Author Topic: Dragon Warrior III (GBC)  (Read 1834 times)

Taishyr

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Dragon Warrior III (GBC)
« on: March 12, 2009, 01:36:40 PM »
Note the 1st: A -lot- of the cast has purchasable itemcasting equipment. This could be quite useful in giving some of the cast more interesting moves. I'll list them below, and include these skills in each character's skillset in brackets; skills are given by who can equip said item. I only bother to list the spells for the Warrior/Hero; Mage, Cleric and Sage also have itemcasting equips, but lord, their skillset's so big already. Also, no weapons, from casual tests, actually have an element; thus Flame Boomerang isn't fire element, despite the name.

Note the 2nd: If you consider any of the female-only equips, you do your own calculations. I don't, really.

Note the 3th: ATK = Weapon ATK + STR. DEF = AGL/2 + Armor DEF.

Note the 4th: I took damage with the personalities they had for me. I may get Ordinary later, it's a hassle though in every regard to try and get that personality so it's not on my list of important things to do. Providing stats for Ordinary if you consider them as alternates; these may not be accurate, as I don't 100% know how DW3 stat growths work.

Note the 5th: Experience is 755000. This is a lot higher than the DW3o version - I think EXP rates were hiked up a bit.

Revelant itemcasts:
Thor Sword: Firebolt. (Hero, Warrior)
Snow Sword: SnowStorm. (Hero, Warrior)
Kings Sword: Infermost. (Hero)
Mist Wand: StopSpell. (Mage, Cleric, Sage)
Sage Wand: HealMore. (Mage, Cleric, Sage)
Sleep Wand: Sleep. (Mage, Cleric, Sage)
Heal Shield: HealMore. (Hero, Warrior)

Status Notes:

These are average status accuracies against endgame randoms.

Beat/Defeat: 93.75+31.25+56.25+62.5+87.5+56.25+68.75+56.25 = 36% accuracy
Sleep, Silence: 62.5+100+50+37.5+75+75+68.75+37.5 = 38% accuracy
DefDown, Blind: 37.5+37.5+37.5+0+12.5+37.5+43.75+37.5 = 69%
Confuse, MPDrain: 93.75+87.5+87.5+87.5+43.75+93.75+93.75+43.75+68.75 = 12.5%
Expel, SpdDown: 43.75+50+50+50.00+37.5+50+37.5+50 = 54%

Personal estimates of average accuracy throughout the game.

Beat: 60%
Stopspell: 70%
Sleep: 70%
Surround: 90% (This resistance mainly pops up endgame. I abused both Defense and Surround.)
Defense: 90%
Confuse: 60% (another one that pops up late, but it's really heavy lategame)
MP Drain: 60%
Expel: 80% (See the note for Blind, except replace with SpdDown.)
SlowDown: 80%

Status: (INCOMPLETE)
Confuse: 50% chance of doing something random. Wears off with time.
Stopspell: Silence. I have never seen this wear off.
Sleep: Sleep. Awaken with time or damage.
Surround: Blind, but quite effective. Does not wear off.
Curse: More potent Confuse, IIRC.


Hero:

The Hero can have his personality chosen for him at the beginning of the game; not all personalities are an option from the start, unless I'm mistaken. I'll list the ones that're best:
Valiant: 140% STR/70% AGI/100% VIT/80% INT/70% LUCK
Solitary: 100% STR/110% AGI/120% VIT/110% INT/70% LUCK
Smart: 95% STR/100% AGI/100% VIT/130% INT/90% LUCK
***Sexy:  110% STR/120% AGI/105% VIT/115% INT/120% LUCK - FEMALE ONLY.
Fearless: 95% STR/120% AGI/115% VIT/100% INT/100% LUCK
**Lucky: 100% STR/110% AGI/100% VIT/100% INT/150% LUCK - Not sure this is obtainable from the Personality Generator.

Level: 42

Stats: Ordinary (Valiant)
HP: 351 (351)
MP: 106 (106)
STR: 136 (190)
AGL: 97 (68)
VIT: 177 (177)
INT: 66 (53)
LUCK: 110+30 (77+30)

ATK: 256 (310)
DEF: 211

Equipment:
Kings Swd (120 ATK, itemcast Infermost) [Dragon Swd] [Undead Swd] [Flame Boomerang]
Light Armor (82 DEF, 2/3 damage from magic/Fire/Ice) [Blade Armor (55 DEF, reflects half physical damage dealt back to foe)]
Hero Shield (65 DEF, 2/3 damage from Fire/Ice, stacks) [Heal Shield (50 DEF, itemcast Healmore)] [Magic Shield (25 DEF, 2/3rds damage taken from magic)]
Ortega Helmet (30 DEF, reduce status chance by half) [Great Helmet (45 DEF)]
Crest (+30 LCK, I -think- it immunes ID. If not, it's really really good resist.)

