immortal, literally thinks that the person talks about events that happened thousands of years ago like an immortal...and somehow doesn't realize they are immortal). That said, I can't find the 3rd or 4th book but I definitely remember:
--The immortals have had a tendency to destroy worlds as is revealed in a later book and have cycled through several
--The ending is that after they destroyed the world where the story takes place, some of them escaped to Earth.
--Yes, one of them was Jesus, which is how he "resurrected".
--By the end, several of the Immortals were fighting over the mortal. The mortal somehow was in stasis floating through space after the destruction of her planet. She is discovered in our era and two immortals basically look at each other thinking how after being alive for thousands of years, this one mortal is that special that they will be fighting over her again.
Points for two minor characters
1. Maralyce, an awesome immortal who hates the rest and spends her eternity digging holes everywhere. I also liked this particular exchange between her and her mortal grandson:
"But that's what it is to be mortal. We're compelled to hope."
She treated him to a rare smile. "Then I hope you die young and quickly, lad. Disillusionment's a bitter way to spend your old age."
He smiled back. "You know, that's probably the nicest thing you've ever said to me."
2. Tilly Pointing- Head of a cabal trying to resist the immortals, who paints herself as a frivolous social-climbing fortune teller in order to make it that no one would guess her true goals