Author Topic: 'No Reveal' Mafia  (Read 1987 times)

EvilTom

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'No Reveal' Mafia
« on: March 09, 2009, 05:03:09 AM »
Anyone ever played in a No Reveal game before? I don't know of one that's been run on the DL. Anyone interested in playing in one? I find it an interesting concept, I have a setup I'd like to try based on roles specific to the 'no reveal' scenario, if there's enough interest.

http://www.mafiascum.net/wiki/index.php?title=No_Reveal - explanation here. Otherwise it's still just regular mafia. Note: not aiming for role madness, just something a bit different.
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EvilTom

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Re: 'No Reveal' Mafia
« Reply #1 on: March 12, 2009, 05:12:01 AM »
No interest in 'No Reveal'? Or just no interest in mafia?
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Carthrat

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Re: 'No Reveal' Mafia
« Reply #2 on: March 12, 2009, 05:29:50 AM »
No Reveal mafia sounds more like roulette to me, to be honest. I don't really wanna play that style.
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Yakumo

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Re: 'No Reveal' Mafia
« Reply #3 on: March 12, 2009, 05:33:14 AM »
Uh, yeah, looking at that I really don't think that would be much fun to be a part of.  Only the scum would know if the game was going well or not, and taking even more information out of the town's hands is a bit ridiculous, in my opinion.

EvilTom

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Re: 'No Reveal' Mafia
« Reply #4 on: March 12, 2009, 05:45:52 AM »
I wanted to give the forensic investigative roles a chance, to see how that would work out to compensate lack of cardflips. Whether it would bring in more strategy or just be unfun (or both) is a valid view. Someone would have to announce the results, so would a doc be necessary there?
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SnowFire

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Re: 'No Reveal' Mafia
« Reply #5 on: March 12, 2009, 05:50:31 AM »
Not really a fan of No Reveal either.  Let's assume one Coroner who can detect flips.  If he reveals his position early...  he gets a bullet to his head.  If he reveals his position and results late... the town is flying blind for those early Day discussions, and he runs the risk of being randomly murdered anyway.  The only way to make it fair would be to have something like two Coroners and a Coroner nurse who could take up the role after the first ones are killed, and at that point why not just reveal the results normally?  No reveal adds swinginess but doesn't really compensate in interestingness / coolness.

Kilgamayan

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Re: 'No Reveal' Mafia
« Reply #6 on: March 12, 2009, 06:09:01 AM »
I used to do No Reveal games that allowed Private Communication as well.

There's a reason I play here now.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

Carthrat

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Re: 'No Reveal' Mafia
« Reply #7 on: March 12, 2009, 10:16:42 AM »
Wouldn't bringing in extremly important roles like that make the game role madness, albeit on a small scale?
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EvilTom

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Re: 'No Reveal' Mafia
« Reply #8 on: March 12, 2009, 11:34:49 AM »
Forensic investigator? Not really role madness, it was my intention in the first place. Its job is to mitigate the weakness of not having a cardflip. It's less of a powerful role than a cop is in a regular game.
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Kilgamayan

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Re: 'No Reveal' Mafia
« Reply #9 on: March 12, 2009, 04:42:21 PM »
The forensic investigator (commonly known as the "psychic" in Werewolf games) is par for the course in No Reveal games and not really Role Madness per se.


[22:28:39] <Edible> Mafia would be a much easier game if we were playing "spot the asshole"

EvilTom

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Re: 'No Reveal' Mafia
« Reply #10 on: March 15, 2009, 09:04:25 AM »
Oh yeah, open-setup, for what it's worth (doesn't look like there's any interest though).
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Carthrat

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Re: 'No Reveal' Mafia
« Reply #11 on: March 15, 2009, 09:25:27 AM »
It's more that that role becomes even more important than a role in an ordinary game. Most of the 'strategy' hinted at earlier seems revolve around claiming it/fakeclaiming it and results gained, which, of course, is something only a few people get to do.
WHAT BENEFITS CAN ONE GET FROM SCIENTOLOGY?