Skillset:
Attack: 111 damage (Valiant: 138 damage)

HealMore: 5/--- MP, approx. 90 HP healing to one.
HealAll: 7 MP, full healing to one
(HealUsAll: 62 MP, full healing to all)
Sleep: 3 MP, chance of sleep to a group, See Status Notes
StopSpell: 3 MP, chance of mute to a group, See Status Notes
(Vivify: 10 MP, Approx. 50% chance of reviving target at half HP.)
[Firebolt: 110 fire damage to a group]
[SnowStorm: 50 ice damage to a group]
[Infermost: 90 wind damage to a group]
Thordain: 30 MP, 190 lightning damage to all
Boom: 9 MP, 60 explosion damage to all
Zap: 8 MP, 70 lightning damage, ST
Firebane: 6 MP, 40 fire damage to a group. (Cheaper Fire-element chipping options exist if needed.)

Opinion: Tanky, mauls pure physical opponents with his Blade Armor thanks to good HP/Def and HealAll (except Lenneth), and makes Fire/Ice users cry. Downside? Slowish (though still better than the non-Sage mages, Dealer and Warrior!), even with a normal personality. Not as bad as a Warrior, though! Also, status tank with ID immunity, making him solid against multiple Heavies. Overall, a solid Heavy, could possibly see a championship if the draw is lucky. Likes itemcasting for a elemental variety, but his physical is his best bet in most cases (Thordain can see him through a magic slapfight if needed).


Warrior:

Level: 41 (Just barely got here.)

Stats:[Ordinary] (Romantic)
HP: [343] (343)
MP:
  • (0)

STR: [149] (142)
AGL: [39] (43)
VIT: [180] (171)
INT: [35] (40)
LUCK: [43] (43)

ATK: 244 (237)
DEF:169 (171)

Equipment: (Thor Sword is Parcheesi storebought)
Thor Sword (95 ATK, itemcast Firebolt) [Dragon Sword (90 damage, additional damage to dragons (untested))] [Undead Sword (67 damage, does more to undead (untested))]
Blade Armor (55 DEF, reflects half physical damage dealt back to foe) [Dragon Armor (45 DEF, 2/3rds damage from Fire/Ice)] [Magic Armor (40 DEF, 2/3rds damage from magic)]
Heal Shield (50 DEF, itemcast Healmore) [Ogre Shield (60 DEF)] [Magic Shield (25 DEF, 2/3rds damage taken from magic)] [Dragon Shield (32 DEF, 2/3rds damage taken from fire/ice)]
Great Helmet (45 DEF)

Skillset:
Attack: 105 damage (Romatic: 101 damage)

[Firebolt: 110 fire damage to a group]
[SnowStorm: 50 ice damage to a group]
[Healmore: approx. 90 healing]

Opinion: Poor man's Hero. Gets much worse equipment overall, usually only a bit better in power, and no skillset. Oh, and the stats blow hard. Pathetic AGI, INT, LUCK.


Thief


Level: 41

Stats: [Ordinary] (Solitary)
HP: [328] (328)
MP: [174] (174)
STR: [119] (119)
AGL: [255] (255) (capped for 10 levels))
VIT: [134] (161)
INT: [79] (87)
LUCK: [142] (100)

ATK: 124 (161)
DEF: 234

Equipment:
Falcon Sword (5 ATK, hits twice) (Flame Boomerang (42 ATK, MT))
Black Suit (25 DEF)  (Evade Suit is only 2 less and supposedly boosts Evasion, but I've -never- seen this kick in even with Thief's speed, so.)
Silver Shield (40 DEF) [Magic Shield (25 DEF, 2/3rds damage taken from magic)] [Dragon Shield (32 DEF, 2/3rds damage taken from fire/ice)]
Mythril Helmet (38 DEF)

Skillset:
EagleEye: Locate nearby towns and castles!!!!!1
Location: Determine your current elevation!!!!1
Tiptoe: Reduce encounter rate!!!!11
Smell: Indicate the remaining number of chests on the floor!!!11
MapMagic: LOCATE SUSPICIOUS OBJECTS.

Attack: 2*45 damage (65 damage, MT)
 
Opinion: Thief CRIES when all his weapons are either his or the Fighter's, thus rendering them non-unique and thus denying him any claim to them when there's only one ingame. He -cries-. This being said, Falcon Sword gives him... quasi-competent offense, and he's pretty damn durable (better than most classes!). Also has some basic magic tanking options. Light.


Dealer


Level: 43 (Levels quickly)

Stats: Ordinary!

HP: 257
MP: 155
STR: 94
AGI: 88
VIT: 129
INT: 77
LUCK: 66

ATK: 204
DEF: 152

Equipment:
Justice Abacus (110 ATK, arguable legality because it's a treasure chest, but the weapon type is entirely unique to Dealers.) (Falcon Sword: 5 ATK, hits twice)
Magic Apron (45 DEF, reduce magic damage)
Magic Shield (25 DEF, reduce magic damage)
Mythril Helmet (38 DEF)

Skillset:
Excavate: Dig for items. Not usable in battle, sucks outside of it.
YellHelp: Well, if it's anything like DWM series, it does a ton of dama-...calls an inn or a shop at random. Not in battle. Woo.
Attack: 85 damage.

Opinion: Thief trading speed and defense for damage... except Thief gets a Falcon Sword to jump barely ahead. Yeah. Puny, the stats -blow-.


Fighter

Level: 40 (Levels slowly)

Stats: [Ordinary] (Eager)
HP: [346] (346)
MP:
  • (0)

STR: [196] (206)
AGL: [194] (175)
VIT: [158] (174)
INT: [42] (42)
LUCK: [138] (110)

ATK: 236 (Eager: 246)
DEF: 140 (Eager: 130)

Equipment:
Power Claw (40 ATK)
Black Suit (25 DEF) (See Thief for Evade Cloak.)
Pot Lid (2 DEF)
Black Hat (18 DEF)

Skillset:
Attack: 101 damage (Eager Attack: 106)
Critical: 250 damage (5/20)
Average damage: 142.

Opinion: Hates, hates, HATES Thief with a burning passion that cannot and will not be quenched. Also, his defence is shit. Criticals and speed cannot save him. Light, still has decent damage.


Jester:

Level: 41 (Starts fast, lags for 10 levels, speeds back up relatively)

Stats: Ordinary (Vain) <A slight note: his stats pretty much -didn't- increase after L30. Even Luck.
HP: 167
MP: 94
STR: 29 (31)
AGI: 50 (55)
VIT: 89 (85)
INT: 45 (47)
LUCK: 236 (224)

ATK: 72
DEF: 101

Equipment:
Flame Boomerang (42 ATK, MT)
Flashy Suit (24 DEF)
Magic Shield (25 DEF, reduce magic damage)
Horned Hat (21 DEF)

Skillset:
Attack: 20 damage, MT. (...........)
Jester may decide to goof-off instead of attack (think Taloon). The effects are kinda random, see below. (all numbers below are out of 100)
Throw Boulder: 30 damage, ST, ITD. (2)
Gibberish Spell: Does nothing (4)
Singing And Dancing: Does nothing (1)
Fall Asleep: Falls asleep. Inflicts Sleep status on self, in other words. (...) (1)
Horrible Singing Voice: All enemies run away. (1)
Fell over: Does nothing. (4)
Tell a story: Does nothing. (6)
Enrapture enemies: MT stun (lasts one round) (thus duel-useless). (1)

Opinion: ...............................uh. Those stats? BLOW. CHUNKS. Arguably loses a goddamn slapfight with RIKI. Puny.


Cleric

Level: 41

Stats: Ordinary!

HP: 239
MP: 213
STR: 53
AGI: 86
VIT: 121
INT: 106
LUCK: 130

ATK: 120
DEF: 201

Equipment:
Zombie Sword: 67 ATK, does more to undead [Mace: 30 ATK, GT]
Dragon Robe (76 DEF, resist Fire/Ice) [Angel Robe: 35 DEF, immunes ID] [Magic Apron: 40 DEF, reduce magic damage]
Silver Shield (40 DEF) [Magic Shield: 25 DEF, reduce magic damage]
Mythril Helmet (38 DEF)

Skillset:
Attack: 43 damage, ~70 to undead
Attack after 2x Saps: 60 damage, ~unsure to undead, probably ~90

HealMore: 5/--- MP, approx. 90 HP healing to one.
HealAll: 7 MP, full healing to one
(HealUs: 18 MP, 90 HP healing to all)
Sleep: 3 MP, chance of sleep to a group, See Status Notes
StopSpell: 3 MP, chance of mute to a group, See Status Notes
Surround: 4 MP, chance of fog/blind to a group, See Status Notes
(Revive: 20 MP, revive target to full HP)
Barrier: 6 MP, reduces Fire/Ice damage by 1/3
Beat: 7 MP, chance of instant death to one, See Status Notes.
(Defeat: 7 MP, chance of instant death to a group, See Status Notes)
Sap: 4 MP, Lower defense by 50% base defense, stackable to 0 DEF, one target
(Defense: Lower defense by 50% base defense, stackable to 0 DEF, all targets)
Disperse: 7 MP, remove an opponent from battle, See Status Notes chance. (No EXP/Gold reward)
(Expel: 2 MP, remove a group of opponents from battle, See Status Notes chance. (No EXP/Gold reward))
Infermost: 9 MP, ~95 wind damge to a group.
NumbOff: 6 MP, removes numb (paralysis/petrify equivelant), one target.
Antidote: 3 MP, removes poison, one target
(Awaken: 3 MP, removes sleep, one target)
(Sacrifice: 1 MP, if successful, kills all opponents and then self.)
SpeedUp: 3 MP, increase agility of Cleric's team by 50%, stackable to 255.

Opinion: Here's DW3's skillset part 1. Clerics are... simply put, brutal; excellent defense, a passable physical after debuffing, and tons of cheap tricks that make many opponents cry. Sap to boost physicals, wind magic for physical walls, status for irritants, ID for tough opponents, status healing for team fights... his only regrets are not having good HP or status resistance, although he can block ID if he's desperate. Heavy/High Heavy.


Mage:

Level: 41

Stats: Ordinary!

HP: 216
MP: 240
STR: 38
AGI: 130
VIT: 107
INT: 118
LUCK: 134

ATK: 103
DEF: 208

Equipment:
Force Wand (65 ATK, uses 2 MP per hit) [Poison Needle: 10 ATK, 10-15% chance of ID] [Sage Wand: 50 ATK, itemcast Healmore]
Dragon Robe (76 DEF, reduce Fire/Ice damage) [Angel Robe: 35 DEF, immune ID]
Magic Shield (25 DEF, reduce magic damage)
Mythril Helmet (38 DEF)

Skillset:
Attack: 35 damage (Poison Needle: 1 damage, ~10% chance of ID) (Twinhits Physical: 70 damage, physical)

BeDragon: 24 MP. Turns into teh dragens!!! See Sage entry.
BlazeMost: 12 MP, 185 fire damage to one target.
Blizzard: 12 MP, 100 ice damage to a group.
FireBolt: 12 MP, 110 fire damage to a group.
BlizMost: 9 MP, 70 ice damage to all.
Bounce: 8 MP, Reflects ST/Targeted spells back. Full MT goes through. Mage's own spells ignore this.
Chance: 20 MP, random effects:
    Shuffles party order (useless) (shown up once), Full heal ally (eh) (shown up once), Time stops for everyone except Mage for 3 turns (...!) (shown up 3 times), Nothing (shown up 4 times), Confuse All Opponents/Allies/Self (Ignores Immunity, doesn't work on bosses, Permanent?) MT TwinHits on ally team, 100% MT Expel (ignores resistance, you get money from this kill) (shown up twice), MT SpeedUp, Sleep All Allies/Opponents/Self (ignores resistance), "Summoned A Vile Being" (MT Expel, no money/exp as all allies faint), Silent Lake (ignores resistance, permanent), MT 100% ID (ignores resistance) (Witch exploded!)
Explodet: 18 MP, 125 explosion damage to all.
Upper: 3 MP, boost defense by 50%, stackable (to 999?)
(Increase: 4 MP, boost Mage's and allies' defense by 50%, stackable to 999(?))
PanicAll: 5 MP, confuse one target. See Status Notes.
RobMagic: 0 MP, steal 3-9 MP from the target. See Status Notes.
SlowAll: 3 MP, lower enemy speed by 50%, stackable to 0 AGI.
(Transform: Turns Mage into an ally, including the stats, not including HP/MP)
TwinHits: 6 MP, double target's ATK, not stackable (!!!)
[HealMore: --- MP, ~90 HP healing to one target]

Opinion: DW3 skillset part 2. Bounce -murders- ST spellcasters, the Mage actually gets defensive equipment (WHAT.), and Upper/SlowAll/TwinHits are brutal. Best in a team match, but still murders in a duel. Heavy, that damage/magic null/stat busting is a nasty trinity. Transform makes him -deadly- if used right in a RPGmon - stat buff/debuff, then Transform into the more battle-capable ally or transform to grab the enemy's stats to work with if they're better.


Sage:

Okay, this merits a forenote.

Sages are obtainable in two ways: 1) Level a Jester to 20, jobchange, or 2) Level anyone else to 20, use a Zen Book and jobchange. Zen Books are rare, so I'm presuming Jester to 20.

"Now hold on. Won't this inflate the Sage?" Go look at a Jester's stats at level 41. Yeah. The Sage doesn't really want to have to do this, but it's the only valid option. This being said, getting to L20 is only 32000 EXP, so the worst that happens to Sage is he's short a level.

Level: 38 (Actually hit this right at 710,000 EXP. Huh. Levels slow as shit.)

Stats: Ordinary! (I got seriously lucky on generating Ordinary units. This seriously rarely happens anywhere near as often in game.)

HP: 225
MP: 181
STR: 119
AGI: 80
VIT: 111
INT: 92
LUCK: 115

ATK: 186
DEF: 198

Equipment:
Zombie Sword: 67 ATK, does more to undead [Mace: 30 ATK, GT]
Dragon Robe (80 DEF, resist Fire/Ice) [Angel Robe: 35 DEF, immunes ID] [Magic Apron: 40 DEF, reduce magic damage]
Silver Shield (40 DEF) [Magic Shield: 25 DEF, reduce magic damage]
Mythril Helmet (38 DEF)

Skillset:
Attack: 70 damage. (With 2x Sap: 90 damage.) (With TwinHits: 140 damage.) (With Twinhits + 2x Sap: 190 damage (......huh?))

HealMore: 5/--- MP, approx. 90 HP healing to one.
HealAll: 7 MP, full healing to one
(HealUs: 18 MP, 90 HP healing to all)
Sleep: 3 MP, chance of sleep to a group. See Status Notes.
StopSpell: 3 MP, chance of mute to a group. See Status Notes.
Surround: 4 MP, chance of fog/blind to a group. See Status Notes.
(Revive: 20 MP, revive target to full HP)
Barrier: 6 MP, reduces Fire/Ice damage by 1/3
Beat: 7 MP, chance of instant death to one. See Status Notes.
(Defeat: 7 MP, chance of instant death to a group. See Status Notes)
Sap: 4 MP, Lower defense by 50% base defense, stackable to 0 DEF, one target
(Defense: Lower defense by 50% base defense, stackable to 0 DEF, all targets)
Disperse: 7 MP, remove an opponent from battle. See Status Notes. (No EXP/Gold reward)
(Expel: 2 MP, remove a group of opponents from battle,  See Status Notes. (No EXP/Gold reward))
Infermost: 9 MP, ~90 wind damge to a group.
NumbOff: 6 MP, removes numb (paralysis/petrify equivelant), one target.
Antidote: 3 MP, removes poison, one target
(Awaken: 3 MP, removes sleep, one target)
(Sacrifice: 1 MP, if successful, kills all opponents and then self. Accuracy is really low.)
SpeedUp: 3 MP, increase agility of Cleric's team by 50%, stackable to 255.
BeDragon: 24 MP. Turns into teh dragens!!! Does not act as a dragon the turn the spell is cast. Does 90 fire damage to all targets each round after BeDragon is cast. Speed drops sharply. (~30 speed?)
BlazeMost: 12 MP, 185 fire damage to one target.
FireBolt: 12 MP, 110 fire damage to a group.
Blizzard: 12 MP, 100 ice damage to a group.
BlizMost: 9 MP, 70 ice damage to all.
Bounce: 8 MP, Reflects ST/Targeted (GT) spells back. Full MT/AT (all-target) goes through. Sage's own spells go through.
Chance: 20 MP, random effects. See the Mage list.
Explodet: 18 MP, 125 explosion damage to all.
Upper: 3 MP, boost defense by 50%, stackable (to 999?)
(Increase: 4 MP, boost Cleric and allies' defense by 50%, stackable to 999(?))
PanicAll: 5 MP, confuse one target. See Status Notes.
RobMagic: 0 MP, steal 3-9 MP from the target. See Status Notes.
SlowAll: 3 MP, lower enemy speed by 50%, stackable to 0 AGI.
(Transform: Turns Mage into an ally, including the stats)
TwinHits: 6 MP, double target's ATK, not stackable (!!!)

Opinion: ...and meet the lovechild of the Mage and Cleric. Skillset of the gods. Excellent equipment (although status resist is still lacking some). Absurd magic damage, solid physical damage that can be improved, full healing, status whoring of his own... um, yes. This Sage does not disappoint the legendary line of RPG Sages. Heavy/Godlike: fears good status whores but otherwise is rather intimidating.



HP: 351 (Hero) > 346 (Fighter) > 343 (Warrior) > 328 (Thief) > 257 (Dealer) > 239 (Cleric) > 225 (Sage) > 216 (Mage) > 167 (Jester)
Average: 275
Str: 196 (Fighter) > 149 (Warrior) > 136 (Hero) > 119 (Thief, Sage) > 94 (Dealer) > 53 (Cleric) > 38 (Mage) > 29 (Jester)
Average: 104
Agi: 255 (Thief) > 194 (Fighter) > 130 (Mage) > 97 (Hero) > 88 (Dealer) > 86 (Cleric) > 80 (Sage) > 50 (Jester) > 39 (Warrior)
Average: 113 (without Thief: 96) (without Thief or Fighter: 81)
Atk: 256 (Hero) > 244 (Warrior) > 236 (Fighter) > 204 (Dealer) > 124 (Thief) > 120 (Cleric) > 103 (Mage) > 72 (Jester)
Average: 151
Def: 234 (Thief) > 211 (Hero) > 208 (Mage) > 201 (Cleric) > 198 (Sage) > 169 (Warrior) > 152 (Dealer) > 140 (Fighter) > 101 (Jester)
Average: 179 (Average Damage Reduction: 44)
Damage: 190 (Hero, Thordain) > 185 (Mage/Sage, Blazemost) > 142 (Fighter, average damage off physical) > 105 (Warrior, physical) > 95 (Cleric, Infermost) > 90 (Thief, Falcon Sword physical) > 85 (Dealer, physical) > 20 (Jester, physical)
Average damage: 121.88889
2.5x Average: 305
3.0x Average: 366

Less important stats:

MP: 240 (Mage) > 213 (Cleric) > 181 (Sage) > 174 (Thief) > 155 (Dealer) > 106 (Hero) > 94 (Jester) > 0 (Warrior, Fighter)
Average MP: 129 (166 without Warrior/Fighter)
Vit: 180 (Warrior) > 177 (Hero) > 158 (Fighter) > 134 (Thief) > 129 (Dealer) > 121 (Cleric) > 111 (Sage) > 107 (Mage) > 89 (Jester)
Average Vitality: 134
Int: 118 (Mage) > 106 (Cleric) > 92 (Sage) > 79 (Thief) > 77 (Dealer) > 66 (Hero) > 45 (Jester) > 42 (Fighter) > 35 (Warrior)
Average Int: 73
Luck: 236 (Jester) >  142 (Thief) > 140 (Hero) > 138 (Fighter) > 134 (Mage) > 130 (Cleric) > 115 (Sage) > 66 (Dealer) > 43 (Warrior)
Average: 127
« Last Edit: March 15, 2009, 02:33:40 AM by Taishyr »

Taishyr

  • Guest
Re: Dragon Warrior III (GBC)
« Reply #1 on: March 12, 2009, 01:46:15 PM »
Non-other Notes: Many HP/resistance numbers are pulled from Jimeous' DW3 GBC Monster FAQ. Quite a useful tool, but I disagree with some of his numbers based on observation. Your call as to which to take, I could see going with his (he probably has more in-game mechanic information, I'm relying on how it works practically.)

EDIT Note: super says Jimeous' numbers are accurate, I'll list those and then my observations when I next edit this. >_> Yeah, me and trusting FAQs.

Other Notes: All bosses are ID-immune and MP Rob-immune. I'll list other immunities/chances of nulling damage as well, but ID I just dropped for convenience's sake.


Kandar 1

Team: Hero/Fighter/Cleric/Mage

Average HP: 57
Average DEF: 45

Fighter used for damage tests. Kandar comes with three Goons.

Goon HP: 60
Damage to: 35/25/20/0 (20 with Bang)
Attacks:
Physical: 10
Speed: Below average (estimate 90%)

Kandar's HP: 300
Damage to: 35/30/20/0 (20 with Bang)
Attacks:
Physical: 25
Defensive Pose: Halves damage for a round. Worthless since he can't abuse it.
Speed: Below average (estimate 90%)

Immunes Sleep/Silence/Confuse/Slowall (speed debuff), halves chance of Blind and defense debuffs working, has a negligible chance of dodging/immuning a spell (5%? 10%, maybe? Not the 31% the monster FAQ lists.)

Ranking: With support, Light, that initial output's dangerous if you don't eliminate the Goons quickly. Without? Puny, I think.


Kandar 2
Team: Same

Average HP: 96
Average DEF: 88

Hero used for damage tests.

Goon HP: 120
Damage to: 50/50/25/5
Attacks:
Physical: 10
Defense: Lowers defense by 50% of base defense, about an 80% accuracy rate.
Speed: Meh (85-90%

Kandar's HP: 700
Damage to: 50/50/25/5
Attacks:
Physical: 20, 40 after two defense debuffs
Critical: 80. Low chance.
Speed: Slow as bricks (65%)

Immunes/resists are the same as the first form.

Ranking: Light. Even allowing his critical no matter what (it's counted as a seperate attack, I believe), he still only 2HKOs if not less off bad, bad speed and unimpressive durability. With support... Middle, the Defenses boost the normal (didn't test the crit, shortsightedness on my part) attack to about 40.


Orochi 1

Average HP: 126
Average DEF: 108

Cleric used for damage testing.

Orochi HP: 1800
Damage to: 55/75/25/45 (SnowStorm)
Attacks:
Fire Breath: ~30 damage, fire, MT, psuedo-magic (doesn't hit defensive stats)
Physical: 30
Speed: 40 to 41, or just under average (if the Fighter is factored in, the average is 55; Orochi's then 72% average speed. To my tastes, Fighter's way too much of an outlier at this point. Your call, though.)
Note: He has a okay chance of doubleacting (25%?) Two Flame Breaths is nasty MT without MT healing, ingame.

Immunes Confuse/Slowall (speed debuff), reduces silence/sleep chance by a large amount (Monster FAQ says 75%.) has about a 90% chance to null any fire/ice/explosion type attack thrown at him, and about a 40% chance of Blind and defense debuffs working.

Ranking: Durable (takes nine rounds to defeat this form ingame, nothing but offense), with 4HKO damage that's occasionally doubled... wants you to either not take DW3 speed literally or not factor in the Fighter. Your call on this one, but I see her as a decent Middle (the damage is wildly unimpressive against healers, especially ones with fire resist or high defense.) Greatly prefers her next form.


Orochi 2

Average HP: 126
Average DEF: 108

Cleric used for damage testing.

Orochi HP: 2000
Damage to: 55/75/25/45 (SnowStorm)
Attacks:
Fire Breath (Spew): ~30 damage, fire, MT, psuedo-magic (doesn't hit DEF)
Fire Breath (Breathe): ~10 damage, fire, MT, psuedo-magic (doesn't hit DEF)
Physical: 50
Speed: 50 (120% average speed without the Fighter, 90% with)

Note: Doubleacts about 70-75% of the time.

Immunes Silence/Sleep/Confuse/Slowall (speed debuff), has about a 90% chance to null any fire/ice/explosion type attack thrown at him, and about a 40% chance of nulling Blind and defense debuff spells.

Ranking: Heavy or High Heavy. Doubleacts high 3HKO damage off quite good durability and solid speed from a standard DL view. Still has the "walled by fire/physical tanks" problem, but hey.


BossTroll

Average HP: 166
Average DEF: 121

Hero/Cleric used for damage testing (Hero's a bit above, Cleric a bit below)

BossTroll HP: 1550
Damage to: 50/65/25/75 (BlizMost)
Attacks:
Physical: 40 (65 after a Defense)
Defense: Lowers defense by 50% base, stackable
Critical: ~200. Decent chance (20%?)
Speed: 80 to a ~70 average without the Fighter, ~90 with.
Consistently doubleacts.

Has about a 60% chance to shrug off any status/debuff/fire/ice/explosion magic you try to use on him, at an estimate. Damage magic may be a bit more accurate than that.

Ranking: High Heavy. Debuff->physical, then physical twice more the next turn. Fast enough and (barely) durable enough to make it work.


Baramos

Average HP: 185
Average DEF: 136

Hero used for damage testing.

Baramos HP: 3000
Damage to: 50/50/30 (Infermore)/75 (BlizMost)
Attacks:
Explodet: ~60 damage, explosion element, magic, MT
Intense Flames: 95 damage, fire element, psuedomagic, MT
Physical: 95-100 damage
PanicAll: Confuse one opponent, high accuracy.

Very high innate accuracy (he rarely missed even when Surrounded).
Speed: 80 to an about 80 average without the Fighter, 100 or so with.
Sometimes doubleacts. (50% chance? Does it more later in the battle.)

Immunes death/confuse/speed debuffs, has a 65% chance to null fire/ice/explosion magics and sleep/stopspell, and a 15-20% chance to null Sleep/Stopspell/Surround/lightning and wind magics.

Ranking: Godlike. Uh. Double for OHKO, ridiculous durability, nasty status, hard to wall in general... yeaaah. His main flaw is that non-consistent doubleacting, but whenever he does pull it, he's nasty. Also, Intense Flame is ITD... yeah. Pain.


KingHydra

Average HP: 276
Average DEF: 201

Cleric used for damage testing.

KingHydra HP: 1600
Damage to: 130/120/90 (Infermost)/100 (Blizzard)
Attacks:
Physical: 100
Spews fire: ~35 damage, fire element, psuedomagic, MT

Speed: 50. Slow as bricks (Average is 101 with Fighter, 103 withou... right, Mage surges in AGI lategame. KingHydra consistently goes after the Hero, who's 67% average in my game.)
Consistently doubleacts. (I never saw him not doubleact, despite the Monster FAQ's claim of a 25% chance to not doubleact.)

Immunes Confuse/Slowall (speed debuff), reduces silence/sleep chance by a large amount (Monster FAQ says 75%.) has about a 90% chance to null any fire/ice/explosion type attack thrown at him, and about a 40% chance of Blind and defense debuffs working.

Opinion: Light/Middle. Not too durable and quite slow, but has smash physicals and actually consistently doubleacts, which might save his hide in some fights.


BaraBomus

Average HP: 276
Average DEF: 201

Cleric used for damage testing.

BaraBomus HP: 1100
Damage to: 90/90/120 (Infermost)/150 (Explodet)
Attacks:
Physical: 60 damage
Intense Flames: 90 damage, fire element, psuedomagic, MT
Explodet: ~60 damage, explosion element, magic, MT

Speed: 72. Trades last place with the Hero, so about 65-70%. (72 to a 101 average)
Occasionally tripleacts (25% chance?) Doubleacts fairly consistently (75% chance.)

Immunes death/confuse/speed debuffs,has a 35% chance to null Sleep/Stopspell/Surround/fire/ice/explosion/lightning and wind magics.

Opinion: Low Middle. Tripleact Intense Flames is Heavy-level, but he's incredibly undurable.


BaraGonus


Average HP: 276
Average DEF: 201

Cleric used for damage testing.

BaraGonus HP: 3000
Damage to: 160/150/80 (Infermost)/150 (Explodet)
Attacks:
Physical: 160 damage

Speed: Always goes last.
Occasionally doubleacts (25% chance?)

Immunes Sleep/Confuse/Silence/Speed debuffs, practically immunes defense down/blind (95% chance or so).

Opinion: Heavy, he actually has durability to back up his damage! And can occasionally overkill with a doubled physical, though it's rareish.


Uber Zoma (No Light Orb)

"Come, you shall breathe your last within my arms!" (...)

Average HP: 276
Average DEF: 201

Cleric used for damage testing.

Uber Zoma HP: ~4800 (FAQ says 4500)
Damage to: 75/75/0/90 (BeDragon's Spew Fire)
Attacks:
Blizzard Blast: 135 damage, ice, psuedomagic, MT
Blizzard: 70 damage, ice, magic, MT
Icy Pulse: Dispel, MT (also undoes transformations such as BeDragon, could also be interpreted as removing Aeons although that's iffier)
Bounce: Reflects ST/focused magic back at caster. Seems to always be used on his third turn.
Physical: 200 damage

Speed: Always goes first. (255 speed... to a 101 average. Taken literally in a DL setting, he gets four actions for the average person's one. That's... um, criminal.)
Consistently doubleacts.

Immunes all magic innately. (Sheesh. Why bother with Bounce? ...oh, right, for the people who don't remember to use the Light Orb until after turn 3.)

Opinion: High (Bluelike?) Godlike. Mocks all PC duelists thanks to Icy Pulse, mocks many mage Godlikes with Bounce, is only really beatable by ice/physical tanks. Scary.


Zoma (Light Orb used)

"So, you knew to dispel my barrier..."

Average HP: 276
Average DEF: 201

Cleric used for damage testing.

Zoma HP: 4700
Damage to: 85/85/9/150 (Explodet)
Attacks:
Blizzard Blast: 135 damage, ice, psuedomagic, MT
Blizzard: 70 damage, ice, magic, MT
Icy Pulse: Dispel, MT (also undoes transformations such as BeDragon, could also be interpreted as removing Aeons although that's iffier)
Physical: 150 damage

Speed: 80. Goes before Hero (85% speedish.)
Consistently doubleacts.

Immunes Silence/Sleep/Confuse/Slowall (speed debuff), has about a 30% chance to null any fire/ice/explosion/blind/def-down type spell thrown at him, and about a 60% chance of nulling lightning/wind spells.

Opinion: Still scary, but now manageable thanks to the damage-speed-resistance drop/losing Bounce. Still, a winning Godlike thanks to Icy Pulse and doubleacting physicals, which OHKO average. Fears evasive opponents.
« Last Edit: March 12, 2009, 04:44:22 PM by Taishyr »